Difference between revisions of "Electric Weaponry"

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(New page: Category:WoD ===Electric Damage Sources=== * '''Paddock Fence''' :Cost: Res • (500m roll) :Dmg: *, Siz: *, Dur: 2 :Notes: Electrocution (-1 pen) * '''Stun-Collar''' :Cost: Res •...)
 
 
(2 intermediate revisions by one other user not shown)
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[[Category:WoD]]
+
[[Category:WoD]] [[Category:WoD Equipment]] [[Category:WoD Generic Item]]
  
 
===Electric Damage Sources===
 
===Electric Damage Sources===
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:Cost: Res • (500m roll)
 
:Cost: Res • (500m roll)
 
:Dmg: *, Siz: *, Dur: 2
 
:Dmg: *, Siz: *, Dur: 2
:Notes: Electrocution (-1 pen)
+
:Notes: Electrocution (max. -1 pen)
  
 
* '''Stun-Collar'''
 
* '''Stun-Collar'''
 
:Cost: Res ••
 
:Cost: Res ••
 
:Dmg: *, Siz: 1, Dur: 3
 
:Dmg: *, Siz: 1, Dur: 3
:Notes: Electrocution (-2 pen), Stun after 3 turns of continuous use.
+
:Notes: Electrocution (max. -2 pen), Stun after 3 turns of continuous use.
  
 
* '''Unsecured Cable'''
 
* '''Unsecured Cable'''
 
:Cost: Res n/a
 
:Cost: Res n/a
 
:Dmg: *, Siz: *, Dur: 2
 
:Dmg: *, Siz: *, Dur: 2
:Notes: Electrocution (4B)
+
:Notes: Electrocution (4B, -X pen)
  
 
* '''Electric Fence'''
 
* '''Electric Fence'''
 
:Cost: Res ••• (100m)
 
:Cost: Res ••• (100m)
 
:Dmg: *, Siz: *, Dur: 3
 
:Dmg: *, Siz: *, Dur: 3
:Notes: Electrocution (6B)
+
:Notes: Electrocution (6B, -X pen)
  
 
* '''Junction Box'''
 
* '''Junction Box'''
 
:Cost: n/a
 
:Cost: n/a
 
:Dmg: *, Siz: 4, Dur: 2
 
:Dmg: *, Siz: 4, Dur: 2
:Notes: Electrocution (8B)
+
:Notes: Electrocution (8B, -X pen)
  
 
* '''Overland Cable/Main Feed'''
 
* '''Overland Cable/Main Feed'''
 
:Cost: n/a
 
:Cost: n/a
 
:Dmg: *, Siz: 4, Dur: 2
 
:Dmg: *, Siz: 4, Dur: 2
:Notes: Electrocution (10B)
+
:Notes: Electrocution (10B, -X pen)
  
 
===Generic Electric Weapons===
 
===Generic Electric Weapons===
  
* '''Stun-Baton'''
+
* '''Stun-Gun'''
 
:Cost: Res •
 
:Cost: Res •
:Dmg: * (+1B), Siz: 1, Dur: 3
+
:Dmg: *, Siz: 1, Dur: 2
:Notes: Electrocution (-X pen), Stun (for add succ. turns).
+
:Notes: Electrocution (-X pen), use max 3 times, Stun (for add succ. turns).
  
* '''Stun-Gun'''
+
* '''Stun-Baton'''
 
:Cost: Res •
 
:Cost: Res •
:Dmg: *, Siz: 1, Dur: 3
+
:Dmg: +1B*, Siz: 1, Dur: 3
:Notes: Electrocution (-X pen), Stun (for add succ. turns).
+
:Notes: Electrocution (-X pen), use max 3 times, Stun (for add succ. turns).
  
 
* '''Taser Gun'''
 
* '''Taser Gun'''
 
:Cost: Res ••
 
:Cost: Res ••
 
:Dmg: +1*, Rng: 10/20/-, Clip 1, Siz: 1, Dur: 2, min Str: 1
 
:Dmg: +1*, Rng: 10/20/-, Clip 1, Siz: 1, Dur: 2, min Str: 1
:Notes: Electrocution (-X pen), Stun (for add succ. turns).
+
:Notes: Electrocution (-X pen), use max 3 times, Stun (for add succ. turns).
  
 
* '''Cattle-Prod'''
 
* '''Cattle-Prod'''
 
:Cost: Res •••
 
:Cost: Res •••
 
:Dmg: +2*, Siz: 2, Dur: 3
 
:Dmg: +2*, Siz: 2, Dur: 3
:Notes: Electrocution (-X pen), Stun (for add succ. turns).
+
:Notes: Electrocution (-X pen), use max 5 times, Stun (for add succ. turns).
  
 
===Custom Electric Weapons===
 
===Custom Electric Weapons===
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:Cost: Res •••
 
:Cost: Res •••
 
:Dmg: *, Siz: 3, Dur: 1
 
:Dmg: *, Siz: 3, Dur: 1
:Notes: Electrocution (6B), one-time use only.
+
:Notes: Electrocution (4B; -4 pen), one-time use only.
  
 
* '''Power Glove'''
 
* '''Power Glove'''
 
:Cost: Res •••
 
:Cost: Res •••
:Dmg: +1B, Siz: 1, Dur: 2
+
:Dmg: +1B*, Siz: 1, Dur: 2
:Notes: Electrocution (4B) use for max 3 turns only, Stun (for add succ. turns).
+
:Notes: Electrocution (max -5 pen)needs to charges for five turns when activated and after every use, use max 3 times, Stun (for add succ. turns).
  
 
* '''Power Mace'''
 
* '''Power Mace'''
 
:Cost: Res •••
 
:Cost: Res •••
:Dmg: +3B, Siz: 2, Dur: 3
+
:Dmg: +3B*, Siz: 2, Dur: 3
:Notes: Electrocution (4B) use only every third turn, Stun (for add succ. turns), Knockout
+
:Notes: Electrocution (max -5 pen) needs to charges for five turns when activated and after every use, use max 3 times, Stun (for add succ. turns).
  
 
* '''Power Sword'''
 
* '''Power Sword'''
 
:Cost: Res •••
 
:Cost: Res •••
:Dmg: +3L, Siz: 2, Dur: 3
+
:Dmg: +2L, Siz: 2, Dur: 3
:Notes: Electrocution (-X pen), Stun (for add succ. turns), both one-time use only.
+
:Notes: Electrocution (-5 pen) needs to charges for five turns when activated and after every use, use max 3 times, Stun (for add succ. turns).
  
 
* '''Power Lance'''
 
* '''Power Lance'''
 
:Cost: Res ••••
 
:Cost: Res ••••
 
:Dmg: +3L, Siz: 4, Dur: 3
 
:Dmg: +3L, Siz: 4, Dur: 3
:Notes: Electrocution (-X pen), Stun (for add succ. turns), +1 Defense, 2-Handed.
+
:Notes: Electrocution (-X pen) needs to charges for five turns when activated and after every use, use max 5 times, Stun (for add succ. turns), +1 Defense, 2-Handed.
  
 
===Enhanced Electric Weapons===
 
===Enhanced Electric Weapons===

Latest revision as of 00:19, 18 September 2009


Electric Damage Sources[edit]

  • Paddock Fence
Cost: Res • (500m roll)
Dmg: *, Siz: *, Dur: 2
Notes: Electrocution (max. -1 pen)
  • Stun-Collar
Cost: Res ••
Dmg: *, Siz: 1, Dur: 3
Notes: Electrocution (max. -2 pen), Stun after 3 turns of continuous use.
  • Unsecured Cable
Cost: Res n/a
Dmg: *, Siz: *, Dur: 2
Notes: Electrocution (4B, -X pen)
  • Electric Fence
Cost: Res ••• (100m)
Dmg: *, Siz: *, Dur: 3
Notes: Electrocution (6B, -X pen)
  • Junction Box
Cost: n/a
Dmg: *, Siz: 4, Dur: 2
Notes: Electrocution (8B, -X pen)
  • Overland Cable/Main Feed
Cost: n/a
Dmg: *, Siz: 4, Dur: 2
Notes: Electrocution (10B, -X pen)

Generic Electric Weapons[edit]

  • Stun-Gun
Cost: Res •
Dmg: *, Siz: 1, Dur: 2
Notes: Electrocution (-X pen), use max 3 times, Stun (for add succ. turns).
  • Stun-Baton
Cost: Res •
Dmg: +1B*, Siz: 1, Dur: 3
Notes: Electrocution (-X pen), use max 3 times, Stun (for add succ. turns).
  • Taser Gun
Cost: Res ••
Dmg: +1*, Rng: 10/20/-, Clip 1, Siz: 1, Dur: 2, min Str: 1
Notes: Electrocution (-X pen), use max 3 times, Stun (for add succ. turns).
  • Cattle-Prod
Cost: Res •••
Dmg: +2*, Siz: 2, Dur: 3
Notes: Electrocution (-X pen), use max 5 times, Stun (for add succ. turns).

Custom Electric Weapons[edit]

  • Elecric Wire-Harness
Cost: Res •••
Dmg: *, Siz: 3, Dur: 1
Notes: Electrocution (4B; -4 pen), one-time use only.
  • Power Glove
Cost: Res •••
Dmg: +1B*, Siz: 1, Dur: 2
Notes: Electrocution (max -5 pen)needs to charges for five turns when activated and after every use, use max 3 times, Stun (for add succ. turns).
  • Power Mace
Cost: Res •••
Dmg: +3B*, Siz: 2, Dur: 3
Notes: Electrocution (max -5 pen) needs to charges for five turns when activated and after every use, use max 3 times, Stun (for add succ. turns).
  • Power Sword
Cost: Res •••
Dmg: +2L, Siz: 2, Dur: 3
Notes: Electrocution (-5 pen) needs to charges for five turns when activated and after every use, use max 3 times, Stun (for add succ. turns).
  • Power Lance
Cost: Res ••••
Dmg: +3L, Siz: 4, Dur: 3
Notes: Electrocution (-X pen) needs to charges for five turns when activated and after every use, use max 5 times, Stun (for add succ. turns), +1 Defense, 2-Handed.

Enhanced Electric Weapons[edit]

  • Taser Ammunition Rounds
Cost: Res ••• (pack of 10)
Dmg: *, Siz: n/a, Dur: 2
Notes: Electrocution (-X pen), Stun (for add succ. turns), both one-time use only; available as .38 and 9mm rounds.