Difference between revisions of "Vindicator"

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(New page: Category:MHRCategory:NPCCategory:Hero DatafileCategory:Alpha Flight VINDICATOR (Heather McNeil Hudson, secret) Affiliations: Solo D8, Buddy D6, Team D10 Distinctions: In...)
 
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[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]]
 
[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]]
  
VINDICATOR (Heather McNeil Hudson, secret)
+
* VINDICATOR (Heather McNeil Hudson, secret)
 +
:Affiliations: Solo D8, Buddy D6, Team D10
 +
:Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero
 +
:Power Sets:
  
Affiliations: Solo D8, Buddy D6, Team D10
+
VINDICATOR BATTLESUIT
 +
Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8, Superhuman Strength D10, Supersonic Flight D10
 +
SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die.
 +
SFX: Boost. Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power. Activate an opportunity to recover or during a Transition Scene.
 +
SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX.
 +
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, or vacuum.
 +
SFX: Multipower. Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit power die in that pool once for each die beyond the first.
 +
SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction.
 +
Limit: System Failure. Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.
  
Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero
+
:Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8
  
Power Sets:
+
* Milestones:
  
VINDICATOR BATTLESUIT
+
FAMILY TIES
Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8, Superhuman Strength D10, Supersonic Flight D10
+
1 XP - When you spend time with a member of your family.
SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die.
+
3 XP - When you take stress from an argument with a family member or loved one.
SFX: Boost. Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power. Activate an opportunity to recover or during a Transition Scene.
+
10 XP - When you either incorporate your family life fully into your super heroics or keep your family well away from your masked adventures.
SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX.
 
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, or vacuum.
 
SFX: Multipower. Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit power die in that pool once for each die beyond the first.
 
SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction.
 
Limit: System Failure. Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.
 
  
Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8
+
MANTLE OF LEADERSHIP
 
+
1 XP - When you lead your team into battle.
Milestones:
+
3 XP - When you defeat a foe without any team member becoming stressed out.
 
+
10 XP - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight, choosing an ally to take over as leader.
FAMILY TIES
 
1 XP - When you spend time with a member of your family.
 
3 XP - When you take stress from an argument with a family member or loved one.
 
10 XP - When you either incorporate your family life fully into your super heroics or keep your family well away from your masked adventures.
 
 
 
MANTLE OF LEADERSHIP
 
1 XP - When you lead your team into battle.
 
3 XP - When you defeat a foe without any team member becoming stressed out.
 
10 XP - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight, choosing an ally to take over as leader.
 

Revision as of 04:15, 15 January 2013


  • VINDICATOR (Heather McNeil Hudson, secret)
Affiliations: Solo D8, Buddy D6, Team D10
Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero
Power Sets:
VINDICATOR BATTLESUIT
Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8, Superhuman Strength D10, Supersonic Flight D10
SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die.
SFX: Boost. Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power. Activate an opportunity to recover or during a Transition Scene.
SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX. 
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, or vacuum.
SFX: Multipower. Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit power die in that pool once for each die beyond the first.
SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction. 
Limit: System Failure. Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.
Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8
  • Milestones:
FAMILY TIES
1 XP - When you spend time with a member of your family.
3 XP - When you take stress from an argument with a family member or loved one.
10 XP - When you either incorporate your family life fully into your super heroics or keep your family well away from your masked adventures.
MANTLE OF LEADERSHIP
1 XP - When you lead your team into battle.
3 XP - When you defeat a foe without any team member becoming stressed out.
10 XP - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight, choosing an ally to take over as leader.