Difference between revisions of "MLP Ponies"

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===Earth Ponies===
 
===Earth Ponies===
  
While Earth ponies are anatomically unremarkable, they are the sturdiest and strongest of the three pony races.  Unlike the ostentatiously magical unicorns, Earth Ponies prefer their own brand of practical "magic", which can be surprisingly effective.  Earth ponies boast a natural affinity for the land and its inhabitants.
+
Honest and fun loving in nature, the most common type of pony in all of Equestria are the Earth Ponies. Blessed with a natural affinity to toward plants and animals, Earth Ponies make up for their lack of wings or magic horns with their extreme versatility. From world-class bakers to the most daring explorers of the Everfree Forest, Earth Ponies excel at whatever they put their hearts to, no matter what that might be.
  
====Race Description====
+
While Earth ponies are anatomically unremarkable, they are the sturdiest and strongest of the three pony races. Unlike the ostentatiously magical unicorns, Earth Ponies prefer their own brand of practical "magic", which can be surprisingly effective. Earth ponies boast a natural affinity for the land and its inhabitants.
* 4 additional creation points.
+
 
* Stat Adjustments: +2 Str, -2 Dex
+
Earth Ponies are tough and dependable, quick to help, fun to be around, and smart as can be. Unable to fly or use magic, Earth ponies have thrived in Equestria thanks to their ability to specialize in almost any field. With a natural predilection to being kind and helpful, Earth Ponies often put the needs of others before their own. Never one to leave a friend in need, Earth Ponies are companions that can help out in a bind but know when to cut loose and throw a party.
* Medium: An earth pony gains no special bonuses or penalties due to their size.
+
 
* Humanoid: For the purposes of D&D rules, an Earth Pony is considered to be a humanoid.
+
* '''Physical Desription''': As varied as the ponies themselves, the physical characteristics of an Earth Pony are as varied and unique as can be. From the blue- or orange coated farm-workers of Equestria, over the bearded athletes and guards of Germaney, to the spotted palominos of the Mild West, Earth Ponies display the wides variation in coat colors and facial features. Generally speaking though, the coat of an Earth Pony has most often some connection to their special talent.
* Speed: 30 feet
+
 
* Quadraped: An earth pony may be considered to be mounted for the purpose of mounted feats.
+
* '''Society''': Earth Pony society is the longest held tradition in all of Equestria. Many of the towns were settled by Earth Ponies and their style of democracy with a mayor in charge of the region is the most common form of government. Earth Ponies generally fill roles in the industrial and agricultural fields.
* Stability: An Earth Pony gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
+
 
* Able Learner: An Earth pony gains +1 skill point per level and 1 extra feat at first level.
+
* '''Relations''': Earth ponies are the most accepting of all the ponies in Equestria and are on good terms with the other types of ponies. As such is is not uncommon to find Pegasi or Unicorns living in Earth Pony settlements. For most Earth Ponies , Unicorns are thought of as Earth Ponies with a penchant for magic, and Pegasi are simply Earth Ponies with wings. Earth Ponies do have a very tumultuous relationship with the unknown though, regarding foreign or unusual creatures with fear and suspicion. Generally liked by all, Earth Ponies have no real enemies beyond those who directly threaten them. Creatures that careless get a very serious problem in most cases.
 +
 
 +
* '''Alignment and Religion''': Many Earth Ponies tend to respect tradition and keep order, always trying to make sure promises are kept and laws obeyed, while many others are not afraid to pull a few pranks for the greater good. Harmonic Earth Ponies often follow the Church of Celestia, with some exceptions that adhere to the Church of Night Mare Moon. Disharmonic Earth Ponies are most often followers of Night Mare Moon rather than of Discord.
 +
 
 +
* '''Adventurers''': Earth Ponies are constantly exploring the outer reaches of Equestria. Most Earth Pony explorers do it for the love of discovery and the freedom it allows, while some do it just for fun. Earth Ponies have a strong connection to the ground beneath them, and often serve as guides or leaders on many expeditions. They are driven by an innate desire to help others, and are willing and able to take up any role as the party has need for.
 +
 
 +
* '''Male Names''': Ace, Big Macintosh, Blues, Clover, Doctor Whoof, Hoity Toity, Red Delicious.
 +
 
 +
* '''Female Names''': Applejack, Bon-Bon, Photo Finish, Pinkie Pie, Roseluck, Sapphire Shores.
 +
 
 +
====Earth Pony Racial Traits====
 +
 
 +
* '''+2 to one Ability Score''': Earth Ponies get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
 +
* '''Medium''': Earth Ponies are medium creatures and gain no special bonuses or penalties due to their size.
 +
* '''Humanoid''': For the purposes of D&D rules, an Earth Pony is considered to be a humanoid.
 +
* '''Base Speed''': 40 feet
 +
* '''Quadraped''': An earth pony may be considered to be mounted for the purpose of mounted feats.
 +
* '''Stability''': An Earth Pony gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
 +
* '''Able Learner''': An Earth pony gains one extra skill and one extra feat at first level.
 +
* '''Down to Earth''': Earth Ponies automatically have an arcane spell failure chance of 15%. This percentage is counted, as if the Earth Pony was wearing light armor, and may be modified as such.
 +
* '''Non-Dextrous''': Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid characters from other settings.)
 +
* '''Languages''': Earth Ponies begin play speaking Equine. Earth Ponies with a high Int score can choose from the following list of bonus languages:
 +
* '''Cutie Mark''': As a pony, Earth Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details.
 +
* '''Level Adjustment''': +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.)
  
 
===Pegasus Ponies===
 
===Pegasus Ponies===
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Pegasus ponies are distinguished at a glance from other ponies by their feathery wings, which enable them to fly.  Additionally, even infant pegasus ponies are able to walk on clouds.  Despite their ability to fly and walk on clouds, Pegasus ponies are the least mystical of all the ponies, having the least magical aptitude and a more scientific approach to their world. Pegasi are known more for their speed than their sturdiness.
 
Pegasus ponies are distinguished at a glance from other ponies by their feathery wings, which enable them to fly.  Additionally, even infant pegasus ponies are able to walk on clouds.  Despite their ability to fly and walk on clouds, Pegasus ponies are the least mystical of all the ponies, having the least magical aptitude and a more scientific approach to their world. Pegasi are known more for their speed than their sturdiness.
  
====Race Description====
+
* '''Physical Desription''':
* Stat Adjustments: +2 Dex, -2 Con
+
 
* Medium: A pegasus pony gains no special bonuses or penalties due to their size.
+
* '''Society''':
* Humanoid: For the purposes of D&D rules, a pegasus pony is considered to be a humanoid.
+
 
* Speed: 30 feet (land), special fly speed.
+
* '''Relations''':
* Quadraped: A pegasus pony may be considered to be mounted for the purpose of mounted feats.
+
 
* Gliding: A Pegasus Pony can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Pegasus Ponies glide at a speed of 30 feet (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. A Pegasus Pony can't glide while carrying a medium or heavy load. If a Pegasus Pony becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The Pegasus Pony descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.
+
* '''Alignment and Religion''':
* Flight: When a Pegasus Pony reaches 4 Hit Dice, she becomes able to fly at a speed of 30 feet (average maneuverability). A Pegasus Pony can't fly while carrying a medium or heavy load or while fatigued or exhausted. Pegasus Ponies can safely fly for a number of rounds equal to double their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. They are likewise fatigued after spending a total of more than 10 minutes per day flying. Because Pegasus Ponies can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued). When they reach 10 Hit Dice, Pegasus Ponies have enough stamina and prowess to fly for longer periods. They can fly at a speed of 60 feet (average maneuverability), and flying requires no more exertion than walking or running. A Pegasus Pony with flight can make a dive attack. A dive attack works like a charge, but the creature must move a minimum of 30 feet and descend at least 10 feet. A Pegasus Pony can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. A Pegasus Pony with flight can use the run action while flying, provided she flies in a straight line.
+
 
* Cloud Manipulation: Pegasus ponies are adept at manipulating clouds. Pegasi treat clouds as solid, yet fragile objects.  Clouds may be moved, manipulated into various forms, destroyed, and tread upon. For more details see the "Curious physical phenomena of Equestria" article.
+
* '''Adventurers''':
 +
 
 +
* '''Male Names''':
 +
 
 +
* '''Female Names''':
 +
 
 +
====Pegasus Pony Racial Traits====
 +
 
 +
* '''+2 Dexterity, +2 Charisma, -2 Constitution''': Pegasi are quick and charming, but their light frame that's critical to flight is quite fragile.
 +
* '''Medium''': Pegasus Ponies are medium creatures and gain no special bonuses or penalties due to their size.
 +
* '''Humanoid''': For the purposes of D&D rules, a Pegasus Pony is considered to be a humanoid.
 +
* '''Base Speed''': 40 feet
 +
* '''Quadraped''': A Pegasus Pony may be considered to be mounted for the purpose of mounted feats.
 +
* '''Gliding''': A Pegasus Pony can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Pegasus Ponies glide at a speed of 30 feet (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. A Pegasus Pony can't glide while carrying a medium or heavy load. If a Pegasus Pony becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The Pegasus Pony descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.
 +
* '''Flight''': Pegasi gain the ability to fly by the use of their wings at level two at a speed of 40 feet (average maneuverability). A Pegasus Pony can't fly while carrying a medium or heavy load or while fatigued or exhausted. Pegasus Ponies can safely fly for a number of rounds equal to double their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. They are likewise fatigued after spending a total of more than 10 minutes per day flying. Because Pegasus Ponies can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued). When they reach level nine, Pegasus Ponies have enough stamina and prowess to fly for longer periods. They can fly at a speed of 60 feet (average maneuverability), and flying requires no more exertion than walking or running. A Pegasus Pony with flight can make a dive attack. A dive attack works like a charge, but the creature must move a minimum of 30 feet and descend at least 10 feet. A Pegasus Pony can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. A Pegasus Pony with flight can use the run action while flying, provided she flies in a straight line.
 +
* '''Cloudwalk''': Pegasi may treat clouds or fog as as solid ground or as vapor.
 +
* '''Non-Dextrous''': Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid chracters from other settings.)
 +
* '''Languages''': Pegasus Ponies begin play speaking Equine. Pegasus Ponies with a high Int score can choose from the following list of bonus languages:
 +
* '''Cutie Mark''': As a pony, Pegasus Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details.
 +
* '''Level Adjustment''': +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.)
  
 
===Unicorn Ponies===
 
===Unicorn Ponies===
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The obvious distinctive feature of a unicorn pony is their horn, which protrudes approximately six inches from the forehead.  Unicorns, unlike the other two pony races, are defined by their magical abilities.  While all unicorns exhibit magical aptitude, they generally fall into two camps: those who focus on and study magic, and those who simply use it intuitively.  The former are known as high unicorns, the latter as common unicorns.
 
The obvious distinctive feature of a unicorn pony is their horn, which protrudes approximately six inches from the forehead.  Unicorns, unlike the other two pony races, are defined by their magical abilities.  While all unicorns exhibit magical aptitude, they generally fall into two camps: those who focus on and study magic, and those who simply use it intuitively.  The former are known as high unicorns, the latter as common unicorns.
  
====Race Description====
+
* '''Physical Desription''':
* Stat Adjustments: +2 in one mental attribute, -2 in one physical attribute
+
 
* Medium: A unicorn pony gains no special bonuses or penalties due to their size.
+
* '''Society''':
* Humanoid: For the purposes of D&D rules, an unicorn is considered to be a humanoid.
+
 
* Speed: 30 feet (land)
+
* '''Relations''':
* Quadraped: A unicorn pony may be considered to be mounted for the purpose of mounted feats.
+
 
* Magical Horn: Unicorn Ponies with Intelligence or Charisma scores of 10 or higher can cast cantrips as a racial ability. They may choose two 0-level spells and cast that spells as at-will spell-like abilities with caster level = character level.
+
* '''Alignment and Religion''':
 +
 
 +
* '''Adventurers''':
 +
 
 +
* '''Male Names''':
 +
 
 +
* '''Female Names''':
 +
 
 +
====Unicorn Pony Racial Traits====
 +
 
 +
* '''+2 Intelligence, +2 Wisdom, -2 Strength''': Unicorns have great strength of mind, but little strength of body.
 +
* '''Medium''': Unicorn Ponies are medium creatures and gain no special bonuses or penalties due to their size.
 +
* '''Humanoid''': For the purposes of D&D rules, an unicorn is considered to be a humanoid.
 +
* '''Speed''': 40 feet (land)
 +
* '''Quadraped''': A unicorn pony may be considered to be mounted for the purpose of mounted feats.
 +
* '''Magical Horn''': Unicorn Ponies with Intelligence or Charisma scores of 10 or higher can cast cantrips as a racial ability. They may choose two 0-level spells and cast that spells as at-will spell-like abilities with caster level = character level.
 +
* '''Gore''': Unicorns have a natura gore attack, when attacking with their horn. The horn deals 1d4 piercing damage.
 +
* '''Non-Dextrous''': Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid chracters from other settings.)
 +
* '''Languages''': Unicorn Ponies begin play speaking Equine. Unicorn Ponies with a high Int score can choose from the following list of bonus languages:
 +
* '''Cutie Mark''': As a pony, Unicorn Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details.
 +
* '''Level Adjustment''': +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.)
  
 
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====Race Description====
+
* '''Physical Desription''':
 +
 
 +
* '''Society''':
 +
 
 +
* '''Relations''':
 +
 
 +
* '''Alignment and Religion''':
 +
 
 +
* '''Adventurers''':
 +
 
 +
* '''Male Names''':
 +
 
 +
* '''Female Names''':
 +
 
 +
====Sea Pony Racial Traits====
 +
 
 
* Stat Adjustments:  
 
* Stat Adjustments:  
* Medium: A sea pony gains no special bonuses or penalties due to their size.
+
* '''Medium''': Sea Ponies are medium creatures and gain no special bonuses or penalties due to their size.
* Humanoid: For the purposes of D&D rules, an sea pony is considered to be a humanoid.
+
* '''Humanoid''': For the purposes of D&D rules, a Sea Pony is considered to be a humanoid.
* Speed: 30 feet (land), 30 feet (water)
+
* '''Speed''': 20 feet (land), 40 feet (water)
* Quadraped: A unicorn pony may be considered to be mounted for the purpose of mounted feats.
+
* '''Quadraped''': A Sea Pony may be considered to be mounted for the purpose of mounted feats.
* Adaptive Breathing:
+
* '''Adaptive Breathing''':
* Fins to Hooves:
+
* '''Aquatic Adaption''':
 +
* '''Non-Dextrous''': Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid chracters from other settings.)
 +
* '''Languages''': Sea Ponies begin play speaking Equine. Sea Ponies with a high Int score can choose from the following list of bonus languages:
 +
* '''Cutie Mark''': As a pony, Sea Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details.
 +
* '''Level Adjustment''': +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.)

Revision as of 03:45, 14 November 2011


Earth Ponies

Honest and fun loving in nature, the most common type of pony in all of Equestria are the Earth Ponies. Blessed with a natural affinity to toward plants and animals, Earth Ponies make up for their lack of wings or magic horns with their extreme versatility. From world-class bakers to the most daring explorers of the Everfree Forest, Earth Ponies excel at whatever they put their hearts to, no matter what that might be.

While Earth ponies are anatomically unremarkable, they are the sturdiest and strongest of the three pony races. Unlike the ostentatiously magical unicorns, Earth Ponies prefer their own brand of practical "magic", which can be surprisingly effective. Earth ponies boast a natural affinity for the land and its inhabitants.

Earth Ponies are tough and dependable, quick to help, fun to be around, and smart as can be. Unable to fly or use magic, Earth ponies have thrived in Equestria thanks to their ability to specialize in almost any field. With a natural predilection to being kind and helpful, Earth Ponies often put the needs of others before their own. Never one to leave a friend in need, Earth Ponies are companions that can help out in a bind but know when to cut loose and throw a party.

  • Physical Desription: As varied as the ponies themselves, the physical characteristics of an Earth Pony are as varied and unique as can be. From the blue- or orange coated farm-workers of Equestria, over the bearded athletes and guards of Germaney, to the spotted palominos of the Mild West, Earth Ponies display the wides variation in coat colors and facial features. Generally speaking though, the coat of an Earth Pony has most often some connection to their special talent.
  • Society: Earth Pony society is the longest held tradition in all of Equestria. Many of the towns were settled by Earth Ponies and their style of democracy with a mayor in charge of the region is the most common form of government. Earth Ponies generally fill roles in the industrial and agricultural fields.
  • Relations: Earth ponies are the most accepting of all the ponies in Equestria and are on good terms with the other types of ponies. As such is is not uncommon to find Pegasi or Unicorns living in Earth Pony settlements. For most Earth Ponies , Unicorns are thought of as Earth Ponies with a penchant for magic, and Pegasi are simply Earth Ponies with wings. Earth Ponies do have a very tumultuous relationship with the unknown though, regarding foreign or unusual creatures with fear and suspicion. Generally liked by all, Earth Ponies have no real enemies beyond those who directly threaten them. Creatures that careless get a very serious problem in most cases.
  • Alignment and Religion: Many Earth Ponies tend to respect tradition and keep order, always trying to make sure promises are kept and laws obeyed, while many others are not afraid to pull a few pranks for the greater good. Harmonic Earth Ponies often follow the Church of Celestia, with some exceptions that adhere to the Church of Night Mare Moon. Disharmonic Earth Ponies are most often followers of Night Mare Moon rather than of Discord.
  • Adventurers: Earth Ponies are constantly exploring the outer reaches of Equestria. Most Earth Pony explorers do it for the love of discovery and the freedom it allows, while some do it just for fun. Earth Ponies have a strong connection to the ground beneath them, and often serve as guides or leaders on many expeditions. They are driven by an innate desire to help others, and are willing and able to take up any role as the party has need for.
  • Male Names: Ace, Big Macintosh, Blues, Clover, Doctor Whoof, Hoity Toity, Red Delicious.
  • Female Names: Applejack, Bon-Bon, Photo Finish, Pinkie Pie, Roseluck, Sapphire Shores.

Earth Pony Racial Traits

  • +2 to one Ability Score: Earth Ponies get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
  • Medium: Earth Ponies are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, an Earth Pony is considered to be a humanoid.
  • Base Speed: 40 feet
  • Quadraped: An earth pony may be considered to be mounted for the purpose of mounted feats.
  • Stability: An Earth Pony gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • Able Learner: An Earth pony gains one extra skill and one extra feat at first level.
  • Down to Earth: Earth Ponies automatically have an arcane spell failure chance of 15%. This percentage is counted, as if the Earth Pony was wearing light armor, and may be modified as such.
  • Non-Dextrous: Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid characters from other settings.)
  • Languages: Earth Ponies begin play speaking Equine. Earth Ponies with a high Int score can choose from the following list of bonus languages:
  • Cutie Mark: As a pony, Earth Ponies have the option to take a cutie mark at Level 3; see MLP Cutie Marks for details.
  • Level Adjustment: +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.)

Pegasus Ponies

Pegasus ponies are distinguished at a glance from other ponies by their feathery wings, which enable them to fly. Additionally, even infant pegasus ponies are able to walk on clouds. Despite their ability to fly and walk on clouds, Pegasus ponies are the least mystical of all the ponies, having the least magical aptitude and a more scientific approach to their world. Pegasi are known more for their speed than their sturdiness.

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Pegasus Pony Racial Traits

  • +2 Dexterity, +2 Charisma, -2 Constitution: Pegasi are quick and charming, but their light frame that's critical to flight is quite fragile.
  • Medium: Pegasus Ponies are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Pegasus Pony is considered to be a humanoid.
  • Base Speed: 40 feet
  • Quadraped: A Pegasus Pony may be considered to be mounted for the purpose of mounted feats.
  • Gliding: A Pegasus Pony can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Pegasus Ponies glide at a speed of 30 feet (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. A Pegasus Pony can't glide while carrying a medium or heavy load. If a Pegasus Pony becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The Pegasus Pony descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.
  • Flight: Pegasi gain the ability to fly by the use of their wings at level two at a speed of 40 feet (average maneuverability). A Pegasus Pony can't fly while carrying a medium or heavy load or while fatigued or exhausted. Pegasus Ponies can safely fly for a number of rounds equal to double their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. They are likewise fatigued after spending a total of more than 10 minutes per day flying. Because Pegasus Ponies can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued). When they reach level nine, Pegasus Ponies have enough stamina and prowess to fly for longer periods. They can fly at a speed of 60 feet (average maneuverability), and flying requires no more exertion than walking or running. A Pegasus Pony with flight can make a dive attack. A dive attack works like a charge, but the creature must move a minimum of 30 feet and descend at least 10 feet. A Pegasus Pony can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. A Pegasus Pony with flight can use the run action while flying, provided she flies in a straight line.
  • Cloudwalk: Pegasi may treat clouds or fog as as solid ground or as vapor.
  • Non-Dextrous: Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid chracters from other settings.)
  • Languages: Pegasus Ponies begin play speaking Equine. Pegasus Ponies with a high Int score can choose from the following list of bonus languages:
  • Cutie Mark: As a pony, Pegasus Ponies have the option to take a cutie mark at Level 3; see MLP Cutie Marks for details.
  • Level Adjustment: +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.)

Unicorn Ponies

The obvious distinctive feature of a unicorn pony is their horn, which protrudes approximately six inches from the forehead. Unicorns, unlike the other two pony races, are defined by their magical abilities. While all unicorns exhibit magical aptitude, they generally fall into two camps: those who focus on and study magic, and those who simply use it intuitively. The former are known as high unicorns, the latter as common unicorns.

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Unicorn Pony Racial Traits

  • +2 Intelligence, +2 Wisdom, -2 Strength: Unicorns have great strength of mind, but little strength of body.
  • Medium: Unicorn Ponies are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, an unicorn is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A unicorn pony may be considered to be mounted for the purpose of mounted feats.
  • Magical Horn: Unicorn Ponies with Intelligence or Charisma scores of 10 or higher can cast cantrips as a racial ability. They may choose two 0-level spells and cast that spells as at-will spell-like abilities with caster level = character level.
  • Gore: Unicorns have a natura gore attack, when attacking with their horn. The horn deals 1d4 piercing damage.
  • Non-Dextrous: Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid chracters from other settings.)
  • Languages: Unicorn Ponies begin play speaking Equine. Unicorn Ponies with a high Int score can choose from the following list of bonus languages:
  • Cutie Mark: As a pony, Unicorn Ponies have the option to take a cutie mark at Level 3; see MLP Cutie Marks for details.
  • Level Adjustment: +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.)

Sea Ponies

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Sea Pony Racial Traits

  • Stat Adjustments:
  • Medium: Sea Ponies are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Sea Pony is considered to be a humanoid.
  • Speed: 20 feet (land), 40 feet (water)
  • Quadraped: A Sea Pony may be considered to be mounted for the purpose of mounted feats.
  • Adaptive Breathing:
  • Aquatic Adaption:
  • Non-Dextrous: Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid chracters from other settings.)
  • Languages: Sea Ponies begin play speaking Equine. Sea Ponies with a high Int score can choose from the following list of bonus languages:
  • Cutie Mark: As a pony, Sea Ponies have the option to take a cutie mark at Level 3; see MLP Cutie Marks for details.
  • Level Adjustment: +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.)