Difference between revisions of "MLP Races"
From Anu Anu RPG
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====Earth Zebra Racial Traits==== | ====Earth Zebra Racial Traits==== | ||
− | * | + | * +2 to any ability, +2 Dexterity, -2 Constitution |
− | * '''Medium''': | + | * '''Medium''': Zebras are medium creatures and gain no special bonuses or penalties due to their size. |
− | * '''Humanoid''': For the purposes of D&D rules, | + | * '''Humanoid''': For the purposes of D&D rules, a Zebra is considered to be a humanoid. |
* '''Speed''': 40 feet (land) | * '''Speed''': 40 feet (land) | ||
− | * '''Quadraped''': | + | * '''Quadraped''': A Zebra may be considered to be mounted for the purpose of mounted feats. |
− | * ''' ''': | + | * '''Able Learner''': A Zebra gains one extra skill and one extra feat at first level. |
− | * ''' ''': | + | * '''Runner''': When running, a Zebra moves five times its normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times its speed (if wearing heavy armor or carrying a heavy load). If the Zebra makes a jump after a running start (see the Jump skill description), it gains a +4 racial bonus on the Jump check. While running, the Zebra retains its Dexterity bonus to AC. |
− | * '''Non-Dextrous''': | + | * '''Self Sufficient''': Zebras get a +2 racial bonus on all Heal checks and Survival checks. |
− | * '''Languages''': | + | * '''Non-Dextrous''': Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) |
− | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | + | * '''Languages''': Zebras begin play speaking Zebrican. Earth Zebras with a high Int score can choose from the following list of bonus languages: Antelopian, Camelu, Cervidan, Equine, Herd Tounge, Tapiron |
+ | * '''Cutie Mark''': Like a pony, Zebras have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details. | ||
+ | * '''Level Adjustment''': +1 (Optional; most useful if combined with humanoid characters from other settings.) | ||
===Pegasus Zebra=== | ===Pegasus Zebra=== |
Revision as of 20:36, 22 November 2011
Contents
Antelopian
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Antelopian Racial Traits
- Stat Adjustments:
- Medium: Antelopians are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, an Antelopian is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: An Antelopian may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Antelopians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Antelopians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Antelopians begin play speaking Zebrican or Camelu. Antelopians with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Gazelle
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Gazelle Racial Traits
- Stat Adjustments:
- Medium: Gazelles are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Gazelle is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Gazelle may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Gazelles can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Gazelles also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Gazelles begin play speaking Zebrican or Camelu. Gazelles with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Giraffe
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Giraffe Racial Traits
- Stat Adjustments:
- Medium: Giraffes are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Giraffe is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Giraffe may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Giraffes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Giraffes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Giraffes begin play speaking Zebrican or Camelu. Giraffes with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Boardorian
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Boardorian Racial Traits
- Stat Adjustments:
- Medium: Boardorians are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Boardorian is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Boardorian may be considered to be mounted for the purpose of mounted feats.
- :
- Iron Stomach: Boardorians can stomach just about any organic material and use it as food. Quality is unimportant to a board’s survival – only quantity.
- Non-Dextrous: Boardorians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Boardorians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Boardorians begin play speaking Boardic. Boardorians with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Buffalo
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Buffalo Racial Traits
- +4 Strength, +4 Constitution, -2 Charisma, -2 Dexterity
- Large: Buffaloes are large creatures and gain a +4 size bonus to grapple smaller creatures and a -1 penalty to AC due to their size.
- Humanoid: For the purposes of D&D rules, a Buffalo is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Buffalo may be considered to be mounted for the purpose of mounted feats.
- Stability: A Buffalo gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
- Resilient: Buffaloes gain a +4 bonus on the following checks and saves: Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, Fortitude saves made to resist damage from suffocation, and Fortitude saves against poisons that do not inflict stat damage.
- Natural Armor: The thick hides of the Buffaloes give them a +1 natural AC bonus.
- Non-Dextrous: Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Buffaloes begin play speaking Herd Tounge. Buffaloes with a high Int score can choose from the following list of bonus languages: Equine, Voice of Thunder
- Talent Trees: Buffaloes have access to the special racial talent tree "Overrun".
- Level Adjustment: +2 (Optional; most useful if combined with humanoid characters from other settings.)
Cow
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Cow Racial Traits
- Stat Adjustments:
- Medium: Cows are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Cow is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Cow may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Cows can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cows also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.)
- Languages: Cows begin play speaking Equine, or Herd Tounge. Cows with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Donkey
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Donkey Racial Traits
- Stat Adjustments:
- Medium: Donkeys are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Donkey is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Donkey may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Donkeys can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Donkeys also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Donkeys begin play speaking Equine. Donkeys with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Mule
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Mule Racial Traits
- Stat Adjustments:
- Medium: Mules are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Mule is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Mule may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Mules can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Mules also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Mules begin play speaking Equine. Mules with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Goat
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Goat Racial Traits
- Stat Adjustments:
- Medium: Goats are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Goat is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Goat may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Goats can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Goats also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Goats begin play speaking Equine. Goats with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Sheep
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Sheep Racial Traits
- Stat Adjustments:
- Medium: Sheep are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Sheep is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Sheep may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Sheep can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Sheep also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Sheep begin play speaking Equine. Sheep with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Camelid
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Camelid Racial Traits
- Stat Adjustments:
- Medium: Camelids are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Camelid is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Camelid may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Camelids can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Camelids also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Camelids begin play speaking Camelu. Camelids with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Dromedan
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Dromedan Racial Traits
- Stat Adjustments:
- Medium: Dromedans are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Dromedan is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Dromedan may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Dromedans can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Dromedans also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Dromedans begin play speaking Camelu. Dromedans with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Canidan Dog
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Canidan Dog Racial Traits
- Stat Adjustments:
- Medium: Canidan Dogs are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Canidan Dog is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Canidan Dog may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Canidan Dogs can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Dogs also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Canidan Dogs begin play speaking Canidan. Canidan Dogs with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Canidan Fox
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Canidan Fox Racial Traits
- Stat Adjustments:
- Medium: Canidan Foxes are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Canidan Fox is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Canidan Fox may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Canidan Foxes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Foxes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Canidan Fox begin play speaking Canidan. Canidan Foxes with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Canidan Wolf
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Canidan Wolf Racial Traits
- Stat Adjustments:
- Medium: Canidan Wolves are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Canidan Wolf is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Canidan Wolf may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Canidan Wolves can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Wolves also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Canidan Wolves begin play speaking Canidan. Canidan Wolves with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Cervidan Deer
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Cervidan Deer Racial Traits
- Stat Adjustments:
- Medium: Cervidan Deer are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Cervidan Deer is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Cervidan Deer may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Cervidan Deer can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Deer also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Cervidan Deer begin play speaking Cervidan. Cervidan Deer with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Cervidan Elk
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Cervidan Elk Racial Traits
- Stat Adjustments:
- Medium: Cervidan Elk are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Cervidan Elk is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Cervidan Elk may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Cervidan Elk can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Elk also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Cervidan Elk begin play speaking Cervidan. Cervidan Elk with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Cervidan Moose
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Cervidan Moose Racial Traits
- Stat Adjustments:
- Medium: Cervidan Moose are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Cervidan Moose is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Cervidan Moose may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Cervidan Moose can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Moose also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.)
- Languages: Cervidan Moose begin play speaking Cervidan. Cervidan Moose with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Griffon
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
- Favored Class: Athlete or Guard
Griffon Racial Traits
- +2 Dexterity
- Medium: Griffon are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Griffon is considered to be a humanoid.
- Speed: 30 feet (land), special (flight)
- Quadraped: A Griffon may be considered to be mounted for the purpose of mounted feats.
- Gliding: A Griffon can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Griffon glide at a speed of 30 feet (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. A Griffon can't glide while carrying a medium or heavy load. If a Griffon becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The Griffon descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.
- Flight: Griffon gain the ability to fly by the use of their wings at level two at a speed of 40 feet (average maneuverability). A Griffon can't fly while carrying a medium or heavy load or while fatigued or exhausted. Griffon can safely fly for a number of rounds equal to double their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. They are likewise fatigued after spending a total of more than 10 minutes per day flying. Because Griffons can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued). When they reach level nine, Griffon have enough stamina and prowess to fly for longer periods. They can fly at a speed of 60 feet (average maneuverability), and flying requires no more exertion than walking or running. A Griffon with flight can make a dive attack. A dive attack works like a charge, but the creature must move a minimum of 30 feet and descend at least 10 feet. A Griffon can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. A Griffon with flight can use the run action while flying, provided she flies in a straight line.
- Cloudwalk: Griffon may treat clouds or fog as as solid ground or as vapor.
- Semi-Dextrous: Griffon can grasp one item (with their beak) while walking on the ground and up to two more (with their talons) while gliding, or in flight. They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Griffon also suffer -5 to all checks needing fingers, due to the low dexterity of their talons. (Optional; most useful if combined with humanoid chracters from other settings.)
- Skills: Griffon always gain Fly as an automatic Class Skill
- Languages: Griffon begin play speaking Equine and Griffin. Griffon with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: +1 (Optional; most useful if combined with humanoid characters from other settings.)
Ibis
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Ibis Racial Traits
- Stat Adjustments:
- Medium: Ibex are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, an Ibis is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: An Ibis may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Ibex can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ibex also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Ibex begin play speaking Ibese. Ibex with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Llama
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
- Male Names:
- Female Names:
Llama Racial Traits
- Stat Adjustments:
- Medium: Llamas are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Llama is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Llama may be considered to be mounted for the purpose of mounted feats.
- :
- :
- Non-Dextrous: Llamas can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Llamas also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Llamas begin play speaking Tapiron. Llamas with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Earth Zebra
Description
- Physical Desription:
- Society:
- Relations:
- Alignment and Religion:
- Adventurers:
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Earth Zebra Racial Traits
- +2 to any ability, +2 Dexterity, -2 Constitution
- Medium: Zebras are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Zebra is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Zebra may be considered to be mounted for the purpose of mounted feats.
- Able Learner: A Zebra gains one extra skill and one extra feat at first level.
- Runner: When running, a Zebra moves five times its normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times its speed (if wearing heavy armor or carrying a heavy load). If the Zebra makes a jump after a running start (see the Jump skill description), it gains a +4 racial bonus on the Jump check. While running, the Zebra retains its Dexterity bonus to AC.
- Self Sufficient: Zebras get a +2 racial bonus on all Heal checks and Survival checks.
- Non-Dextrous: Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Zebras begin play speaking Zebrican. Earth Zebras with a high Int score can choose from the following list of bonus languages: Antelopian, Camelu, Cervidan, Equine, Herd Tounge, Tapiron
- Cutie Mark: Like a pony, Zebras have the option to take a cutie mark at Level 3; see MLP Cutie Marks for details.
- Level Adjustment: +1 (Optional; most useful if combined with humanoid characters from other settings.)
Pegasus Zebra
Description
- Physical Desription:
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Pegasus Zebra Racial Traits
- Stat Adjustments:
- Medium: Pegasus Zebras are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Pegasus Zebra is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Pegasus Zebra may be considered to be mounted for the purpose of mounted feats.
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- Non-Dextrous: Pegasus Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Pegasus Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Pegasus Zebra begin play speaking Zebrican. Pegasus Zebras with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)
Unicorn Zebra
Description
- Physical Desription:
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Unicorn Zebra Racial Traits
- Stat Adjustments:
- Medium: Unicorn Zebras are medium creatures and gain no special bonuses or penalties due to their size.
- Humanoid: For the purposes of D&D rules, a Unicorn Zebra is considered to be a humanoid.
- Speed: 40 feet (land)
- Quadraped: A Unicorn Zebra may be considered to be mounted for the purpose of mounted feats.
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- Non-Dextrous: Unicorn Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Unicorn Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
- Languages: Unicorn Zebra begin play speaking Zebrican. Unicorn Zebras with a high Int score can choose from the following list of bonus languages:
- Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)