Difference between revisions of "Agent Zero"

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  '''Limit:''' ''Charged System. Shutdown highest-rated power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.
 
  '''Limit:''' ''Charged System. Shutdown highest-rated power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.
  
or
+
or
  
 
  '''WEAPON X ARSENAL'''
 
  '''WEAPON X ARSENAL'''
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* '''Milestones:'''
 
* '''Milestones:'''
  
  '''SET1'''
+
  '''MASTER ASSASSIN'''
  '''1 XP''' -  
+
  '''1 XP''' - When you declare a character as your current target.
  '''3 XP''' -  
+
  '''3 XP''' - When you first acquire new information about your target during a scene.
  '''10 XP''' -  
+
  '''10 XP''' - When you either eliminate your target, or help the target disappear, and report mission success to your employer.
  
 
  '''SET2'''
 
  '''SET2'''

Revision as of 14:41, 12 February 2013


  • AGENT ZERO (Christoph David Nord, secret)
Affiliations: Solo D10, Buddy D6, Team D8
Distinctions: Black Ops, Idealist, One Man Army
Power Sets:
KINETIC ABSORBER
Concussice Blast D8, Enhanced Strength D8, Superhuman Durability D10
SFX: Absorption. On a successful reaction to a kinetic-based attack, add your opponent's effect die to your next Kinetic Absorber or Weapon X Arsenal roll.
SFX:' Corrosive Secretion. Spend 1 PP to shut down an opponent's Healing Factor SFX after a successful attack that inflicts physical stress. That opponent may recover its SFX after activating an opportunity.
SFX: Focus. In a pool including a Feral Mutant die, replace two dice of equal steps with one die of +1 step.
SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your physical trauma by –1.
SFX: Scentless. Opponents cannot use scent-based assets or complications to track you.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
MAVERICK BATTLESUIT
Weapon Systems D8
SFX: Area Attack. Against multiple targets, for every additional target add a D6 and keep an additional effect die.
SFX: Booster Field. On a successful reaction against a kinetic-based attack action, convert opponent’s effect die into a Kinetic Absorber stunt or step up a Kinetic Absorber power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX.
SFX: Immunity. Spend 1 PP to ignore stress or trauma from cold, suffocation, or vacuum.
Limit: Charged System. Shutdown highest-rated power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.

or

WEAPON X ARSENAL
Vibranium Stealth Suit D10, Weapon D8
SFX: Adamantium Bullets. Spend 1 PP to step up or double your Weapon die.
SFX: Adamantium Knife. Against a single target, step up or double your Weapon die. Remove the highest rolling die and use three dice for your total.
SFX: Anti-Metal Sniper-Rifle. Spend 1 PP to step back an opponent's metal-based Durability power for the reaction to your next attack action.
Limit: Gear. Shutdown a Weapon X Arsenal power or SFX to gain 1 PP. Take an action vs. the doom pool to recover.
Specialties: Acrobatics Expert D8, Combat Master D10, Covert Master D10, Vehicle Expert D8
  • Milestones:
MASTER ASSASSIN
1 XP - When you declare a character as your current target.
3 XP - When you first acquire new information about your target during a scene.
10 XP - When you either eliminate your target, or help the target disappear, and report mission success to your employer.
SET2
1 XP - 
3 XP - 
10 XP -