Dr. Getz

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Name: Dr. Alfred Getz

Damage[edit]

  • Physical:
  • Emotional:
  • Mental:

Affiliations[edit]

  • SOLO: d6
  • BUDDY: d8
  • TEAM: d10

Distictions[edit]

  • Nicht wenn Ich hier bin!
  • Gleich geht es dir besser!
  • Wieder die Wärme spüren...

POWER STATS[edit]

Gas Powers[edit]

  • Intangibility: d10
  • Subsonic Flight: d8

SFX: Disruption. When including Intangibility as part of an attack action against tech related targets, add d6 and step up effect die +1.

Limit: Mutually Exclusive. Shutdown Gas Powers to activate Protectif Suit. Shutdown Protectif Suit to recover Gas Powers.

Powered Protective Suit[edit]

  • Cybernetic Senses: d8
  • Superhuman Durability: d10
  • Superhuman Strenght: d10
  • Hightech Medical Equipment: d8

SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused by Technology based attacks.

Limit: Gear. Shutdown Protectif Suit and gain 1 PP. Take an action vs. the doom pool to recover gear.

Specialities[edit]

  • Medical Master: d10
  • Tech Master: d10
  • Psych Master: d10
  • Science Expert: d8
  • Combat Expert: d8
  • Mystic Expert: d8
  • Cosmic Expert: d8

Milestones[edit]

DOCTOR OR HERO

1 XP when you choose to aid a specific hero for the first time.
3 XP when you aid a stressed-out character in recovery.
10 XP when you practice medicine, ignoring your duties as a hero, 
or when you engage in heroics, ignoring your profession as a doctor.

BECOMING HUMAN AGAIN

1 XP when you find a clue to become Human again.
3 XP when you make significant progress in becoming Human again.
10 XP when you become Human again or have completly given up.