Difference between revisions of "Aldrik"
From Anu Anu RPG
Line 15: | Line 15: | ||
HP: --/-- | HP: --/-- | ||
+ | Zustand: Gesund | ||
Str: 16 | Str: 16 | ||
Line 22: | Line 23: | ||
Wis: 14 | Wis: 14 | ||
Cha: 10 | Cha: 10 | ||
− | + | ||
− | + | ||
+ | ===Skills=== | ||
+ | |||
Climb : 7 = 1 Ranks + 3 (Str) + 3 Class | Climb : 7 = 1 Ranks + 3 (Str) + 3 Class | ||
Handle Animal : 6 = 3 Ranks + 0 (Cha) + 3 Class | Handle Animal : 6 = 3 Ranks + 0 (Cha) + 3 Class | ||
Line 38: | Line 41: | ||
Survival : 9 = 4 Ranks + 2 (Wis) + 3 Class | Survival : 9 = 4 Ranks + 2 (Wis) + 3 Class | ||
Swim : 7 = 1 Ranks + 3 (Str) + 3 Class | Swim : 7 = 1 Ranks + 3 (Str) + 3 Class | ||
− | + | ||
− | + | ||
+ | ===Feats=== | ||
+ | |||
Favored Enemy (Humans x 1)(Fey x 2) | Favored Enemy (Humans x 1)(Fey x 2) | ||
Track | Track | ||
Line 56: | Line 61: | ||
Shield Master | Shield Master | ||
− | + | ||
+ | ===Traits=== | ||
+ | |||
Suspicious | Suspicious | ||
Survivor | Survivor | ||
Line 62: | Line 69: | ||
Blessed | Blessed | ||
− | + | ||
+ | ===Saves=== | ||
Fort Save: +12 | Fort Save: +12 | ||
Line 74: | Line 82: | ||
− | ==Waffen und Rüstung== | + | ==Ausrüstung== |
+ | |||
+ | ===Waffen und Rüstung=== | ||
Weapon: Light Throwing Spiked Quick Draw Shield +0/+1 | Weapon: Light Throwing Spiked Quick Draw Shield +0/+1 | ||
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− | ==Inventar== | + | ===Inventar=== |
Backpack, Common | Backpack, Common | ||
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− | ==Inventar Magisch== | + | ===Inventar Magisch=== |
Amulet of Natural Armor +1 | Amulet of Natural Armor +1 |
Revision as of 19:56, 17 October 2014
Contents
Charakterbeschreibung
Charakterbogen
Aldrik Alter: 18 Race: Human Class: Fighter(2), Skirmisher (6) Lv: 8 Alignement: Chaotic Good Sprachen: Common
HP: --/-- Zustand: Gesund
Str: 16 Dex: 17 Sta: 16 Int: 8 Wis: 14 Cha: 10
Skills
Climb : 7 = 1 Ranks + 3 (Str) + 3 Class Handle Animal : 6 = 3 Ranks + 0 (Cha) + 3 Class Heal : 6 = 1 Ranks + 2 (Wis) + 3 Class Intimidate : 4 = 1 Ranks + 0 (Cha) + 3 Class Knowledge (Dungeoneering): 5 = 1 Ranks - 1 (Int) + 3 Class Knowledge (Geography) : 5 = 1 Ranks - 1 (Int) + 3 Class Knowledge (Nature) : 5 = 1 Ranks - 1 (Int) + 3 Class Perception :13 = 8 Ranks + 2 (Wis) + 3 Class Profession (Groom) : 7 = 2 Ranks + 2 (Wis) + 3 Class Ride : 8 = 2 Ranks + 3 (Dex) + 3 Class Sense Motive :15 = 8 Ranks + 2 (wis) + 3 Class + 2 Trait Stealth :14 = 8 Ranks + 3 (Dex) + 3 Class Survival : 9 = 4 Ranks + 2 (Wis) + 3 Class Swim : 7 = 1 Ranks + 3 (Str) + 3 Class
Feats
Favored Enemy (Humans x 1)(Fey x 2) Track Wild Empathy Bravery Power Attack Two Weapon Fighting Improved Shield Bash Favored Terrain (Cold) Endurance Hunters Bond - Bird Chameleon Step Shield Slam Double Slice Quick Draw Shield Master
Traits
Suspicious Survivor Northern Heritage Blessed
Saves
Fort Save: +12 Ref Save: +9 Will Save: +5 Initiative: 4 Speed: 30 Armor Class: 23 Meele-AB: +11/+6//+11 Ranged-AB: +11/+6//+11
Ausrüstung
Waffen und Rüstung
Weapon: Light Throwing Spiked Quick Draw Shield +0/+1 Damage: 1d8+11 Critical: ×2 Special: Adamantine
Weapon: Light Throwing Spiked Quick Draw Shield +0/+1 (geworfen) Damage: 1d6+4 Critical: ×2 Special: Trip, Adamantine
Weapon: Dagger +1 Damage: 1d4+10 Critical: 19×2 Special: Silber
Armor: Mithril Breast Plate +1 Armor Bonus: 7 Max Dex Bonus: 5 Check penalty: 0 Spell Failure: 15%
Armor: Light Throwing Spiked Quick Draw Shield +0/+1 Armor Bonus: 2 Max Dex Bonus: - Check penalty: 0 Spell Failure: -
Inventar
Backpack, Common Bag, waterproof
51 gp, 9 sp, 2 cp
Rope Hemp 50ft. 5 Cotton Scarf rough wood scarf Magic Weapon Oil Cure Light Wounds Potion Cold Weather Outfit Travelers Outfit Snow Shoes Fish Hooks and Garn Waterskin Flint and Steel Iron Pot Tin Mug Grindstone Holy Symbol, Wood Metal Spoon, Steel Bedroll Mirror, Metal Tree tend
Inventar Magisch
Amulet of Natural Armor +1 Cloak of Resistance +1 Blinkback Belt
Ansehen
Haldren: 6