Difference between revisions of "Electric Weaponry"
From Anu Anu RPG
(New page: Category:WoD ===Electric Damage Sources=== * '''Paddock Fence''' :Cost: Res • (500m roll) :Dmg: *, Siz: *, Dur: 2 :Notes: Electrocution (-1 pen) * '''Stun-Collar''' :Cost: Res •...) |
(→Electric Damage Sources) |
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Line 6: | Line 6: | ||
:Cost: Res • (500m roll) | :Cost: Res • (500m roll) | ||
:Dmg: *, Siz: *, Dur: 2 | :Dmg: *, Siz: *, Dur: 2 | ||
− | :Notes: Electrocution (-1 pen) | + | :Notes: Electrocution (max. -1 pen) |
* '''Stun-Collar''' | * '''Stun-Collar''' | ||
:Cost: Res •• | :Cost: Res •• | ||
:Dmg: *, Siz: 1, Dur: 3 | :Dmg: *, Siz: 1, Dur: 3 | ||
− | :Notes: Electrocution (-2 pen), Stun after 3 turns of continuous use. | + | :Notes: Electrocution (max. -2 pen), Stun after 3 turns of continuous use. |
* '''Unsecured Cable''' | * '''Unsecured Cable''' |
Revision as of 02:49, 24 July 2009
Contents
Electric Damage Sources
- Paddock Fence
- Cost: Res • (500m roll)
- Dmg: *, Siz: *, Dur: 2
- Notes: Electrocution (max. -1 pen)
- Stun-Collar
- Cost: Res ••
- Dmg: *, Siz: 1, Dur: 3
- Notes: Electrocution (max. -2 pen), Stun after 3 turns of continuous use.
- Unsecured Cable
- Cost: Res n/a
- Dmg: *, Siz: *, Dur: 2
- Notes: Electrocution (4B)
- Electric Fence
- Cost: Res ••• (100m)
- Dmg: *, Siz: *, Dur: 3
- Notes: Electrocution (6B)
- Junction Box
- Cost: n/a
- Dmg: *, Siz: 4, Dur: 2
- Notes: Electrocution (8B)
- Overland Cable/Main Feed
- Cost: n/a
- Dmg: *, Siz: 4, Dur: 2
- Notes: Electrocution (10B)
Generic Electric Weapons
- Stun-Baton
- Cost: Res •
- Dmg: * (+1B), Siz: 1, Dur: 3
- Notes: Electrocution (-X pen), Stun (for add succ. turns).
- Stun-Gun
- Cost: Res •
- Dmg: *, Siz: 1, Dur: 3
- Notes: Electrocution (-X pen), Stun (for add succ. turns).
- Taser Gun
- Cost: Res ••
- Dmg: +1*, Rng: 10/20/-, Clip 1, Siz: 1, Dur: 2, min Str: 1
- Notes: Electrocution (-X pen), Stun (for add succ. turns).
- Cattle-Prod
- Cost: Res •••
- Dmg: +2*, Siz: 2, Dur: 3
- Notes: Electrocution (-X pen), Stun (for add succ. turns).
Custom Electric Weapons
- Elecric Wire-Harness
- Cost: Res •••
- Dmg: *, Siz: 3, Dur: 1
- Notes: Electrocution (6B), one-time use only.
- Power Glove
- Cost: Res •••
- Dmg: +1B, Siz: 1, Dur: 2
- Notes: Electrocution (4B) use for max 3 turns only, Stun (for add succ. turns).
- Power Mace
- Cost: Res •••
- Dmg: +3B, Siz: 2, Dur: 3
- Notes: Electrocution (4B) use only every third turn, Stun (for add succ. turns), Knockout
- Power Sword
- Cost: Res •••
- Dmg: +3L, Siz: 2, Dur: 3
- Notes: Electrocution (-X pen), Stun (for add succ. turns), both one-time use only.
- Power Lance
- Cost: Res ••••
- Dmg: +3L, Siz: 4, Dur: 3
- Notes: Electrocution (-X pen), Stun (for add succ. turns), +1 Defense, 2-Handed.
Enhanced Electric Weapons
- Taser Ammunition Rounds
- Cost: Res ••• (pack of 10)
- Dmg: *, Siz: n/a, Dur: 2
- Notes: Electrocution (-X pen), Stun (for add succ. turns), both one-time use only; available as .38 and 9mm rounds.