Aldrik

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Charakterbeschreibung

Charakterbogen

Aldrik
Alter: 18
Race:  Human
Class: Fighter(2), Skirmisher (6)
Lv: 8
Alignement: Chaotic Good
Sprachen: Common
HP:  --/--
Str: 16
Dex: 17
Sta: 16
Int:  8
Wis: 14
Cha: 10

Skills (Mod): 
Climb                    : 7 = 1 Ranks + 3 (Str) + 3 Class
Handle Animal            : 6 = 3 Ranks + 0 (Cha) + 3 Class
Heal                     : 6 = 1 Ranks + 2 (Wis) + 3 Class
Intimidate               : 4 = 1 Ranks + 0 (Cha) + 3 Class
Knowledge (Dungeoneering): 5 = 1 Ranks - 1 (Int) + 3 Class
Knowledge (Geography)    : 5 = 1 Ranks - 1 (Int) + 3 Class
Knowledge (Nature)       : 5 = 1 Ranks - 1 (Int) + 3 Class
Perception               :13 = 8 Ranks + 2 (Wis) + 3 Class
Profession (Groom)       : 7 = 2 Ranks + 2 (Wis) + 3 Class
Ride                     : 8 = 2 Ranks + 3 (Dex) + 3 Class
Sense Motive             :13 = 8 Ranks + 2 (wis) + 3 Class + 2 Trait
Stealth                  :14 = 8 Ranks + 3 (Dex) + 3 Class
Survival                 : 9 = 4 Ranks + 2 (Wis) + 3 Class
Swim                     : 7 = 1 Ranks + 3 (Str) + 3 Class

Feats:
Favored Enemy (Humans)
Track
Wild Empathy
Bravery
Power Attack
Two Weapon Fighting
Improved Shield Bash
Favored Terrain Cold
Endurance
Hunters Bond - Bird
Chameleon Step
Shield Slam
Double Slice
Quick Draw
Shield Master
Traits:
Suspicious
Survivor
Northern Heritage
Blessed
Zustand: Gesund
Fort Save:      +12
Ref Save:       +9
Will Save:      +5
Initiative:      4    
Speed:          30
Armor Class:    23
Meele-AB:       +11/+6//+11
Ranged-AB:      +11/+6//+11


Waffen und Rüstung

Weapon:   Light Throwing Spiked Quick Draw Shield +0/+1
Damage:   1d8+11     
Critical: ×2  
Special:  Adamantine
Weapon:   Light Throwing Spiked Quick Draw Shield +0/+1 (geworfen)
Damage:   1d6+4     
Critical: ×2  
Special:  Trip, Adamantine
Weapon:   Dagger +1
Damage:   1d4+10    
Critical: 19×2  
Special:  Silber
Armor:          Mithril Breast Plate
Armor Bonus:    6
Max Dex Bonus:  5
Check penalty:  0
Spell Failure:  15%
Armor:          Light Throwing Spiked Quick Draw Shield +0/+1
Armor Bonus:    2
Max Dex Bonus:  -
Check penalty:  0
Spell Failure:  -


Inventar

Backpack, Common
Bag, waterproof
51 gp, 9 sp, 2 cp
WpL = 23.000 Gold
Rope Hemp 50ft.
5 Cotton Scarf
rough wood scarf
Magic Weapon Oil
Cure Light Wounds Potion
Cold Weather Outfit
Travelers Outfit
Snow Shoes
Fish Hooks and Garn
Waterskin
Flint and Steel
Iron Pot
Tin Mug
Grindstone
Holy Symbol, Wood
Metal Spoon, Steel
Bedroll
Mirror, Metal
Tree tend


Inventar Magisch

Amulet of Natural Armor +1
Cloak of Resistance +1
Blinkback Belt


Ansehen

Haldren: 6