Difference between revisions of "Aldrik"

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[[Category:Reign of Winter]]
 
[[Category:Reign of Winter]]
 
==Charakterbeschreibung==
 
==Charakterbeschreibung==
 +
  
  
Line 6: Line 7:
  
 
  Aldrik
 
  Aldrik
  Alter: 17
+
  Alter: 18
 
  Race:  Human
 
  Race:  Human
  Class: Fighter(2), Skirmisher (1)
+
  Class: Fighter(2), Skirmisher (6)
  Lv: 3
+
  Lv: 8
 
  Alignement: Chaotic Good
 
  Alignement: Chaotic Good
 
  Sprachen: Common
 
  Sprachen: Common
  
  HP:  38/38
+
  HP:  --/--
  
 
  Str: 16
 
  Str: 16
  Dex: 15
+
  Dex: 17
 
  Sta: 16
 
  Sta: 16
 
  Int:  8
 
  Int:  8
Line 24: Line 25:
 
  Skills (Mod):  
 
  Skills (Mod):  
 
  Climb                    : 7 = 1 Ranks + 3 (Str) + 3 Class
 
  Climb                    : 7 = 1 Ranks + 3 (Str) + 3 Class
  Handle Animal            : 4 = 1 Ranks + 0 (Cha) + 3 Class
+
  Handle Animal            : 6 = 3 Ranks + 0 (Cha) + 3 Class
 
  Heal                    : 6 = 1 Ranks + 2 (Wis) + 3 Class
 
  Heal                    : 6 = 1 Ranks + 2 (Wis) + 3 Class
 
  Intimidate              : 4 = 1 Ranks + 0 (Cha) + 3 Class
 
  Intimidate              : 4 = 1 Ranks + 0 (Cha) + 3 Class
  Knowledge (Geography)    : 3 = 1 Ranks - 1 (Int) + 3 Class
+
Knowledge (Dungeoneering): 5 = 1 Ranks - 1 (Int) + 3 Class
  Perception              : 6 = 1 Ranks + 2 (Wis) + 3 Class
+
  Knowledge (Geography)    : 5 = 1 Ranks - 1 (Int) + 3 Class
  Profession (Groom)      : 6 = 1 Ranks + 2 (Wis) + 3 Class
+
Knowledge (Nature)      : 5 = 1 Ranks - 1 (Int) + 3 Class
  Ride                    : 6 = 1 Ranks + 2 (Dex) + 3 Class
+
  Perception              :13 = 8 Ranks + 2 (Wis) + 3 Class
  Sense Motive            : 8 = 1 Ranks + 2 (wis) + 3 Class + 2 Trait
+
  Profession (Groom)      : 7 = 2 Ranks + 2 (Wis) + 3 Class
  Stealth                  : 6 = 1 Ranks + 2 (Dex) + 3 Class
+
  Ride                    : 8 = 2 Ranks + 3 (Dex) + 3 Class
  Survival                : 6 = 1 Ranks + 2 (Wis) + 3 Class
+
  Sense Motive            :13 = 8 Ranks + 2 (wis) + 3 Class + 2 Trait
 +
  Stealth                  :14 = 8 Ranks + 3 (Dex) + 3 Class
 +
  Survival                : 9 = 4 Ranks + 2 (Wis) + 3 Class
 
  Swim                    : 7 = 1 Ranks + 3 (Str) + 3 Class
 
  Swim                    : 7 = 1 Ranks + 3 (Str) + 3 Class
 
   
 
   
Line 44: Line 47:
 
  Two Weapon Fighting
 
  Two Weapon Fighting
 
  Improved Shield Bash
 
  Improved Shield Bash
 +
Favored Terrain Cold
 +
Endurance
 +
Hunters Bond - Bird
 +
Chameleon Step
 +
Shield Slam
 +
Double Slice
 +
Quick Draw
 +
Shield Master
  
 
  Traits:
 
  Traits:
Line 49: Line 60:
 
  Survivor
 
  Survivor
 
  Northern Heritage
 
  Northern Heritage
 +
Blessed
  
 
  Zustand: Gesund
 
  Zustand: Gesund
  
  Fort Save:      +8
+
  Fort Save:      +12
  Ref Save:      +4
+
  Ref Save:      +9
  Will Save:      +2
+
  Will Save:      +5
  Initiative:      3    
+
  Initiative:      4    
 
  Speed:          30
 
  Speed:          30
  Armor Class:    17
+
  Armor Class:    23
  Meele-AB:      +6
+
  Meele-AB:      +11/+6//+11
  Ranged-AB:      +5
+
  Ranged-AB:      +11/+6//+11
  
  
Weapon:  Longsword
+
==Waffen und Rüstung==
Damage:  1d8+5   
 
Critical: 19–20/×2 
 
Special:
 
  
  Weapon:  Heavy Shield
+
  Weapon:  Light Throwing Spiked Quick Draw Shield +0/+1
  Damage:  1d4+2      
+
  Damage:  1d8+11      
  Critical:   ×2   
+
  Critical: ×2   
  Special:  
+
  Special: Adamantine
  
  Weapon:  Short Bow
+
  Weapon:  Light Throwing Spiked Quick Draw Shield +0/+1 (geworfen)
  Damage:  1d6     
+
  Damage:  1d6+4      
  Critical:   ×2   
+
  Critical: ×2   
  Special:  
+
  Special: Trip, Adamantine
  
  Weapon:  Spear
+
  Weapon:  Dagger +1
  Damage:  1d8+5   
+
  Damage:  1d4+10   
  Critical:   ×3  
+
  Critical: 19×2  
  Special:  
+
  Special: Silber
  
Weapon:  Dagger
+
  Armor:         Mithril Breast Plate
Damage:  1d4   
+
  Armor Bonus:    6
Critical: 19–20/×2 
 
Special:
 
 
 
  Armor:       Studded Leather
 
  Armor Bonus:    3
 
 
  Max Dex Bonus:  5
 
  Max Dex Bonus:  5
  Check penalty:  1
+
  Check penalty:  0
  Spell Failure: 15%
+
  Spell Failure: 15%
  
  Armor:       Heavy Shield
+
  Armor:         Light Throwing Spiked Quick Draw Shield +0/+1
 
  Armor Bonus:    2
 
  Armor Bonus:    2
 
  Max Dex Bonus:  -
 
  Max Dex Bonus:  -
  Check penalty:  2
+
  Check penalty:  0
 
  Spell Failure:  -
 
  Spell Failure:  -
  
  
 
==Inventar==
 
==Inventar==
 +
 
  Backpack, Common
 
  Backpack, Common
 
  Bag, waterproof
 
  Bag, waterproof
  
  1 gp, 9 sp, 2 cp
+
  51 gp, 9 sp, 2 cp
  
 
  Rope Hemp 50ft.
 
  Rope Hemp 50ft.
Line 125: Line 130:
 
  Mirror, Metal
 
  Mirror, Metal
 
  Tree tend
 
  Tree tend
 +
 +
 +
==Inventar Magisch==
 +
 +
Amulet of Natural Armor +1
 +
Cloak of Resistance +1
 +
Blinkback Belt
  
  

Revision as of 20:28, 17 October 2014

Charakterbeschreibung

Charakterbogen

Aldrik
Alter: 18
Race:  Human
Class: Fighter(2), Skirmisher (6)
Lv: 8
Alignement: Chaotic Good
Sprachen: Common
HP:  --/--
Str: 16
Dex: 17
Sta: 16
Int:  8
Wis: 14
Cha: 10

Skills (Mod): 
Climb                    : 7 = 1 Ranks + 3 (Str) + 3 Class
Handle Animal            : 6 = 3 Ranks + 0 (Cha) + 3 Class
Heal                     : 6 = 1 Ranks + 2 (Wis) + 3 Class
Intimidate               : 4 = 1 Ranks + 0 (Cha) + 3 Class
Knowledge (Dungeoneering): 5 = 1 Ranks - 1 (Int) + 3 Class
Knowledge (Geography)    : 5 = 1 Ranks - 1 (Int) + 3 Class
Knowledge (Nature)       : 5 = 1 Ranks - 1 (Int) + 3 Class
Perception               :13 = 8 Ranks + 2 (Wis) + 3 Class
Profession (Groom)       : 7 = 2 Ranks + 2 (Wis) + 3 Class
Ride                     : 8 = 2 Ranks + 3 (Dex) + 3 Class
Sense Motive             :13 = 8 Ranks + 2 (wis) + 3 Class + 2 Trait
Stealth                  :14 = 8 Ranks + 3 (Dex) + 3 Class
Survival                 : 9 = 4 Ranks + 2 (Wis) + 3 Class
Swim                     : 7 = 1 Ranks + 3 (Str) + 3 Class

Feats:
Favored Enemy (Humans)
Track
Wild Empathy
Bravery
Power Attack
Two Weapon Fighting
Improved Shield Bash
Favored Terrain Cold
Endurance
Hunters Bond - Bird
Chameleon Step
Shield Slam
Double Slice
Quick Draw
Shield Master
Traits:
Suspicious
Survivor
Northern Heritage
Blessed
Zustand: Gesund
Fort Save:      +12
Ref Save:       +9
Will Save:      +5
Initiative:      4    
Speed:          30
Armor Class:    23
Meele-AB:       +11/+6//+11
Ranged-AB:      +11/+6//+11


Waffen und Rüstung

Weapon:   Light Throwing Spiked Quick Draw Shield +0/+1
Damage:   1d8+11     
Critical: ×2  
Special:  Adamantine
Weapon:   Light Throwing Spiked Quick Draw Shield +0/+1 (geworfen)
Damage:   1d6+4     
Critical: ×2  
Special:  Trip, Adamantine
Weapon:   Dagger +1
Damage:   1d4+10    
Critical: 19×2  
Special:  Silber
Armor:          Mithril Breast Plate
Armor Bonus:    6
Max Dex Bonus:  5
Check penalty:  0
Spell Failure:  15%
Armor:          Light Throwing Spiked Quick Draw Shield +0/+1
Armor Bonus:    2
Max Dex Bonus:  -
Check penalty:  0
Spell Failure:  -


Inventar

Backpack, Common
Bag, waterproof
51 gp, 9 sp, 2 cp
Rope Hemp 50ft.
5 Cotton Scarf
rough wood scarf
Magic Weapon Oil
Cure Light Wounds Potion
Cold Weather Outfit
Travelers Outfit
Snow Shoes
Fish Hooks and Garn
Waterskin
Flint and Steel
Iron Pot
Tin Mug
Grindstone
Holy Symbol, Wood
Metal Spoon, Steel
Bedroll
Mirror, Metal
Tree tend


Inventar Magisch

Amulet of Natural Armor +1
Cloak of Resistance +1
Blinkback Belt


Ansehen

Haldren: 6