Difference between revisions of "Agent Zero"
From Anu Anu RPG
(New page: Category:MHRCategory:NPCCategory:Hero DatafileCategory:German Supers * '''AGENT ZERO''' (Christoph David Nord, secret) :Affiliations: Solo D, Buddy D, Team D :Distinctions...) |
|||
Line 2: | Line 2: | ||
* '''AGENT ZERO''' (Christoph David Nord, secret) | * '''AGENT ZERO''' (Christoph David Nord, secret) | ||
− | :Affiliations: Solo | + | :Affiliations: Solo D10, Buddy D6, Team D8 |
− | :Distinctions: | + | :Distinctions: Black Ops, Idealist, One Man Army |
:Power Sets: | :Power Sets: | ||
− | ''' ''' | + | '''KINETIC ABSORBER''' |
− | '''SFX:''' ''.'' | + | Concussice Blast D8, Enhanced Strength D8, Superhuman Durability D10 |
− | '''Limit:''' ''.'' | + | '''SFX:''' ''Absorption.'' On a successful reaction to a kinetic-based attack, add your opponent's effect die to your next Kinetic Absorber or Weapon X Arsenal roll. |
+ | '''SFX:''' ''Corrosive Secretion.''' Spend 1 PP to shut down an opponent's Healing Factor SFX after a successful attack that inflicts physical stress. That opponent may recover its SFX after activating an opportunity. | ||
+ | '''SFX:''' ''Focus.'' In a pool including a Feral Mutant die, replace two dice of equal steps with one die of +1 step. | ||
+ | '''SFX:''' ''Healing Factor.'' Spend 1 PP to recover your physical stress and step back your physical trauma by –1. | ||
+ | '''SFX:''' ''Scentless.'' Opponents cannot use scent-based assets or complications to track you. | ||
+ | '''Limit:''' ''Mutant.'' Earn 1 PP when affected by mutant-specific Milestones and tech. | ||
− | :Specialties: | + | '''MAVERICK BATTLESUIT''' |
+ | Weapon Systems D8 | ||
+ | '''SFX:''' ''Area Attack.'' Against multiple targets, for every additional target add a D6 and keep an additional effect die. | ||
+ | '''SFX:''' ''Booster Field.'' On a successful reaction against a kinetic-based attack action, convert opponent’s effect die into a Kinetic Absorber stunt or step up a Kinetic Absorber power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX. | ||
+ | '''SFX:''' ''Immunity.'' Spend 1 PP to ignore stress or trauma from cold, suffocation, or vacuum. | ||
+ | '''Limit:''' ''Charged System. Shutdown highest-rated power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene. | ||
+ | |||
+ | or | ||
+ | |||
+ | '''WEAPON X ARSENAL''' | ||
+ | Vibranium Stealth Suit D10, Weapon D8 | ||
+ | '''SFX:''' ''Adamantium Bullets.'' Spend 1 PP to step up or double your Weapon die. | ||
+ | '''SFX:''' ''Adamantium Knife.'' Against a single target, step up or double your Weapon die. Remove the highest rolling die and use three dice for your total. | ||
+ | '''SFX:''' ''Anti-Metal Sniper-Rifle.'' Spend 1 PP to step back an opponent's metal-based Durability power for the reaction to your next attack action. | ||
+ | '''Limit:''' ''Gear.'' Shutdown a Weapon X Arsenal power or SFX to gain 1 PP. Take an action vs. the doom pool to recover. | ||
+ | |||
+ | :Specialties: Acrobatics Expert D8, Combat Master D10, Covert Master D10, Vehicle Expert D8 | ||
* '''Milestones:''' | * '''Milestones:''' |
Revision as of 14:26, 12 February 2013
- AGENT ZERO (Christoph David Nord, secret)
- Affiliations: Solo D10, Buddy D6, Team D8
- Distinctions: Black Ops, Idealist, One Man Army
- Power Sets:
KINETIC ABSORBER Concussice Blast D8, Enhanced Strength D8, Superhuman Durability D10 SFX: Absorption. On a successful reaction to a kinetic-based attack, add your opponent's effect die to your next Kinetic Absorber or Weapon X Arsenal roll. SFX:' Corrosive Secretion. Spend 1 PP to shut down an opponent's Healing Factor SFX after a successful attack that inflicts physical stress. That opponent may recover its SFX after activating an opportunity. SFX: Focus. In a pool including a Feral Mutant die, replace two dice of equal steps with one die of +1 step. SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your physical trauma by –1. SFX: Scentless. Opponents cannot use scent-based assets or complications to track you. Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
MAVERICK BATTLESUIT Weapon Systems D8 SFX: Area Attack. Against multiple targets, for every additional target add a D6 and keep an additional effect die. SFX: Booster Field. On a successful reaction against a kinetic-based attack action, convert opponent’s effect die into a Kinetic Absorber stunt or step up a Kinetic Absorber power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX. SFX: Immunity. Spend 1 PP to ignore stress or trauma from cold, suffocation, or vacuum. Limit: Charged System. Shutdown highest-rated power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.
or
WEAPON X ARSENAL Vibranium Stealth Suit D10, Weapon D8 SFX: Adamantium Bullets. Spend 1 PP to step up or double your Weapon die. SFX: Adamantium Knife. Against a single target, step up or double your Weapon die. Remove the highest rolling die and use three dice for your total. SFX: Anti-Metal Sniper-Rifle. Spend 1 PP to step back an opponent's metal-based Durability power for the reaction to your next attack action. Limit: Gear. Shutdown a Weapon X Arsenal power or SFX to gain 1 PP. Take an action vs. the doom pool to recover.
- Specialties: Acrobatics Expert D8, Combat Master D10, Covert Master D10, Vehicle Expert D8
- Milestones:
SET1 1 XP - 3 XP - 10 XP -
SET2 1 XP - 3 XP - 10 XP -