MtHOrigin
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Revision as of 02:54, 13 December 2011 by Nomad (talk | contribs) (New page: Category:WoDMtH Category:Basics Origin Advantage/ Flaw '''Accident''' Regains one additional Verve, whenever he or she regains Verve points. Vice Break, when either HL, ...)
Origin Advantage/ Flaw Accident Regains one additional Verve, whenever he or she regains Verve points. Vice Break, when either HL, WP, NV, or Verve track full, character can only act after Vice Alpha Gets one additional attribute dot, that may surpass normal cap of five dots. Cannot take powers, with Rank higher than 1 with exception of Super-Attribute. Cosmic Gets one additional dot in the Flight Power. -2 penalty on degeneration rolls. Mutant Gets one additional extra to one of his or her powers, that may exceed normal limit. Social stigmata; gets -2 penalty on social rolls involving non-mutants. Mystic May spend five boxes from any combination of pools, to emulate temp. Extra for Power. Relies on external mystic power source. Tech Two additional dots of Res; if Res would surpass 5, Insanely Rich merit instead. All Powers have add. Weakness Object Focus without lowering Power’s Rank; exc. Super-Skill