Difference between revisions of "Pit's Pistols"
From Anu Anu RPG
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Vitrite ammunition 16 - 18 gp | Vitrite ammunition 16 - 18 gp | ||
+1d3 Acid dmg, sec dmg Fort Sav DC 16 | +1d3 Acid dmg, sec dmg Fort Sav DC 16 | ||
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===Pulver und Service=== | ===Pulver und Service=== |
Revision as of 00:42, 30 November 2007
Contents
Preislisten
Pistolen
Weapon Cost Dmg Crit Rng Weight Type Reload Carabine, military 600 gp 2d8 19-20 x3 150 10 lb. P S/DC Carabine, magelock 6000 gp 2d8+1 19-20 x3 150 10 lb. P S/DC Clockwerk Pepperbox 325 gp 4x2d4-2 19-20 x3 20 8 lb. P 5S/DC14 Pistol Bracer 350 gp 2d4 19-20 x3 40 6 lb. P S/DC Pistol Bracer, magelock 1750 gp 2d4+1 19-20 x3 40 6 lb. P S/DC Pistol, duel 350 gp 1d6+1 20 x3 30 3 lb. P 1S/DC Pistol, pinlock 150 gp 2d3 20 x2 30 5 lb. P S/DC Pistol, military 300 gp 2d6 19-20 x3 80 5 lb. P S/DC Pistol, milit., magelock 1200 gp 2d6+1 19-20 x3 80 5 lb. P S/DC Pistol, musket 175 gp 1d8 20 x2 20 5 lb. P S/DC Pistol, small 200 gp 2d4 19-20 x3 40 4 lb. P 1S/DC8 Pistol, small, breechl. 500 gp 2d4+1 19-20 x3 40 4 lb. P 1S/DC12 Pistol, small, double 300 gp 2x2d4-1 19-20 x3 40 5 lb. P 2S/DC10 Pistol, small, triple 400 gp 3x2d4-2 19-20 x3 40 6 lb. P 3S/DC12 Pistol, small, magelock 800 gp 2d4+1 19-20 x3 40 4 lb. P 1S/DC8 Pistol, tiny 175 gp 2d3 20 x3 20 3 lb. P 1S/DC8 Radliffe Quad-Iron 375 gp 4x2d6-2 19-20 x3 20 6 lb. P 1S/DC16 Radliffe Firestorm 6000 gp 2d6 20 x3 70 7 lb. P 1FR/DC12 Rynnish Holdout 225 gp 2x2d4-2 19-20 x3 20 2 lb. P 2S/DC12 Rynnish Hol., magelock 1000 gp 2x2d4-1 19-20 x3 20 2 lb. P 2S/DC12 Rynnish Walking Stick 375 gp 2d4-2 19-20 x3 20 4 lb. P 1FR/DC12
Gewehre
Weapon Cost Dmg Crit Rng Weight Type Reload Blunderbuss 150 gp 4d4 20 x3 30 16 lb. B+P S/DC Clockwerk Revol. Rifle 900 gp 2d6-2 19-20 x3 120 20 lb. P S/DC Grappling Gun 500 gp 1d8 20 x3 30 12 lb. B S/DC Harpoon Gun 500 gp 2d6+1 20 x3 60 12 lb. P S/DC High Shield Doublebarrel 1600 gp 2x2d8 19-20 x2 150 22 lb. P 2S/DC12 Musket 400 gp 1d12 20 x2 100 12 lb. P S/DC Radcliffe Twoshot Rifle 625 gp 2x2d6-2 19-20 x3 140 10 lb. P S/DC Revolv. Longrifle, milt. 2400 gp 2d6 19-20 x3 160 16 lb. P 6S/DC15 Rifle, long 500 gp 2d6 19-20 x3 160 10 lb. P S/DC Rifle, long, magelock 5000 gp 2d6+1 19-20 x3 160 10 lb. P S/DC Rifle, pinlock 350 gp 2d4 20 x2 140 12 lb. P S/DC Rifle, military 600 gp 2d8 19-20 x3 200 15 lb. P S/DC Rifle, milit., magelock 8400 gp 2d8+1 19-20 x3 200 15 lb. P S/DC Serriesteel Longrifle 800 gp 2d6 18-20 x2 160 8 lb. P S/DC Serriesteel Milit. Rifle 900 gp 2d8 18-20 x2 200 12 lb. P S/DC Vanar Liberator 725 gp 2d8+2 19-20 x3 240 20 lb. P S/DC Vislovski Rifle 600 gp 2d6+2 19-20 x3 180 14 lb. P S/DC Vislovski Widowmaker 1300 gp 2d6+2 19-20 x3 190 11 lb. P 1S/DC11
Exotische Feuerwaffen
Weapon Cost Dmg Crit Rng Weight Type Reload Blastbuckler 235 gp 2d4-2 19-20 x3 5 6 lb. P 2FR/DC14 Devil Dog Slug Gun 1200 gp 3d8+5 20 x3 20 30 lb. P 1S/DC10 Gungladius 350 gp 1d4/2d4 19-20 x2/x3 -/40 5 lb. P/P S/DC Gunrapier 400 gp 1d6/2d3 19-20 x2/x3 -/40 6 lb. P/P S/DC Gunsword 600 gp 1d8/2d6 19-20 x2/x3 -/60 9 lb. S/P S/DC Gunsword, magelock 6000 gp 1d8+1/2d6+1 19-20 x2/x3 -/60 9 lb. S/P S/DC Gunsword, double 1200 gp 2x1d8/1d6 19-20 x2/x3 -/60 20 lb S/P S/DC Ogrun Battlecannon 1500 gp * * * 200 lb. * 2FR/DC14 Solid Slug 30 gp 3d10+2d10 19-20 x3 140 6 lb. B * Serriesteel Slug 200 gp 3d10+2d10 19-20 x3 140 4 lb. B * Explosive Shell 90 gp 4d10 10ft 19-20 x3 70 5 lb. P, fire * Canister Shot 50 gp 4d10 20 x3 60 cone 4 lb. P * Riflespear, long 1000 gp 1d8/2d6 19-20 x2/x3 20/160 13 lb. P/P S/DC Riflelance 1200 gp 1d8/2d8 19-20 x2/x3 -/200 13 lb. P/P S/DC Light Shieldgun 260 gp 2d4 19-20 x3 10 8 lb. P 2FR/DC14 Menoth's Sting 1 gp 1 20 x2 10 1/10 lb. B+S - Warcaptain's Shield 375 gp 2d6 19-20 x3 20 17 lb. P 2FR/DC12
Zubehör
Item Cost Weight Apostle 1 gp 0,5 lb. keeps ammunition dry Bajonet 10 gp dmg 1d4, crit 20 x2, piercing Barrel Chain +2 on Craft [Small Arms] rolls for cleaning barrels Gunner's kit 100 gp 15 lb. +2 on Craft [Small Arms] rolls Gunsmith' kit 150 gp 25 lb. +2 on Craft [Gunsmithing ] rolls Powder Horn holds 10-12 portions of powder Quickloader, military custom made, reloads all barrels in 1 action at +4 DC Ramrod needed for musket and other front loaders Scope 25 gp Swine Feather makeshift stand for rifles Firearms Cases * * Case, single Pistol + lock Case, single Pistol, ammo compartartment + lock Case, Pistol set + lock Case, Rifle + lock Case, Rifle, ammo compartment + lock
Munition
Cost Regular 6 - 9 gp Brass-cartridge 9 - 14 gp needed for Breechlocks, no reload roll Grapeshot 10 - 15 gp 1d4-1d8 piercing cone, Ref save DC 12 Dum-Dum Hollow Point 10 - 15 gp dmg +2, +2 to enemy AC Bullyboy Round 10 - 15 gp +3 crit range vs light or no armor Seeriesteel Round 20 - 30 gp bypasses many dmg reductions Necrotite Round 20 - 30 gp +1 per dmg dice against Living creatures, extremely illegal Blessed Sliver Tip 30 - 45 gp double dmg dice against Undead creatures Platinum Tip 30 - 45 gp double dmg dice against Grymkin creatures Lodestone Tip 30 - 45 gp double dmg dice against Blighted creatures Precision Round x4 gp +1 to hit, dmg +1 High Precision Round x5 gp +2 to hit, dmg +2
Alchemistische Munition
Cost Smoke tracer round 4 - 6 gp next shot on same target +1 to hit Signal Flare shot 10 - 12 gp creates bright flare (+1d3 fire dmg) Rubber Rounds 6 - 8 gp Subdual dmg Incendiary ammunition 12 - 15 gp +1d6 Fire dmg Vitrite ammunition 16 - 18 gp +1d3 Acid dmg, sec dmg Fort Sav DC 16
Pulver und Service
Cost Blast Powder, Barrel Blast Powder, Rifler's Pound 50 gp Salvage ammunition (/h) Convert ammunition (100/h) 5 gp
Büchsenmacherei
Waffenreparatur:
DC Mat. Cost - Lauf bohren * 12,5 gp - Lauf richten * 1/5* - Lauf ersetzen * 1/2* - sonstige Reparaturen * 1/3*
Waffenanpassung:
DC Cost (Mat. Cost) - Erhöhte Genauigkeit * 300 (100) (+1 bonus stacking) - Hülsenschloss * 300 (100) (Hülsenmun. nachladen ohne roll) - Gewichtsreduktion * 120 (40) (reduziert Gewicht um ein drittel) - Feingravur * 10-200 (3-67) (kosmetische-/arkane Deko) - Ausgewog. Multi-barelling * +75 % (25 %) (zus. Lauf; max 4) - Aufbauteleskop * 75 (25) (reduziert Rng Increment Pen auf -1) - Schalldämpfer * 40+15 (12+5) (10x dann Pulverwechsel) - Zerlegbares Set * +100 % (25 %) (2S/DC 8 Waffe zusannensetzen) - Spring Load * 50 (17,5) (nur kleine Pistolen) - Armschienenpistole * 150 (50) (nur kleine Pistolen) - Schildpistole * 150 (50) (nur Pistolen) - Bajonett 10 30 (10) (dmg 1d4, crit 20 x2, piercing) - Schwertpistole * +100 % (25 %) (dmg 1d4-1d8, crit 19-20 x2, piercing, nur Pistolen) - Speergewehr * +100 % (25 %) (dmg 1d6-1d8, crit 20 x3, piercing, reach, nur Gewehre)
Waffenkonstruktion:
(Mat. Cost 1/3)
DC Cost - Gewehr, Doppellauf, lang 22 417 gp - Gewehr, Doppellauf, militär 22 500 gp - Gewehr, lang 20 167 gp - Gewehr, Steinschloss 18 134 gp - Gewehr, militär 20 200 gp - Gewehr, Streubüchse 18 217 gp - Grapple Gun 15 167 gp - Karabiner, militär 18 200 gp - Muskete, Vorderlader 15 134 gp - Pistole, Doppellauf, militär18 250 gp - Pistole, Doppellauf, klein 18 167 gp - Pistole, Steinschloss 16 50 gp - Pistole, militär 16 100 gp - Pistole, Vorderlader 13 50 gp - Pistole, klein 16 67 gp - Rynner Holdout Pistole 23 67 gp - Rynner Gehstock 25 100 gp
Masterworked Arms:
- A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.
- You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).
- Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.
Munitionsmacherei
Einzelkomponenten:
DC Mat. Cost - Kugeln giessen (10/h) - 1 gp - Hohlkugeln drehen (5/h) 10 1,5 gp - Gummipellet giessen (20/h) 15 2 gp - Bullyboy giessen (5/h) 15 2 gp - Rüstungsbrecher gie. (5/h) 20 5 gp - Präzisionsk. giessen (5/h) 20 +6 gp
- Hülsen falten (10/h) - 1 gp - Metallhülsen drehen (10/h) 15 2 gp - Runenhülse drehen (10/h) 15 3 gp - Foe-Killer H. drehen (5/h) 15 20 gp
- Pulverladung packen (10/h) 10 2,5 gp - Halbe Ladung (10/h) 15 1 gp - Schrotladung packen (5/h) 10 +0,5 gp - Alche. Ladung packen (1/h) 20 +x gp - Evoker Ladung packen (1/h) 15 +10 gp
- Patrone zusammens. (10/h) 25 - - Runenpatrone zus. (5/h) 25 -
Rezepte:
Reguläre Munition
DC Mat. Cost - Kugeln giessen (10/h) - 1 gp - Hülsen falten (10/h) - 1 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
Hülsenmunition
DC Mat. Cost - Kugeln giessen (10/h) - 1 gp - Metallhülsen drehen (10/h) 15 2 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
Kartuschenmunition
DC Mat. Cost - Hülsen falten (10/h) - 1 gp - Schrotladung packen (5/h) 10 0,5 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
+1 Präzisionsmunition
DC Mat. Cost - Präzisionsk. giessen (5/h) 20 7 gp - Hülsen falten (10/h) - 1 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
+1 Kartuschenmunition
DC Mat. Cost - Masterw. Metallhül. (10/h) 20 3 gp - Schrotladung packen (5/h) 10 1 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
Dum-Dum Geschoss
DC Mat. Cost - Hohlkugeln drehen (5/h) 10 1 gp - Metallhülsen drehen (10/h) 15 2 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
Bullyboy Geschoss
DC Mat. Cost - Bullyboy giessen (5/h) 15 2 gp - Metallhülsen drehen (10/h) 15 2 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
Rüstungsbrecher
DC Mat. Cost - Rüstungsbrecher gie. (5/h) 20 5 gp - Metallhülsen drehen (10/h) 15 2 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
Gummimunition
DC Mat. Cost - Gummipellet giessen (20/h) 15 2 gp - Hülsen falten (10/h) - 1 gp - Halbe Ladung (10/h) 15 1 gp - Patrone zusammens. (10/h) 25 -
Brandmunition
DC Mat. Cost - Kugeln giessen (10/h) - 1 gp - Hülsen falten (10/h) - 1 gp - Pulverladung packen (10/h) 10 2,5 gp - Alchem. Ladung packen 20 +1 gp - Patrone zusammens. (10/h) 25 -
Tracer-Munition
DC Mat. Cost - Hülsen falten (10/h) - 1 gp - Halbe Ladung (10/h) 15 1 gp - Alchem. Ladung packen 20 +1 gp - Patrone zusammens. (10/h) 25 -
Magische Munition:
Evoker Kristallpulver:
Powder Dmg Discriptor Emerald Acid Saphire Cold Amber Electricity Ruby Fire Diamond Sonic
Foe-Killer Runenhülsen:
Material Kreaturentyp Platinum Blighted Creature Lodestone Grymkin (Fey) Blessed Silver Undead
Sonstige
Material Effekt Necrotite +1 per dmg dice vs living creatures
Craft Rune Bullet:
- Base Cost:
- - Regular Runic Bullet 10 gp (= 50 gp), or
- - Masterw. Runic Bullet 30 gp (= 150 gp) +
- Spell Cost [Single use, use-activated]: Spell lvl x Caster lvl x 50 gp
- Base DC: 25
- Duration: 1 day
- XP Cost: 1/25 base cost
- (= 2 or 6 xp + spell)
- Add. Material Cost: 1/2 base cost
- (= 25 or 75 gp + spell)