Difference between revisions of "Guardian"
From Anu Anu RPG
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'''GUARDIAN BATTLESUIT''' | '''GUARDIAN BATTLESUIT''' | ||
− | Electromagnetic Control D10, Enhanced Durability D8, Gravity Control D8, Gravity Shunt (Teleport) D8, Enhanced Strength D8, Supersonic Flight D10 | + | Electromagnetic Control D10, Enhanced Durability D8, Gravity Control D8, Gravity Shunt (Teleport) D8, Enhanced Strength D8, |
− | '''SFX:''' ''Energy Absorption.'' On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Guardian Battlesuit stunt or step up a Guardian Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX. | + | Supersonic Flight D10 |
+ | '''SFX:''' ''Energy Absorption.'' On a successful reaction against an energy-based attack action, convert opponent’s effect die into | ||
+ | a Guardian Battlesuit stunt or step up a Guardian Battlesuit power until used in an action. If opponent’s action succeeds, | ||
+ | spend 1 PP to use this SFX. | ||
'''SFX:''' ''Electromagnetic Force Field.'' Spend 1 PP to ignore physical stress or trauma unless caused by mystical attacks. | '''SFX:''' ''Electromagnetic Force Field.'' Spend 1 PP to ignore physical stress or trauma unless caused by mystical attacks. | ||
− | '''SFX:''' ''Immunity.'' Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, or vacuum. | + | '''SFX:''' ''Immunity.'' Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, |
− | SFX: Multipower. Add more than one Guardian Battlesuit power die to a pool. Step back each Guardian Battlesuit power die in that pool once for each die beyond the first. | + | or vacuum. |
+ | '''SFX:''' ''Multipower.'' Add more than one Guardian Battlesuit power die to a pool. Step back each Guardian Battlesuit power die in | ||
+ | that pool once for each die beyond the first. | ||
'''SFX:''' ''Plasma Vortex.'' Against multiple targets, for every additional target add a d6 and keep an additional effect die. | '''SFX:''' ''Plasma Vortex.'' Against multiple targets, for every additional target add a d6 and keep an additional effect die. | ||
− | '''Limit:'' ''Go West.'' The Gravity Shunt Power can propel Guardian only westward. If used close to a planets magnetic poles step up Gravity shunt by one. | + | '''Limit:'' ''Go West.'' The Gravity Shunt Power can propel Guardian only westward. If used close to a planets magnetic poles step up |
− | '''Limit:''' ''System Overload.'' After using the Energy Absorption SFX, gain an Overload complication equal to the opponent’ effect die to gain 1 PP. Activate an opportunity to step down Overload complication by one, or during a Transition Scene. If Overload complication exceeds D12 destroy Guardian Battlesuit and deal D12 physical Stress to self and direct surroundings. | + | Gravity shunt by one. |
+ | '''Limit:''' ''System Overload.'' After using the Energy Absorption SFX, gain an Overload complication equal to the opponent’ effect | ||
+ | die to gain 1 PP. Activate an opportunity to step down Overload complication by one, or during a Transition Scene. If Overload | ||
+ | complication exceeds D12 destroy Guardian Battlesuit and deal D12 physical Stress to self and direct surroundings. | ||
'''Limit:''' ''System Failure.'' Shutdown a Guardian Battlesuit power to gain 1 PP. Activate an opportunity to recover. | '''Limit:''' ''System Failure.'' Shutdown a Guardian Battlesuit power to gain 1 PP. Activate an opportunity to recover. | ||
'''QWRLLN CYBORGIFICATION''' | '''QWRLLN CYBORGIFICATION''' | ||
Cybernetic Senses D6, Enhanced Stamina D8 | Cybernetic Senses D6, Enhanced Stamina D8 | ||
− | '''SFX:''' ''Boost.'' Shutdown highest-rated Guardian Battlesuit power to step up another Guardian Battlesuit power. Activate an opportunity to recover or during a Transition Scene. | + | '''SFX:''' ''Boost.'' Shutdown highest-rated Guardian Battlesuit power to step up another Guardian Battlesuit power. Activate an |
− | '''SFX:''' ''Focus.'' If your pool includes a Qwrlln Cyborgification power, you may replace two dice of equal size with one stepped-up die. | + | opportunity to recover or during a Transition Scene. |
+ | '''SFX:''' ''Focus.'' If your pool includes a Qwrlln Cyborgification power, you may replace two dice of equal size with one | ||
+ | stepped-up die. | ||
'''SFX:''' ''Immunity.'' Spend 1 PP to ignore stress, trauma, or complications caused by psychic powers. | '''SFX:''' ''Immunity.'' Spend 1 PP to ignore stress, trauma, or complications caused by psychic powers. | ||
− | '''SFX:''' ''Sensor Suite.'' Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction. | + | '''SFX:''' ''Sensor Suite.'' Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a |
− | '''Limit:''' ''Alien Cybernetics.'' When you take mental or emotional stress, change any Qwrlln Cyborgification power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover that power. | + | reaction. |
+ | '''Limit:''' ''Alien Cybernetics.'' When you take mental or emotional stress, change any Qwrlln Cyborgification power into a | ||
+ | complication to gain 1 PP. Activate an opportunity or remove the complication to recover that power. | ||
:Specialties: Tech Master D10, Bureaucracy Expert D8, Combat Expert D8, Science Expert D8 | :Specialties: Tech Master D10, Bureaucracy Expert D8, Combat Expert D8, Science Expert D8 | ||
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'''1 XP''' - When you represent your countries qualities in the media, or to foreign heroes. | '''1 XP''' - When you represent your countries qualities in the media, or to foreign heroes. | ||
'''3 XP''' - When you take stress attempting to change Canada for the better. | '''3 XP''' - When you take stress attempting to change Canada for the better. | ||
− | '''10 XP''' - When you either take a prominent position in the Canadian government or military or set the Guardian mantle aside, declaring someone else more fit for the job of fighting for Canada. | + | '''10 XP''' - When you either take a prominent position in the Canadian government or military or set the Guardian mantle aside, |
+ | declaring someone else more fit for the job of fighting for Canada. | ||
'''WEAPON ALPHA''' | '''WEAPON ALPHA''' |
Latest revision as of 03:24, 15 January 2013
- GUARDIAN (James McDonald Hudson, secret)
- Affiliations: Solo D8, Buddy D6, Team D10
- Distinctions: Computerized Mind, Department H Founder, Weapon Alpha
- Power Sets:
GUARDIAN BATTLESUIT Electromagnetic Control D10, Enhanced Durability D8, Gravity Control D8, Gravity Shunt (Teleport) D8, Enhanced Strength D8, Supersonic Flight D10 SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Guardian Battlesuit stunt or step up a Guardian Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX. SFX: Electromagnetic Force Field. Spend 1 PP to ignore physical stress or trauma unless caused by mystical attacks. SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, or vacuum. SFX: Multipower. Add more than one Guardian Battlesuit power die to a pool. Step back each Guardian Battlesuit power die in that pool once for each die beyond the first. SFX: Plasma Vortex. Against multiple targets, for every additional target add a d6 and keep an additional effect die. 'Limit: Go West. The Gravity Shunt Power can propel Guardian only westward. If used close to a planets magnetic poles step up Gravity shunt by one. Limit: System Overload. After using the Energy Absorption SFX, gain an Overload complication equal to the opponent’ effect die to gain 1 PP. Activate an opportunity to step down Overload complication by one, or during a Transition Scene. If Overload complication exceeds D12 destroy Guardian Battlesuit and deal D12 physical Stress to self and direct surroundings. Limit: System Failure. Shutdown a Guardian Battlesuit power to gain 1 PP. Activate an opportunity to recover.
QWRLLN CYBORGIFICATION Cybernetic Senses D6, Enhanced Stamina D8 SFX: Boost. Shutdown highest-rated Guardian Battlesuit power to step up another Guardian Battlesuit power. Activate an opportunity to recover or during a Transition Scene. SFX: Focus. If your pool includes a Qwrlln Cyborgification power, you may replace two dice of equal size with one stepped-up die. SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by psychic powers. SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction. Limit: Alien Cybernetics. When you take mental or emotional stress, change any Qwrlln Cyborgification power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover that power.
- Specialties: Tech Master D10, Bureaucracy Expert D8, Combat Expert D8, Science Expert D8
- Milestones:
PATRIOTIC ICON 1 XP - When you represent your countries qualities in the media, or to foreign heroes. 3 XP - When you take stress attempting to change Canada for the better. 10 XP - When you either take a prominent position in the Canadian government or military or set the Guardian mantle aside, declaring someone else more fit for the job of fighting for Canada.
WEAPON ALPHA 1 XP - When you take down a wanted criminal or fugitive. 3 XP - When you fight a threat to the Canadian people. 10 XP - When you either bring in another hero wanted by the authorities or refuse and become a fugitive yourself.