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[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]]
 
[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]]
  
* '''VINDICATOR''' (Heather McNeil Hudson, secret)
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* VINDICATOR (Heather McNeil Hudson, secret)
 
:Affiliations: Solo D8, Buddy D6, Team D10
 
:Affiliations: Solo D8, Buddy D6, Team D10
 
:Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero
 
:Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero
 
:Power Sets:
 
:Power Sets:
  
  '''VINDICATOR BATTLESUIT'''
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  VINDICATOR BATTLESUIT
  Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8,
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  Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8, Superhuman Strength D10, Supersonic Flight D10
Superhuman Strength D10, Supersonic Flight D10
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  SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die.
  '''SFX:''' ''Area Attack.'' Against multiple targets, for every additional target add a d6 and keep an additional effect die.
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  SFX: Boost. Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power. Activate an opportunity to recover or during a Transition Scene.
  '''SFX:''' ''Boost.'' Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power.
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  SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX.  
Activate an opportunity to recover or during a Transition Scene.
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  SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, or vacuum.
  '''SFX:''' ''Energy Absorption.'' On a successful reaction against an energy-based attack action, convert opponent’s effect
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  SFX: Multipower. Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit power die in that pool once for each die beyond the first.
die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If
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  SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction.  
opponent’s action succeeds, spend 1 PP to use this SFX.  
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  Limit: System Failure. Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.
  '''SFX:''' ''Immunity.'' Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure,
 
radiation, or vacuum.
 
  '''SFX:''' ''Multipower.'' Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit
 
power die in that pool once for each die beyond the first.
 
  '''SFX:''' ''Sensor Suite.'' Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice
 
on a reaction.  
 
  '''Limit:''' ''System Failure.'' Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.
 
  
 
:Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8
 
:Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8
  
* '''Milestones:'''
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* Milestones:
  
  '''FAMILY TIES'''
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  FAMILY TIES
  '''1 XP''' - When you spend time with a member of your family.
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  1 XP - When you spend time with a member of your family.
  '''3 XP''' - When you take stress from an argument with a family member or loved one.
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  3 XP - When you take stress from an argument with a family member or loved one.
  '''10 XP''' - When you either incorporate your family life fully into your super heroics or keep your family well away from
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  10 XP - When you either incorporate your family life fully into your super heroics or keep your family well away from your masked adventures.
your masked adventures.
 
  
  '''MANTLE OF LEADERSHIP'''
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  MANTLE OF LEADERSHIP
  '''1 XP''' - When you lead your team into battle.
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  1 XP - When you lead your team into battle.
  '''3 XP''' - When you defeat a foe without any team member becoming stressed out.
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  3 XP - When you defeat a foe without any team member becoming stressed out.
  '''10 XP''' - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight,
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  10 XP - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight, choosing an ally to take over as leader.
choosing an ally to take over as leader.
 

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