Difference between revisions of "Pit's Pistols"

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(Magische Munition:)
(Preislisten)
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===Pistolen===
 
===Pistolen===
  Weapon                  Cost      Dmg        Crit        Rng    Weight   Type    Reload     
+
  Weapon                  Cost      Dmg        Crit        Rng    Weight     Type    Reload     
  Carabine, military        600 gp    2d8        19-20 x3    150    10 lb.     P      S/DC
+
  Carabine, military        600 gp    2d8        19-20 x3    150    10 lb.       P      S/DC
  Carabine, magelock      6000 gp    2d8+1      19-20 x3    150    10 lb.     P      S/DC
+
  Carabine, magelock      6000 gp    2d8+1      19-20 x3    150    10 lb.       P      S/DC
  Clockwerk Pepperbox      325 gp    2d4-2      19-20 x3    20    8 lb.     P      5S/DC14
+
  Clockwerk Pepperbox      325 gp    2d4-2      19-20 x3    20    8 lb.       P      5S/DC14
  Pistol Bracer            350 gp    2d4        19-20 x3    40    6 lb.     P      S/DC
+
  Pistol Bracer            350 gp    2d4        19-20 x3    40    6 lb.       P      S/DC
  Pistol Bracer, magelock  1750 gp    2d4+1      19-20 x3    40    6 lb.     P      S/DC
+
  Pistol Bracer, magelock  1750 gp    2d4+1      19-20 x3    40    6 lb.       P      S/DC
  Pistol, duel              350 gp    1d6+1        20 x3    30    3 lb.     P      1S/DC
+
  Pistol, duel              350 gp    1d6+1        20 x3    30    3 lb.       P      1S/DC
  Pistol, pinlock          150 gp    2d3          20 x2    30    5 lb.     P      S/DC
+
  Pistol, pinlock          150 gp    2d3          20 x2    30    5 lb.       P      S/DC
  Pistol, military          300 gp    2d6        19-20 x3    80    5 lb.     P      S/DC
+
  Pistol, military          300 gp    2d6        19-20 x3    80    5 lb.       P      S/DC
  Pistol, milit., magelock 1200 gp    2d6+1      19-20 x3    80    5 lb.     P      S/DC
+
  Pistol, milit., magelock 1200 gp    2d6+1      19-20 x3    80    5 lb.       P      S/DC
  Pistol, musket            175 gp    1d8          20 x2    20    5 lb.     P      S/DC
+
  Pistol, musket            175 gp    1d8          20 x2    20    5 lb.       P      S/DC
  Pistol, small            200 gp    2d4        19-20 x3    40    4 lb.     P      1S/DC8
+
  Pistol, small            200 gp    2d4        19-20 x3    40    4 lb.       P      1S/DC8
  Pistol, small, breechl.  500 gp    2d4+1      19-20 x3    40    4 lb.     P      1S/DC12
+
  Pistol, small, breechl.  500 gp    2d4+1      19-20 x3    40    4 lb.       P      1S/DC12
  Pistol, small, double    300 gp    2d4-1      19-20 x3    40    5 lb.     P      2S/DC10
+
  Pistol, small, double    300 gp    2d4-1      19-20 x3    40    5 lb.       P      2S/DC10
  Pistol, small, triple    400 gp    2d4-2      19-20 x3    40    6 lb.     P      3S/DC12
+
  Pistol, small, triple    400 gp    2d4-2      19-20 x3    40    6 lb.       P      3S/DC12
  Pistol, small, magelock  800 gp    2d4+1      19-20 x3    40    4 lb.     P      1S/DC8
+
  Pistol, small, magelock  800 gp    2d4+1      19-20 x3    40    4 lb.       P      1S/DC8
  Pistol, tiny              175 gp    2d3          20 x3    20    3 lb.     P      1S/DC8
+
  Pistol, tiny              175 gp    2d3          20 x3    20    3 lb.       P      1S/DC8
  Radliffe Quad-Iron        375 gp    2d6-2      19-20 x3    20    6 lb.     P      1S/DC16
+
  Radliffe Quad-Iron        375 gp    2d6-2      19-20 x3    20    6 lb.       P      1S/DC16
  Radliffe Firestorm      6000 gp    2d6          20 x3    70    7 lb.     P      1FR/DC12
+
  Radliffe Firestorm      6000 gp    2d6          20 x3    70    7 lb.       P      1FR/DC12
  Rynnish Holdout          225 gp    2d4-2      19-20 x3    20    2 lb.     P      2S/DC12
+
  Rynnish Holdout          225 gp    2d4-2      19-20 x3    20    2 lb.       P      2S/DC12
  Rynnish Hol., magelock  1000 gp    2d4        19-20 x3    20    2 lb.     P      2S/DC12
+
  Rynnish Hol., magelock  1000 gp    2d4        19-20 x3    20    2 lb.       P      2S/DC12
  
 
===Gewehre===
 
===Gewehre===
  Weapon                  Cost      Dmg        Crit        Rng    Weight   Type    Reload
+
  Weapon                  Cost      Dmg        Crit        Rng    Weight       Type    Reload
 +
Blunderbuss   150 gp    4d4   20 x3    30   16 lb. B+P S/DC
 +
Clockwerk Revol. Rifle   900 gp    2d6-2 19-20 x3    120   20 lb. P S/DC
 +
Grappling Gun   500 gp    1d8   20 x3    30   12 lb. B S/DC
 +
Harpoon Gun   500 gp    2d6+1   20 x3    60   12 lb. P S/DC
 +
High Shield Doublebarrel 1600 gp    2x2d8 19-20 x2    150   22 lb. P 2S/DC12
 +
Musket   400 gp    1d12   20 x2    100   12 lb. P S/DC
 +
Radcliffe Twoshot Rifle  625 gp    2x2d6-2 19-20 x3    140   10 lb. P S/DC
 +
Revolv. Longrifle, milt. 2400 gp    2d6 19-20 x3    160   16 lb. P 6S/DC15
 +
Rifle, long   500 gp    2d6 19-20 x3    160   10 lb. P S/DC
 +
Rifle, long, magelock   5000 gp    2d6+1 19-20 x3    160   10 lb. P S/DC
 +
Rifle, pinlock   350 gp    2d4   20 x2    140   12 lb. P S/DC
 +
Rifle, military   600 gp    2d8 19-20 x3    200   15 lb. P S/DC
 +
Rifle, milit., magelock  8400 gp    2d8+1 19-20 x3    200   15 lb. P S/DC
 +
Serriesteel Longrifle   800 gp    2d6 18-20 x2    160   8 lb. P S/DC
 +
Serriesteel Milit. Rifle  900 gp    2d8 18-20 x2    200   12 lb. P S/DC
 +
Vanar Liberator   725 gp    2d8+2 19-20 x3    240   20 lb. P S/DC
 +
Vislovski Rifle   600 gp    2d6+2 19-20 x3    180   14 lb. P S/DC
 +
Vislovski Widowmaker   1300 gp    2d6+2 19-20 x3    190   11 lb. P 1S/DC11
 +
 
  
 
===Exotische Feuerwaffen===
 
===Exotische Feuerwaffen===
  Weapon                  Cost      Dmg        Crit        Rng    Weight   Type    Reload
+
  Weapon                  Cost      Dmg        Crit        Rng    Weight       Type    Reload
  Blastbuckler            
+
  Blastbuckler             235 gp    2d4-2 19-20 x3    5   6 lb. P 2FR/DC14
  Gungladius                350 gp    1d4/2d4    19-20 x2/x3 -/40  5 lb.     P/P    S/DC
+
Devil Dog Slug Gun   1200 gp    3d8+5   20 x3    20   30 lb. P 1S/DC10
  Gunrapier                400 gp    1d6/2d3    19-20 x2/x3 -/40  6 lb.     P/P    S/DC
+
  Gungladius                350 gp    1d4/2d4    19-20 x2/x3 -/40  5 lb.     P/P    S/DC
  Gunsword                  600 gp    1d8/2d6    19-20 x2/x3 -/60  9 lb.     S/P    S/DC
+
  Gunrapier                400 gp    1d6/2d3    19-20 x2/x3 -/40  6 lb.     P/P    S/DC
  Gunsword, magelock      6000 gp    1d8+1/2d6+119-20 x2/x3 -/60  9 lb.     S/P    S/DC
+
  Gunsword                  600 gp    1d8/2d6    19-20 x2/x3 -/60  9 lb.     S/P    S/DC
  Gunsword, double        1200 gp    2x1d8/1d6  19-20 x2/x3 -/60  20 lb.     S/P    S/DC
+
  Gunsword, magelock      6000 gp    1d8+1/2d6+119-20 x2/x3 -/60  9 lb.     S/P    S/DC
 +
  Gunsword, double        1200 gp    2x1d8/1d6  19-20 x2/x3 -/60  20 lb.     S/P    S/DC
 +
Ogrun Battlecannon   1500 gp    * *     *   200 lb. * 2FR/DC14
 +
  Solid Slug     30 gp    3d10+2d10 19-20 x3    140   6 lb. B *
 +
  Serriesteel Slug   200 gp    3d10+2d10 19-20 x3    140   4 lb. B *
 +
  Explosive Shell     90 gp    4d10 10ft 19-20 x3    70   5 lb. P, fire *
 +
  Canister Shot     50 gp    4d10   20 x3    60 cone4 lb. P *
 
  Riflespear               
 
  Riflespear               
  Riflespear, long        
+
  Riflespear, long  
  Riflelance
+
  Riflelance    
  Light Shieldgun        
+
  Light Shieldgun           260 gp    2d4 19-20 x3    10   8 lb. P 2FR/DC14
  Warcaptain's Shield
+
Menoth's Sting     1 gp    1   20 x2    10   1/10 lb. B+S -
 +
  Warcaptain's Shield       375 gp    2d6 19-20 x3    20   17 lb. P 2FR/DC12
 +
 
 +
===Zubehör===
 +
Item             Cost Weight
 +
Apostle
 +
keeps ammunition dry
 +
Bajonet     10
 +
 +
Barrel Chain
 +
+2 on Gun Craft rolls for cleaning barrels
 +
Powder Horn
 +
holds 10-12 portions of powder
 +
Quickloader, military
 +
custom made, reloads all barrels in 1 action at +4 DC
 +
Ramrod
 +
needed for musket and other front loaders
 +
Scope
 +
 
 +
Swine Feather
 +
makeshift stand for rifles
 +
Firearms Cases
 +
  Case, single Pistol     + lock
 +
  Case, single Pistol, ammo compart.     + lock
 +
  Case, Pistol set     + lock
 +
  Case, Rifle             + lock
 +
  Case, Rifle, ammo compartment     + lock
 +
 
  
 
===Munition===
 
===Munition===
Line 94: Line 146:
 
  Salvage ammunition (/h)         
 
  Salvage ammunition (/h)         
 
  Convert ammunition (100/h)                  5 gp
 
  Convert ammunition (100/h)                  5 gp
 
  
 
==Büchsenmacherei==
 
==Büchsenmacherei==

Revision as of 23:57, 29 November 2007


Preislisten

Pistolen

Weapon                   Cost       Dmg        Crit        Rng    Weight      Type    Reload    
Carabine, military        600 gp    2d8        19-20 x3    150    10 lb.       P       S/DC
Carabine, magelock       6000 gp    2d8+1      19-20 x3    150    10 lb.       P       S/DC
Clockwerk Pepperbox       325 gp    2d4-2      19-20 x3    20     8 lb.        P      5S/DC14
Pistol Bracer             350 gp    2d4        19-20 x3    40     6 lb.        P       S/DC
Pistol Bracer, magelock  1750 gp    2d4+1      19-20 x3    40     6 lb.        P       S/DC
Pistol, duel              350 gp    1d6+1         20 x3    30     3 lb.        P      1S/DC
Pistol, pinlock           150 gp    2d3           20 x2    30     5 lb.        P       S/DC
Pistol, military          300 gp    2d6        19-20 x3    80     5 lb.        P       S/DC
Pistol, milit., magelock 1200 gp    2d6+1      19-20 x3    80     5 lb.        P       S/DC
Pistol, musket            175 gp    1d8           20 x2    20     5 lb.        P       S/DC
Pistol, small             200 gp    2d4        19-20 x3    40     4 lb.        P      1S/DC8
Pistol, small, breechl.   500 gp    2d4+1      19-20 x3    40     4 lb.        P      1S/DC12
Pistol, small, double     300 gp    2d4-1      19-20 x3    40     5 lb.        P      2S/DC10
Pistol, small, triple     400 gp    2d4-2      19-20 x3    40     6 lb.        P      3S/DC12
Pistol, small, magelock   800 gp    2d4+1      19-20 x3    40     4 lb.        P      1S/DC8
Pistol, tiny              175 gp    2d3           20 x3    20     3 lb.        P      1S/DC8
Radliffe Quad-Iron        375 gp    2d6-2      19-20 x3    20     6 lb.        P      1S/DC16
Radliffe Firestorm       6000 gp    2d6           20 x3    70     7 lb.        P      1FR/DC12
Rynnish Holdout           225 gp    2d4-2      19-20 x3    20     2 lb.        P      2S/DC12
Rynnish Hol., magelock   1000 gp    2d4        19-20 x3    20     2 lb.        P      2S/DC12

Gewehre

Weapon                   Cost       Dmg        Crit        Rng    Weight       Type    Reload
Blunderbuss		   150 gp    4d4	   20 x3    30	   16 lb.	B+P	S/DC
Clockwerk Revol. Rifle	   900 gp    2d6-2	19-20 x3    120	   20 lb.	P	S/DC
Grappling Gun		   500 gp    1d8	   20 x3    30	   12 lb.	B	S/DC
Harpoon Gun		   500 gp    2d6+1	   20 x3    60	   12 lb.	P	S/DC
High Shield Doublebarrel 1600 gp    2x2d8	19-20 x2    150	   22 lb.	P	2S/DC12
Musket			   400 gp    1d12	   20 x2    100	   12 lb.	P	S/DC
Radcliffe Twoshot Rifle   625 gp    2x2d6-2	19-20 x3    140	   10 lb.	P	S/DC
Revolv. Longrifle, milt. 2400 gp    2d6	19-20 x3    160	   16 lb.	P	6S/DC15
Rifle, long		   500 gp    2d6	19-20 x3    160	   10 lb.	P	S/DC
Rifle, long, magelock	  5000 gp    2d6+1	19-20 x3    160	   10 lb.	P	S/DC
Rifle, pinlock		   350 gp    2d4	   20 x2    140	   12 lb.	P	S/DC
Rifle, military	   600 gp    2d8	19-20 x3    200	   15 lb.	P	S/DC
Rifle, milit., magelock  8400 gp    2d8+1	19-20 x3    200	   15 lb.	P	S/DC
Serriesteel Longrifle	   800 gp    2d6	18-20 x2    160	   8 lb.	P	S/DC
Serriesteel Milit. Rifle  900 gp    2d8	18-20 x2    200	   12 lb.	P	S/DC
Vanar Liberator	   725 gp    2d8+2	19-20 x3    240	   20 lb.	P	S/DC
Vislovski Rifle	   600 gp    2d6+2	19-20 x3    180	   14 lb.	P	S/DC
Vislovski Widowmaker	  1300 gp    2d6+2	19-20 x3    190	   11 lb.	P	1S/DC11


Exotische Feuerwaffen

Weapon                   Cost       Dmg        Crit        Rng    Weight       Type    Reload
Blastbuckler              235 gp    2d4-2	19-20 x3    5	   6 lb.	P	2FR/DC14
Devil Dog Slug Gun	  1200 gp    3d8+5	   20 x3    20	   30 lb.	P	1S/DC10
Gungladius                350 gp    1d4/2d4    19-20 x2/x3 -/40   5 lb.      	P/P     S/DC
Gunrapier                 400 gp    1d6/2d3    19-20 x2/x3 -/40   6 lb.      	P/P     S/DC
Gunsword                  600 gp    1d8/2d6    19-20 x2/x3 -/60   9 lb.      	S/P     S/DC
Gunsword, magelock       6000 gp    1d8+1/2d6+119-20 x2/x3 -/60   9 lb.      	S/P     S/DC
Gunsword, double         1200 gp    2x1d8/1d6  19-20 x2/x3 -/60   20 lb.     	S/P     S/DC
Ogrun Battlecannon	  1500 gp    *		*	    *	   200 lb.	*	2FR/DC14
  Solid Slug		    30 gp    3d10+2d10	19-20 x3    140	   6 lb.	B	*
  Serriesteel Slug	   200 gp    3d10+2d10	19-20 x3    140	   4 lb.	B	*
  Explosive Shell	    90 gp    4d10 10ft	19-20 x3    70	   5 lb.	P, fire	*
  Canister Shot	    50 gp    4d10 	   20 x3    60 cone4 lb.	P	*
Riflespear               
Riflespear, long   
Riflelance      
Light Shieldgun           260 gp    2d4	19-20 x3    10	   8 lb.	P	2FR/DC14
Menoth's Sting		     1 gp    1		   20 x2    10	   1/10 lb.	B+S	-
Warcaptain's Shield       375 gp    2d6	19-20 x3    20	   17 lb.	P	2FR/DC12

Zubehör

Item				             Cost		Weight
Apostle

keeps ammunition dry

Bajonet				     10
Barrel Chain

+2 on Gun Craft rolls for cleaning barrels

Powder Horn

holds 10-12 portions of powder

Quickloader, military

custom made, reloads all barrels in 1 action at +4 DC

Ramrod

needed for musket and other front loaders

Scope
Swine Feather

makeshift stand for rifles

Firearms Cases
  Case, single Pistol			     + lock	
  Case, single Pistol, ammo compart.	     + lock	
  Case, Pistol set			     + lock	
  Case, Rifle			             + lock	
  Case, Rifle, ammo compartment	     + lock	


Munition

                                            Cost
Regular                                     6 - 9 gp
Brass-cartridge                             9 - 14 gp
   needed for Breechlocks, no reload roll
Grapeshot                                   10 - 15 gp
   1d4-1d8 piercing cone, Ref save DC 12
Dum-Dum Hollow Point                        10 - 15 gp
   dmg +2, +2 to enemy AC
Bullyboy Round                              10 - 15 gp
   +3 crit range vs light or no armor
Seeriesteel Round                           20 - 30 gp
   bypasses many dmg reductions
Silver Tip                                   
   (if blessed double dmg against Undead creatures)
Platinum Tip
   (double dmg against Grymkin creatures)
Lodestone Tip
   (double dmg against Blighted creatures)
Necrotite Tip                               
   (+1 per dmg dice against Living creatures, extremely illegal)
Precision Round                             x4 gp 
   +1 to hit, dmg +1
High Precision Round                        x5 gp
   +2 to hit, dmg +2

Alchemistische Munition

                                            Cost
Smoke tracer round                          4 - 6 gp
   next shot on same target +1 to hit
Signal Flare shot                           10 - 12 gp
   creates bright flare (+1d3 fire dmg)
Rubber Rounds                               6 - 8 gp
   Subdual dmg
Incendiary ammunition                       12 - 15 gp
   +1d6 Fire dmg
Vitrite ammunition                          16 - 18 gp
   +1d3 Acid dmg, sec dmg Fort Sav DC 16
Evoker Kristallpulver
   Emerald    Acid
   Saphire    Cold
   Amber      Electro
   Ruby       Fire
   Diamond    Sonic

Pulver und Service

                                            Cost
Blast Powder, Barrel        
Blast Powder, Rifler's Pound                50 gp
Salvage ammunition (/h)        
Convert ammunition (100/h)                  5 gp

Büchsenmacherei

Waffenreparatur:

                        DC  Mat. Cost
- Lauf bohren            *    12,5 gp
- Lauf richten           *    1/5*
- Lauf ersetzen          *    1/2*
- sonstige Reparaturen   *    1/3*

Waffenanpassung:

                                        DC   Cost   (Mat. Cost)
- Erhöhte Genauigkeit                   *    300    (100)
   (+1 bonus stacking)
- Hülsenschloss                         *    300    (100)
   (Hülsenmun. nachladen ohne roll)
- Gewichtsreduktion                     *    120    (40)
   (reduziert Gewicht um ein drittel)
- Feingravur                            *    10-200 (3-67)
   (kosmetische-/arkane Deko)    
- Ausgewog. Multi-barelling             *    +75 %  (25 %)
   (zus. Lauf; max 4)        
- Aufbauteleskop                        *    75     (25)
   (reduziert Rng Increment Pen auf -1)
- Schalldämpfer                         *    40+15  (12+5)
   (10x  dann Pulverwechsel)    
- Zerlegbares Set                       *    +100 % (25 %)
   (2S/DC 8 Waffe zusannensetzen)
- Spring Load                           *    50     (17,5)
   (nur kleine Pistolen)
- Armschienenpistole                    *    150    (50)
   (nur kleine Pistolen)
- Schildpistole                         *    150    (50)
   (nur Pistolen)
- Bajonett                              10   30     (10)   
   (dmg 1d4, crit 20 x2, piercing)
- Schwertpistole                        *    +100 % (25 %)
   (dmg 1d4-1d8, crit 19-20 x2, piercing, nur Pistolen)
- Speergewehr                           *    +100 % (25 %)
   (dmg 1d6-1d8, crit 20 x3, piercing, reach, nur Gewehre)

Waffenkonstruktion:

(Mat. Cost 1/3)

                              DC    Cost
- Gewehr, Doppellauf, lang    22    417 gp
- Gewehr, Doppellauf, militär 22    500 gp
- Gewehr, lang                20    167 gp
- Gewehr, Steinschloss        18    134 gp
- Gewehr, militär             20    200 gp
- Gewehr, Streubüchse         18    217 gp
- Grapple Gun                 15    167 gp
- Karabiner, militär          18    200 gp
- Muskete, Vorderlader        15    134 gp
- Pistole, Doppellauf, militär18    250 gp
- Pistole, Doppellauf, klein  18    167 gp
- Pistole, Steinschloss       16    50 gp
- Pistole, militär            16    100 gp
- Pistole, Vorderlader        13    50 gp
- Pistole, klein              16    67 gp
- Rynner Holdout Pistole      23    67 gp
- Rynner Gehstock             25    100 gp

Masterworked Arms:

A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.
You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).
Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.


Munitionsmacherei

Einzelkomponenten:

                              DC  Mat. Cost
- Kugeln giessen (10/h)       -     1 gp
- Hohlkugeln drehen (5/h)     10    1,5 gp
- Gummipellet giessen (20/h)  15    2 gp
- Bullyboy giessen (5/h)      15    2 gp
- Rüstungsbrecher gie. (5/h)  20    5 gp
- Präzisionsk. giessen (5/h)  20    +6 gp
- Hülsen falten (10/h)        -     1 gp
- Metallhülsen drehen (10/h)  15    2 gp
- Runenhülse drehen (10/h)    15    3 gp
- Foe-Killer H. drehen (5/h)  15    20 gp
- Pulverladung packen (10/h)  10    2,5 gp
- Halbe Ladung (10/h)         15    1 gp
- Schrotladung packen (5/h)   10    +0,5 gp
- Alche. Ladung packen (1/h)  20    +x gp
- Evoker Ladung packen (1/h)  15    +10 gp
- Patrone zusammens. (10/h)   25    -
- Runenpatrone zus. (5/h)     25    -

Rezepte:

Reguläre Munition

                               DC  Mat. Cost
- Kugeln giessen (10/h)        -     1 gp
- Hülsen falten (10/h)         -     1 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

Hülsenmunition

                               DC  Mat. Cost
- Kugeln giessen (10/h)        -     1 gp
- Metallhülsen drehen (10/h)   15    2 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

Kartuschenmunition

                               DC  Mat. Cost
- Hülsen falten (10/h)         -     1 gp
- Schrotladung packen (5/h)    10    0,5 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

+1 Präzisionsmunition

                               DC  Mat. Cost
- Präzisionsk. giessen (5/h)   20    7 gp
- Hülsen falten (10/h)         -     1 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

+1 Kartuschenmunition

                               DC  Mat. Cost
- Masterw. Metallhül. (10/h)   20    3 gp
- Schrotladung packen (5/h)    10    1 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

Dum-Dum Geschoss

                               DC  Mat. Cost
- Hohlkugeln drehen (5/h)      10    1 gp
- Metallhülsen drehen (10/h)   15    2 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

Bullyboy Geschoss

                               DC  Mat. Cost
- Bullyboy giessen (5/h)       15    2 gp
- Metallhülsen drehen (10/h)   15    2 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

Rüstungsbrecher

                               DC  Mat. Cost
- Rüstungsbrecher gie. (5/h)   20    5 gp
- Metallhülsen drehen (10/h)   15    2 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Patrone zusammens. (10/h)    25    -

Gummimunition

                               DC  Mat. Cost
- Gummipellet giessen (20/h)   15    2 gp
- Hülsen falten (10/h)         -     1 gp
- Halbe Ladung (10/h)          15    1 gp
- Patrone zusammens. (10/h)    25    -

Brandmunition

                               DC  Mat. Cost      
- Kugeln giessen (10/h)        -     1 gp
- Hülsen falten (10/h)         -     1 gp
- Pulverladung packen (10/h)   10    2,5 gp
- Alchem. Ladung packen        20    +1 gp
- Patrone zusammens. (10/h)    25    -

Tracer-Munition

                               DC  Mat. Cost
- Hülsen falten (10/h)         -     1 gp
- Halbe Ladung (10/h)          15    1 gp
- Alchem. Ladung packen        20    +1 gp
- Patrone zusammens. (10/h)    25    -

Magische Munition:

Evoker Kristallpulver:

Powder     Dmg Discriptor
Emerald    Acid
Saphire    Cold
Amber      Electricity
Ruby       Fire
Diamond    Sonic

Foe-Killer Runenhülsen:

Material             Kreaturentyp
Platinum             Blighted Creature    
Lodestone            Grymkin (Fey)        
Blessed Silver       Undead               

Sonstige

Material             Effekt
Necrotite            +1 per dmg dice vs living creatures

Craft Rune Bullet:

Base Cost:
- Regular Runic Bullet 10 gp (= 50 gp), or
- Masterw. Runic Bullet 30 gp (= 150 gp) +
Spell Cost [Single use, use-activated]: Spell lvl x Caster lvl x 50 gp
Base DC: 25
Duration: 1 day
XP Cost: 1/25 base cost
(= 2 or 6 xp + spell)
Add. Material Cost: 1/2 base cost
(= 25 or 75 gp + spell)