Difference between revisions of "Vindicator"

From Anu Anu RPG
Jump to: navigation, search
 
Line 1: Line 1:
 
[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]]
 
[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]]
  
* VINDICATOR (Heather McNeil Hudson, secret)
+
* '''VINDICATOR''' (Heather McNeil Hudson, secret)
 
:Affiliations: Solo D8, Buddy D6, Team D10
 
:Affiliations: Solo D8, Buddy D6, Team D10
 
:Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero
 
:Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero
 
:Power Sets:
 
:Power Sets:
  
  VINDICATOR BATTLESUIT
+
  '''VINDICATOR BATTLESUIT'''
  Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8, Superhuman Strength D10, Supersonic Flight D10
+
  Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8,
  SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die.
+
Superhuman Strength D10, Supersonic Flight D10
  SFX: Boost. Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power. Activate an opportunity to recover or during a Transition Scene.
+
  '''SFX:''' ''Area Attack.'' Against multiple targets, for every additional target add a d6 and keep an additional effect die.
  SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX.  
+
  '''SFX:''' ''Boost.'' Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power.
  SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, or vacuum.
+
Activate an opportunity to recover or during a Transition Scene.
  SFX: Multipower. Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit power die in that pool once for each die beyond the first.
+
  '''SFX:''' ''Energy Absorption.'' On a successful reaction against an energy-based attack action, convert opponent’s effect
  SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction.  
+
die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If
  Limit: System Failure. Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.
+
opponent’s action succeeds, spend 1 PP to use this SFX.  
 +
  '''SFX:''' ''Immunity.'' Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure,
 +
radiation, or vacuum.
 +
  '''SFX:''' ''Multipower.'' Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit
 +
power die in that pool once for each die beyond the first.
 +
  '''SFX:''' ''Sensor Suite.'' Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice
 +
on a reaction.  
 +
  '''Limit:''' ''System Failure.'' Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.
  
 
:Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8
 
:Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8
  
* Milestones:
+
* '''Milestones:'''
  
  FAMILY TIES
+
  '''FAMILY TIES'''
  1 XP - When you spend time with a member of your family.
+
  '''1 XP''' - When you spend time with a member of your family.
  3 XP - When you take stress from an argument with a family member or loved one.
+
  '''3 XP''' - When you take stress from an argument with a family member or loved one.
  10 XP - When you either incorporate your family life fully into your super heroics or keep your family well away from your masked adventures.
+
  '''10 XP''' - When you either incorporate your family life fully into your super heroics or keep your family well away from
 +
your masked adventures.
  
  MANTLE OF LEADERSHIP
+
  '''MANTLE OF LEADERSHIP'''
  1 XP - When you lead your team into battle.
+
  '''1 XP''' - When you lead your team into battle.
  3 XP - When you defeat a foe without any team member becoming stressed out.
+
  '''3 XP''' - When you defeat a foe without any team member becoming stressed out.
  10 XP - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight, choosing an ally to take over as leader.
+
  '''10 XP''' - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight,
 +
choosing an ally to take over as leader.

Latest revision as of 18:25, 15 January 2013


  • VINDICATOR (Heather McNeil Hudson, secret)
Affiliations: Solo D8, Buddy D6, Team D10
Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero
Power Sets:
VINDICATOR BATTLESUIT
Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8,
Superhuman Strength D10, Supersonic Flight D10
SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die.
SFX: Boost. Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power.
Activate an opportunity to recover or during a Transition Scene.
SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect
die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If
opponent’s action succeeds, spend 1 PP to use this SFX. 
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure,
radiation, or vacuum.
SFX: Multipower. Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit
power die in that pool once for each die beyond the first.
SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice
on a reaction. 
Limit: System Failure. Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.
Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8
  • Milestones:
FAMILY TIES
1 XP - When you spend time with a member of your family.
3 XP - When you take stress from an argument with a family member or loved one.
10 XP - When you either incorporate your family life fully into your super heroics or keep your family well away from
your masked adventures.
MANTLE OF LEADERSHIP
1 XP - When you lead your team into battle.
3 XP - When you defeat a foe without any team member becoming stressed out.
10 XP - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight,
choosing an ally to take over as leader.