MtHOrigin
From Anu Anu RPG
Origin | Advantage | Flaw |
Accident | Regains one additional Verve, whenever he or she regains Verve points. | Vice Break, when all boxes on any HL, WP, NV, or Verve track full, character can only act after Vice. |
Alpha | Gains three additional Calling merit dots. | Powers cannot be higher than Rank 2 after modification by Extras and Weaknesses, except Mega-Attribute, -Skill, or -Specialty. |
Cosmic | Gains one additional dot in the Flight Power. | -1 penalty on degeneration rolls. |
Mutant | Gains one additional extra to one of his or her powers, that may exceed normal limits. | Social stigma incurs -1 penalty on social rolls involving non-mutants. |
Mystic | May spend five specified boxes from any combination of pools as rite, to emulate temporary Extra for specified Power. | Relies on external mystic power source (Magic, or Mystic Artifact, -Pantheon, -Power, etc.). |
Tech | Gains three additional dots in property merits (Power Armor, Power Item, Resources, or Vehicle). | All Rank 2 or higher Powers get automatic Weakness Object Focus. |
(special)Clone | Gains same advantage and power set as original, may exchange two merit points for one dot of power. | Social Stigma incurs -2 penalty on social rolls involving non-clones. Genetic Instability lets Clone decay or rage rapidly (four times as fast). |