Difference between revisions of "MtHOrigin"
From Anu Anu RPG
(New page: Category:WoDMtH Category:Basics Origin Advantage/ Flaw '''Accident''' Regains one additional Verve, whenever he or she regains Verve points. Vice Break, when either HL, ...) |
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[[Category:WoDMtH]] [[Category:Basics]] | [[Category:WoDMtH]] [[Category:Basics]] | ||
− | + | <table width=90% border=1 cellpadding=0 cellspacing=2> | |
− | + | <tr bgcolor=#999999><td><b>Origin</b></td><td><b>Advantage</b></td><td><b>Flaw</b></td></tr> | |
− | + | <tr><td>Accident</td><td>Regains one additional Verve, whenever he or she regains Verve points.</td><td>Vice Break, when all boxes on any HL, WP, NV, or Verve track full, character can only act after Vice.</td></tr> | |
− | + | <tr><td>Alpha</td><td>Gains three additional Calling merit dots.</td><td>Powers cannot be higher than Rank 2 after modification by Extras and Weaknesses, except Mega-Attribute, -Skill, or -Specialty.</td></tr> | |
− | + | <tr><td>Cosmic</td><td>Gains one additional dot in the Flight Power.</td><td>-1 penalty on degeneration rolls.</td></tr> | |
− | + | <tr><td>Mutant</td><td>Gains one additional extra to one of his or her powers, that may exceed normal limits.</td><td>Social stigma incurs -1 penalty on social rolls involving non-mutants.</td></tr> | |
− | + | <tr><td>Mystic</td><td>May spend five specified boxes from any combination of pools as rite, to emulate temporary Extra for specified Power.</td><td>Relies on external mystic power source (Magic, or Mystic Artifact, -Pantheon, -Power, etc.).</td></tr> | |
− | + | <tr><td>Tech</td><td>Gains three additional dots in property merits (Power Armor, Power Item, Resources, or Vehicle).</td><td>All Rank 2 or higher Powers get automatic Weakness Object Focus.</td></tr> | |
− | + | </table> | |
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Revision as of 23:13, 5 April 2012
Origin | Advantage | Flaw |
Accident | Regains one additional Verve, whenever he or she regains Verve points. | Vice Break, when all boxes on any HL, WP, NV, or Verve track full, character can only act after Vice. |
Alpha | Gains three additional Calling merit dots. | Powers cannot be higher than Rank 2 after modification by Extras and Weaknesses, except Mega-Attribute, -Skill, or -Specialty. |
Cosmic | Gains one additional dot in the Flight Power. | -1 penalty on degeneration rolls. |
Mutant | Gains one additional extra to one of his or her powers, that may exceed normal limits. | Social stigma incurs -1 penalty on social rolls involving non-mutants. |
Mystic | May spend five specified boxes from any combination of pools as rite, to emulate temporary Extra for specified Power. | Relies on external mystic power source (Magic, or Mystic Artifact, -Pantheon, -Power, etc.). |
Tech | Gains three additional dots in property merits (Power Armor, Power Item, Resources, or Vehicle). | All Rank 2 or higher Powers get automatic Weakness Object Focus. |