MtHOrigin

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Revision as of 03:54, 13 December 2011 by Nomad (talk | contribs) (New page: Category:WoDMtH Category:Basics Origin Advantage/ Flaw '''Accident''' Regains one additional Verve, whenever he or she regains Verve points. Vice Break, when either HL, ...)
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Origin		Advantage/
		Flaw
Accident	Regains one additional Verve, whenever he or she regains Verve points.	
		Vice Break, when either HL, WP, NV, or Verve track full, character can only act after Vice 
Alpha		Gets one additional attribute dot, that may surpass normal cap of five dots.	
		Cannot take powers, with Rank higher than 1 with exception of Super-Attribute.
Cosmic		Gets one additional dot in the Flight Power.
		-2 penalty on degeneration rolls.
Mutant		Gets one additional extra to one of his or her powers, that may exceed normal limit.	
		Social stigmata; gets -2 penalty on social rolls involving non-mutants.
Mystic		May spend five boxes from any combination of pools, to emulate temp. Extra for Power.
		Relies on external mystic power source.
Tech		Two additional dots of Res; if Res would surpass 5, Insanely Rich merit instead.	
		All Powers have add. Weakness Object Focus without lowering Power’s Rank; exc. Super-Skill