Difference between revisions of "Dr. Getz"
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Name: Dr. Alfred Getz | Name: Dr. Alfred Getz | ||
+ | ==Damage== | ||
+ | |||
+ | * Physical: | ||
+ | * Emotional: | ||
+ | * Mental: | ||
====Affiliations==== | ====Affiliations==== |
Latest revision as of 11:37, 7 February 2014
Name: Dr. Alfred Getz
Contents
Damage[edit]
- Physical:
- Emotional:
- Mental:
Affiliations[edit]
- SOLO: d6
- BUDDY: d8
- TEAM: d10
Distictions[edit]
- Nicht wenn Ich hier bin!
- Gleich geht es dir besser!
- Wieder die Wärme spüren...
POWER STATS[edit]
Gas Powers[edit]
- Intangibility: d10
- Subsonic Flight: d8
SFX: Disruption. When including Intangibility as part of an attack action against tech related targets, add d6 and step up effect die +1.
Limit: Mutually Exclusive. Shutdown Gas Powers to activate Protectif Suit. Shutdown Protectif Suit to recover Gas Powers.
Powered Protective Suit[edit]
- Cybernetic Senses: d8
- Superhuman Durability: d10
- Superhuman Strenght: d10
- Hightech Medical Equipment: d8
SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused by Technology based attacks.
Limit: Gear. Shutdown Protectif Suit and gain 1 PP. Take an action vs. the doom pool to recover gear.
Specialities[edit]
- Medical Master: d10
- Tech Master: d10
- Psych Master: d10
- Science Expert: d8
- Combat Expert: d8
- Mystic Expert: d8
- Cosmic Expert: d8
Milestones[edit]
DOCTOR OR HERO
1 XP when you choose to aid a specific hero for the first time. 3 XP when you aid a stressed-out character in recovery. 10 XP when you practice medicine, ignoring your duties as a hero, or when you engage in heroics, ignoring your profession as a doctor.
BECOMING HUMAN AGAIN
1 XP when you find a clue to become Human again. 3 XP when you make significant progress in becoming Human again. 10 XP when you become Human again or have completly given up.