Difference between revisions of "MtHOrigin"

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(New page: Category:WoDMtH Category:Basics Origin Advantage/ Flaw '''Accident''' Regains one additional Verve, whenever he or she regains Verve points. Vice Break, when either HL, ...)
 
 
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[[Category:WoDMtH]] [[Category:Basics]]
 
[[Category:WoDMtH]] [[Category:Basics]]
  
Origin Advantage/
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<table width=90% border=1 cellpadding=0 cellspacing=2>
Flaw
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<tr bgcolor=#999999><td><b>Origin</b></td><td><b>Advantage</b></td><td><b>Flaw</b></td></tr>
'''Accident''' Regains one additional Verve, whenever he or she regains Verve points.
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<tr><td><b>Accident</b></td><td>Regains one additional Verve, whenever he or she regains Verve points.</td><td>Vice Break, when all boxes on any HL, WP, NV, or Verve track full, character can only act after Vice.</td></tr>
Vice Break, when either HL, WP, NV, or Verve track full, character can only act after Vice  
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<tr><td><b>Alpha</b></td><td>Gains three additional Calling merit dots.</td><td>Powers cannot be higher than Rank 2 after modification by Extras and Weaknesses, except Mega-Attribute, -Skill, or -Specialty.</td></tr>
'''Alpha''' Gets one additional attribute dot, that may surpass normal cap of five dots.
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<tr><td><b>Cosmic</b></td><td>Gains one additional dot in the Flight Power.</td><td>-1 penalty on degeneration rolls.</td></tr>
Cannot take powers, with Rank higher than 1 with exception of Super-Attribute.
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<tr><td><b>Mutant</b></td><td>Gains one additional extra to one of his or her powers, that may exceed normal limits.</td><td>Social stigma incurs -1 penalty on social rolls involving non-mutants.</td></tr>
'''Cosmic''' Gets one additional dot in the Flight Power.
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<tr><td><b>Mystic</b></td><td>May spend five specified boxes from any combination of pools as rite, to emulate temporary Extra for specified Power.</td><td>Relies on external mystic power source (Magic, or Mystic Artifact, -Pantheon, -Power, etc.).</td></tr>
-2 penalty on degeneration rolls.
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<tr><td><b>Tech</b></td><td>Gains three additional dots in property merits (Power Armor, Power Item, Resources, or Vehicle).</td><td>All Rank 2 or higher Powers get automatic Weakness Object Focus.</td></tr>
'''Mutant''' Gets one additional extra to one of his or her powers, that may exceed normal limit.
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<tr><td><b>(special)Clone</b></td><td>Gains same advantage and power set as original, may exchange two merit points for one dot of power.</td><td>Social Stigma incurs -2 penalty on social rolls involving non-clones. Genetic Instability lets Clone decay or rage rapidly (four times as fast).</td></tr>
Social stigmata; gets -2 penalty on social rolls involving non-mutants.
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</table>
'''Mystic''' May spend five boxes from any combination of pools, to emulate temp. Extra for Power.
 
Relies on external mystic power source.
 
'''Tech''' Two additional dots of Res; if Res would surpass 5, Insanely Rich merit instead.
 
All Powers have add. Weakness Object Focus without lowering Power’s Rank; exc. Super-Skill
 

Latest revision as of 02:29, 21 April 2012


OriginAdvantageFlaw
AccidentRegains one additional Verve, whenever he or she regains Verve points.Vice Break, when all boxes on any HL, WP, NV, or Verve track full, character can only act after Vice.
AlphaGains three additional Calling merit dots.Powers cannot be higher than Rank 2 after modification by Extras and Weaknesses, except Mega-Attribute, -Skill, or -Specialty.
CosmicGains one additional dot in the Flight Power.-1 penalty on degeneration rolls.
MutantGains one additional extra to one of his or her powers, that may exceed normal limits.Social stigma incurs -1 penalty on social rolls involving non-mutants.
MysticMay spend five specified boxes from any combination of pools as rite, to emulate temporary Extra for specified Power.Relies on external mystic power source (Magic, or Mystic Artifact, -Pantheon, -Power, etc.).
TechGains three additional dots in property merits (Power Armor, Power Item, Resources, or Vehicle).All Rank 2 or higher Powers get automatic Weakness Object Focus.
(special)CloneGains same advantage and power set as original, may exchange two merit points for one dot of power.Social Stigma incurs -2 penalty on social rolls involving non-clones. Genetic Instability lets Clone decay or rage rapidly (four times as fast).