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* '''AGENT ZERO''' (Christoph David Nord, secret)
 
* '''AGENT ZERO''' (Christoph David Nord, secret)
:Affiliations: Solo D10, Buddy D6, Team D8
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:Affiliations: Solo D, Buddy D, Team D
:Distinctions: Black Ops, Idealist, One Man Army
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:Distinctions:  
 
:Power Sets:
 
:Power Sets:
  
  '''KINETIC ABSORBER'''
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  ''' '''
Concussice Blast D8, Enhanced Strength D8, Superhuman Durability D10
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  '''SFX:''' ''.''
'''SFX:''' ''Absorption.'' On a successful reaction to a kinetic-based attack, add your opponent's effect die to your next Kinetic Absorber or Weapon X Arsenal roll.
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  '''Limit:''' ''.''
'''SFX:''' ''Corrosive Secretion.''' Spend 1 PP to shut down an opponent's Healing Factor SFX after a successful attack that inflicts physical stress. That opponent may recover its SFX after activating an opportunity.
 
  '''SFX:''' ''Focus.'' In a pool including a Feral Mutant die, replace two dice of equal steps with one die of +1 step.
 
'''SFX:''' ''Regenerative Factor.'' Spend 1 PP to step back your physical stress or step back your physical trauma by –1.
 
'''SFX:''' ''Scentless.'' Opponents cannot use scent-based assets or complications to track you.
 
  '''Limit:''' ''Mutant.'' Earn 1 PP when affected by mutant-specific Milestones and tech.
 
  
'''MAVERICK BATTLESUIT'''
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:Specialties:
Weapon Systems D8
 
'''SFX:''' ''Area Attack.'' Against multiple targets, for every additional target add a D6 and keep an additional effect die.
 
'''SFX:''' ''Booster Field.'' On a successful reaction against a kinetic-based attack action, convert opponent’s effect die into a Kinetic Absorber stunt or step up a Kinetic Absorber power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX.
 
'''SFX:''' ''Immunity.'' Spend 1 PP to ignore stress or trauma from cold, suffocation, or vacuum.
 
'''Limit:''' ''Charged System. Shutdown highest-rated power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.
 
 
 
or
 
 
 
'''WEAPON X ARSENAL'''
 
Vibranium Stealth Suit D10, Weapon D8
 
'''SFX:''' ''Adamantium Bullets.'' Spend 1 PP to step up or double your Weapon die.
 
'''SFX:''' ''Adamantium Knife.'' Against a single target, step up or double your Weapon die. Remove the highest rolling die and use three dice for your total.
 
'''SFX:''' ''Anti-Metal Sniper-Rifle.'' Spend 1 PP to step back an opponent's metal-based Durability power for the reaction to your next attack action.
 
'''Limit:''' ''Gear.'' Shutdown a Weapon X Arsenal power or SFX to gain 1 PP. Take an action vs. the doom pool to recover.
 
 
 
:Specialties: Acrobatics Expert D8, Combat Master D10, Covert Master D10, Tech Expert D8
 
  
 
* '''Milestones:'''
 
* '''Milestones:'''
  
  '''GOUVERNMENTAL ASSASSIN'''
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  '''SET1'''
  '''1 XP''' - When you declare a character as your current target.
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  '''1 XP''' -  
  '''3 XP''' - When you first acquire new information about your target during a scene.
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  '''3 XP''' -  
  '''10 XP''' - When you either eliminate your target, or help the target disappear, and report mission success to your employer.
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  '''10 XP''' -  
 
 
'''DEPOWERED'''
 
'''1 XP''' - When you help a depowered mutant during a transition scene.
 
'''3 XP''' - When you accept an assassination contract or covert mission despite being depowered.
 
'''10 XP''' - When you regain your mutant abilities, or finally choose to lead a normal civilian life.
 
  
  '''REVENGE ON WEAPON X'''
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  '''SET2'''
  '''1 XP''' - When you first encounter a character with an affiliation to the Weapon X Program.
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  '''1 XP''' -  
  '''3 XP''' - When you gain control over a Weapon X Program asset or resource.
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  '''3 XP''' -  
  '''10 XP''' - When you successfully disrupt a Weapon X Program operation, or get captured by the Program in the attempt.
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  '''10 XP''' -

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