Difference between revisions of "Jerry o Connel"
(→Distictions) |
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====Zwerg==== | ====Zwerg==== | ||
− | * Stamina | + | * Stamina : d10 |
* Dwarven Armor | * Dwarven Armor | ||
− | ** Durability (G) | + | ** Durability (G) : d10 |
− | * Dwarven Senses | + | * Dwarven Senses : d6 |
− | * Waffe Gladius (G) | + | * Waffe Gladius (G) : d8 |
− | * Infinity Musket (G): d8 | + | * Infinity Musket (G) : d8 |
+ | * Nimmer voller Beutel : d8 | ||
SFX: Invulnerable. Step down Dwarfen Armor to ignore physical stress or trauma results. Recover in a Transition Scene. | SFX: Invulnerable. Step down Dwarfen Armor to ignore physical stress or trauma results. Recover in a Transition Scene. | ||
+ | |||
+ | SFX: Immunity Spend 1pp to ignore Stress or Trauma from extremes of temperatur or Fire. | ||
+ | |||
+ | SFX: Dark Vision : 1pp to Reroll a Roll including Dwaven Senses | ||
+ | |||
+ | SFX: Rune Carge : Take a opportunity to charge a Rune . Use up all Charged Runes to step up the effeckt die of an Attack. Lose all Charged Runes at the end of the Action Scene. | ||
Limit: Gear. Shutdown a Power marked with (G) and gain 1 PP. Take an action vs. the | Limit: Gear. Shutdown a Power marked with (G) and gain 1 PP. Take an action vs. the | ||
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Limit: Pegel Trinker if in a transition scene ther is no Beer get a D4 mental Stress and in the next scene the additional Scene destinction "Kater" | Limit: Pegel Trinker if in a transition scene ther is no Beer get a D4 mental Stress and in the next scene the additional Scene destinction "Kater" | ||
+ | |||
==Specialities== | ==Specialities== | ||
Revision as of 23:15, 23 August 2013
Name: Jerry o'Connel
Contents
Affiliations
- SOLO: d6
- BUDDY: d10
- TEAM: d8
Distictions
- Ewiger Sidekick
- Gentalman und Musketier
- Zwerg auf Reisen
POWER STATS
Begleiter von Helden
- Pychic resistance d8
- SFX:
- Limit:
Zwerg
- Stamina : d10
- Dwarven Armor
- Durability (G) : d10
- Dwarven Senses : d6
- Waffe Gladius (G) : d8
- Infinity Musket (G) : d8
- Nimmer voller Beutel : d8
SFX: Invulnerable. Step down Dwarfen Armor to ignore physical stress or trauma results. Recover in a Transition Scene.
SFX: Immunity Spend 1pp to ignore Stress or Trauma from extremes of temperatur or Fire.
SFX: Dark Vision : 1pp to Reroll a Roll including Dwaven Senses
SFX: Rune Carge : Take a opportunity to charge a Rune . Use up all Charged Runes to step up the effeckt die of an Attack. Lose all Charged Runes at the end of the Action Scene.
Limit: Gear. Shutdown a Power marked with (G) and gain 1 PP. Take an action vs. the doom pool to recover gear or in a Transition Scene.
Limit: Pegel Trinker if in a transition scene ther is no Beer get a D4 mental Stress and in the next scene the additional Scene destinction "Kater"
Specialities
- Psych Expert: d8
- Combat Expert: d8
- Mystic Expert: d8
- Wilderness Expert:d8
Milestones
Not a Hero
1 XP 3 XP 10 XP