Electric Weaponry
From Anu Anu RPG
Contents
Electric Damage Sources[edit]
- Paddock Fence
- Cost: Res • (500m roll)
- Dmg: *, Siz: *, Dur: 2
- Notes: Electrocution (max. -1 pen)
- Stun-Collar
- Cost: Res ••
- Dmg: *, Siz: 1, Dur: 3
- Notes: Electrocution (max. -2 pen), Stun after 3 turns of continuous use.
- Unsecured Cable
- Cost: Res n/a
- Dmg: *, Siz: *, Dur: 2
- Notes: Electrocution (4B, -X pen)
- Electric Fence
- Cost: Res ••• (100m)
- Dmg: *, Siz: *, Dur: 3
- Notes: Electrocution (6B, -X pen)
- Junction Box
- Cost: n/a
- Dmg: *, Siz: 4, Dur: 2
- Notes: Electrocution (8B, -X pen)
- Overland Cable/Main Feed
- Cost: n/a
- Dmg: *, Siz: 4, Dur: 2
- Notes: Electrocution (10B, -X pen)
Generic Electric Weapons[edit]
- Stun-Gun
- Cost: Res •
- Dmg: *, Siz: 1, Dur: 2
- Notes: Electrocution (-X pen), use max 3 times, Stun (for add succ. turns).
- Stun-Baton
- Cost: Res •
- Dmg: +1B*, Siz: 1, Dur: 3
- Notes: Electrocution (-X pen), use max 3 times, Stun (for add succ. turns).
- Taser Gun
- Cost: Res ••
- Dmg: +1*, Rng: 10/20/-, Clip 1, Siz: 1, Dur: 2, min Str: 1
- Notes: Electrocution (-X pen), use max 3 times, Stun (for add succ. turns).
- Cattle-Prod
- Cost: Res •••
- Dmg: +2*, Siz: 2, Dur: 3
- Notes: Electrocution (-X pen), use max 5 times, Stun (for add succ. turns).
Custom Electric Weapons[edit]
- Elecric Wire-Harness
- Cost: Res •••
- Dmg: *, Siz: 3, Dur: 1
- Notes: Electrocution (4B; -4 pen), one-time use only.
- Power Glove
- Cost: Res •••
- Dmg: +1B*, Siz: 1, Dur: 2
- Notes: Electrocution (max -5 pen)needs to charges for five turns when activated and after every use, use max 3 times, Stun (for add succ. turns).
- Power Mace
- Cost: Res •••
- Dmg: +3B*, Siz: 2, Dur: 3
- Notes: Electrocution (max -5 pen) needs to charges for five turns when activated and after every use, use max 3 times, Stun (for add succ. turns).
- Power Sword
- Cost: Res •••
- Dmg: +2L, Siz: 2, Dur: 3
- Notes: Electrocution (-5 pen) needs to charges for five turns when activated and after every use, use max 3 times, Stun (for add succ. turns).
- Power Lance
- Cost: Res ••••
- Dmg: +3L, Siz: 4, Dur: 3
- Notes: Electrocution (-X pen) needs to charges for five turns when activated and after every use, use max 5 times, Stun (for add succ. turns), +1 Defense, 2-Handed.
Enhanced Electric Weapons[edit]
- Taser Ammunition Rounds
- Cost: Res ••• (pack of 10)
- Dmg: *, Siz: n/a, Dur: 2
- Notes: Electrocution (-X pen), Stun (for add succ. turns), both one-time use only; available as .38 and 9mm rounds.