Templates

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"Big" Templates[edit]

  • Changeling
Supern. Bonus: Blessing by Seeming (Kith)
Power Trait: Wyrd
Power Pool: Glamour
Morality to Clarity
Starting Powers: 5 (2x Seeming or Court)
  • Feral
Supern. Bonus: 1 free Specialties by Accord
Power Trait: Feral Heart
Power Pool: Essence
Morality to Harmony
Starting Powers: 3 Favors (Breed), 7 points of Aspects
Respect: 3 (1x Accord, 2x choice)
  • Ghost
Supern. Bonus: none; Attributes to Pow/Fin/Res, Skills to Influences
Power Trait: Rank
Power Pool: Essence
Morality unchanged
Starting Powers: 5 Numina
  • Hunter
Supern. Bonus: none
Power Trait: -
Power Pool: WP (risk option)
Morality unchanged
Starting Powers: Profession; Endowments by Organization
  • Mage
Supern. Bonus: +1 Res or Com from Path
Power Trait: Gnosis
Power Pool: Mana
Morality to Wisdom
Starting Powers: 3 Arcana (2x Path), 6 dots of Rotes
  • Promethean
Supern. Bonus: Bestowment by Lineage
Power Trait: Azoth
Power Pool: Pyros
Morality to Humanity
Starting Powers: 3 (1x Refinement Transmutation)
  • Vampire
Supern. Bonus: +1 to Clan favoured Attribute
Power Trait: Blood Potency
Power Pool: Vitae
Morality to Humanity
Starting Powers: 3 (2x favoured Discipline)
  • Werewolf
Supern. Bonus: 3 free Specialties by Auspice
Power Trait: Primal Urge
Power Pool: Essence
Morality to Harmony
Starting Powers: 3 (1x Auspice, 1x Tribe)
Renown: 3 (1x Auspice, 1x Tribe, 1x choice)

"Small" Templates[edit]

  • Ghoul
Defining Merit: Inherited Ghoul, or special
Supernatural Advantage:
Template Merits: Regnant, Sexualised, Source Sympathy
  • Sleepwalker
Defining Merit: Sleepwalker
Supernatural Advantage:
Template Merits: Proximus, Unseen Sense, ESP-, Mediumist-, Psychokinetic-, Telepathic-, or Thaumaturge Merits.
  • Wolf Blooded
Defining Merit: Wolfblooded
Supernatural Advantage:
Template Merits: Lunatic Glare, Watched, Fetish, Totem, some Thaumaturge Merits
  • Ensorceled
Defining Merit:
Supernatural Advantage:
Template Merits:

Thaumaturge Pathes[edit]

  • Ceremonial Magician
Defining Merit: Luck Magic (••••)
Path Merits: Communion (••), Curse of Ill-Fortune, Enchantment, Evocation [Spirits] (•• or ••••), External Alchemy (•• or ••••), Favorable Fortune, Healing, Internal Alchemy (••), Scrying, See Auras
  • Hedge Witch
Defining Merit: Enchantment (••••)
Path Merits: Curse of Ill-Fortune, Dream Travel, Familiar (Embodied Familiars only), Healing, Invocation [Spirits] (•• or ••••), Luck Magic (••), Scrying, See Auras, See Spirits, Visionary Trances (••), Weather Control
  • Shaman
Defining Merit: Visionary Trances (••••)
Path Merits: Familiar (Twilight Familiars only), Dream Travel, Evocation [Spirits] (•• or ••••), Internal Alchemy (••), Invocation (Spirits only) (••), Healing, Psychic Projection, Sacrifice, See Spirits, Weather Control
  • Taoist Alchemist
Defining Merit: Choose Alchemy [External] or Alchemy [Internal] (••••)
Path Merits: Alchemy [External], Alchemy [Internal], Countermagic, Divination, Dream, Geomancy, Healing, Longevity, Luck Magic, Magical Nexus, Second Sight, See Auras, Warding
  • Vodoun
Defining Merit: Invocation [Ghosts] (••••)
Path Merits: Countermagic, Curse of Ill Fortune, Divination, Dream, Evocation [Ghosts] (•• or ••••), Healing, Invocation [Ghosts] (•• or ••••), Luck Magic, Magical Nexus, Sacrifice (Ghosts only), Second Sight, Soul Jar, Warding, Weather Control
  • Apostle of Faith
Defining Merit: Communion (••••)
Path Merits: Countermagic, Divination, Dream, Enchantment, Evocation [Spirits] (•• or ••••), Healing, Luck Magic, Magical Nexus, Second Sight (••), See Ghosts (••), See Spirits (••), Visionary Trances, Warding
  • Technomancer
Defining Merit: Techbabble (••••)
Path Merits: See Auras (••), See Spirits (••), Scrying (•••), Psychometry (••• or •••••), Electromagnetic Blast (•••••), Remote Control (•••••),