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| * '''AGENT ZERO''' (Christoph David Nord, secret) | | * '''AGENT ZERO''' (Christoph David Nord, secret) |
− | :Affiliations: Solo D10, Buddy D6, Team D8 | + | :Affiliations: Solo D, Buddy D, Team D |
− | :Distinctions: Black Ops, Idealist, One Man Army | + | :Distinctions: |
| :Power Sets: | | :Power Sets: |
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− | '''KINETIC ABSORBER''' | + | ''' ''' |
− | Concussice Blast D8, Enhanced Strength D8, Superhuman Durability D10
| + | '''SFX:''' ''.'' |
− | '''SFX:''' ''Absorption.'' On a successful reaction to a kinetic-based attack, add your opponent's effect die to your next Kinetic Absorber or Weapon X Arsenal roll.
| + | '''Limit:''' ''.'' |
− | '''SFX:''' ''Corrosive Secretion.''' Spend 1 PP to shut down an opponent's Healing Factor SFX after a successful attack that inflicts physical stress. That opponent may recover its SFX after activating an opportunity.
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− | '''SFX:''' ''Focus.'' In a pool including a Feral Mutant die, replace two dice of equal steps with one die of +1 step. | |
− | '''SFX:''' ''Regenerative Factor.'' Spend 1 PP to step back your physical stress or step back your physical trauma by –1.
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− | '''SFX:''' ''Scentless.'' Opponents cannot use scent-based assets or complications to track you.
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− | '''Limit:''' ''Mutant.'' Earn 1 PP when affected by mutant-specific Milestones and tech. | |
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− | '''MAVERICK BATTLESUIT'''
| + | :Specialties: |
− | Weapon Systems D8
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− | '''SFX:''' ''Area Attack.'' Against multiple targets, for every additional target add a D6 and keep an additional effect die.
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− | '''SFX:''' ''Booster Field.'' On a successful reaction against a kinetic-based attack action, convert opponent’s effect die into a Kinetic Absorber stunt or step up a Kinetic Absorber power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX.
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− | '''SFX:''' ''Immunity.'' Spend 1 PP to ignore stress or trauma from cold, suffocation, or vacuum.
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− | '''Limit:''' ''Charged System. Shutdown highest-rated power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.
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− | '''WEAPON X ARSENAL'''
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− | Vibranium Stealth Suit D10, Weapon D8
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− | '''SFX:''' ''Adamantium Bullets.'' Spend 1 PP to step up or double your Weapon die.
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− | '''SFX:''' ''Adamantium Knife.'' Against a single target, step up or double your Weapon die. Remove the highest rolling die and use three dice for your total.
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− | '''SFX:''' ''Anti-Metal Sniper-Rifle.'' Spend 1 PP to step back an opponent's metal-based Durability power for the reaction to your next attack action.
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− | '''Limit:''' ''Gear.'' Shutdown a Weapon X Arsenal power or SFX to gain 1 PP. Take an action vs. the doom pool to recover.
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− | :Specialties: Acrobatics Expert D8, Combat Master D10, Covert Master D10, Tech Expert D8 | |
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| * '''Milestones:''' | | * '''Milestones:''' |
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− | '''GOUVERNMENTAL ASSASSIN''' | + | '''SET1''' |
− | '''1 XP''' - When you declare a character as your current target. | + | '''1 XP''' - |
− | '''3 XP''' - When you first acquire new information about your target during a scene. | + | '''3 XP''' - |
− | '''10 XP''' - When you either eliminate your target, or help the target disappear, and report mission success to your employer. | + | '''10 XP''' - |
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− | '''DEPOWERED'''
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− | '''1 XP''' - When you help a depowered mutant during a transition scene.
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− | '''3 XP''' - When you accept an assassination contract or covert mission despite being depowered.
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− | '''10 XP''' - When you regain your mutant abilities, or finally choose to lead a normal civilian life.
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− | '''REVENGE ON WEAPON X''' | + | '''SET2''' |
− | '''1 XP''' - When you first encounter a character with an affiliation to the Weapon X Program. | + | '''1 XP''' - |
− | '''3 XP''' - When you gain control over a Weapon X Program asset or resource. | + | '''3 XP''' - |
− | '''10 XP''' - When you successfully disrupt a Weapon X Program operation, or get captured by the Program in the attempt. | + | '''10 XP''' - |