Difference between revisions of "Dr. Getz"

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(Milestones)
(Milestones)
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==Milestones==
 
==Milestones==
  
MENTOR THE HERO
+
HEALER OR HERO
  
 
  1 XP when you choose to aid a specific hero for the first time.
 
  1 XP when you choose to aid a specific hero for the first time.

Revision as of 19:17, 15 August 2013

Name: Dr. Alfred Getz

dice: 24?

Affiliations

  • SOLO: d6
  • BUDDY: d8
  • TEAM: d10

Distictions

  • Nicht wenn Ich hier bin!
  • Gleich geht es dir besser!
  • Wieder die Wärme spüren...

POWER STATS

Gas Powers

  • Intangibility: d10
  • Subsonic Flight: d8

SFX: Disruption. When including Intangibility as part of an attack action against tech related targets, add d6 and step up effect die +1.

Limit: Mutually Exclusive. Shutdown Gas Powers to activate Protectif Suit. Shutdown Protectif Suit to recover Gas Powers.

Powered Protective Suit

  • Cybernetic Senses: d8
  • Superhuman Durability: d10
  • Superhuman Strenght: d10
  • Hightech Medical Equipment: d10

SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused by Technology based attacks.

Limit: Gear. Shutdown Protectif Suit and gain 1 PP. Take an action vs. the doom pool to recover gear.

Specialities

  • Medical Master: d10
  • Tech Master: d10
  • Psych Expert: d8
  • Science Expert: d8
  • Combat Expert: d8
  • Mystic Rookie: d6
  • Cosmic Rookie: d6


Milestones

HEALER OR HERO

1 XP when you choose to aid a specific hero for the first time.
3 XP when you aid a stressed-out hero in recovery.
10 XP when you practice medicine, ignoring your duties as a hero, or when you engage in heroics, ignoring your profession as a doctor.

BECOMING HUMAN AGAIN

1 XP when you find a clue to become Human again.
3 XP when you make significant progress in becoming Human again.
10 XP when you become Human again or have completly given up.