Difference between revisions of "Jerry o Connel"
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Name: Jerry o'Connel | Name: Jerry o'Connel | ||
− | + | ====Exp==== | |
+ | 17 | ||
====Affiliations==== | ====Affiliations==== | ||
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* Ewiger Sidekick | * Ewiger Sidekick | ||
− | * | + | * Gentleman und Musketier |
* Zwerg auf Reisen | * Zwerg auf Reisen | ||
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* Pychic resistance : d8 | * Pychic resistance : d8 | ||
* Stamina : d10 | * Stamina : d10 | ||
+ | * Dwarven Senses : d6 | ||
:SFX: Best Side kick :In a roll including team or buddy step up that die . If that roll fails lose 1pp. | :SFX: Best Side kick :In a roll including team or buddy step up that die . If that roll fails lose 1pp. | ||
:SFX: Helping hand : In a Support aktion, add a d6 and step up the effekt die. | :SFX: Helping hand : In a Support aktion, add a d6 and step up the effekt die. | ||
:SFX: Expert Supporter : Step up the efeckt die of an aktion you supported if that aktion Fails lose 1pp. | :SFX: Expert Supporter : Step up the efeckt die of an aktion you supported if that aktion Fails lose 1pp. | ||
+ | :SFX: Immunity Spend 1pp to ignore Stress or Trauma from extremes of temperatur or Fire. | ||
+ | :SFX: Dark Vision : 1pp to Reroll a Roll including Dwaven Senses | ||
:SFX: Ewiger Sidekick : you remember all your lifes the futur ons and the past . State that you remember the outcome of a scene or point out a spoiler ,if you roll a opportunity add only a d4 to the doompool. if the watcher rolls a oportunity step down a d6 in the doom pool ,spend 1pp if you do so. | :SFX: Ewiger Sidekick : you remember all your lifes the futur ons and the past . State that you remember the outcome of a scene or point out a spoiler ,if you roll a opportunity add only a d4 to the doompool. if the watcher rolls a oportunity step down a d6 in the doom pool ,spend 1pp if you do so. | ||
:Limit: Step up Emotional stress based on the fact that Jerry is not a hero. | :Limit: Step up Emotional stress based on the fact that Jerry is not a hero. | ||
− | ==== | + | ====Adventuring Gear==== |
* Dwarven Armor | * Dwarven Armor | ||
** Durability (G) : d10 | ** Durability (G) : d10 | ||
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:SFX: Invulnerable. Step down Dwarfen Armor to ignore physical stress or trauma results. Recover in a Transition Scene. | :SFX: Invulnerable. Step down Dwarfen Armor to ignore physical stress or trauma results. Recover in a Transition Scene. | ||
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:SFX: Rune Carge : Take a opportunity to charge a Rune . Use up all Charged Runes to step up the effeckt die of an Attack. Lose all Charged Runes at the end of the Action Scene. | :SFX: Rune Carge : Take a opportunity to charge a Rune . Use up all Charged Runes to step up the effeckt die of an Attack. Lose all Charged Runes at the end of the Action Scene. | ||
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:Limit: Gear. Shutdown a Power marked with (G) and gain 1 PP. Take an action vs. the | :Limit: Gear. Shutdown a Power marked with (G) and gain 1 PP. Take an action vs. the | ||
doom pool to recover gear or in a Transition Scene. | doom pool to recover gear or in a Transition Scene. | ||
− | |||
− | |||
==Specialities== | ==Specialities== | ||
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1 XP :the first time you support the hero in a Szene (once per hero) | 1 XP :the first time you support the hero in a Szene (once per hero) | ||
3 XP :Telling storys about the adventures with a hero in a transition szene, or meeting a new hero. | 3 XP :Telling storys about the adventures with a hero in a transition szene, or meeting a new hero. | ||
− | 10 XP :if Jerry sacrifices himself so the hero may finisch the quest or the hero | + | 10 XP :if Jerry sacrifices himself so the hero may finisch the quest |
+ | or the hero sacrifices himself so that jerry becomes the hero | ||
Rune Musketier | Rune Musketier | ||
− | 1 xp :every time you make a | + | 1 xp :every time you make a action against doom or use a opportunity to reactivate a shutdowned power. |
− | 3 xp :the first time you fire the infinity musket | + | 3 xp :the first time you fire the infinity musket with 3 or more active runes in a scene |
− | 10 xp : | + | 10 xp :if the infiny musket is destroyed or lost an jerry embarks on a journey to recover/recreate the musket |
+ | or chooses an other way to support the heroes in the future | ||
− | + | ==Event Milestone== | |
1 xp : if you spend a transition scene with natives of a realm | 1 xp : if you spend a transition scene with natives of a realm | ||
3 xp : if you leave a realm with a meaningful souvenier | 3 xp : if you leave a realm with a meaningful souvenier | ||
10 xp : if you are wanted in 5 or more realms or build contacts in 5 or mor realms. | 10 xp : if you are wanted in 5 or more realms or build contacts in 5 or mor realms. | ||
+ | ==Ausrüstung== | ||
+ | 4d6 bier Ressource | ||
+ | 1d8 mystic eschen holz | ||
+ | 1d8 mystic sehne des 8 beinigen hirsches |
Latest revision as of 11:41, 7 February 2014
Name: Jerry o'Connel
Contents
Exp[edit]
17
Affiliations[edit]
- SOLO: d6
- BUDDY: d10
- TEAM: d8
Distictions[edit]
- Ewiger Sidekick
- Gentleman und Musketier
- Zwerg auf Reisen
POWER STATS[edit]
Begleiter von Helden[edit]
- Pychic resistance : d8
- Stamina : d10
- Dwarven Senses : d6
- SFX: Best Side kick :In a roll including team or buddy step up that die . If that roll fails lose 1pp.
- SFX: Helping hand : In a Support aktion, add a d6 and step up the effekt die.
- SFX: Expert Supporter : Step up the efeckt die of an aktion you supported if that aktion Fails lose 1pp.
- SFX: Immunity Spend 1pp to ignore Stress or Trauma from extremes of temperatur or Fire.
- SFX: Dark Vision : 1pp to Reroll a Roll including Dwaven Senses
- SFX: Ewiger Sidekick : you remember all your lifes the futur ons and the past . State that you remember the outcome of a scene or point out a spoiler ,if you roll a opportunity add only a d4 to the doompool. if the watcher rolls a oportunity step down a d6 in the doom pool ,spend 1pp if you do so.
- Limit: Step up Emotional stress based on the fact that Jerry is not a hero.
Adventuring Gear[edit]
- Dwarven Armor
- Durability (G) : d10
- Waffe Gladius (G) : d8
- Infinity Musket (G) : d8
- Nimmer voller Beutel (G): d8
- SFX: Invulnerable. Step down Dwarfen Armor to ignore physical stress or trauma results. Recover in a Transition Scene.
- SFX: Rune Carge : Take a opportunity to charge a Rune . Use up all Charged Runes to step up the effeckt die of an Attack. Lose all Charged Runes at the end of the Action Scene.
- Limit: Gear. Shutdown a Power marked with (G) and gain 1 PP. Take an action vs. the
doom pool to recover gear or in a Transition Scene.
Specialities[edit]
- Psych Expert: d8
- Combat Expert: d8
- Mystic Expert: d8
- Wilderness Expert:d8
Milestones[edit]
Not a Hero
1 XP :the first time you support the hero in a Szene (once per hero) 3 XP :Telling storys about the adventures with a hero in a transition szene, or meeting a new hero. 10 XP :if Jerry sacrifices himself so the hero may finisch the quest or the hero sacrifices himself so that jerry becomes the hero
Rune Musketier
1 xp :every time you make a action against doom or use a opportunity to reactivate a shutdowned power. 3 xp :the first time you fire the infinity musket with 3 or more active runes in a scene 10 xp :if the infiny musket is destroyed or lost an jerry embarks on a journey to recover/recreate the musket or chooses an other way to support the heroes in the future
Event Milestone[edit]
1 xp : if you spend a transition scene with natives of a realm 3 xp : if you leave a realm with a meaningful souvenier 10 xp : if you are wanted in 5 or more realms or build contacts in 5 or mor realms.
Ausrüstung[edit]
4d6 bier Ressource 1d8 mystic eschen holz 1d8 mystic sehne des 8 beinigen hirsches