Difference between revisions of "Tropähenkette des Kanal Jägers"
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im moment im besitz von :[[St. Pauli Paule]] | im moment im besitz von :[[St. Pauli Paule]] | ||
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+ | Gift of Vitality (•••) | ||
+ | An object empowered with Gift of Vitality allows the | ||
+ | wielder to heal himself or another at the cost of his own vital | ||
+ | energies. Both characters must touch the object (should the | ||
+ | user be healing himself, only he needs to touch it). Some | ||
+ | objects possessing this Power evoke some kind of physical | ||
+ | reaction during the transfer of vitality to health – it might | ||
+ | shudder, smolder, even emit a high-pitched whine. | ||
+ | Cost: The user must spend his own Physical Attributes | ||
+ | to heal damage to himself or another. One dot from his Physical | ||
+ | Attributes will eradicate all bashing damage. One dot can | ||
+ | also heal one point of lethal damage. Two dots spent can heal | ||
+ | one point of aggravated damage. It takes one full turn per | ||
+ | Physical Attribute dot spent (so, if the character wants to | ||
+ | heal one point of aggravated damage, he must spend two dots | ||
+ | of his own Physical Attributes, which represents two turns | ||
+ | of concentration). The Attribute dots “heal” and return at | ||
+ | the rate of one dot per 24-hour period. Note, too, that by | ||
+ | reducing one’s Physical Attributes, other scores (Defense, | ||
+ | Initiative, Health, Speed) may be affected. | ||
+ | Dice Pool: No roll necessary | ||
+ | Action: Instant or extended | ||
+ | |||
+ | Quelle : reliquary seite 97 |
Revision as of 16:17, 29 August 2009
im moment im besitz von :St. Pauli Paule
Gift of Vitality (•••) An object empowered with Gift of Vitality allows the wielder to heal himself or another at the cost of his own vital energies. Both characters must touch the object (should the user be healing himself, only he needs to touch it). Some objects possessing this Power evoke some kind of physical reaction during the transfer of vitality to health – it might shudder, smolder, even emit a high-pitched whine. Cost: The user must spend his own Physical Attributes to heal damage to himself or another. One dot from his Physical Attributes will eradicate all bashing damage. One dot can also heal one point of lethal damage. Two dots spent can heal one point of aggravated damage. It takes one full turn per Physical Attribute dot spent (so, if the character wants to heal one point of aggravated damage, he must spend two dots of his own Physical Attributes, which represents two turns of concentration). The Attribute dots “heal” and return at the rate of one dot per 24-hour period. Note, too, that by reducing one’s Physical Attributes, other scores (Defense, Initiative, Health, Speed) may be affected. Dice Pool: No roll necessary Action: Instant or extended
Quelle : reliquary seite 97