Difference between revisions of "MLP Ponies"

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(Unicorn Pony Racial Traits)
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* '''Languages''': Earth Ponies begin play speaking Equine. Earth Ponies with a high Int score can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, Herd Tounge, Ursic, Zebrican
 
* '''Languages''': Earth Ponies begin play speaking Equine. Earth Ponies with a high Int score can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, Herd Tounge, Ursic, Zebrican
 
* '''Cutie Mark''': As a pony, Earth Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details.
 
* '''Cutie Mark''': As a pony, Earth Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details.
* '''Level Adjustment''': +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.)
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* '''Level Adjustment''': +2 (Optional; most useful if ponies are combined with humanoid characters from other settings.)
  
 
===Pegasus Ponies===
 
===Pegasus Ponies===
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* '''Languages''': Pegasus Ponies begin play speaking Equine. Pegasus Ponies with a high Int score can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, Ibese, Vaporian, Zebrican
 
* '''Languages''': Pegasus Ponies begin play speaking Equine. Pegasus Ponies with a high Int score can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, Ibese, Vaporian, Zebrican
 
* '''Cutie Mark''': As a pony, Pegasus Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details.
 
* '''Cutie Mark''': As a pony, Pegasus Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details.
* '''Level Adjustment''': +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.)
+
* '''Level Adjustment''': +2 (Optional; most useful if ponies are combined with humanoid characters from other settings.)
  
 
===Unicorn Ponies===
 
===Unicorn Ponies===
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* '''Languages''': Unicorn Ponies begin play speaking Equine. Unicorn Ponies with a high Int score can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, High Canterlot Royal, Ursic, Zebrican
 
* '''Languages''': Unicorn Ponies begin play speaking Equine. Unicorn Ponies with a high Int score can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, High Canterlot Royal, Ursic, Zebrican
 
* '''Cutie Mark''': As a pony, Unicorn Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details.
 
* '''Cutie Mark''': As a pony, Unicorn Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details.
* '''Level Adjustment''': +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.)
+
* '''Level Adjustment''': +2 (Optional; most useful if ponies are combined with humanoid characters from other settings.)
  
 
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Revision as of 21:51, 29 February 2012


Earth Ponies

Honest and fun loving in nature, the most common type of pony in all of Equestria are the Earth Ponies. Blessed with a natural affinity to toward plants and animals, Earth Ponies make up for their lack of wings or magic horns with their extreme versatility. From world-class bakers to the most daring explorers of the Everfree Forest, Earth Ponies excel at whatever they put their hearts to, no matter what that might be.

While Earth ponies are anatomically unremarkable, they are the sturdiest and strongest of the three pony races. Unlike the ostentatiously magical unicorns, Earth Ponies prefer their own brand of practical "magic", which can be surprisingly effective. Earth ponies boast a natural affinity for the land and its inhabitants.

Earth Ponies are tough and dependable, quick to help, fun to be around, and smart as can be. Unable to fly or use magic, Earth ponies have thrived in Equestria thanks to their ability to specialize in almost any field. With a natural predilection to being kind and helpful, Earth Ponies often put the needs of others before their own. Never one to leave a friend in need, Earth Ponies are companions that can help out in a bind but know when to cut loose and throw a party.

Description

  • Physical Desription: As varied as the ponies themselves, the physical characteristics of an Earth Pony are as varied and unique as can be. From the blue- or orange coated farm-workers of Equestria, over the bearded athletes and guards of Germaney, to the spotted palominos of the Mild West, Earth Ponies display the wides variation in coat colors and facial features. Generally speaking though, the coat of an Earth Pony has most often some connection to their special talent.
  • Society: Earth Pony society is the longest held tradition in all of Equestria. Many of the towns were settled by Earth Ponies and their style of democracy with a mayor in charge of the region is the most common form of government. Earth Ponies generally fill roles in the industrial and agricultural fields.
  • Relations: Earth ponies are the most accepting of all the ponies in Equestria and are on good terms with the other types of ponies. As such is is not uncommon to find Pegasi or Unicorns living in Earth Pony settlements. For most Earth Ponies , Unicorns are thought of as Earth Ponies with a penchant for magic, and Pegasi are simply Earth Ponies with wings. Earth Ponies do have a very tumultuous relationship with the unknown though, regarding foreign or unusual creatures with fear and suspicion. Generally liked by all, Earth Ponies have no real enemies beyond those who directly threaten them. Creatures that careless get a very serious problem in most cases.
  • Alignment and Religion: Many Earth Ponies tend to respect tradition and keep order, always trying to make sure promises are kept and laws obeyed, while many others are not afraid to pull a few pranks for the greater good. Earth Ponies often follow the Churches of Celestia and Luna, with some dark exceptions that adhere to the cult of Night Mare Moon.
  • Adventurers: Earth Ponies are constantly exploring the outer reaches of Equestria. Most Earth Pony explorers do it for the love of discovery and the freedom it allows, while some do it just for fun. Earth Ponies have a strong connection to the ground beneath them, and often serve as guides or leaders on many expeditions. They are driven by an innate desire to help others, and are willing and able to take up any role as the party has need for.
  • Male Names: Ace, Big Macintosh, Blues, Clover, Doctor Whoof, Hoity Toity, Red Delicious.
  • Female Names: Applejack, Bon-Bon, Photo Finish, Pinkie Pie, Roseluck, Sapphire Shores.

Earth Pony Racial Traits

  • +2 to one Ability Score: Earth Ponies get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
  • Medium: Earth Ponies are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, an Earth Pony is considered to be a humanoid.
  • Base Speed: 40 feet
  • Quadraped: An earth pony may be considered to be mounted for the purpose of mounted feats.
  • Stability: An Earth Pony gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • Able Learner: An Earth pony gains one extra skill and one extra feat at first level.
  • Down to Earth: Earth Ponies automatically have an arcane spell failure chance of 15%. This percentage is counted, as if the Earth Pony was wearing light armor, and may be modified as such.
  • Non-Dextrous: Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid characters from other settings.)
  • Skills: Earth Ponies always gain Profession as an automatic Class Skill
  • Languages: Earth Ponies begin play speaking Equine. Earth Ponies with a high Int score can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, Herd Tounge, Ursic, Zebrican
  • Cutie Mark: As a pony, Earth Ponies have the option to take a cutie mark at Level 3; see MLP Cutie Marks for details.
  • Level Adjustment: +2 (Optional; most useful if ponies are combined with humanoid characters from other settings.)

Pegasus Ponies

Children of the sky, Pegasi are gifted with the ability of flight. Pegasi relish in their air found freedom, and a large portion of them never set hoof on solid ground. Pegasi are quite impulsive and in a constant state of flux, keeping nothing the same save for their friends. Because of this, many see Pegasi as nothing more than chasers of fancy and ponies prone to changing sides at a moment's notice.

Pegasus Ponies are distinguished at a glance from other ponies by their feathery wings, which enable them to fly. Additionally, even infant Pegasus Ponies are able to walk on clouds. Pegasi are known more for their speed than their sturdiness.

In charge of the weather services, Pegasi are the only Ponies that are able to control the weather, building complex factories and cities high in the clouds, out of reach of all the other Ponies. Despite this Pegasi are loyal companion and kind hearted creatures, traits that are good in any adventurer.

Description

  • Physical Desription: Pegasus Ponies are of the same approximate size of Earth Ponies, but of leaner build. All Pegasi have a pair of wings growing out of their backs, from which they get their name. The coats of Pegasus Ponies tend to be more unicolored than Earth Ponies coats, with brown and grey being the most common, and blue and white being the next most conventional. The manes of Pegasus Ponies can vary wildly, from simple colors to a whole rainbow of colors combined in a single Pegasus' mane.
  • Society: Many Pegasi live amongst the clouds in large cities built right into the floating masses. Thanks to the Pegasi's ability to walk on fog and vapor, they are able to construct nearly everything on top of clouds. Living miles in the sky, all Pegasi learn to fly at an early age, and those that don't are often found taking residence in Earth Pony settlements. Pegasi easily find work in the weather- and season business as cloud chasers or rainmakers, while a select few have the flying talent to become stunt performers. Those that do are held in the highest esteem, as to become a flying master is the highest honor a Pegasus can attain.
  • Relations: As open as the sky they fly in, Pegasi get along well with nearly every creature they come across. While initially friendly, some Pegasi are very competitive and excitable; traits which often lead to conflict with whomever they are curently with. Others are quiet and soft-spoken, chosing to avoid conflict at all costs and simply to get back to their individual pleasures. Pegasi do have a good relationship with Griffons, due to their shared ruling of the sky.
  • Alignment and Religion: Pegasi are loyal to their freinds and family but are also drifters and wanderers. This leads many Pegasi to develop an attitude to do the right and kind thing despite what rules there may be. Pegasi favor all gods whom encourage their wandering spirits. Most pray to the Sky Queen and her sister, some to the Nightmare Moon, but it is rumored, that even the worship of the chaotic forces of Discord is not discouraged in some places high in the clouds.
  • Adventurers: Never able to stay in one place for long, a Pegasus is often seeking out new adventures. the speed and agility of Pegasi coupled with their ability to fly makes them perfect for scouting and exploration. Many groups welcome these fiercely loyal compatriots, and are glad to have such a stalwart heart by their side. Pegasi tend to be of a rougish nature, using their wings to fly in and out of danger with frightening ease.
  • Male Names: Burl, Cool Star, Dr. Whoof, Hoops, Leeroy Wingkins, Madden, Quarterback.
  • Female Names: Ditzy Doo, Firefly, Fluttershy, Lucy, Rainbow Dash, Raindrops, Scootaloo.

Pegasus Pony Racial Traits

  • +2 Dexterity, +2 Charisma, -2 Constitution: Pegasi are quick and charming, but their light frame that's critical to flight is quite fragile.
  • Medium: Pegasus Ponies are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Pegasus Pony is considered to be a humanoid.
  • Base Speed: 40 feet (land), special (flight)
  • Quadraped: A Pegasus Pony may be considered to be mounted for the purpose of mounted feats.
  • Gliding: A Pegasus Pony can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Pegasus Ponies glide at a speed of 30 feet (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. A Pegasus Pony can't glide while carrying a medium or heavy load. If a Pegasus Pony becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The Pegasus Pony descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.
  • Flight: Pegasi gain the ability to fly by the use of their wings at level two at a speed of 40 feet (average maneuverability). A Pegasus Pony can't fly while carrying a medium or heavy load or while fatigued or exhausted. Pegasus Ponies can safely fly for a number of rounds equal to double their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. They are likewise fatigued after spending a total of more than 10 minutes per day flying. Because Pegasus Ponies can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued). When they reach level nine, Pegasus Ponies have enough stamina and prowess to fly for longer periods. They can fly at a speed of 60 feet (average maneuverability), and flying requires no more exertion than walking or running. A Pegasus Pony with flight can make a dive attack. A dive attack works like a charge, but the creature must move a minimum of 30 feet and descend at least 10 feet. A Pegasus Pony can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. A Pegasus Pony with flight can use the run action while flying, provided she flies in a straight line.
  • Cloudwalk: Pegasi may treat clouds or fog as as solid ground or as vapor.
  • Non-Dextrous: Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid chracters from other settings.)
  • Skills: Pegasi always gain Fly as an automatic Class Skill
  • Languages: Pegasus Ponies begin play speaking Equine. Pegasus Ponies with a high Int score can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, Ibese, Vaporian, Zebrican
  • Cutie Mark: As a pony, Pegasus Ponies have the option to take a cutie mark at Level 3; see MLP Cutie Marks for details.
  • Level Adjustment: +2 (Optional; most useful if ponies are combined with humanoid characters from other settings.)

Unicorn Ponies

The embodiment of all things magic, Unicorns are a race of intelligent and wise creatures. Unicorns value order and beauty, often finding solace in learning or organizing a team. They are creatures of solitude, tending to prefer to read a good book, or work in their area of expertise rather than socialize. While most Unicorns use their innate magic well and are helpful to the town they live in, a select few see themselves as a superior race, using their powers in attempts to control other Ponies .

The obvious distinctive feature of a unicorn pony is their horn, which protrudes approximately six inches from the forehead. Unicorns, unlike the other two pony races, are defined by their magical abilities. While all unicorns exhibit magical aptitude, they generally fall into two camps: those who focus on and study magic, and those who simply use it intuitively. The some of the former refer to themselves as high unicorns, to the latter as common unicorns.

Description

  • Physical Description: A Unicorn's defining feature is the horn growing from the center of its head. The source of the Unicorn's magic, the horn glows a vibrant shade of the color of the Unicorn's mane when casting a spell. The coat of a Unicorn generally tends to be a cool color such as purple, blue or white, their manes also following this color scheme with some variance. Unicorn clothing often accentuates the horn of the wearer and draws its themes from the stars of the night sky.
  • Society: The society of the Unicorns is one of thought and patience. Many Unicorns are researchers, scholars or artists, choosing to use their inborn magic to grace the world with beauty and knowledge. Since they can use items at a finesse, that no other Pony type can achieve, Unicorns are the best at detailed work.
  • Relations: Unicorns are known for keeping to themselves, usually preferring to stay at home and study or work, rather than go out and make new friends. Unicorns have a high interest in other naturally magical races of Equestria. Unicorns find Pegasi often too brash and quick acting for their tastes, and for Griffons to be even worse offenders. Unicorns respect Earth Ponies, as they are strong even without the help of magic.
  • Alignment and Religion: As most Unicorns have a penchant for order and beauty they almost always tend to lawful personalities. The following of laws, systems and tradition suits their personalities well, and they will often hold back their own powers if it means not disobeying the established order. Unicorns follow the churches of Celestia and Luna as their main religion. Hidden within the cult of Luna, some cabals dedicated to Night Mare Moon exist. Some Unicorns even pray in secret to old or strange gods represented by ancient symbols written into the sky itself.
  • Adventurers: A Unicorns everlasting search for knowledge is the most common reason that such a secluded and introspective creature would ever decide to explore the world. For Unicorns who live among Earth Ponies, that desire to explore is inherited often from their surroundings and they need no other reason. Due to their inherent magical ability and weakness of body, Unicorn Adventurers are often wandering scholars, priests or wizards, but many have also used their magic to more physical ends.
  • Male Names: Pokey Pierce, Prince AStron, Snails, Snips, Van Horse.
  • Female Names: Colgate, Lemon Hearts, Lyra, Rarity, Trixie, Twilight Sparkle, Seafoam, Vinyl Scratch.

Unicorn Pony Racial Traits

  • +2 Inteligence or Charisma, -2 Strength or Constitution: Unicorns have great strength of mind, but little strength of body.
  • Medium: Unicorn Ponies are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, an unicorn is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A unicorn pony may be considered to be mounted for the purpose of mounted feats.
  • Magical Horn: A unicorn pony is naturally able to telekinetically move a target, or multiple targets up to 6 squares in any direction using

their inborn magic. As a Standard action you may target one or more characters or objects within 6 squares or within your line of sight. Make a Use Magic check. The result of the check determines the maximum number and size of the targets you can lift (see below). If the target is a creature that resists your attempt, your Use Magic check must also exceed the target's Will Defense. You can hurl the target at (or drop it on) another target in range if your Use Magic check exceeds the second target's Reflex Defense. Both targets take damage according to the rules for falling objects or characters.

Use Magic DCTargets
10Move 1 object of Small size.
15Move up to 2 objects of Small size, or move 1 object up to Medium size.
20Move up to 4 objects of Small size, 2 Medium size, or move 1 object up to Large size.
25Move up to 8 objects of Small size, 4 Medium size, 2 Large size, or move 1 object up to Huge size.
30Move up to 16 objects of Small size, 8 Medium size, 4 Large size, 2 Huge size, or move 1 object up to Gargantuan size.
35Move up to 32 objects of Small size, 16 Medium size, 8 Large size, 4 Huge size, 2 Gargantuan size, or move 1 object up to Colossal size.

You may maintain your concentration on the targeted object to continue to move it from round to round. Maintaining the Magical Horn power is a standard action. If you use Magical Horn against a hovering or flying target (such as a Pegasus or Balloon), the target can oppose your Use Magic check with a Flying, or Drive check as a reaction. If the target wins the opposed check, you are unable to move the target. You may spend a Harmony Point to increase the maximum size of the object by one category (maximum size Colossal II).

  • Gore: Unicorns have a natura gore attack, when attacking with their horn. The horn deals 1d4 piercing damage.
  • Non-Dextrous: Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid chracters from other settings.)
  • Skills: Unicorns always gain Use Magic as an automatic Class Skill
  • Languages: Unicorn Ponies begin play speaking Equine. Unicorn Ponies with a high Int score can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, High Canterlot Royal, Ursic, Zebrican
  • Cutie Mark: As a pony, Unicorn Ponies have the option to take a cutie mark at Level 3; see MLP Cutie Marks for details.
  • Level Adjustment: +2 (Optional; most useful if ponies are combined with humanoid characters from other settings.)

Sea Ponies

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Sea Pony Racial Traits

  • Stat Adjustments:
  • Medium: Sea Ponies are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Sea Pony is considered to be a humanoid.
  • Speed: 20 feet (land), 40 feet (water)
  • Quadraped: A Sea Pony may be considered to be mounted for the purpose of mounted feats.
  • Adaptive Breathing:
  • Aquatic Adaption:
  • Non-Dextrous: Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid chracters from other settings.)
  • Languages: Sea Ponies begin play speaking Equine. Sea Ponies with a high Int score can choose from the following list of bonus languages:
  • Cutie Mark: As a pony, Sea Ponies have the option to take a cutie mark at Level 3; see MLP Cutie Marks for details.
  • Level Adjustment: +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.)