Difference between revisions of "Vindicator"

From Anu Anu RPG
Jump to: navigation, search
(New page: Category:MHRCategory:NPCCategory:Hero DatafileCategory:Alpha Flight VINDICATOR (Heather McNeil Hudson, secret) Affiliations: Solo D8, Buddy D6, Team D10 Distinctions: In...)
 
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]]
 
[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]]
  
VINDICATOR (Heather McNeil Hudson, secret)
+
* '''VINDICATOR''' (Heather McNeil Hudson, secret)
 +
:Affiliations: Solo D8, Buddy D6, Team D10
 +
:Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero
 +
:Power Sets:
  
Affiliations: Solo D8, Buddy D6, Team D10
+
'''VINDICATOR BATTLESUIT'''
 +
Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8,
 +
Superhuman Strength D10, Supersonic Flight D10
 +
'''SFX:''' ''Area Attack.'' Against multiple targets, for every additional target add a d6 and keep an additional effect die.
 +
'''SFX:''' ''Boost.'' Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power.
 +
Activate an opportunity to recover or during a Transition Scene.
 +
'''SFX:''' ''Energy Absorption.'' On a successful reaction against an energy-based attack action, convert opponent’s effect
 +
die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If
 +
opponent’s action succeeds, spend 1 PP to use this SFX.
 +
'''SFX:''' ''Immunity.'' Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure,
 +
radiation, or vacuum.
 +
'''SFX:''' ''Multipower.'' Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit
 +
power die in that pool once for each die beyond the first.
 +
'''SFX:''' ''Sensor Suite.'' Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice
 +
on a reaction.
 +
'''Limit:''' ''System Failure.'' Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.
  
Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero
+
:Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8
  
Power Sets:
+
* '''Milestones:'''
  
VINDICATOR BATTLESUIT
+
'''FAMILY TIES'''
Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8, Superhuman Strength D10, Supersonic Flight D10
+
'''1 XP''' - When you spend time with a member of your family.
SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die.
+
'''3 XP''' - When you take stress from an argument with a family member or loved one.
SFX: Boost. Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power. Activate an opportunity to recover or during a Transition Scene.
+
'''10 XP''' - When you either incorporate your family life fully into your super heroics or keep your family well away from
SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX.
+
your masked adventures.
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, or vacuum.
 
SFX: Multipower. Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit power die in that pool once for each die beyond the first.
 
SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction.
 
Limit: System Failure. Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.
 
  
Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8
+
'''MANTLE OF LEADERSHIP'''
 
+
'''1 XP''' - When you lead your team into battle.
Milestones:
+
'''3 XP''' - When you defeat a foe without any team member becoming stressed out.
 
+
'''10 XP''' - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight,
FAMILY TIES
+
choosing an ally to take over as leader.
1 XP - When you spend time with a member of your family.
 
3 XP - When you take stress from an argument with a family member or loved one.
 
10 XP - When you either incorporate your family life fully into your super heroics or keep your family well away from your masked adventures.
 
 
 
MANTLE OF LEADERSHIP
 
1 XP - When you lead your team into battle.
 
3 XP - When you defeat a foe without any team member becoming stressed out.
 
10 XP - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight, choosing an ally to take over as leader.
 

Latest revision as of 18:25, 15 January 2013


  • VINDICATOR (Heather McNeil Hudson, secret)
Affiliations: Solo D8, Buddy D6, Team D10
Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero
Power Sets:
VINDICATOR BATTLESUIT
Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8,
Superhuman Strength D10, Supersonic Flight D10
SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die.
SFX: Boost. Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power.
Activate an opportunity to recover or during a Transition Scene.
SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect
die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If
opponent’s action succeeds, spend 1 PP to use this SFX. 
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure,
radiation, or vacuum.
SFX: Multipower. Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit
power die in that pool once for each die beyond the first.
SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice
on a reaction. 
Limit: System Failure. Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.
Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8
  • Milestones:
FAMILY TIES
1 XP - When you spend time with a member of your family.
3 XP - When you take stress from an argument with a family member or loved one.
10 XP - When you either incorporate your family life fully into your super heroics or keep your family well away from
your masked adventures.
MANTLE OF LEADERSHIP
1 XP - When you lead your team into battle.
3 XP - When you defeat a foe without any team member becoming stressed out.
10 XP - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight,
choosing an ally to take over as leader.