Difference between revisions of "Vindicator"
From Anu Anu RPG
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[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]] | [[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]] | ||
− | * VINDICATOR (Heather McNeil Hudson, secret) | + | * '''VINDICATOR''' (Heather McNeil Hudson, secret) |
:Affiliations: Solo D8, Buddy D6, Team D10 | :Affiliations: Solo D8, Buddy D6, Team D10 | ||
:Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero | :Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero | ||
:Power Sets: | :Power Sets: | ||
− | VINDICATOR BATTLESUIT | + | '''VINDICATOR BATTLESUIT''' |
− | Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8, Superhuman Strength D10, Supersonic Flight D10 | + | Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8, |
− | SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die. | + | Superhuman Strength D10, Supersonic Flight D10 |
− | SFX: Boost. Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power. Activate an opportunity to recover or during a Transition Scene. | + | '''SFX:''' ''Area Attack.'' Against multiple targets, for every additional target add a d6 and keep an additional effect die. |
− | SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX. | + | '''SFX:''' ''Boost.'' Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power. |
− | SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, or vacuum. | + | Activate an opportunity to recover or during a Transition Scene. |
− | SFX: Multipower. Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit power die in that pool once for each die beyond the first. | + | '''SFX:''' ''Energy Absorption.'' On a successful reaction against an energy-based attack action, convert opponent’s effect |
− | SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction. | + | die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If |
− | Limit: System Failure. Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover. | + | opponent’s action succeeds, spend 1 PP to use this SFX. |
+ | '''SFX:''' ''Immunity.'' Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, | ||
+ | radiation, or vacuum. | ||
+ | '''SFX:''' ''Multipower.'' Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit | ||
+ | power die in that pool once for each die beyond the first. | ||
+ | '''SFX:''' ''Sensor Suite.'' Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice | ||
+ | on a reaction. | ||
+ | '''Limit:''' ''System Failure.'' Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover. | ||
:Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8 | :Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8 | ||
− | * Milestones: | + | * '''Milestones:''' |
− | FAMILY TIES | + | '''FAMILY TIES''' |
− | 1 XP - When you spend time with a member of your family. | + | '''1 XP''' - When you spend time with a member of your family. |
− | 3 XP - When you take stress from an argument with a family member or loved one. | + | '''3 XP''' - When you take stress from an argument with a family member or loved one. |
− | 10 XP - When you either incorporate your family life fully into your super heroics or keep your family well away from your masked adventures. | + | '''10 XP''' - When you either incorporate your family life fully into your super heroics or keep your family well away from |
+ | your masked adventures. | ||
− | MANTLE OF LEADERSHIP | + | '''MANTLE OF LEADERSHIP''' |
− | 1 XP - When you lead your team into battle. | + | '''1 XP''' - When you lead your team into battle. |
− | 3 XP - When you defeat a foe without any team member becoming stressed out. | + | '''3 XP''' - When you defeat a foe without any team member becoming stressed out. |
− | 10 XP - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight, choosing an ally to take over as leader. | + | '''10 XP''' - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight, |
+ | choosing an ally to take over as leader. |
Latest revision as of 17:25, 15 January 2013
- VINDICATOR (Heather McNeil Hudson, secret)
- Affiliations: Solo D8, Buddy D6, Team D10
- Distinctions: Inspired Individual, Mother and Daughter, Secretary become Superhero
- Power Sets:
VINDICATOR BATTLESUIT Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8, Superhuman Strength D10, Supersonic Flight D10 SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die. SFX: Boost. Shutdown highest-rated Vindicator Battlesuit power to step up another Vindicator Battlesuit power. Activate an opportunity to recover or during a Transition Scene. SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX. SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, or vacuum. SFX: Multipower. Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit power die in that pool once for each die beyond the first. SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction. Limit: System Failure. Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.
- Specialties: Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8
- Milestones:
FAMILY TIES 1 XP - When you spend time with a member of your family. 3 XP - When you take stress from an argument with a family member or loved one. 10 XP - When you either incorporate your family life fully into your super heroics or keep your family well away from your masked adventures.
MANTLE OF LEADERSHIP 1 XP - When you lead your team into battle. 3 XP - When you defeat a foe without any team member becoming stressed out. 10 XP - When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight, choosing an ally to take over as leader.