Difference between revisions of "Dr. Getz"

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(Milestones)
 
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[[Category:Euroguard]]
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Name: Dr. Alfred Getz
 
Name: Dr. Alfred Getz
  
dice: 24?
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==Damage==
 +
 
 +
* Physical: 
 +
* Emotional:
 +
* Mental:
  
 
====Affiliations====
 
====Affiliations====
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* Superhuman Durability:          d10
 
* Superhuman Durability:          d10
 
* Superhuman Strenght:          d10
 
* Superhuman Strenght:          d10
* Hightech Medical Equipment: d10
+
* Hightech Medical Equipment: d8
  
 
SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused
 
SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused
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* Medical Master:  d10
 
* Medical Master:  d10
 
* Tech Master:      d10
 
* Tech Master:      d10
* Psych Expert:    d8
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* Psych Master:    d10
 
* Science Expert:  d8
 
* Science Expert:  d8
 
* Combat Expert:  d8  
 
* Combat Expert:  d8  
* Mystic Rookied6
+
* Mystic Expertd8
* Cosmic Rookied6
+
* Cosmic Expertd8
 
 
  
 
==Milestones==
 
==Milestones==
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  1 XP when you choose to aid a specific hero for the first time.
 
  1 XP when you choose to aid a specific hero for the first time.
  3 XP when you aid a stressed-out hero in recovery.
+
  3 XP when you aid a stressed-out character in recovery.
  10 XP when you practice medicine, ignoring your duties as a hero, or when you engage in heroics, ignoring your profession as a doctor.
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  10 XP when you practice medicine, ignoring your duties as a hero,  
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or when you engage in heroics, ignoring your profession as a doctor.
  
 
BECOMING HUMAN AGAIN
 
BECOMING HUMAN AGAIN

Latest revision as of 12:37, 7 February 2014


Name: Dr. Alfred Getz

Damage[edit]

  • Physical:
  • Emotional:
  • Mental:

Affiliations[edit]

  • SOLO: d6
  • BUDDY: d8
  • TEAM: d10

Distictions[edit]

  • Nicht wenn Ich hier bin!
  • Gleich geht es dir besser!
  • Wieder die Wärme spüren...

POWER STATS[edit]

Gas Powers[edit]

  • Intangibility: d10
  • Subsonic Flight: d8

SFX: Disruption. When including Intangibility as part of an attack action against tech related targets, add d6 and step up effect die +1.

Limit: Mutually Exclusive. Shutdown Gas Powers to activate Protectif Suit. Shutdown Protectif Suit to recover Gas Powers.

Powered Protective Suit[edit]

  • Cybernetic Senses: d8
  • Superhuman Durability: d10
  • Superhuman Strenght: d10
  • Hightech Medical Equipment: d8

SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused by Technology based attacks.

Limit: Gear. Shutdown Protectif Suit and gain 1 PP. Take an action vs. the doom pool to recover gear.

Specialities[edit]

  • Medical Master: d10
  • Tech Master: d10
  • Psych Master: d10
  • Science Expert: d8
  • Combat Expert: d8
  • Mystic Expert: d8
  • Cosmic Expert: d8

Milestones[edit]

DOCTOR OR HERO

1 XP when you choose to aid a specific hero for the first time.
3 XP when you aid a stressed-out character in recovery.
10 XP when you practice medicine, ignoring your duties as a hero, 
or when you engage in heroics, ignoring your profession as a doctor.

BECOMING HUMAN AGAIN

1 XP when you find a clue to become Human again.
3 XP when you make significant progress in becoming Human again.
10 XP when you become Human again or have completly given up.