Difference between revisions of "MtHCalling"

From Anu Anu RPG
Jump to: navigation, search
(Calling)
Line 5: Line 5:
 
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Calling</b></td><td><b>Defining Merit</b></td><td><b>Benefits</b></td><td><b>Prerequisites</b></td><td><b>Example</b></td></tr>
 
<tr bgcolor=#999999><td><b>Calling</b></td><td><b>Defining Merit</b></td><td><b>Benefits</b></td><td><b>Prerequisites</b></td><td><b>Example</b></td></tr>
<tr><td>Adventurer / Rouge</td><td>Calling (• to •••••)</td><td>(•) one add. dot in Contacts Merit.</td><td>Streetwise •••+</td><td>Nomad, Prowler</td></tr>
+
<tr><td>'''Adventurer / Rouge'''</td><td>Calling (• to •••••)</td><td>(•) one add. dot in Contacts Merit.</td><td>Streetwise ••••+</td><td>Nomad, Prowler</td></tr>
 
<tr><td> </td><td> </td><td>(•••) 1/session spend 1WP to gain 9-again on any one non-power related roll.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) 1/session spend 1WP to gain 9-again on any one non-power related roll.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••)</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••)</td><td> </td><td> </td></tr>
<tr><td>Absorber / Leech</td><td>Calling (• to •••••)</td><td>(•) one add dot Cypher Merit.</td><td>Com or Sta ••••+, Mimic, Power Vampire, Skinchanger, or any shape- and/ or power-mimicking Power</td><td>The Absorber, Mimic, Mystique, Taskmaster, Peter Petrelli, Sylar</td></tr>
+
<tr><td>'''Absorber / Leech'''</td><td>Calling (• to •••••)</td><td>(•) one add dot Cypher Merit.</td><td>Com or Sta •••+, Mimic, Power Vampire, Skinchanger, or any shape- and/ or power-mimicking Power</td><td>The Absorber, Mimic, Mystique, Taskmaster, Peter Petrelli, Sylar</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free Specialties appropriate to power</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free Specialties appropriate to power</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) shape- and/ or power-mimicking Power gains Ext. Duration Extra</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) shape- and/ or power-mimicking Power gains Ext. Duration Extra</td><td> </td><td> </td></tr>
<tr><td>Brick / Brute</td><td>Calling (• to •••••)</td><td>(•) 0/1 Armor against Bashing damage only.</td><td>Str or Sta •••••+, Brawl •••+</td><td>Colossus, The Thing, Juggernaut</td></tr>
+
<tr><td>'''Brick / Brute'''</td><td>Calling (• to •••••)</td><td>(•) 0/1 Armor against Bashing damage only.</td><td>Str or Sta •••••+, Brawl •••+</td><td>Colossus, The Thing, Juggernaut</td></tr>
 
<tr><td> </td><td> </td><td>(•••) character gains one add Health Level.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) character gains one add Health Level.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
<tr><td>Detective / Stalker</td><td>Calling (• to •••••)</td><td>(•) Free rote action for Investigation Skill.</td><td>Wit or Com ••••+, Investigation ••••+</td><td>Batman, Phantom Reporter</td></tr>
+
<tr><td>'''Detective / Stalker'''</td><td>Calling (• to •••••)</td><td>(•) Free rote action for Investigation Skill.</td><td>Wit or Com ••••+, Investigation ••••+</td><td>Batman, Phantom Reporter</td></tr>
 
<tr><td> </td><td> </td><td>(•••) character gains Investigative Sense Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) character gains Investigative Sense Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
<tr><td>Energy Proj. / Blaster</td><td>Calling (• to •••••)</td><td>(•) Verve Pool one box greater than normal.</td><td>Any Energy- or Elemental based Power</td><td>Cyclops, Devastator, Starfire</td></tr>
+
<tr><td>'''Energy Projector / Blaster'''</td><td>Calling (• to •••••)</td><td>(•) Verve Pool one box greater than normal.</td><td>Any Energy- or Elemental based Power</td><td>Cyclops, Devastator, Starfire</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free Specialties appropriate to energy or element.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free Specialties appropriate to energy or element.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
<tr><td>Elemental / Forcemaster</td><td>Calling (• to •••••)</td><td>(•) two free specialties “Shape [element]”.</td><td>Any Nature, Elemental- or Gravity based power</td><td>Iceman, Gravity, Human Torch, Magneto, Plantman</td></tr>
+
<tr><td>'''Elemental / Forcemaster'''</td><td>Calling (• to •••••)</td><td>(•) two free specialties “Shape [element]”.</td><td>Any Nature, Elemental- or Gravity based power</td><td>Iceman, Gravity, Human Torch, Magneto, Plantman</td></tr>
 
<tr><td> </td><td> </td><td>(•••) 1/scene character may consume instance of element, min siz 1, to regain 1 Verve.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) 1/scene character may consume instance of element, min siz 1, to regain 1 Verve.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains Elemental Mastery power (does not count against limit of Elemental Anima powers)</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains Elemental Mastery power (does not count against limit of Elemental Anima powers)</td><td> </td><td> </td></tr>
<tr><td>Feral / Bestial</td><td>Calling (• to •••••)</td><td>(•) two free specialties appr. to chosen animal.</td><td>Dex or Wit ••••+, Animal Ken •••+</td><td>Sabretooth, Tigra, Kraven, Vulture</td></tr>
+
<tr><td>'''Feral / Bestial'''</td><td>Calling (• to •••••)</td><td>(•) two free specialties appr. to chosen animal.</td><td>Dex or Wit ••••+, Animal Ken •••+</td><td>Sabretooth, Tigra, Kraven, Vulture</td></tr>
 
<tr><td> </td><td> </td><td>(•••) Feral Feature; either one +2, or two +1 boni appropriate to features of chosen animal.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) Feral Feature; either one +2, or two +1 boni appropriate to features of chosen animal.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
<tr><td>Gadgeteer / Mad Scientist</td><td>Calling (• to •••••)</td><td>(•) one add dot in any one Property-Merit.</td><td>Craft ••••+, three pieces of equipment rated ••+, or object-bound powers rated ••+</td><td>Hank Pym, Forge, Brainiac 5</td></tr>
+
<tr><td>'''Gadgeteer / Mad Scientist'''</td><td>Calling (• to •••••)</td><td>(•) one add dot in any one Property-Merit.</td><td>Craft ••••+, three pieces of equipment rated ••+, or object-bound powers rated ••+</td><td>Hank Pym, Forge, Brainiac 5</td></tr>
 
<tr><td> </td><td> </td><td>(•••) all new equipment gets +2 Durability.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) all new equipment gets +2 Durability.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
<tr><td>Ghost / Spectre</td><td>Calling (• to •••••)</td><td>(•) two free specialties “Surprise” on any Skill.</td><td>Stealth ••••+, Any Invisibility- or Phasing based Power</td><td>Ghost Girl, Invisible Woman, Kitty Pryde</td></tr>  
+
<tr><td>'''Ghost / Spectre'''</td><td>Calling (• to •••••)</td><td>(•) two free specialties “Surprise” on any Skill.</td><td>Stealth ••••+, Any Invisibility- or Phasing based Power</td><td>Ghost Girl, Invisible Woman, Kitty Pryde</td></tr>  
 
<tr><td> </td><td> </td><td>(•••) 9-again quality to Stealth rolls.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) 9-again quality to Stealth rolls.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
<tr><td>Martial Artist / Ninja</td><td>Calling (• to •••••)</td><td>(•) one add. dot in unarmed combat style.</td><td>Athletics ••••+, unarmed Combat Style •••+</td><td>Iron Fist, Electra, Shang Chi</td></tr>
+
<tr><td>'''Martial Artist / Ninja'''</td><td>Calling (• to •••••)</td><td>(•) one add. dot in unarmed combat style.</td><td>Athletics ••••+, unarmed Combat Style •••+</td><td>Iron Fist, Electra, Shang Chi</td></tr>
 
<tr><td> </td><td> </td><td>(•••) character gains Heavy Hands Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) character gains Heavy Hands Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
<tr><td>Mentalist / Mastermind Calling (• to •••••)</td><td>(•) character gains Area of Expertise Merit.</td><td>Any Mental Attribute •••••+, 11+ dots on Mental Skills</td><td>Professsor Xavier, Jean Grey</td></tr>  
+
<tr><td>'''Mentalist / Mastermind'''</td><td>Calling (• to •••••)</td><td>(•) character gains Area of Expertise Merit.</td><td>Any Mental Attribute •••••+, 11+ dots on Mental Skills</td><td>Professsor Xavier, Jean Grey</td></tr>  
 
<tr><td> </td><td> </td><td>(•••) 9-again in any one chosen Mental Skill.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) 9-again in any one chosen Mental Skill.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
<tr><td>Iron Knight / Armorborg</td><td>Calling (• to •••••)</td><td>(•) character gains Armored Fighting 2 Merit.</td><td>Craft •••••+, Power Armor equipment •••+</td><td>Iron Man, Iron Monger, Crimson Dynamo, John Henry Irons</td></tr>
+
<tr><td>'''Iron Knight / Armorborg'''</td><td>Calling (• to •••••)</td><td>(•) character gains Armored Fighting 2 Merit.</td><td>Craft •••••+, Power Armor equipment •••+</td><td>Iron Man, Iron Monger, Crimson Dynamo, John Henry Irons</td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add. dot in Power Armor equipment.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add. dot in Power Armor equipment.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
<tr><td>Metamorph / Chimera</td><td>Calling (• to •••••)</td><td>(•) May end shifting powers, before scene ends at will; Must expend Verve if shifted forcefully.</td><td>Resolve •••+, Shapeshifting-related Power (Bodymorph, Plasticity, Shapeshift, Skinchanger) ••+</td><td>Mister Fantastic, Reptil, Plastic Man</td></tr>
+
<tr><td>'''Metamorph / Chimera'''</td><td>Calling (• to •••••)</td><td>(•) May end shifting powers, before scene ends at will; Must expend Verve if shifted forcefully.</td><td>Resolve •••+, Shapeshifting-related Power (Bodymorph, Plasticity, Shapeshift, Skinchanger) ••+</td><td>Mister Fantastic, Reptil, Plastic Man</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free specialties appropriate to shifting.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free specialties appropriate to shifting.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) shifting power gains Ext. Duration Extra.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) shifting power gains Ext. Duration Extra.</td><td> </td><td> </td></tr>
<tr><td>Patriot / Extremist</td><td>Calling (• to •••••)</td><td>(•) add dot in Sworn Officer or Status Merit.</td><td>Resolve ••••+,, Sworn Officer or Status [appropriate organisation] •••+</td><td>Captain America, Flag Smasher, Red Skull, Union Jack, Vindicator, Vormund</td></tr>
+
<tr><td>'''Patriot / Extremist'''</td><td>Calling (• to •••••)</td><td>(•) add dot in Sworn Officer or Status Merit.</td><td>Resolve ••••+,, Sworn Officer or Status [appropriate organisation] •••+</td><td>Captain America, Flag Smasher, Red Skull, Union Jack, Vindicator, Vormund</td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add dots Sidekick or Henchmen Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add dots Sidekick or Henchmen Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains Inspiring Merit and one add dot Decorated or Fame Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains Inspiring Merit and one add dot Decorated or Fame Merit.</td><td> </td><td> </td></tr>
<tr><td>Prodigy / Abuser</td><td>Calling (• to •••••)</td><td>(•) two free specialties in any Skill with Mega-Skill.</td><td>Any Skill ••••+, any Mega-Skill Power</td><td>Key, Sportsmaster</td></tr>
+
<tr><td>'''Prodigy / Abuser'''</td><td>Calling (• to •••••)</td><td>(•) two free specialties in any Skill with Mega-Skill.</td><td>Any Skill ••••+, any Mega-Skill Power</td><td>Key, Sportsmaster</td></tr>
 
<tr><td> </td><td> </td><td>(•••) 9-again quality on chosen Skill.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) 9-again quality on chosen Skill.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) one Mega-Skill gets Stacking Extra.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) one Mega-Skill gets Stacking Extra.</td><td> </td><td> </td></tr>
<tr><td>Rider / Jacker</td><td>Calling (• to •••••)</td><td>(•) one add dot Vehicle Merit.</td><td>Drive or Athletics •••••+, Vehicle or Mount rated •••+</td><td>Silver Surfer, Ghost Rider</td></tr>
+
<tr><td>'''Rider / Jacker'''</td><td>Calling (• to •••••)</td><td>(•) one add dot Vehicle Merit.</td><td>Drive or Athletics •••••+, Vehicle or Mount rated •••+</td><td>Silver Surfer, Ghost Rider</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free specialties appropriate to chosen Vehicle.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free specialties appropriate to chosen Vehicle.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
<tr><td>Speedster / Speed Demon</td><td>Calling (• to •••••)</td><td>(•) Speed +1; stacks with Fleet of Foot Merit.</td><td>Speed 12+, any Superspeed-related Power (Alacrity, Hypermovement, Rapidity)</td><td>Makkkari, Northstar, Quicksilver, The Flash</td></tr>
+
<tr><td>'''Speedster / Speed Demon'''</td><td>Calling (• to •••••)</td><td>(•) Speed +1; stacks with Fleet of Foot Merit.</td><td>Speed 12+, any Superspeed-related Power (Alacrity, Hypermovement, Rapidity)</td><td>Makkkari, Northstar, Quicksilver, The Flash</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free specialties “Speed” in any Skill.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free specialties “Speed” in any Skill.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
<tr><td>Thaumaturge / Warlock</td><td>Calling (• to •••••)</td><td>(•) May spend box from any pool to see Auras.</td><td>Occult ••••+, any Pluripotence Power</td><td>Doctor Strange, Zatanna</td></tr>
+
<tr><td>'''Thaumaturge / Warlock'''</td><td>Calling (• to •••••)</td><td>(•) May spend box from any pool to see Auras.</td><td>Occult ••••+, any Pluripotence Power</td><td>Doctor Strange, Zatanna</td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add. dots in Library Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add. dots in Library Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) choose two: Astral Travel, Bless, Curse, Divination, Familiar, Geomancy, Scrying, Ward.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) choose two: Astral Travel, Bless, Curse, Divination, Familiar, Geomancy, Scrying, Ward.</td><td> </td><td> </td></tr>
<tr><td>Vigilante / Shadow</td><td>Calling (• to •••••)</td><td>(•) character gains Danger Sense Merit.</td><td>Cypher •••+</td><td>Daredevil, Mockingbird, The Phantom</td></tr>
+
<tr><td>'''Vigilante / Shadow'''</td><td>Calling (• to •••••)</td><td>(•) character gains Danger Sense Merit.</td><td>Cypher •••+</td><td>Daredevil, Mockingbird, The Phantom</td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add. dots in Cypher Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add. dots in Cypher Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
<tr><td>Vampire</td><td>Calling (• to •••••)</td><td>(•) Character gains Vampiric Boon and Flaw, and may select only vampiric powers</td><td>Energy Leech Power, Mentor [vampiric creator] ••+</td><td>Baron Blood, Dracula</td></tr>
+
<tr><td>'''Vampire'''</td><td>Calling (• to •••••)</td><td>(•) Character gains Vampiric Boon and Flaw, and may select only vampiric powers</td><td>Energy Leech Power, Mentor [vampiric creator] ••+</td><td>Baron Blood, Dracula</td></tr>
 
<tr><td> </td><td> </td><td>(•••) Whenever character uses Energy Leech Power, it drains one additional energy point per use.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) Whenever character uses Energy Leech Power, it drains one additional energy point per use.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) Character may choose other power that is added to his list of vampiric powers.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) Character may choose other power that is added to his list of vampiric powers.</td><td> </td><td> </td></tr>
<tr><td>Weapon Master / Assassin</td><td>Calling (• to •••••)</td><td>(•) one add. dot in armed combat style.</td><td>Firearms, or Weaponry ••••+, armed Combat Style •••+</td><td>Hawkeye, Green Arrow</td></tr>
+
<tr><td>'''Weapon Master / Assassin'''</td><td>Calling (• to •••••)</td><td>(•) one add. dot in armed combat style.</td><td>Firearms, or Weaponry ••••+, armed Combat Style •••+</td><td>Hawkeye, Green Arrow</td></tr>
 
<tr><td> </td><td> </td><td>(•••) chosen weapon type gains 9-again quality.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) chosen weapon type gains 9-again quality.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>

Revision as of 13:29, 28 March 2012


Calling

CallingDefining MeritBenefitsPrerequisitesExample
Adventurer / RougeCalling (• to •••••)(•) one add. dot in Contacts Merit.Streetwise ••••+Nomad, Prowler
(•••) 1/session spend 1WP to gain 9-again on any one non-power related roll.
(•••••)
Absorber / LeechCalling (• to •••••)(•) one add dot Cypher Merit.Com or Sta •••+, Mimic, Power Vampire, Skinchanger, or any shape- and/ or power-mimicking PowerThe Absorber, Mimic, Mystique, Taskmaster, Peter Petrelli, Sylar
(•••) three free Specialties appropriate to power
(•••••) shape- and/ or power-mimicking Power gains Ext. Duration Extra
Brick / BruteCalling (• to •••••)(•) 0/1 Armor against Bashing damage only.Str or Sta •••••+, Brawl •••+Colossus, The Thing, Juggernaut
(•••) character gains one add Health Level.
(•••••)
Detective / StalkerCalling (• to •••••)(•) Free rote action for Investigation Skill.Wit or Com ••••+, Investigation ••••+Batman, Phantom Reporter
(•••) character gains Investigative Sense Merit.
(•••••)
Energy Projector / BlasterCalling (• to •••••)(•) Verve Pool one box greater than normal.Any Energy- or Elemental based PowerCyclops, Devastator, Starfire
(•••) three free Specialties appropriate to energy or element.
(•••••)
Elemental / ForcemasterCalling (• to •••••)(•) two free specialties “Shape [element]”.Any Nature, Elemental- or Gravity based powerIceman, Gravity, Human Torch, Magneto, Plantman
(•••) 1/scene character may consume instance of element, min siz 1, to regain 1 Verve.
(•••••) character gains Elemental Mastery power (does not count against limit of Elemental Anima powers)
Feral / BestialCalling (• to •••••)(•) two free specialties appr. to chosen animal.Dex or Wit ••••+, Animal Ken •••+Sabretooth, Tigra, Kraven, Vulture
(•••) Feral Feature; either one +2, or two +1 boni appropriate to features of chosen animal.
(•••••)
Gadgeteer / Mad ScientistCalling (• to •••••)(•) one add dot in any one Property-Merit.Craft ••••+, three pieces of equipment rated ••+, or object-bound powers rated ••+Hank Pym, Forge, Brainiac 5
(•••) all new equipment gets +2 Durability.
(•••••)
Ghost / SpectreCalling (• to •••••)(•) two free specialties “Surprise” on any Skill.Stealth ••••+, Any Invisibility- or Phasing based PowerGhost Girl, Invisible Woman, Kitty Pryde
(•••) 9-again quality to Stealth rolls.
(•••••)
Martial Artist / NinjaCalling (• to •••••)(•) one add. dot in unarmed combat style.Athletics ••••+, unarmed Combat Style •••+Iron Fist, Electra, Shang Chi
(•••) character gains Heavy Hands Merit.
(•••••)
Mentalist / MastermindCalling (• to •••••)(•) character gains Area of Expertise Merit.Any Mental Attribute •••••+, 11+ dots on Mental SkillsProfesssor Xavier, Jean Grey
(•••) 9-again in any one chosen Mental Skill.
(•••••)
Iron Knight / ArmorborgCalling (• to •••••)(•) character gains Armored Fighting 2 Merit.Craft •••••+, Power Armor equipment •••+Iron Man, Iron Monger, Crimson Dynamo, John Henry Irons
(•••) two add. dot in Power Armor equipment.
(•••••)
Metamorph / ChimeraCalling (• to •••••)(•) May end shifting powers, before scene ends at will; Must expend Verve if shifted forcefully.Resolve •••+, Shapeshifting-related Power (Bodymorph, Plasticity, Shapeshift, Skinchanger) ••+Mister Fantastic, Reptil, Plastic Man
(•••) three free specialties appropriate to shifting.
(•••••) shifting power gains Ext. Duration Extra.
Patriot / ExtremistCalling (• to •••••)(•) add dot in Sworn Officer or Status Merit.Resolve ••••+,, Sworn Officer or Status [appropriate organisation] •••+Captain America, Flag Smasher, Red Skull, Union Jack, Vindicator, Vormund
(•••) two add dots Sidekick or Henchmen Merit.
(•••••) character gains Inspiring Merit and one add dot Decorated or Fame Merit.
Prodigy / AbuserCalling (• to •••••)(•) two free specialties in any Skill with Mega-Skill.Any Skill ••••+, any Mega-Skill PowerKey, Sportsmaster
(•••) 9-again quality on chosen Skill.
(•••••) one Mega-Skill gets Stacking Extra.
Rider / JackerCalling (• to •••••)(•) one add dot Vehicle Merit.Drive or Athletics •••••+, Vehicle or Mount rated •••+Silver Surfer, Ghost Rider
(•••) three free specialties appropriate to chosen Vehicle.
(•••••)
Speedster / Speed DemonCalling (• to •••••)(•) Speed +1; stacks with Fleet of Foot Merit.Speed 12+, any Superspeed-related Power (Alacrity, Hypermovement, Rapidity)Makkkari, Northstar, Quicksilver, The Flash
(•••) three free specialties “Speed” in any Skill.
(•••••)
Thaumaturge / WarlockCalling (• to •••••)(•) May spend box from any pool to see Auras.Occult ••••+, any Pluripotence PowerDoctor Strange, Zatanna
(•••) two add. dots in Library Merit.
(•••••) choose two: Astral Travel, Bless, Curse, Divination, Familiar, Geomancy, Scrying, Ward.
Vigilante / ShadowCalling (• to •••••)(•) character gains Danger Sense Merit.Cypher •••+Daredevil, Mockingbird, The Phantom
(•••) two add. dots in Cypher Merit.
(•••••)
VampireCalling (• to •••••)(•) Character gains Vampiric Boon and Flaw, and may select only vampiric powersEnergy Leech Power, Mentor [vampiric creator] ••+Baron Blood, Dracula
(•••) Whenever character uses Energy Leech Power, it drains one additional energy point per use.
(•••••) Character may choose other power that is added to his list of vampiric powers.
Weapon Master / AssassinCalling (• to •••••)(•) one add. dot in armed combat style.Firearms, or Weaponry ••••+, armed Combat Style •••+Hawkeye, Green Arrow
(•••) chosen weapon type gains 9-again quality.
(•••••)
Calling (• to •••••)(•)
(•••)
(•••••)