Difference between revisions of "Pit's Pistols"
From Anu Anu RPG
(→Exotische Feuerwaffen) |
(→Munition) |
||
Line 62: | Line 62: | ||
Lodestone Tip | Lodestone Tip | ||
(double dmg against Blighted creatures) | (double dmg against Blighted creatures) | ||
+ | Necrotite Tip | ||
+ | (+1 per dmg dice against Living creatures, extremely illegal) | ||
Precision Round x4 gp | Precision Round x4 gp | ||
+1 to hit, dmg +1 | +1 to hit, dmg +1 |
Revision as of 21:45, 29 November 2007
Contents
Preislisten
Pistolen
Weapon Cost Dmg Crit Rng Weight Type Reload Carabine, military 600 gp 2d8 19-20 x3 150 10 lb. P S/DC Carabine, magelock 6000 gp 2d8+1 19-20 x3 150 10 lb. P S/DC Clockwerk Pepperbox 325 gp 2d4-2 19-20 x3 20 8 lb. P 5S/DC14 Pistol Bracer 350 gp 2d4 19-20 x3 40 6 lb. P S/DC Pistol Bracer, magelock 1750 gp 2d4+1 19-20 x3 40 6 lb. P S/DC Pistol, duel 350 gp 1d6+1 20 x3 30 3 lb. P 1S/DC Pistol, pinlock 150 gp 2d3 20 x2 30 5 lb. P S/DC Pistol, military 300 gp 2d6 19-20 x3 80 5 lb. P S/DC Pistol, milit., magelock 1200 gp 2d6+1 19-20 x3 80 5 lb. P S/DC Pistol, musket 175 gp 1d8 20 x2 20 5 lb. P S/DC Pistol, small 200 gp 2d4 19-20 x3 40 4 lb. P 1S/DC8 Pistol, small, breechl. 500 gp 2d4+1 19-20 x3 40 4 lb. P 1S/DC12 Pistol, small, double 300 gp 2d4-1 19-20 x3 40 5 lb. P 2S/DC10 Pistol, small, triple 400 gp 2d4-2 19-20 x3 40 6 lb. P 3S/DC12 Pistol, small, magelock 800 gp 2d4+1 19-20 x3 40 4 lb. P 1S/DC8 Pistol, tiny 175 gp 2d3 20 x3 20 3 lb. P 1S/DC8 Radliffe Quad-Iron 375 gp 2d6-2 19-20 x3 20 6 lb. P 1S/DC16 Radliffe Firestorm 6000 gp 2d6 20 x3 70 7 lb. P 1FR/DC12 Rynnish Holdout 225 gp 2d4-2 19-20 x3 20 2 lb. P 2S/DC12 Rynnish Hol., magelock 1000 gp 2d4 19-20 x3 20 2 lb. P 2S/DC12
Gewehre
Weapon Cost Dmg Crit Rng Weight Type Reload
Exotische Feuerwaffen
Weapon Cost Dmg Crit Rng Weight Type Reload Blastbuckler Gungladius 350 gp 1d4/2d4 19-20 x2/x3 -/40 5 lb. P/P S/DC Gunrapier 400 gp 1d6/2d3 19-20 x2/x3 -/40 6 lb. P/P S/DC Gunsword 600 gp 1d8/2d6 19-20 x2/x3 -/60 9 lb. S/P S/DC Gunsword, magelock 6000 gp 1d8+1/2d6+119-20 x2/x3 -/60 9 lb. S/P S/DC Gunsword, double 1200 gp 2x1d8/1d6 19-20 x2/x3 -/60 20 lb. S/P S/DC Riflespear Riflespear, long Riflelance Light Shieldgun Warcaptain's Shield
Munition
Cost Regular 6 - 9 gp Brass-cartridge 9 - 14 gp needed for Breechlocks, no reload roll Grapeshot 10 - 15 gp 1d4-1d8 piercing cone, Ref save DC 12 Dum-Dum Hollow Point 10 - 15 gp dmg +2, +2 to enemy AC Bullyboy Round 10 - 15 gp +3 crit range vs light or no armor Seeriesteel Round 20 - 30 gp bypasses many dmg reductions Silver Tip (if blessed double dmg against Undead creatures) Platinum Tip (double dmg against Grymkin creatures) Lodestone Tip (double dmg against Blighted creatures) Necrotite Tip (+1 per dmg dice against Living creatures, extremely illegal) Precision Round x4 gp +1 to hit, dmg +1 High Precision Round x5 gp +2 to hit, dmg +2
Alchemistische Munition
Cost Smoke tracer round 4 - 6 gp next shot on same target +1 to hit Signal Flare shot 10 - 12 gp creates bright flare (+1d3 fire dmg) Rubber Rounds 6 - 8 gp Subdual dmg Incendiary ammunition 12 - 15 gp +1d6 Fire dmg Vitrite ammunition 16 - 18 gp +1d3 Acid dmg, sec dmg Fort Sav DC 16 Evoker Kristallpulver Emerald Acid Saphire Cold Amber Electro Ruby Fire Diamond Sonic
Pulver und Service
Cost Blast Powder, Barrel Blast Powder, Rifler's Pound 50 gp Salvage ammunition (/h) Convert ammunition (100/h) 5 gp
Büchsenmacherei
Waffenreparatur:
DC Mat. Cost - Lauf bohren * 12,5 gp - Lauf richten * 1/5* - Lauf ersetzen * 1/2* - sonstige Reparaturen * 1/3*
Waffenanpassung:
DC Cost (Mat. Cost) - Erhöhte Genauigkeit * 300 (100) (+1 bonus stacking) - Hülsenschloss * 300 (100) (Hülsenmun. nachladen ohne roll) - Gewichtsreduktion * 120 (40) (reduziert Gewicht um ein drittel) - Feingravur * 10-200 (3-67) (kosmetische-/arkane Deko) - Ausgewog. Multi-barelling * +75 % (25 %) (zus. Lauf; max 4) - Aufbauteleskop * 75 (25) (reduziert Rng Increment Pen auf -1) - Schalldämpfer * 40+15 (12+5) (10x dann Pulverwechsel) - Zerlegbares Set * +100 % (25 %) (2S/DC 8 Waffe zusannensetzen) - Spring Load * 50 (17,5) (nur kleine Pistolen) - Armschienenpistole * 150 (50) (nur kleine Pistolen) - Schildpistole * 150 (50) (nur Pistolen) - Bajonett 10 30 (10) (dmg 1d4, crit 20 x2, piercing) - Schwertpistole * +100 % (25 %) (dmg 1d4-1d8, crit 19-20 x2, piercing, nur Pistolen) - Speergewehr * +100 % (25 %) (dmg 1d6-1d8, crit 20 x3, piercing, reach, nur Gewehre)
Waffenkonstruktion:
(Mat. Cost 1/3)
DC Cost - Gewehr, Doppellauf, lang 22 417 gp - Gewehr, Doppellauf, militär 22 500 gp - Gewehr, lang 20 167 gp - Gewehr, Steinschloss 18 134 gp - Gewehr, militär 20 200 gp - Gewehr, Streubüchse 18 217 gp - Grapple Gun 15 167 gp - Karabiner, militär 18 200 gp - Muskete, Vorderlader 15 134 gp - Pistole, Doppellauf, militär18 250 gp - Pistole, Doppellauf, klein 18 167 gp - Pistole, Steinschloss 16 50 gp - Pistole, militär 16 100 gp - Pistole, Vorderlader 13 50 gp - Pistole, klein 16 67 gp - Rynner Holdout Pistole 23 67 gp - Rynner Gehstock 25 100 gp
Masterworked Arms:
- A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.
- You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).
- Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.
Munitionsmacherei
Einzelkomponenten:
DC Mat. Cost - Kugeln giessen (10/h) - 1 gp - Hohlkugeln drehen (5/h) 10 1,5 gp - Gummipellet giessen (20/h) 15 2 gp - Bullyboy giessen (5/h) 15 2 gp - Rüstungsbrecher gie. (5/h) 20 5 gp - Präzisionsk. giessen (5/h) 20 +6 gp
- Hülsen falten (10/h) - 1 gp - Metallhülsen drehen (10/h) 15 2 gp - Runenhülse drehen (10/h) 15 3 gp - Foe-Killer H. drehen (5/h) 15 20 gp
- Pulverladung packen (10/h) 10 2,5 gp - Halbe Ladung (10/h) 15 1 gp - Schrotladung packen (5/h) 10 +0,5 gp - Alche. Ladung packen (1/h) 20 +x gp - Evoker Ladung packen (1/h) 15 +10 gp
- Patrone zusammens. (10/h) 25 - - Runenpatrone zus. (5/h) 25 -
Rezepte:
Reguläre Munition
DC Mat. Cost - Kugeln giessen (10/h) - 1 gp - Hülsen falten (10/h) - 1 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
Hülsenmunition
DC Mat. Cost - Kugeln giessen (10/h) - 1 gp - Metallhülsen drehen (10/h) 15 2 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
Kartuschenmunition
DC Mat. Cost - Hülsen falten (10/h) - 1 gp - Schrotladung packen (5/h) 10 0,5 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
+1 Präzisionsmunition
DC Mat. Cost - Präzisionsk. giessen (5/h) 20 7 gp - Hülsen falten (10/h) - 1 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
+1 Kartuschenmunition
DC Mat. Cost - Masterw. Metallhül. (10/h) 20 3 gp - Schrotladung packen (5/h) 10 1 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
Dum-Dum Geschoss
DC Mat. Cost - Hohlkugeln drehen (5/h) 10 1 gp - Metallhülsen drehen (10/h) 15 2 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
Bullyboy Geschoss
DC Mat. Cost - Bullyboy giessen (5/h) 15 2 gp - Metallhülsen drehen (10/h) 15 2 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
Rüstungsbrecher
DC Mat. Cost - Rüstungsbrecher gie. (5/h) 20 5 gp - Metallhülsen drehen (10/h) 15 2 gp - Pulverladung packen (10/h) 10 2,5 gp - Patrone zusammens. (10/h) 25 -
Gummimunition
DC Mat. Cost - Gummipellet giessen (20/h) 15 2 gp - Hülsen falten (10/h) - 1 gp - Halbe Ladung (10/h) 15 1 gp - Patrone zusammens. (10/h) 25 -
Brandmunition
DC Mat. Cost - Kugeln giessen (10/h) - 1 gp - Hülsen falten (10/h) - 1 gp - Pulverladung packen (10/h) 10 2,5 gp - Alchem. Ladung packen 20 +1 gp - Patrone zusammens. (10/h) 25 -
Tracer-Munition
DC Mat. Cost - Hülsen falten (10/h) - 1 gp - Halbe Ladung (10/h) 15 1 gp - Alchem. Ladung packen 20 +1 gp - Patrone zusammens. (10/h) 25 -
Magische Munition:
Evoker Kristallpulver:
Powder Dmg Discriptor Emerald Acid Saphire Cold Amber Electricity Ruby Fire Diamond Sonic
Foe-Killer Runenhülsen:
Kreaturentyp Material Blighted Creature Platinum Grymkin (Fey) Lodestone Undead Blessed Silver
Craft Rune Bullet:
- Base Cost:
- - Regular Runic Bullet 10 gp (= 50 gp), or
- - Masterw. Runic Bullet 30 gp (= 150 gp) +
- Spell Cost [Single use, use-activated]: Spell lvl x Caster lvl x 50 gp
- Base DC: 25
- Duration: 1 day
- XP Cost: 1/25 base cost
- (= 2 or 6 xp + spell)
- Add. Material Cost: 1/2 base cost
- (= 25 or 75 gp + spell)