Difference between revisions of "NPC Ideas"
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===Distinctions=== | ===Distinctions=== | ||
− | Eassyly Startled and Swayed, Simple | + | Eassyly Startled and Swayed, Simple Folk, Wrath of the People |
===Power Sets=== | ===Power Sets=== | ||
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Improvised Weapons D6, Loud Shouting Voices D6 | Improvised Weapons D6, Loud Shouting Voices D6 | ||
− | '''SFX:''' ''.'' | + | '''SFX:''' ''Gang Up.'' Against multiple targets, for each additional target add a D6 and keep an additional effect die. |
+ | |||
+ | '''SFX:''' ''Torches and Pitchforks.'' Against a single target, step up or double a power die. Spend a doom die to do both. Remove the highest rolling die and add three dice for your total. | ||
'''Limit:''' ''Mob Cohesion.'' Defeat affiliation dice (with D6 stress) to reduce mob. Each affiliation die is treated as a separate target for Area Attack SFX. | '''Limit:''' ''Mob Cohesion.'' Defeat affiliation dice (with D6 stress) to reduce mob. Each affiliation die is treated as a separate target for Area Attack SFX. | ||
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===Affiliations=== | ===Affiliations=== | ||
− | + | Standard D6 | |
===Distinctions=== | ===Distinctions=== | ||
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===Power Sets=== | ===Power Sets=== | ||
− | <p style="text-align:center;"><u></u></p> | + | <p style="text-align:center;"><u>HERB TRADER</u></p> |
+ | Magical Aptitude D6, Wealth D6 | ||
+ | |||
+ | '''SFX:''' ''.'' | ||
+ | |||
+ | '''Limit:''' ''Let's Make a Deal.'' Step up social stress from trade negotiations or money dealing to add D6 to the doom pool or step up the lowest doom die. | ||
+ | |||
+ | ===Specialties=== | ||
+ | Business Expert D8, Lore Rookie D6, Mystic Rookie D6, Wilderness Expert D8 | ||
+ | |||
+ | |||
+ | ==TRAVELLING MERCHANT== | ||
+ | |||
+ | ===Affiliations=== | ||
+ | Elite D8 | ||
+ | |||
+ | ===Distinctions=== | ||
+ | Good Connenctions, Strict Businessman, Traveled Far and Wide | ||
+ | |||
+ | ===Power Sets=== | ||
+ | |||
+ | <p style="text-align:center;"><u>WEALTHY TRADER</u></p> | ||
+ | Employees 3D6, Merchant Ship 3D8, Wealth D8 | ||
+ | '''SFX:''' ''Investments.'' When creating a money or trade goods based asset, add a D6 and step up the effect die. Step up any Business based resources. | ||
− | '''SFX:''' ''.'' | + | '''SFX:''' ''Porters.'' Spend a doom die to ignore stress or complications from fatigue or exhaustion. |
− | '''Limit:''' ''.'' | + | '''Limit:''' ''Let's Make a Deal.'' Step up social stress from trade negotiations or money dealing to add D6 to the doom pool or step up the lowest doom die. |
===Specialties=== | ===Specialties=== | ||
+ | Business Master D10, Lore Expert D8, Psych Expert D8, Vehicle Expert D8 | ||
+ | |||
+ | |||
+ | ==MERCHANT BARON== | ||
+ | |||
+ | ===Affiliations=== | ||
+ | Boss D10 | ||
+ | |||
+ | ===Distinctions=== | ||
+ | |||
+ | |||
+ | ===Power Sets=== | ||
+ | |||
+ | <p style="text-align:center;"><u>GUILD MERCHANT</u></p> | ||
+ | Employees 5D6, Wealth D10 | ||
+ | |||
+ | '''SFX:''' ''Guild Resources.'' Spend a doom die to step up a Guild-based resource or asset until the end of the next action scene. | ||
+ | |||
+ | '''SFX:''' ''Humanoid Capital.'' When leading mobs of Guild Employees or Mercenaries, borrow a Team die from the mob to add to any roll including a Guild Merchant power. If the action is successful, return the die. If the action fails, remove it. | ||
+ | |||
+ | '''SFX:''' ''Filthy Rich.'' When creating a money or trade goods based asset, add a D6 and step up the effect die. Step up any Business based resources. | ||
+ | |||
+ | '''SFX:''' ''Porters.'' Spend a doom die to ignore stress or complications from fatigue or exhaustion. | ||
+ | |||
+ | '''SFX:''' ''Trade Empire.'' When using Business Master to create scene assets or complications, step up the effect die. | ||
+ | |||
+ | '''SFX:''' ''Trademaster.'' Spend a doom die to step up a Business specialty stunt or resource and recover mental or emotional stress. | ||
+ | |||
+ | '''Limit:''' ''Let's Make a Deal.'' Step up social stress from trade negotiations or money dealing to add D6 to the doom pool or step up the lowest doom die. | ||
+ | ===Specialties=== | ||
+ | Business Master D10, Lore Expert D8, Psych Expert D8, Skulduggery Expert D8, Strategy Expert D8 | ||
− | == | + | ==TOWNSGUARD== |
===Affiliations=== | ===Affiliations=== | ||
− | + | Standard 3D6 | |
===Distinctions=== | ===Distinctions=== | ||
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===Power Sets=== | ===Power Sets=== | ||
− | <p style="text-align:center;"><u></u></p> | + | <p style="text-align:center;"><u>GUARD UNIT</u></p> |
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− | == | + | ==CHIEF GUARDSMAN== |
===Affiliations=== | ===Affiliations=== | ||
− | + | Elite D8 | |
===Distinctions=== | ===Distinctions=== | ||
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===Power Sets=== | ===Power Sets=== | ||
− | <p style="text-align:center;"><u></u></p> | + | <p style="text-align:center;"><u>ELITE GUARD</u></p> |
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− | |||
==MONSTER HUNTERS GUILD== | ==MONSTER HUNTERS GUILD== | ||
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===Affiliations=== | ===Affiliations=== | ||
− | + | Boss D10 | |
===Distinctions=== | ===Distinctions=== | ||
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===Specialties=== | ===Specialties=== | ||
− | |||
− | |||
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===Affiliations=== | ===Affiliations=== | ||
− | + | Standard D6 | |
===Distinctions=== | ===Distinctions=== | ||
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− | == | + | ==SHIFTY GOBLIN== |
===Affiliations=== | ===Affiliations=== | ||
− | Minion D4 | + | Minion D4 |
===Distinctions=== | ===Distinctions=== | ||
+ | Cunning, Opportunistic | ||
+ | |||
+ | ===Power Sets=== | ||
+ | <p style="text-align:center;"><u>MEAN AND GREEN</u></p> | ||
+ | Crude Bucklers D6, Primitive Weapon D6 | ||
+ | |||
+ | '''SFX:''' ''Harbingers of Bad Luck .'' On a successful reaction against a physical attack action, add a D6 doom die to the doom pool. | ||
+ | |||
+ | '''Limit:''' ''Ooops, It Broke .'' Shutdown Primitive Weapon to step up the lowest die in the doom pool or add a D6 doom die. Spend a doom die to recover that power. | ||
+ | |||
+ | ===Specialties=== | ||
+ | Melee Combat Rookie D6, Skullduggery Expert D8 | ||
+ | |||
+ | |||
+ | ==HOBGOBLIN LEGIONAIRE== | ||
+ | |||
+ | ===Affiliations=== | ||
+ | Standard D6 | ||
+ | |||
+ | ===Distinctions=== | ||
+ | Cruel, Iron Discipline | ||
===Power Sets=== | ===Power Sets=== | ||
− | <p style="text-align:center;"><u></u></p> | + | <p style="text-align:center;"><u>DARK CLAW LEGION</u></p> |
+ | Bronze Spear D6, Bronze Scale Mail Armor D6, Tower Shield D8 | ||
+ | '''SFX:''' ''Push Forward .'' On a successful reaction, you may step up your effect dice to create a tactical complication. | ||
− | '''SFX:''' ''.'' | + | '''SFX:''' ''Shield Wall .'' Add or double Tower Shield on any reaction roll involving Melee Combat. |
− | '''Limit:''' ''.'' | + | '''Limit:''' ''Set for Charge .'' Shutdown Tower Shield to step up Bronze Spear. Spend an action to recover that power. |
===Specialties=== | ===Specialties=== | ||
− | + | Melee Combat Expert D8, Menace Expert D8 | |
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===Affiliations=== | ===Affiliations=== | ||
− | + | Elite D8 | |
===Distinctions=== | ===Distinctions=== | ||
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===Specialties=== | ===Specialties=== | ||
+ | |||
Latest revision as of 02:27, 31 December 2018
Npc ideas for borderlands
Contents
TOWNSFOLK[edit]
Affiliations[edit]
Minion 4D4
Distinctions[edit]
Eassyly Startled and Swayed, Simple Folk, Wrath of the People
Power Sets[edit]
TOWNSFOLK MOB
Improvised Weapons D6, Loud Shouting Voices D6
SFX: Gang Up. Against multiple targets, for each additional target add a D6 and keep an additional effect die.
SFX: Torches and Pitchforks. Against a single target, step up or double a power die. Spend a doom die to do both. Remove the highest rolling die and add three dice for your total.
Limit: Mob Cohesion. Defeat affiliation dice (with D6 stress) to reduce mob. Each affiliation die is treated as a separate target for Area Attack SFX.
Specialties[edit]
Business Rookie D6, Diplomacy Amateur D4, Melee Combat Amateur D4, Menace Amateur D4, Ranged Combat Amateur D4
MAGIC HERBS SELLER[edit]
Affiliations[edit]
Standard D6
Distinctions[edit]
Power Sets[edit]
HERB TRADER
Magical Aptitude D6, Wealth D6
SFX: .
Limit: Let's Make a Deal. Step up social stress from trade negotiations or money dealing to add D6 to the doom pool or step up the lowest doom die.
Specialties[edit]
Business Expert D8, Lore Rookie D6, Mystic Rookie D6, Wilderness Expert D8
TRAVELLING MERCHANT[edit]
Affiliations[edit]
Elite D8
Distinctions[edit]
Good Connenctions, Strict Businessman, Traveled Far and Wide
Power Sets[edit]
WEALTHY TRADER
Employees 3D6, Merchant Ship 3D8, Wealth D8
SFX: Investments. When creating a money or trade goods based asset, add a D6 and step up the effect die. Step up any Business based resources.
SFX: Porters. Spend a doom die to ignore stress or complications from fatigue or exhaustion.
Limit: Let's Make a Deal. Step up social stress from trade negotiations or money dealing to add D6 to the doom pool or step up the lowest doom die.
Specialties[edit]
Business Master D10, Lore Expert D8, Psych Expert D8, Vehicle Expert D8
MERCHANT BARON[edit]
Affiliations[edit]
Boss D10
Distinctions[edit]
Power Sets[edit]
GUILD MERCHANT
Employees 5D6, Wealth D10
SFX: Guild Resources. Spend a doom die to step up a Guild-based resource or asset until the end of the next action scene.
SFX: Humanoid Capital. When leading mobs of Guild Employees or Mercenaries, borrow a Team die from the mob to add to any roll including a Guild Merchant power. If the action is successful, return the die. If the action fails, remove it.
SFX: Filthy Rich. When creating a money or trade goods based asset, add a D6 and step up the effect die. Step up any Business based resources.
SFX: Porters. Spend a doom die to ignore stress or complications from fatigue or exhaustion.
SFX: Trade Empire. When using Business Master to create scene assets or complications, step up the effect die.
SFX: Trademaster. Spend a doom die to step up a Business specialty stunt or resource and recover mental or emotional stress.
Limit: Let's Make a Deal. Step up social stress from trade negotiations or money dealing to add D6 to the doom pool or step up the lowest doom die.
Specialties[edit]
Business Master D10, Lore Expert D8, Psych Expert D8, Skulduggery Expert D8, Strategy Expert D8
TOWNSGUARD[edit]
Affiliations[edit]
Standard 3D6
Distinctions[edit]
Power Sets[edit]
GUARD UNIT
SFX: .
Limit: .
Specialties[edit]
CHIEF GUARDSMAN[edit]
Affiliations[edit]
Elite D8
Distinctions[edit]
Power Sets[edit]
ELITE GUARD
SFX: .
Limit: .
Specialties[edit]
MONSTER HUNTERS GUILD[edit]
Affiliations[edit]
Organisation D
Distinctions[edit]
Resources[edit]
Milestones[edit]
OOLD MAN JENKINS[edit]
Affiliations[edit]
Boss D10
Distinctions[edit]
Power Sets[edit]
SFX: .
Limit: .
Specialties[edit]
CRAZED GRAVEYARD SPIRITS[edit]
Affiliations[edit]
Standard D6
Distinctions[edit]
Power Sets[edit]
SFX: .
Limit: .
Specialties[edit]
SHIFTY GOBLIN[edit]
Affiliations[edit]
Minion D4
Distinctions[edit]
Cunning, Opportunistic
Power Sets[edit]
MEAN AND GREEN
Crude Bucklers D6, Primitive Weapon D6
SFX: Harbingers of Bad Luck . On a successful reaction against a physical attack action, add a D6 doom die to the doom pool.
Limit: Ooops, It Broke . Shutdown Primitive Weapon to step up the lowest die in the doom pool or add a D6 doom die. Spend a doom die to recover that power.
Specialties[edit]
Melee Combat Rookie D6, Skullduggery Expert D8
HOBGOBLIN LEGIONAIRE[edit]
Affiliations[edit]
Standard D6
Distinctions[edit]
Cruel, Iron Discipline
Power Sets[edit]
DARK CLAW LEGION
Bronze Spear D6, Bronze Scale Mail Armor D6, Tower Shield D8
SFX: Push Forward . On a successful reaction, you may step up your effect dice to create a tactical complication.
SFX: Shield Wall . Add or double Tower Shield on any reaction roll involving Melee Combat.
Limit: Set for Charge . Shutdown Tower Shield to step up Bronze Spear. Spend an action to recover that power.
Specialties[edit]
Melee Combat Expert D8, Menace Expert D8
OGRE BANDIT[edit]
Affiliations[edit]
Elite D8
Distinctions[edit]
Power Sets[edit]
SFX: .
Limit: .
Specialties[edit]
[edit]
Affiliations[edit]
Minion D4, Standard D6, Elite D8, Boss D10, Epic D12
Distinctions[edit]
Power Sets[edit]
SFX: .
Limit: .