Vindicator

From Anu Anu RPG
Jump to: navigation, search


  • VINDICATOR (Heather McNeil Hudson, secret)
Affiliations: Solo D8, Buddy D6, Team D10
Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero
Power Sets:
VINDICATOR BATTLESUIT
Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8,
Superhuman Strength D10, Supersonic Flight D10
SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die.
SFX: Boost. Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power.
Activate an opportunity to recover or during a Transition Scene.
SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect
die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If
opponent’s action succeeds, spend 1 PP to use this SFX. 
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure,
radiation, or vacuum.
SFX: Multipower. Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit
power die in that pool once for each die beyond the first.
SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice
on a reaction. 
Limit: System Failure. Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.
Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8
  • Milestones:
FAMILY TIES
1 XP - When you spend time with a member of your family.
3 XP - When you take stress from an argument with a family member or loved one.
10 XP - When you either incorporate your family life fully into your super heroics or keep your family well away from
your masked adventures.
MANTLE OF LEADERSHIP
1 XP - When you lead your team into battle.
3 XP - When you defeat a foe without any team member becoming stressed out.
10 XP - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight,
choosing an ally to take over as leader.