Difference between revisions of "MtHCalling"

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==Calling==
 
==Calling==
  
Calling Defining Merit Benefits Prerequisites Example
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<table width=90% border=1 cellpadding=0 cellspacing=2>
Adventurer / Rouge Calling (• to •••••) (•) one add. dot in Contacts Merit.
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<tr bgcolor=#999999><td><b>Calling</b></td><td><b>Defining Merit</b></td><td><b>Benefits</b></td><td><b>Prerequisites</b></td><td><b>Example</b></td></tr>
(•••) 1/session spend 1WP to gain 9-again on any one non-power related roll.
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<tr><td>Adventurer / Rouge</td><td>Calling (• to •••••)</td><td>(•) one add. dot in Contacts Merit.</td><td>Streetwise •••+</td><td>Nomad, Prowler</td></tr>
(•••••) , Streetwise •••+ Nomad, Prowler
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<tr><td> </td><td> </td><td>(•••) 1/session spend 1WP to gain 9-again on any one non-power related roll.</td><td> </td><td> </td></tr>
Absorber / Leech Calling (• to •••••) (•) one add dot Cypher Merit.
+
<tr><td> </td><td> </td><td>(•••••)</td><td> </td><td> </td></tr>
(•••) three free Specialties appropriate to power
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<tr><td>Absorber / Leech</td><td>Calling (• to •••••)</td><td>(•) one add dot Cypher Merit.</td><td>Com or Sta ••••+, Mimic, Power Vampire, Skinchanger, or any shape- and/ or power-mimicking Power</td><td>The Absorber, Mimic, Mystique, Taskmaster, Peter Petrelli, Sylar</td></tr>
(•••••) shape- and/ or power-mimicking Power gains Ext. Duration Extra Com or Sta ••••+, Mimic, Power Vampire, Skinchanger, or any shape- and/ or power-mimicking Power The Absorber, Mimic, Mystique, Taskmaster, Peter Petrelli, Sylar
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<tr><td> </td><td> </td><td>(•••) three free Specialties appropriate to power</td><td> </td><td> </td></tr>
Brick / Brute Calling (• to •••••) (•) 0/1 Armor against Bashing damage only.
+
<tr><td> </td><td> </td><td>(•••••) shape- and/ or power-mimicking Power gains Ext. Duration Extra</td><td> </td><td> </td></tr>
(•••) character gains one add Health Level.
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<tr><td>Brick / Brute</td><td>Calling (• to •••••)</td><td>(•) 0/1 Armor against Bashing damage only.</td><td>Str or Sta •••••+, Brawl •••+</td><td>Colossus, The Thing, Juggernaut</td></tr>
(•••••) Str or Sta •••••+, Brawl •••+ Colossus, The Thing, Juggernaut,
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<tr><td> </td><td> </td><td>(•••) character gains one add Health Level.</td><td> </td><td> </td></tr>
Detective / Stalker Calling (• to •••••) (•) Free rote action for Investigation Skill.
+
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
(•••) character gains Investigative Sense Merit.
+
<tr><td>Detective / Stalker</td><td>Calling (• to •••••)</td><td>(•) Free rote action for Investigation Skill.</td><td>Wit or Com ••••+, Investigation ••••+</td><td>Batman, Phantom Reporter</td></tr>
(•••••) Wit or Com ••••+, Investigation ••••+ Batman, Phantom Reporter
+
<tr><td> </td><td> </td><td>(•••) character gains Investigative Sense Merit.</td><td> </td><td> </td></tr>
Energy Proj. / Blaster Calling (• to •••••) (•) Verve Pool one box greater than normal.
+
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
(•••) three free Specialties appropriate to energy or element
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<tr><td>Energy Proj. / Blaster</td><td>Calling (• to •••••)</td><td>(•) Verve Pool one box greater than normal.</td><td>Any Energy- or Elemental based Power</td><td>Cyclops, Devastator, Starfire</td></tr>
(•••••) Any Energy- or Elemental based Power Cyclops, Devastator, Starfire
+
<tr><td> </td><td> </td><td>(•••) three free Specialties appropriate to energy or element.</td><td> </td><td> </td></tr>
Elemental / Forcemaster Calling (• to •••••) (•) two free specialties “Shape [element]”.
+
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
(•••) 1/scene character may consume instance of element, min siz 1, to regain 1 Verve.
+
<tr><td>Elemental / Forcemaster</td><td>Calling (• to •••••)</td><td>(•) two free specialties “Shape [element]”.</td><td>Any Nature, Elemental- or Gravity based power</td><td>Iceman, Gravity, Human Torch, Magneto, Plantman</td></tr>
(•••••) Any Nature, Elemental- or Gravity based power Iceman, Gravity, Human Torch, Magneto, Plantman
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<tr><td> </td><td> </td><td>(•••) 1/scene character may consume instance of element, min siz 1, to regain 1 Verve.</td><td> </td><td> </td></tr>
Feral / Bestial Calling (• to •••••) (•) two free specialties appr. to chosen animal
+
<tr><td> </td><td> </td><td>(•••••) character gains Elemental Mastery power (does not count against limit of Elemental Anima powers)</td><td> </td><td> </td></tr>
(•••) Feral Feature; either one +2, or two +1 boni appropriate to features of chosen animal.
+
<tr><td>Feral / Bestial</td><td>Calling (• to •••••)</td><td>(•) two free specialties appr. to chosen animal.</td><td>Dex or Wit ••••+, Animal Ken •••+</td><td>Sabretooth, Tigra, Kraven, Vulture</td></tr>
(•••••) Dex or Wit ••••+,  Animal Ken •••+ Sabretooth, Tigra, Kraven Vulture
+
<tr><td> </td><td> </td><td>(•••) Feral Feature; either one +2, or two +1 boni appropriate to features of chosen animal.</td><td> </td><td> </td></tr>
Gadgeteer / Mad Scient. Calling (• to •••••) (•) one add dot in any one Property-Merit.
+
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
(•••) all new equipment gets +2 Durability.
+
<tr><td>Gadgeteer / Mad Scientist</td><td>Calling (• to •••••)</td><td>(•) one add dot in any one Property-Merit.</td><td>Craft ••••+, three pieces of equipment rated ••+, or object-bound powers rated ••+</td><td>Hank Pym, Forge, Brainiac 5</td></tr>
(•••••) Craft ••••+, five pieces of equipment rated ••+ Hank Pym, Forge, Brainiac 5
+
<tr><td> </td><td> </td><td>(•••) all new equipment gets +2 Durability.</td><td> </td><td> </td></tr>
Ghost / Spectre Calling (• to •••••) (•) two free specialties “Surprise” on any Skill.
+
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
(•••) 9-again quality to Stealth rolls.
+
<tr><td>Ghost / Spectre</td><td>Calling (• to •••••)</td><td>(•) two free specialties “Surprise” on any Skill.</td><td>Stealth ••••+, Any Invisibility- or Phasing based Power</td><td>Ghost Girl, Invisible Woman, Kitty Pryde</td></tr>
(•••••) Stealth ••••+, Any Invisibility- or Phasing based Power Invisible Woman, Kitty Pryde,  
+
<tr><td> </td><td> </td><td>(•••) 9-again quality to Stealth rolls.</td><td> </td><td> </td></tr>
Martial Artist / Ninja Calling (• to •••••) () one add. dot in unarmed combat style.
+
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
(•••) character gains Heavy Hands Merit.
+
<tr><td>Martial Artist / Ninja</td><td>Calling (• to •••••)</td><td>(•) one add. dot in unarmed combat style.</td><td>Athletics ••••+, unarmed Combat Style •••+</td><td>Iron Fist, Electra, Shang Chi</td></tr>
(•••••) Athletics ••••+, unarmed Combat Style •••+ Iron Fist, Electra, Shang Chi,  
+
<tr><td> </td><td> </td><td>(•••) character gains Heavy Hands Merit.</td><td> </td><td> </td></tr>
Mentalist / Mastermind Calling (• to •••••) (•) character gains Area of Expertise Merit.
+
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
(•••) 9-again in any one chosen Mental Skill.
+
<tr><td>Mentalist / Mastermind Calling (• to •••••)</td><td>(•) character gains Area of Expertise Merit.</td><td>Any Mental Attribute •••••+, 11+ dots on Mental Skills</td><td>Professsor Xavier, Jean Grey</td></tr>
(•••••) Any Mental Attribute •••••+, 11+ dots on Mental Skills Professsor Xavier, Jean Grey,  
+
<tr><td> </td><td> </td><td>(•••) 9-again in any one chosen Mental Skill.</td><td> </td><td> </td></tr>
Metal Man / Armorborg Calling (• to •••••) (•) character gains Armored Fighting 2 Merit.
+
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
(•••) two add. dot in Power Armor equipment.
+
<tr><td>Iron Knight / Armorborg</td><td>Calling (• to •••••)</td><td>() character gains Armored Fighting 2 Merit.</td><td>Craft •••••+, Power Armor equipment •••+</td><td>Iron Man, Iron Monger, Crimson Dynamo, John Henry Irons</td></tr>
(•••••) Craft •••••+, Power Armor equipment •••+ Iron Man, Iron Monger, Crimson Dynamo, John Henry Irons,
+
<tr><td> </td><td> </td><td>(•••) two add. dot in Power Armor equipment.</td><td> </td><td> </td></tr>
Metamorph / Chimera Calling (• to •••••) () May end shifting powers, before scene ends at will; Must expend Verve if shifted forcefully.
+
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
(•••) three free specialties appropriate to shifting
+
<tr><td>Metamorph / Chimera</td><td>Calling (• to •••••)</td><td>(•) May end shifting powers, before scene ends at will; Must expend Verve if shifted forcefully.</td><td>Resolve •••+, Shapeshifting-related Power (Bodymorph, Plasticity, Shapeshift, Skinchanger) ••+</td><td>Mister Fantastic, Reptil, Plastic Man</td></tr>
(•••••) shifting power gains Ext. Duration Extra Resolve •••+, Shapeshifting-related Power (Bodymorph, Plasticity, Shapeshift, Skinchanger) ••+ Mister Fantastic, Reptil, Plastic Man
+
<tr><td> </td><td> </td><td>(•••) three free specialties appropriate to shifting.</td><td> </td><td> </td></tr>
Patriot / Extremist Calling (• to •••••) (•) add dot in Sworn Officer or Status Merit.
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<tr><td> </td><td> </td><td>(•••••) shifting power gains Ext. Duration Extra.</td><td> </td><td> </td></tr>
(•••) two add dots Sidekick or Henchmen Merit.
+
<tr><td>Patriot / Extremist</td><td>Calling (• to •••••)</td><td>(•) add dot in Sworn Officer or Status Merit.</td><td>Resolve ••••+,, Sworn Officer or Status [appropriate organisation] •••+</td><td>Captain America, Flag Smasher, Red Skull, Union Jack, Vindicator, Vormund</td></tr>
(•••••) character gains Inspiring Merit and one add dot Decorated or Fame Merit. Resolve ••••+,, Sworn Officer or Status [appropriate organisation] •••+ Captain America, Flag Smasher, Red Skull, Union Jack, Vindicator, Vormund
+
<tr><td> </td><td> </td><td>(•••) two add dots Sidekick or Henchmen Merit.</td><td> </td><td> </td></tr>
Prodigy / Abuser Calling (• to •••••) (•) two free specialties in any Skill with Mega-Skill.
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<tr><td> </td><td> </td><td>(•••••) character gains Inspiring Merit and one add dot Decorated or Fame Merit.</td><td> </td><td> </td></tr>
(•••) 9-again quality on chosen Skill.
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<tr><td>Prodigy / Abuser</td><td>Calling (• to •••••)</td><td>(•) two free specialties in any Skill with Mega-Skill.</td><td>Any Skill ••••+, any Mega-Skill Power</td><td>Key, Sportsmaster</td></tr>
(•••••) one Mega-Skill gets Stacking Extra. Any Skill ••••+, any Mega-Skill Power Key, Sportsmaster,
+
<tr><td> </td><td> </td><td>(•••) 9-again quality on chosen Skill.</td><td> </td><td> </td></tr>
Rider / Slider Calling (• to •••••) (•) one add dot Vehicle Merit.
+
<tr><td> </td><td> </td><td>(•••••) one Mega-Skill gets Stacking Extra.</td><td> </td><td> </td></tr>
(•••) three free specialties appropriate to chosen Vehicle
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<tr><td>Rider / Jacker</td><td>Calling (• to •••••)</td><td>(•) one add dot Vehicle Merit.</td><td>Drive or Athletics •••••+, Vehicle or Mount rated •••+</td><td>Silver Surfer, Ghost Rider</td></tr>
(•••••) Drive •••••+, Vehicle equipment •••+ Silver Surfer, Ghost Rider,
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<tr><td> </td><td> </td><td>(•••) three free specialties appropriate to chosen Vehicle.</td><td> </td><td> </td></tr>
Speedster / Speed Demon Calling (• to •••••) (•) Speed +1; stacks with Fleet of Foot Merit.
+
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
(•••) three free specialties “Speed” in any Skill.
+
<tr><td>Speedster / Speed Demon</td><td>Calling (• to •••••)</td><td>(•) Speed +1; stacks with Fleet of Foot Merit.</td><td>Speed 12+, any Superspeed-related Power (Alacrity, Hypermovement, Rapidity)</td><td>Makkkari, Northstar, Quicksilver, The Flash</td></tr>
(•••••) Speed 12+, any Superspeed-related Power (Alacrity, Hypermovement, Rapidity) Makkkari, Northstar, Quicksilver, The Flash
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<tr><td> </td><td> </td><td>(•••) three free specialties “Speed” in any Skill.</td><td> </td><td> </td></tr>
Thaumaturge / Warlock Calling (• to •••••) (•) May spend box from any pool to see Auras.
+
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
(•••) two add. dots in Library Merit
+
<tr><td>Thaumaturge / Warlock</td><td>Calling (• to •••••)</td><td>(•) May spend box from any pool to see Auras.</td><td>Occult ••••+, any Pluripotence Power</td><td>Doctor Strange, Zatanna</td></tr>
(•••••) choose two: Astral Travel, Bless, Curse, Divination, Familiar, Geomancy, Scrying, Ward. Occult ••••+, any Pluripotence Power Doctor Strange, Zatanna,
+
<tr><td> </td><td> </td><td>(•••) two add. dots in Library Merit.</td><td> </td><td> </td></tr>
Vigilante / Shadow Calling (• to •••••) (•) character gains Danger Sense Merit.
+
<tr><td> </td><td> </td><td>(•••••) choose two: Astral Travel, Bless, Curse, Divination, Familiar, Geomancy, Scrying, Ward.</td><td> </td><td> </td></tr>
(•••) two add. dots in Cypher Merit
+
<tr><td>Vigilante / Shadow</td><td>Calling (• to •••••)</td><td>(•) character gains Danger Sense Merit.</td><td>Cypher •••+</td><td>Daredevil, Mockingbird, The Phantom</td></tr>
(•••••) , Cypher •••+ Daredevil, Mockingbird, The Phantom
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<tr><td> </td><td> </td><td>(•••) two add. dots in Cypher Merit.</td><td> </td><td> </td></tr>
Weapon Master / Assassin Calling (• to •••••) (•) one add. dot in armed combat style.
+
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
(•••) chosen weapon type gains 9-again quality.
+
<tr><td>Vampire</td><td>Calling (• to •••••)</td><td>(•) Character gains Vampiric Boon and Flaw, and may select only vampiric powers</td><td>Energy Leech Power, Mentor [vampiric creator] ••+</td><td>Baron Blood, Dracula</td></tr>
(•••••) Weaponry ••••+, armed Combat Style •••+ Hawkeye, Green Arrow
+
<tr><td> </td><td> </td><td>(•••) Whenever character uses Energy Leech Power, it drains one additional energy point per use.</td><td> </td><td> </td></tr>
 +
<tr><td> </td><td> </td><td>(•••••) Character may choose other power that is added to his list of vampiric powers.</td><td> </td><td> </td></tr>
 +
<tr><td>Weapon Master / Assassin</td><td>Calling (• to •••••)</td><td>(•) one add. dot in armed combat style.</td><td>Firearms, or Weaponry ••••+, armed Combat Style •••+</td><td>Hawkeye, Green Arrow</td></tr>
 +
<tr><td> </td><td> </td><td>(•••) chosen weapon type gains 9-again quality.</td><td> </td><td> </td></tr>
 +
<tr><td> </td><td> </td><td>(•••••) </td><td> </td><td> </td></tr>
 +
<tr><td> </td><td>Calling (• to •••••)</td><td>(•)</td><td> </td><td> </td></tr>
 +
<tr><td> </td><td> </td><td>(•••)</td><td> </td><td> </td></tr>
 +
<tr><td> </td><td> </td><td>(•••••)</td><td> </td><td> </td></tr>
 +
</table>

Revision as of 13:11, 28 March 2012


Calling

CallingDefining MeritBenefitsPrerequisitesExample
Adventurer / RougeCalling (• to •••••)(•) one add. dot in Contacts Merit.Streetwise •••+Nomad, Prowler
(•••) 1/session spend 1WP to gain 9-again on any one non-power related roll.
(•••••)
Absorber / LeechCalling (• to •••••)(•) one add dot Cypher Merit.Com or Sta ••••+, Mimic, Power Vampire, Skinchanger, or any shape- and/ or power-mimicking PowerThe Absorber, Mimic, Mystique, Taskmaster, Peter Petrelli, Sylar
(•••) three free Specialties appropriate to power
(•••••) shape- and/ or power-mimicking Power gains Ext. Duration Extra
Brick / BruteCalling (• to •••••)(•) 0/1 Armor against Bashing damage only.Str or Sta •••••+, Brawl •••+Colossus, The Thing, Juggernaut
(•••) character gains one add Health Level.
(•••••)
Detective / StalkerCalling (• to •••••)(•) Free rote action for Investigation Skill.Wit or Com ••••+, Investigation ••••+Batman, Phantom Reporter
(•••) character gains Investigative Sense Merit.
(•••••)
Energy Proj. / BlasterCalling (• to •••••)(•) Verve Pool one box greater than normal.Any Energy- or Elemental based PowerCyclops, Devastator, Starfire
(•••) three free Specialties appropriate to energy or element.
(•••••)
Elemental / ForcemasterCalling (• to •••••)(•) two free specialties “Shape [element]”.Any Nature, Elemental- or Gravity based powerIceman, Gravity, Human Torch, Magneto, Plantman
(•••) 1/scene character may consume instance of element, min siz 1, to regain 1 Verve.
(•••••) character gains Elemental Mastery power (does not count against limit of Elemental Anima powers)
Feral / BestialCalling (• to •••••)(•) two free specialties appr. to chosen animal.Dex or Wit ••••+, Animal Ken •••+Sabretooth, Tigra, Kraven, Vulture
(•••) Feral Feature; either one +2, or two +1 boni appropriate to features of chosen animal.
(•••••)
Gadgeteer / Mad ScientistCalling (• to •••••)(•) one add dot in any one Property-Merit.Craft ••••+, three pieces of equipment rated ••+, or object-bound powers rated ••+Hank Pym, Forge, Brainiac 5
(•••) all new equipment gets +2 Durability.
(•••••)
Ghost / SpectreCalling (• to •••••)(•) two free specialties “Surprise” on any Skill.Stealth ••••+, Any Invisibility- or Phasing based PowerGhost Girl, Invisible Woman, Kitty Pryde
(•••) 9-again quality to Stealth rolls.
(•••••)
Martial Artist / NinjaCalling (• to •••••)(•) one add. dot in unarmed combat style.Athletics ••••+, unarmed Combat Style •••+Iron Fist, Electra, Shang Chi
(•••) character gains Heavy Hands Merit.
(•••••)
Mentalist / Mastermind Calling (• to •••••)(•) character gains Area of Expertise Merit.Any Mental Attribute •••••+, 11+ dots on Mental SkillsProfesssor Xavier, Jean Grey
(•••) 9-again in any one chosen Mental Skill.
(•••••)
Iron Knight / ArmorborgCalling (• to •••••)(•) character gains Armored Fighting 2 Merit.Craft •••••+, Power Armor equipment •••+Iron Man, Iron Monger, Crimson Dynamo, John Henry Irons
(•••) two add. dot in Power Armor equipment.
(•••••)
Metamorph / ChimeraCalling (• to •••••)(•) May end shifting powers, before scene ends at will; Must expend Verve if shifted forcefully.Resolve •••+, Shapeshifting-related Power (Bodymorph, Plasticity, Shapeshift, Skinchanger) ••+Mister Fantastic, Reptil, Plastic Man
(•••) three free specialties appropriate to shifting.
(•••••) shifting power gains Ext. Duration Extra.
Patriot / ExtremistCalling (• to •••••)(•) add dot in Sworn Officer or Status Merit.Resolve ••••+,, Sworn Officer or Status [appropriate organisation] •••+Captain America, Flag Smasher, Red Skull, Union Jack, Vindicator, Vormund
(•••) two add dots Sidekick or Henchmen Merit.
(•••••) character gains Inspiring Merit and one add dot Decorated or Fame Merit.
Prodigy / AbuserCalling (• to •••••)(•) two free specialties in any Skill with Mega-Skill.Any Skill ••••+, any Mega-Skill PowerKey, Sportsmaster
(•••) 9-again quality on chosen Skill.
(•••••) one Mega-Skill gets Stacking Extra.
Rider / JackerCalling (• to •••••)(•) one add dot Vehicle Merit.Drive or Athletics •••••+, Vehicle or Mount rated •••+Silver Surfer, Ghost Rider
(•••) three free specialties appropriate to chosen Vehicle.
(•••••)
Speedster / Speed DemonCalling (• to •••••)(•) Speed +1; stacks with Fleet of Foot Merit.Speed 12+, any Superspeed-related Power (Alacrity, Hypermovement, Rapidity)Makkkari, Northstar, Quicksilver, The Flash
(•••) three free specialties “Speed” in any Skill.
(•••••)
Thaumaturge / WarlockCalling (• to •••••)(•) May spend box from any pool to see Auras.Occult ••••+, any Pluripotence PowerDoctor Strange, Zatanna
(•••) two add. dots in Library Merit.
(•••••) choose two: Astral Travel, Bless, Curse, Divination, Familiar, Geomancy, Scrying, Ward.
Vigilante / ShadowCalling (• to •••••)(•) character gains Danger Sense Merit.Cypher •••+Daredevil, Mockingbird, The Phantom
(•••) two add. dots in Cypher Merit.
(•••••)
VampireCalling (• to •••••)(•) Character gains Vampiric Boon and Flaw, and may select only vampiric powersEnergy Leech Power, Mentor [vampiric creator] ••+Baron Blood, Dracula
(•••) Whenever character uses Energy Leech Power, it drains one additional energy point per use.
(•••••) Character may choose other power that is added to his list of vampiric powers.
Weapon Master / AssassinCalling (• to •••••)(•) one add. dot in armed combat style.Firearms, or Weaponry ••••+, armed Combat Style •••+Hawkeye, Green Arrow
(•••) chosen weapon type gains 9-again quality.
(•••••)
Calling (• to •••••)(•)
(•••)
(•••••)