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  • Compassion spirit Charms are healing powers, blessings that augment the traits of other beings or miracles that increas ...al Attributes, can increase and alter a spirit’s movement, and represent powers that have global or area effects. Unless otherwise stated, Conviction Charm
    30 KB (4,772 words) - 01:23, 20 October 2007
  • ...e from anything but the most severe natural disasters, Warmachines, or the powers of the mighty Exalted themselves.
    4 KB (533 words) - 23:13, 21 October 2007
  • ''Enchant Lucky Rock'' (2, Int, 3, 25 h): Enhances the powers of a found Lucky Rock, or transfers its properties to a weapon.
    31 KB (4,591 words) - 02:09, 28 January 2009
  • The ratings and Powers of these armors depend on the animal the armor is made from and whose spiri
    13 KB (2,181 words) - 17:47, 31 October 2008
  • ...oo artifact cannot be hidden by shapechanging Knacks or Charms unless such powers explicitly allow the Lunar to hide her artifacts as well.
    4 KB (628 words) - 17:42, 31 October 2008
  • ...with horrifying powers and abilities crafted by the various anathema with powers that mere mortal men and Dragon-Blooded dare only dream about in their dark ..., but a few are still in circulation. Some ancient war horns have specific powers that exceed the ones listed here, but they are almost always family heirloo
    12 KB (2,181 words) - 18:35, 31 October 2008
  • Powers deriving from fortunate birth
    13 KB (1,662 words) - 19:48, 19 February 2009
  • ===Powers===
    3 KB (402 words) - 03:14, 22 April 2009
  • :Powers: Aspects (4 dots) ...ders (Symbol: Castle, Shield) - Protectors; Rites of Rookery (some Viscera Powers, Warding, Occultation)
    14 KB (2,162 words) - 22:01, 6 October 2009
  • [[Category:WoD]] [[Category:Powers]] [[Category:VtR]]
    7 KB (1,239 words) - 01:26, 15 August 2010
  • ...er Supernaturals to create things imbued with special mystical effects and powers. Their ancient sumerian, babylonian and egyptian forebears once knew techni ...otions based on the combination of Spoiling and blood-magic Rituals. These powers are the lost pinnacle of the Spoiling Discipline and may include even Ritua
    7 KB (1,033 words) - 00:21, 18 September 2009
  • :Starting Powers: 5 (2x Seeming or Court) :Starting Powers: 3 Favors (Breed), 7 points of Aspects
    4 KB (455 words) - 19:03, 17 December 2009
  • [[Category:WoD]] [[Category:Powers]] [[Category:VtR]] ...t Tissue, and Sculpt Muscle. That's 5 distinct activations with 4 distinct powers. 5 turns and some Vitae. Note that each single change is *conceptual*. Your
    8 KB (1,409 words) - 18:58, 13 May 2009
  • XP: (Stats), (Powers), (Merits), (Retainer)
    837 bytes (71 words) - 15:40, 3 September 2009
  • XP: (Stats), (Powers), (Merits), (Retainer)
    814 bytes (68 words) - 14:12, 3 September 2009
  • XP: (Stats), (Powers), (Merits), (Retainer)
    858 bytes (75 words) - 06:57, 3 March 2010
  • XP: (Stats), (Powers), (Merits), (Retainer)
    814 bytes (68 words) - 14:13, 3 September 2009
  • XP: (Stats), (Powers), (Merits), (Retainer)
    4 KB (598 words) - 14:21, 18 December 2009
  • Powers: Totem Guardian ••, Step Sideways •••, Spirit Sight ••, Twist Powers 44 57 (SL 7)
    20 KB (2,780 words) - 17:39, 25 February 2010
  • *Band 3: Powers,Supernatural-Merits: 79 + 23 Sl- XP = 102 **Ausgegeben: 100 - Powers: Vigor auf 2 (durch Mentor= 7), Fortidude 2 (durch Mentor= 8), Dominate 2 (
    108 KB (17,732 words) - 01:49, 30 September 2014

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