Difference between revisions of "Pit's Pistols"

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(Zubehör)
(Waffenanpassung:)
Line 183: Line 183:
 
  - Schildpistole                        *    150    (50)
 
  - Schildpistole                        *    150    (50)
 
     (nur Pistolen)
 
     (nur Pistolen)
- Bajonett                              10  30    (10) 
 
    (dmg 1d4, crit 20 x2, piercing)
 
 
  - Schwertpistole                        *    +100 % (25 %)
 
  - Schwertpistole                        *    +100 % (25 %)
 
     (dmg 1d4-1d8, crit 19-20 x2, piercing, nur Pistolen)
 
     (dmg 1d4-1d8, crit 19-20 x2, piercing, nur Pistolen)

Revision as of 01:57, 30 November 2007


Preislisten

Pistolen

Weapon                   Cost       Dmg        Crit        Rng    Weight      Type    Reload    Constr. DC   Free Market
Carabine, military        600 gp    2d8        19-20 x3    150    10 lb.       P       S/DC
Carabine, magelock       6000 gp    2d8+1      19-20 x3    150    10 lb.       P       S/DC
Clockwerk Pepperbox       325 gp    4x2d4-2    19-20 x3    20     8 lb.        P      5S/DC14
Pistol Bracer             350 gp    2d4        19-20 x3    40     6 lb.        P       S/DC
Pistol Bracer, magelock  1750 gp    2d4+1      19-20 x3    40     6 lb.        P       S/DC
Pistol, duel              350 gp    1d6+1         20 x3    30     3 lb.        P      1S/DC
Pistol, pinlock           150 gp    2d3           20 x2    30     5 lb.        P       S/DC
Pistol, military          300 gp    2d6        19-20 x3    80     5 lb.        P       S/DC
Pistol, milit., magelock 1200 gp    2d6+1      19-20 x3    80     5 lb.        P       S/DC
Pistol, musket            175 gp    1d8           20 x2    20     5 lb.        P       S/DC
Pistol, small             200 gp    2d4        19-20 x3    40     4 lb.        P      1S/DC8
Pistol, small, breechl.   500 gp    2d4+1      19-20 x3    40     4 lb.        P      1S/DC12
Pistol, small, double     300 gp    2x2d4-1    19-20 x3    40     5 lb.        P      2S/DC10
Pistol, small, triple     400 gp    3x2d4-2    19-20 x3    40     6 lb.        P      3S/DC12
Pistol, small, magelock   800 gp    2d4+1      19-20 x3    40     4 lb.        P      1S/DC8
Pistol, tiny              175 gp    2d3           20 x3    20     3 lb.        P      1S/DC8
Radliffe Quad-Iron        375 gp    4x2d6-2    19-20 x3    20     6 lb.        P      1S/DC16
Radliffe Firestorm       6000 gp    2d6           20 x3    70     7 lb.        P      1FR/DC12
Rynnish Holdout           225 gp    2x2d4-2    19-20 x3    20     2 lb.        P      2S/DC12
Rynnish Hol., magelock   1000 gp    2x2d4-1    19-20 x3    20     2 lb.        P      2S/DC12
Rynnish Walking Stick     375 gp    2d4-2      19-20 x3    20     4 lb.        P      1FR/DC12

Gewehre

Weapon                   Cost       Dmg        Crit        Rng    Weight       Type    Reload
Blunderbuss		  150 gp    4d4	          20 x3    30	   16 lb.	B+P	S/DC
Clockwerk Revol. Rifle	  900 gp    2d6-2      19-20 x3    120	   20 lb.	P	S/DC
Grappling Gun		  500 gp    1d8	          20 x3    30	   12 lb.	B	S/DC
Harpoon Gun		  500 gp    2d6+1	  20 x3    60	   12 lb.	P	S/DC
High Shield Doublebarrel 1600 gp    2x2d8      19-20 x2    150	   22 lb.	P	2S/DC12
Musket			  400 gp    1d12	  20 x2    100	   12 lb.	P	S/DC
Radcliffe Twoshot Rifle   625 gp    2x2d6-2    19-20 x3    140	   10 lb.	P	S/DC
Revolv. Longrifle, milt. 2400 gp    2d6        19-20 x3    160	   16 lb.	P	6S/DC15
Rifle, long		  500 gp    2d6	       19-20 x3    160	   10 lb.	P	S/DC
Rifle, long, magelock	 5000 gp    2d6+1      19-20 x3    160	   10 lb.	P	S/DC
Rifle, pinlock		  350 gp    2d4	          20 x2    140	   12 lb.	P	S/DC
Rifle, military           600 gp    2d8        19-20 x3    200	   15 lb.	P	S/DC
Rifle, milit., magelock  8400 gp    2d8+1      19-20 x3    200	   15 lb.	P	S/DC
Serriesteel Longrifle	  800 gp    2d6	       18-20 x2    160	   8 lb.	P	S/DC
Serriesteel Milit. Rifle  900 gp    2d8        18-20 x2    200	   12 lb.	P	S/DC
Vanar Liberator           725 gp    2d8+2      19-20 x3    240	   20 lb.	P	S/DC
Vislovski Rifle           600 gp    2d6+2      19-20 x3    180	   14 lb.	P	S/DC
Vislovski Widowmaker     1300 gp    2d6+2      19-20 x3    190	   11 lb.	P	1S/DC11

Exotische Feuerwaffen

Weapon                   Cost       Dmg         Crit        Rng     Weight     Type    Reload
Blastbuckler              235 gp    2d4-2       19-20 x3    5	    6 lb.	P	2FR/DC14
Devil Dog Slug Gun       1200 gp    3d8+5          20 x3    20	    30 lb.	P	1S/DC10
Gungladius                350 gp    1d4/2d4     19-20 x2/x3 -/40    5 lb.     	P/P     S/DC
Gunrapier                 400 gp    1d6/2d3     19-20 x2/x3 -/40    6 lb.     	P/P     S/DC
Gunsword                  600 gp    1d8/2d6     19-20 x2/x3 -/60    9 lb.     	S/P     S/DC
Gunsword, magelock       6000 gp    1d8+1/2d6+1 19-20 x2/x3 -/60    9 lb.     	S/P     S/DC
Gunsword, double         1200 gp    2x1d8/1d6   19-20 x2/x3 -/60    20 lb     	S/P     S/DC
Ogrun Battlecannon       1500 gp    *		*	    *	    200 lb.	*	2FR/DC14
  Solid Slug		   30 gp    3d10+2d10   19-20 x3    140	    6 lb.	B	*
  Serriesteel Slug	  200 gp    3d10+2d10   19-20 x3    140	    4 lb.	B	*
  Explosive Shell	   90 gp    4d10 10ft   19-20 x3    70	    5 lb.	P, fire	*
  Canister Shot            50 gp    4d10           20 x3    60 cone 4 lb.	P	*
Riflespear, long         1000 gp    1d8/2d6     19-20 x2/x3 20/160  13 lb.      P/P     S/DC
Riflelance               1200 gp    1d8/2d8     19-20 x2/x3 -/200   13 lb.      P/P     S/DC
Light Shieldgun           260 gp    2d4         19-20 x3    10	    8 lb.	P	2FR/DC14
Menoth's Sting		    1 gp    1		   20 x2    10	    1/10 lb.	B+S	-
Warcaptain's Shield       375 gp    2d6         19-20 x3    20	    17 lb.	P	2FR/DC12

Zubehör

Item                                        Cost               Weight
Apostle                                     1 gp               0,5 lb.
  keeps ammunition dry
Bayonet                                     14 gp
  -2 to hit, dmg 1d4, crit 20 x2, piercing
Barrel Chain                                
  +2 on Craft [Small Arms] rolls for cleaning barrels
Gunner's kit                                100 gp             15 lb.
  +2 on Craft [Small Arms] rolls
Gunsmith' kit                               150 gp             25 lb.
  +2 on Craft [Gunsmithing ] rolls
Powder Horn                                 
  holds 10-12 portions of powder
Quickloader, military                       
  custom made, reloads all barrels in 1 action at +4 DC
Ramrod                                      
  needed for musket and other front loaders
Scope                                       25 gp
  
Swine Feather                               
  makeshift stand for rifles
Firearms Cases                              *                  *
  Case, single Pistol                       + lock	
  Case, single Pistol, ammo compartartment  + lock	
  Case, Pistol set                          + lock	
  Case, Rifle                               + lock	
  Case, Rifle, ammo compartment             + lock

Munition

                                            Cost
Regular                                     6 - 9 gp
Brass-cartridge                             9 - 14 gp
   needed for Breechlocks, no reload roll
Grapeshot                                   10 - 15 gp
   1d4-1d8 piercing cone, Ref save DC 12
Dum-Dum Hollow Point                        10 - 15 gp
   dmg +2, +2 to enemy AC
Bullyboy Round                              10 - 15 gp
   +3 crit range vs light or no armor
Seeriesteel Round                           20 - 30 gp
   bypasses many dmg reductions
Necrotite Round                             20 - 30 gp                         
   +1 per dmg dice against Living creatures, extremely illegal
Blessed Sliver Tip                          30 - 45 gp
   double dmg dice against Undead creatures
Platinum Tip                                30 - 45 gp
   double dmg dice against Grymkin creatures
Lodestone Tip                               30 - 45 gp
   double dmg dice against Blighted creatures
Precision Round                             x4 gp 
   +1 to hit, dmg +1
High Precision Round                        x5 gp
   +2 to hit, dmg +2

Alchemistische Munition

                                            Cost
Smoke tracer round                          4 - 6 gp
   next shot on same target +1 to hit
Signal Flare shot                           10 - 12 gp
   creates bright flare (+1d3 fire dmg)
Rubber Rounds                               6 - 8 gp
   Subdual dmg
Incendiary ammunition                       12 - 15 gp
   +1d6 Fire dmg
Vitrite ammunition                          16 - 18 gp
   +1d3 Acid dmg, sec dmg Fort Sav DC 16

Pulver und Service

                                            Cost
Blast Powder, Barrel        
Blast Powder, Rifler's Pound                50 gp
Evoker Crystal Powder (1 dose)              10 gp
  changes dmg descriptor of channeled magic
   Emerald    Acid
   Saphire    Cold
   Amber      Electro
   Ruby       Fire
   Diamond    Sonic
Salvage ammunition (/h)        
Convert ammunition (100/h)                  5 gp

Büchsenmacherei

Waffenreparatur:

                        DC  Mat. Cost
- Lauf bohren            *    12,5 gp
- Lauf richten           *    1/5*
- Lauf ersetzen          *    1/2*
- sonstige Reparaturen   *    1/3*

Waffenanpassung:

                                        DC   Cost   (Mat. Cost)
- Erhöhte Genauigkeit                   *    300    (100)
   (+1 bonus stacking)
- Hülsenschloss                         *    300    (100)
   (Hülsenmun. nachladen ohne roll)
- Gewichtsreduktion                     *    120    (40)
   (reduziert Gewicht um ein drittel)
- Feingravur                            *    10-200 (3-67)
   (kosmetische-/arkane Deko)    
- Ausgewog. Multi-barelling             *    +75 %  (25 %)
   (zus. Lauf; max 4)        
- Aufbauteleskop                        *    75     (25)
   (reduziert Rng Increment Pen auf -1)
- Schalldämpfer                         *    40+15  (12+5)
   (10x  dann Pulverwechsel)    
- Zerlegbares Set                       *    +100 % (25 %)
   (2S/DC 8 Waffe zusannensetzen)
- Spring Load                           *    50     (17,5)
   (nur kleine Pistolen)
- Armschienenpistole                    *    150    (50)
   (nur kleine Pistolen)
- Schildpistole                         *    150    (50)
   (nur Pistolen)
- Schwertpistole                        *    +100 % (25 %)
   (dmg 1d4-1d8, crit 19-20 x2, piercing, nur Pistolen)
- Speergewehr                           *    +100 % (25 %)
   (dmg 1d6-1d8, crit 20 x3, piercing, reach, nur Gewehre)

Waffenkonstruktion:

(Mat. Cost 1/3)

                              DC    Cost
- Gewehr, Doppellauf, lang    22    417 gp
- Gewehr, Doppellauf, militär 22    500 gp
- Gewehr, lang                20    167 gp
- Gewehr, Steinschloss        18    134 gp
- Gewehr, militär             20    200 gp
- Gewehr, Streubüchse         18    217 gp
- Grapple Gun                 15    167 gp
- Karabiner, militär          18    200 gp
- Muskete, Vorderlader        15    134 gp
- Pistole, Doppellauf, militär18    250 gp
- Pistole, Doppellauf, klein  18    167 gp
- Pistole, Steinschloss       16    50 gp
- Pistole, militär            16    100 gp
- Pistole, Vorderlader        13    50 gp
- Pistole, klein              16    67 gp
- Rynner Holdout Pistole      23    67 gp
- Rynner Gehstock             25    100 gp

Masterworked Arms:

A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.
You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).
Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.


Munitionsmacherei

Einzelkomponenten:

                              DC  Mat. Cost
- Kugeln giessen (10/h)       -     1 gp
- Hohlkugeln drehen (5/h)     10    1,5 gp
- Gummipellet giessen (20/h)  15    2 gp
- Bullyboy giessen (5/h)      15    2 gp
- Rüstungsbrecher gie. (5/h)  20    5 gp
- Präzisionsk. giessen (5/h)  20    +6 gp
- Hülsen falten (10/h)        -     1 gp
- Metallhülsen drehen (10/h)  15    2 gp
- Runenhülse drehen (10/h)    15    3 gp
- Foe-Killer H. drehen (5/h)  15    20 gp
- Pulverladung packen (10/h)  10    2,5 gp
- Halbe Ladung (10/h)         15    1 gp
- Schrotladung packen (5/h)   10    +0,5 gp
- Alche. Ladung packen (1/h)  20    +x gp
- Evoker Ladung packen (1/h)  15    +10 gp
- Patrone zusammens. (10/h)   25    -
- Runenpatrone zus. (5/h)     25    -

Rezepte:

Reguläre Munition

                               DC  Mat. Cost
- Kugeln giessen (10/h)        -     1 gp
- Hülsen falten (10/h)         -     1 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

Hülsenmunition

                               DC  Mat. Cost
- Kugeln giessen (10/h)        -     1 gp
- Metallhülsen drehen (10/h)   15    2 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

Kartuschenmunition

                               DC  Mat. Cost
- Hülsen falten (10/h)         -     1 gp
- Schrotladung packen (5/h)    10    0,5 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

+1 Präzisionsmunition

                               DC  Mat. Cost
- Präzisionsk. giessen (5/h)   20    7 gp
- Hülsen falten (10/h)         -     1 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

+1 Kartuschenmunition

                               DC  Mat. Cost
- Masterw. Metallhül. (10/h)   20    3 gp
- Schrotladung packen (5/h)    10    1 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

Dum-Dum Geschoss

                               DC  Mat. Cost
- Hohlkugeln drehen (5/h)      10    1 gp
- Metallhülsen drehen (10/h)   15    2 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

Bullyboy Geschoss

                               DC  Mat. Cost
- Bullyboy giessen (5/h)       15    2 gp
- Metallhülsen drehen (10/h)   15    2 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

Rüstungsbrecher

                               DC  Mat. Cost
- Rüstungsbrecher gie. (5/h)   20    5 gp
- Metallhülsen drehen (10/h)   15    2 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

Gummimunition

                               DC  Mat. Cost
- Gummipellet giessen (20/h)   15    2 gp
- Hülsen falten (10/h)         -     1 gp
- Halbe Ladung (10/h)          15    1 gp
- Patrone zusammens. (10/h)    25    -

Brandmunition

                               DC  Mat. Cost      
- Kugeln giessen (10/h)        -     1 gp
- Hülsen falten (10/h)         -     1 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Alchem. Ladung packen        20    +1 gp
- Patrone zusammens. (10/h)    25    -

Tracer-Munition

                               DC  Mat. Cost
- Hülsen falten (10/h)         -     1 gp
- Halbe Ladung (10/h)          15    1 gp
- Alchem. Ladung packen        20    +1 gp
- Patrone zusammens. (10/h)    25    -

Magische Munition:

Craft Rune Bullet:

Base Cost:
- Regular Runic Bullet 10 gp (= 50 gp), or
- Masterw. Runic Bullet 30 gp (= 150 gp) +
Spell Cost [Single use, use-activated]: Spell lvl x Caster lvl x 50 gp
Base DC: 25
Duration: 1 day
XP Cost: 1/25 base cost
(= 2 or 6 xp + spell)
Add. Material Cost: 1/2 base cost
(= 25 or 75 gp + spell)