Difference between revisions of "Guardian"
From Anu Anu RPG
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[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]] | [[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]] | ||
− | * GUARDIAN (James McDonald Hudson, secret) | + | * '''GUARDIAN''' (James McDonald Hudson, secret) |
:Affiliations: Solo D8, Buddy D6, Team D10 | :Affiliations: Solo D8, Buddy D6, Team D10 | ||
:Distinctions: Computerized Mind, Department H Founder, Weapon Alpha | :Distinctions: Computerized Mind, Department H Founder, Weapon Alpha | ||
:Power Sets: | :Power Sets: | ||
− | GUARDIAN BATTLESUIT | + | '''GUARDIAN BATTLESUIT''' |
Electromagnetic Control D10, Enhanced Durability D8, Gravity Control D8, Gravity Shunt (Teleport) D8, Enhanced Strength D8, Supersonic Flight D10 | Electromagnetic Control D10, Enhanced Durability D8, Gravity Control D8, Gravity Shunt (Teleport) D8, Enhanced Strength D8, Supersonic Flight D10 | ||
− | SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Guardian Battlesuit stunt or step up a Guardian Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX. | + | '''SFX:''' ''Energy Absorption.'' On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Guardian Battlesuit stunt or step up a Guardian Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX. |
− | SFX: Electromagnetic Force Field. Spend 1 PP to ignore physical stress or trauma unless caused by mystical attacks. | + | '''SFX:''' ''Electromagnetic Force Field.'' Spend 1 PP to ignore physical stress or trauma unless caused by mystical attacks. |
− | SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, or vacuum. | + | '''SFX:''' ''Immunity.'' Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, or vacuum. |
SFX: Multipower. Add more than one Guardian Battlesuit power die to a pool. Step back each Guardian Battlesuit power die in that pool once for each die beyond the first. | SFX: Multipower. Add more than one Guardian Battlesuit power die to a pool. Step back each Guardian Battlesuit power die in that pool once for each die beyond the first. | ||
− | SFX: Plasma Vortex. Against multiple targets, for every additional target add a d6 and keep an additional effect die. | + | '''SFX:''' ''Plasma Vortex.'' Against multiple targets, for every additional target add a d6 and keep an additional effect die. |
− | Limit: Go West. The Gravity Shunt Power can propel Guardian only westward. If used close to a planets magnetic poles step up Gravity shunt by one. | + | '''Limit:'' ''Go West.'' The Gravity Shunt Power can propel Guardian only westward. If used close to a planets magnetic poles step up Gravity shunt by one. |
− | Limit: System Overload. After using the Energy Absorption SFX, gain an Overload complication equal to the opponent’ effect die to gain 1 PP. Activate an opportunity to step down Overload complication by one, or during a Transition Scene. If Overload complication exceeds D12 destroy Guardian Battlesuit and deal D12 physical Stress to self and direct surroundings. | + | '''Limit:''' ''System Overload.'' After using the Energy Absorption SFX, gain an Overload complication equal to the opponent’ effect die to gain 1 PP. Activate an opportunity to step down Overload complication by one, or during a Transition Scene. If Overload complication exceeds D12 destroy Guardian Battlesuit and deal D12 physical Stress to self and direct surroundings. |
− | Limit: System Failure. Shutdown a Guardian Battlesuit power to gain 1 PP. Activate an opportunity to recover. | + | '''Limit:''' ''System Failure.'' Shutdown a Guardian Battlesuit power to gain 1 PP. Activate an opportunity to recover. |
− | QWRLLN CYBORGIFICATION | + | '''QWRLLN CYBORGIFICATION''' |
Cybernetic Senses D6, Enhanced Stamina D8 | Cybernetic Senses D6, Enhanced Stamina D8 | ||
− | SFX: Boost. Shutdown highest-rated Guardian Battlesuit power to step up another Guardian Battlesuit power. Activate an opportunity to recover or during a Transition Scene. | + | '''SFX:''' ''Boost.'' Shutdown highest-rated Guardian Battlesuit power to step up another Guardian Battlesuit power. Activate an opportunity to recover or during a Transition Scene. |
− | SFX: Focus. If your pool includes a Qwrlln Cyborgification power, you may replace two dice of equal size with one stepped-up die. | + | '''SFX:''' ''Focus.'' If your pool includes a Qwrlln Cyborgification power, you may replace two dice of equal size with one stepped-up die. |
− | SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by psychic powers. | + | '''SFX:''' ''Immunity.'' Spend 1 PP to ignore stress, trauma, or complications caused by psychic powers. |
− | SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction. | + | '''SFX:''' ''Sensor Suite.'' Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction. |
− | Limit: Alien Cybernetics. When you take mental or emotional stress, change any Qwrlln Cyborgification power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover that power. | + | '''Limit:''' ''Alien Cybernetics.'' When you take mental or emotional stress, change any Qwrlln Cyborgification power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover that power. |
:Specialties: Tech Master D10, Bureaucracy Expert D8, Combat Expert D8, Science Expert D8 | :Specialties: Tech Master D10, Bureaucracy Expert D8, Combat Expert D8, Science Expert D8 | ||
− | + | * '''Milestones:''' | |
− | PATRIOTIC ICON | + | '''PATRIOTIC ICON''' |
− | 1 XP - When you represent your countries qualities in the media, or to foreign heroes. | + | '''1 XP''' - When you represent your countries qualities in the media, or to foreign heroes. |
− | 3 XP - When you take stress attempting to change Canada for the better. | + | '''3 XP''' - When you take stress attempting to change Canada for the better. |
− | 10 XP -When you either take a prominent position in the Canadian government or military or set the Guardian mantle aside, declaring someone else more fit for the job of fighting for Canada. | + | '''10 XP''' - When you either take a prominent position in the Canadian government or military or set the Guardian mantle aside, declaring someone else more fit for the job of fighting for Canada. |
− | WEAPON ALPHA | + | '''WEAPON ALPHA''' |
− | 1 XP - When you take down a wanted criminal or fugitive. | + | '''1 XP''' - When you take down a wanted criminal or fugitive. |
− | 3 XP - When you fight a threat to the Canadian people. | + | '''3 XP''' - When you fight a threat to the Canadian people. |
− | 10 XP - When you either bring in another hero wanted by the authorities or refuse and become a fugitive yourself. | + | '''10 XP''' - When you either bring in another hero wanted by the authorities or refuse and become a fugitive yourself. |
Revision as of 03:21, 15 January 2013
- GUARDIAN (James McDonald Hudson, secret)
- Affiliations: Solo D8, Buddy D6, Team D10
- Distinctions: Computerized Mind, Department H Founder, Weapon Alpha
- Power Sets:
GUARDIAN BATTLESUIT Electromagnetic Control D10, Enhanced Durability D8, Gravity Control D8, Gravity Shunt (Teleport) D8, Enhanced Strength D8, Supersonic Flight D10 SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Guardian Battlesuit stunt or step up a Guardian Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX. SFX: Electromagnetic Force Field. Spend 1 PP to ignore physical stress or trauma unless caused by mystical attacks. SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, or vacuum. SFX: Multipower. Add more than one Guardian Battlesuit power die to a pool. Step back each Guardian Battlesuit power die in that pool once for each die beyond the first. SFX: Plasma Vortex. Against multiple targets, for every additional target add a d6 and keep an additional effect die. 'Limit: Go West. The Gravity Shunt Power can propel Guardian only westward. If used close to a planets magnetic poles step up Gravity shunt by one. Limit: System Overload. After using the Energy Absorption SFX, gain an Overload complication equal to the opponent’ effect die to gain 1 PP. Activate an opportunity to step down Overload complication by one, or during a Transition Scene. If Overload complication exceeds D12 destroy Guardian Battlesuit and deal D12 physical Stress to self and direct surroundings. Limit: System Failure. Shutdown a Guardian Battlesuit power to gain 1 PP. Activate an opportunity to recover.
QWRLLN CYBORGIFICATION Cybernetic Senses D6, Enhanced Stamina D8 SFX: Boost. Shutdown highest-rated Guardian Battlesuit power to step up another Guardian Battlesuit power. Activate an opportunity to recover or during a Transition Scene. SFX: Focus. If your pool includes a Qwrlln Cyborgification power, you may replace two dice of equal size with one stepped-up die. SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by psychic powers. SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction. Limit: Alien Cybernetics. When you take mental or emotional stress, change any Qwrlln Cyborgification power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover that power.
- Specialties: Tech Master D10, Bureaucracy Expert D8, Combat Expert D8, Science Expert D8
- Milestones:
PATRIOTIC ICON 1 XP - When you represent your countries qualities in the media, or to foreign heroes. 3 XP - When you take stress attempting to change Canada for the better. 10 XP - When you either take a prominent position in the Canadian government or military or set the Guardian mantle aside, declaring someone else more fit for the job of fighting for Canada.
WEAPON ALPHA 1 XP - When you take down a wanted criminal or fugitive. 3 XP - When you fight a threat to the Canadian people. 10 XP - When you either bring in another hero wanted by the authorities or refuse and become a fugitive yourself.