Electric Weaponry

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Electric Damage Sources[edit]

  • Paddock Fence
Cost: Res • (500m roll)
Dmg: *, Siz: *, Dur: 2
Notes: Electrocution (max. -1 pen)
  • Stun-Collar
Cost: Res ••
Dmg: *, Siz: 1, Dur: 3
Notes: Electrocution (max. -2 pen), Stun after 3 turns of continuous use.
  • Unsecured Cable
Cost: Res n/a
Dmg: *, Siz: *, Dur: 2
Notes: Electrocution (4B, -X pen)
  • Electric Fence
Cost: Res ••• (100m)
Dmg: *, Siz: *, Dur: 3
Notes: Electrocution (6B, -X pen)
  • Junction Box
Cost: n/a
Dmg: *, Siz: 4, Dur: 2
Notes: Electrocution (8B, -X pen)
  • Overland Cable/Main Feed
Cost: n/a
Dmg: *, Siz: 4, Dur: 2
Notes: Electrocution (10B, -X pen)

Generic Electric Weapons[edit]

  • Stun-Gun
Cost: Res •
Dmg: *, Siz: 1, Dur: 2
Notes: Electrocution (-X pen), use max 3 times, Stun (for add succ. turns).
  • Stun-Baton
Cost: Res •
Dmg: +1B*, Siz: 1, Dur: 3
Notes: Electrocution (-X pen), use max 3 times, Stun (for add succ. turns).
  • Taser Gun
Cost: Res ••
Dmg: +1*, Rng: 10/20/-, Clip 1, Siz: 1, Dur: 2, min Str: 1
Notes: Electrocution (-X pen), use max 3 times, Stun (for add succ. turns).
  • Cattle-Prod
Cost: Res •••
Dmg: +2*, Siz: 2, Dur: 3
Notes: Electrocution (-X pen), use max 5 times, Stun (for add succ. turns).

Custom Electric Weapons[edit]

  • Elecric Wire-Harness
Cost: Res •••
Dmg: *, Siz: 3, Dur: 1
Notes: Electrocution (4B; -4 pen), one-time use only.
  • Power Glove
Cost: Res •••
Dmg: +1B*, Siz: 1, Dur: 2
Notes: Electrocution (max -5 pen)needs to charges for five turns when activated and after every use, use max 3 times, Stun (for add succ. turns).
  • Power Mace
Cost: Res •••
Dmg: +3B*, Siz: 2, Dur: 3
Notes: Electrocution (max -5 pen) needs to charges for five turns when activated and after every use, use max 3 times, Stun (for add succ. turns).
  • Power Sword
Cost: Res •••
Dmg: +2L, Siz: 2, Dur: 3
Notes: Electrocution (-5 pen) needs to charges for five turns when activated and after every use, use max 3 times, Stun (for add succ. turns).
  • Power Lance
Cost: Res ••••
Dmg: +3L, Siz: 4, Dur: 3
Notes: Electrocution (-X pen) needs to charges for five turns when activated and after every use, use max 5 times, Stun (for add succ. turns), +1 Defense, 2-Handed.

Enhanced Electric Weapons[edit]

  • Taser Ammunition Rounds
Cost: Res ••• (pack of 10)
Dmg: *, Siz: n/a, Dur: 2
Notes: Electrocution (-X pen), Stun (for add succ. turns), both one-time use only; available as .38 and 9mm rounds.