Aldrik

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Charakterbeschreibung

Charakterbogen

Aldrik
Alter: 18
Race:  Human
Class: Fighter(2), Skirmisher (6)
Lv: 8
Alignement: Chaotic Good
Sprachen: Common
HP:  --/--
Zustand: Gesund
Str: 16
Dex: 17
Sta: 16
Int:  8
Wis: 14
Cha: 10

Skills

Climb                    : 7 = 1 Ranks + 3 (Str) + 3 Class
Handle Animal            : 6 = 3 Ranks + 0 (Cha) + 3 Class
Heal                     : 6 = 1 Ranks + 2 (Wis) + 3 Class
Intimidate               : 4 = 1 Ranks + 0 (Cha) + 3 Class
Knowledge (Dungeoneering): 5 = 1 Ranks - 1 (Int) + 3 Class
Knowledge (Geography)    : 5 = 1 Ranks - 1 (Int) + 3 Class
Knowledge (Nature)       : 5 = 1 Ranks - 1 (Int) + 3 Class
Perception               :13 = 8 Ranks + 2 (Wis) + 3 Class
Profession (Groom)       : 7 = 2 Ranks + 2 (Wis) + 3 Class
Ride                     : 8 = 2 Ranks + 3 (Dex) + 3 Class
Sense Motive             :15 = 8 Ranks + 2 (wis) + 3 Class + 2 Trait
Stealth                  :14 = 8 Ranks + 3 (Dex) + 3 Class
Survival                 : 9 = 4 Ranks + 2 (Wis) + 3 Class
Swim                     : 7 = 1 Ranks + 3 (Str) + 3 Class

Feats

Favored Enemy (Humans x 1)(Fey x 2)
Track
Wild Empathy
Bravery
Power Attack
Two Weapon Fighting
Improved Shield Bash
Favored Terrain (Cold)
Endurance
Hunters Bond - Bird
Chameleon Step
Shield Slam
Double Slice
Quick Draw
Shield Master

Traits

Suspicious
Survivor
Northern Heritage
Blessed

Saves

Fort Save:      +12
Ref Save:       +9
Will Save:      +5
Initiative:      4    
Speed:          30
Armor Class:    23
Meele-AB:       +11/+6//+11
Ranged-AB:      +11/+6//+11

Ausrüstung

Waffen und Rüstung

Weapon:   Light Throwing Spiked Quick Draw Shield +0/+1
Damage:   1d8+11     
Critical: ×2  
Special:  Adamantine
Weapon:   Light Throwing Spiked Quick Draw Shield +0/+1 (geworfen)
Damage:   1d6+4     
Critical: ×2  
Special:  Trip, Adamantine
Weapon:   Dagger +1
Damage:   1d4+10    
Critical: 19×2  
Special:  Silber
Armor:          Mithril Breast Plate +1
Armor Bonus:    7
Max Dex Bonus:  5
Check penalty:  0
Spell Failure:  15%
Armor:          Light Throwing Spiked Quick Draw Shield +0/+1
Armor Bonus:    2
Max Dex Bonus:  -
Check penalty:  0
Spell Failure:  -

Inventar

Backpack, Common
Bag, waterproof
51 gp, 9 sp, 2 cp
Rope Hemp 50ft.
5 Cotton Scarf
rough wood scarf
Magic Weapon Oil
Cure Light Wounds Potion
Cold Weather Outfit
Travelers Outfit
Snow Shoes
Fish Hooks and Garn
Waterskin
Flint and Steel
Iron Pot
Tin Mug
Grindstone
Holy Symbol, Wood
Metal Spoon, Steel
Bedroll
Mirror, Metal
Tree tend

Inventar Magisch

Amulet of Natural Armor +1
Cloak of Resistance +1
Blinkback Belt

Ansehen

Haldren: 6