Difference between revisions of "Category:Ankh"
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− | [[Category:Kampagnen]] | + | [[Category:Kampagnen]][[Category:Fate]][[Category:Mindjammer]] |
+ | |||
+ | ==Ahnk== | ||
+ | Vor einigen Jahren wurden mehrer Männer einer militärischen Spezialeinheit wegen eines Verbrechens verurteilt, das sie begangen hatten. Sie brachen aus dem Commonwealth aus und tauchten in New Los Angeles unter. Seitdem werden sie von der Militärpolizei gejagt, aber sie helfen anderen, die in Not sind. Sie wollen nicht so ganz ernst genommen werden, aber ihre Gegner müssen sie ernst nehmen. Also wenn Sie mal ein Problem haben und nicht mehr weiter wissen, suchen Sie doch das Ankh-Team! | ||
==Chars== | ==Chars== | ||
− | [[:Category:CDW|Charles Dexter Ward]] - humans first roboter | + | *[[:Category:CDW|Charles Dexter Ward]] - humans first roboter |
− | + | *[[Wilfried Spartakus Adorno]] - interstellar gesuchter Topterrorist der Human First Bewegung Ankh | |
− | + | *[[86317]] - die Raumwerft, die sich selbst replizieren kann | |
− | + | *[[Elim Cotto]] - Königlicher Venuanischer Holoschneider | |
==Nsc== | ==Nsc== | ||
− | + | CSS Colonel Dekker - Das einzige SCI Schiff, das nach der langen Flucht aus den Kernwelten immer noch dem Ankh folgt und es zur Strecke bringen will. | |
+ | |||
+ | ==Culturen== | ||
+ | ===NEO-SHINEAN SUBCULTURE=== | ||
+ | The Neo-Shinean (Pseudo Asiatisch) subculture is widespread in Commonality Space, and candidates for Neo-Shinean culture worlds are still being rediscovered. They match the most ardent corporacy worlds in toughness and dedication. | ||
+ | |||
+ | Scale: Interstellar (+8) | ||
+ | Reach: Galactic (+9) | ||
+ | Tech Index: T9 | ||
+ | Consequences: 3 mild + 1 moderate | ||
+ | |||
+ | MEMES | ||
+ | True to Our Roots, Ours Is the Light, Inscrutable Conformists, | ||
+ | Self-Denying so Humankind Can Transcend | ||
+ | Capability Memes: Just One World Among Millions, | ||
+ | Science! We’re Losing Touch With the Old Ways, What Is Human Anyway? | ||
+ | |||
+ | SKILLS | ||
+ | Fantastic (+6) Structure, Will; | ||
+ | Superb (+5) Bureaucracy, Resources; | ||
+ | Great (+4) Deceive, Stealth | ||
+ | |||
+ | STUNTS | ||
+ | Culture Worlds: Three Average (+1), one Fair (+2) | ||
+ | and one Average (+1), or one Good (+3) culture world | ||
+ | as a minor NPC. | ||
+ | Hunter-Killer Sentinels: +1 bonus to remove | ||
+ | situation aspects as long as you have Mindscape access. | ||
+ | Propaganda Campaign: +2 bonus to Provoke | ||
+ | attack, defend, and create an advantage actions. | ||
+ | Traditionalist: Armour:3 rating against mental and | ||
+ | physical attacks. | ||
==Orte== | ==Orte== | ||
===An Fang=== | ===An Fang=== | ||
− | An-Fang is the gateway to the Sentient | + | An-Fang is the gateway to the Sentient Alliance and the Successor States beyond, and a formidable cultural bastion. A T9 civilisation and the main |
− | Alliance and the Successor States | + | Commonality world in the Heritage Contestation octant, it dates back to the Great Western Flourishing era of the Shine Commonality, which spread many |
− | beyond, and a formidable cultural | + | populations from eastern Yarp and the Shinean Hinterlands to the stars. Its slowship left Old Earth in approximately 500FA, early even for the Flourishing; |
− | bastion. A T9 civilisation and the main | + | An-Fang was founded before longevity and xenomorphs ever took hold. It’s an arid world, with an eccentric orbit and extreme seasonality; its civilisations |
− | Commonality world in the Heritage | + | were unable to achieve equilibrium until the Great Processional Plurality three thousand years ago. Since then, An-Fang’s people have been adapted |
− | Contestation octant, it dates back to | + | to its conditions, its culture has been stable, and its history and archives have remained unbroken. Even now, however, it’s difficult for offworlders to adapt, and |
− | the Great Western Flourishing era of the | + | many need respirators. An-Fang is an aqueous world, but originally had only a simple biosphere; today’s ecosystems are terrestrial |
− | Shine Commonality, which spread many | + | transplants, adjusted to local conditions. It has pleasant summers with a huge sun in a bright blue sky, but a ferociously cold winter, when the sun shrinks to |
− | populations from eastern Yarp and the | + | half its size, a mini-Ice Age lasting four months, when the temperate zones freeze over, atmospheric moisture precipitates out to be locked into the ice |
− | Shinean Hinterlands to the stars. Its | + | caps, and all but the equatorial regions experience huge climate change. An-Fang’s society is highly controlled, and the population seems to like it. |
− | slowship left Old Earth in approximately | + | Their lives are on full display, with little privacy; population pressures and cultural history have created a communal culture, facilitated by |
− | 500FA, early even for the Flourishing; | + | hyperintelligent sentience oversight. The solar system has been extensively developed, and three quarters of the population live offworld. |
− | An-Fang was founded before longevity | + | |
− | and xenomorphs ever took hold. It’s an | + | High Concept:Marginal Garden World Commonality Hub. |
− | arid world, with an eccentric orbit and | + | Aspects: G-class Main Sequence Star; Transplant Biosphere; Plentiful Metals, Calcium, and Organics; Highly-Controlled Neo-Shinean Culture World;Ferocious Winters; No Privacy; Highly-Developed Solar System. |
− | extreme seasonality; its civilisations | + | |
− | were unable to achieve equilibrium | + | PLANETARY TYPE:MARGINAL GARDEN WORLD |
− | until the Great Processional Plurality | + | Planetary Age: Mature (+0). |
− | three thousand years ago. Since then, | + | Orbit: Highly Eccentric (-4): Inner Habitable Zone (0.7AU) to Outer Habitable Zone (1.5AU). |
− | An-Fang’s people have been adapted | + | Year Length: 438 standard days. |
− | to its conditions, its culture has been | + | Size: Small (-2): 3840km. |
− | stable, and its history and archives have | + | Density: Standard (+0). |
− | remained unbroken. Even now, however, | + | Surface Gravity: Low (-2): 0.5G. |
− | it’s difficult for offworlders to adapt, and | + | Day Length: Slow (-2): 10 standard days. |
− | many need respirators. | + | Atmospheric Pressure: Low (-2): 0.7atm. |
− | An-Fang is an aqueous world, but | + | Surface Temperature: Standard (+0): 14°C to Cool (-1): 10°C. |
− | originally had only a simple biosphere; | + | Surface Liquid: Low (-1): 45% water. |
− | today’s ecosystems are terrestrial | + | Seasonality: Extreme Seasonality (+6). |
− | transplants, adjusted to local conditions. | + | Satellites: 1 Planetesimal. |
− | It has pleasant summers with a huge | + | Planetary Bodies: 6. |
− | sun in a bright blue sky, but a ferociously | + | Habitability: Marginal (+0). |
− | cold winter, when the sun shrinks to | + | |
− | half its size, a mini-Ice Age lasting four | + | CIVILISATION TYPE: COMMONALITY HUB |
− | months, when the temperate zones | + | Civilisation Designation: Culture World (+1). |
− | freeze over, atmospheric moisture | + | Population: High (+2): Billions. |
− | precipitates out to be locked into the ice | + | Government Type: Commonalitycontrolled(+4). |
− | caps, and all but the equatorial regions | + | Societal Development: Sentience |
− | experience huge climate change. | + | Coordinated Collective (+5). |
− | An-Fang’s society is highly controlled, | + | Economic System: Resource Allocation. |
− | and the population seems to like it. | + | Openness: Guarded (+0). |
− | Their lives are on full display, with | + | Control Index: Total (+5). |
− | little privacy; population pressures | + | Trade Index: Low Moderate (-1). |
− | and cultural history have created | + | Embargo: n/a. |
− | a communal culture, facilitated by | + | Tech Index: T9 (+4): Second Age of Space. |
− | hyperintelligent sentience oversight. | + | Starport: A-class Octant Hub (+5). |
− | The solar system has been extensively | + | Mindscape: Mindscape Hub (+2). |
− | developed, and three quarters of the | + | Culture: Yarpeen/Shinean Culture World |
− | population live offworld. | + | in Stage 4 Cultural Integrity. |
− | High Concept: Marginal Garden World | ||
− | Commonality Hub. | ||
− | Aspects: G-class Main Sequence | ||
− | Star; Transplant Biosphere; Plentiful | ||
− | Metals, Calcium, and Organics; Highly- | ||
− | Controlled Neo-Shinean Culture World; | ||
− | Ferocious Winters; No Privacy; Highly- | ||
− | Developed Solar System. | ||
− | PLANETARY TYPE: MARGINAL GARDEN | ||
− | WORLD | ||
− | Planetary Age: Mature (+0). | ||
− | Orbit: Highly Eccentric (-4): Inner | ||
− | Habitable Zone (0.7AU) to Outer | ||
− | Habitable Zone (1.5AU). | ||
− | Year Length: 438 standard days. | ||
− | Size: Small (-2): 3840km. | ||
− | Density: Standard (+0). | ||
− | Surface Gravity: Low (-2): 0.5G. | ||
− | Day Length: Slow (-2): 10 standard days. | ||
− | Atmospheric Pressure: Low (-2): | ||
− | 0.7atm. | ||
− | Surface Temperature: Standard (+0): | ||
− | 14°C to Cool (-1): 10°C. | ||
− | Surface Liquid: Low (-1): 45% water. | ||
− | Seasonality: Extreme Seasonality (+6). | ||
− | Satellites: 1 Planetesimal. | ||
− | Planetary Bodies: 6. | ||
− | Habitability: Marginal (+0). | ||
− | CIVILISATION TYPE: COMMONALITY | ||
− | HUB | ||
− | Civilisation Designation: Culture | ||
− | World (+1). | ||
− | Population: High (+2): Billions. | ||
− | Government Type: Commonalitycontrolled | ||
− | (+4). | ||
− | Societal Development: Sentience | ||
− | Coordinated Collective (+5). | ||
− | Economic System: Resource Allocation. | ||
− | Openness: Guarded (+0). | ||
− | Control Index: Total (+5). | ||
− | Trade Index: Low Moderate (-1). | ||
− | Embargo: n/a. | ||
− | Tech Index: T9 (+4): Second Age of | ||
− | Space. | ||
− | Starport: A-class Octant Hub (+5). | ||
− | Mindscape: Mindscape Hub (+2). | ||
− | Culture: Yarpeen/Shinean Culture World | ||
− | in Stage 4 Cultural Integrity. | ||
==News== | ==News== | ||
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====Die Wiederauferstehung des Charles Dexter Ward==== | ====Die Wiederauferstehung des Charles Dexter Ward==== | ||
===Was dann geschah=== | ===Was dann geschah=== | ||
− | ==== | + | ====Einkaufen mit Hindernissen==== |
+ | ====Die Extraktion und Ankunft im Orbit von Olkennedy==== |
Latest revision as of 01:52, 12 April 2018
Ahnk[edit]
Vor einigen Jahren wurden mehrer Männer einer militärischen Spezialeinheit wegen eines Verbrechens verurteilt, das sie begangen hatten. Sie brachen aus dem Commonwealth aus und tauchten in New Los Angeles unter. Seitdem werden sie von der Militärpolizei gejagt, aber sie helfen anderen, die in Not sind. Sie wollen nicht so ganz ernst genommen werden, aber ihre Gegner müssen sie ernst nehmen. Also wenn Sie mal ein Problem haben und nicht mehr weiter wissen, suchen Sie doch das Ankh-Team!
Chars[edit]
- Charles Dexter Ward - humans first roboter
- Wilfried Spartakus Adorno - interstellar gesuchter Topterrorist der Human First Bewegung Ankh
- 86317 - die Raumwerft, die sich selbst replizieren kann
- Elim Cotto - Königlicher Venuanischer Holoschneider
Nsc[edit]
CSS Colonel Dekker - Das einzige SCI Schiff, das nach der langen Flucht aus den Kernwelten immer noch dem Ankh folgt und es zur Strecke bringen will.
Culturen[edit]
NEO-SHINEAN SUBCULTURE[edit]
The Neo-Shinean (Pseudo Asiatisch) subculture is widespread in Commonality Space, and candidates for Neo-Shinean culture worlds are still being rediscovered. They match the most ardent corporacy worlds in toughness and dedication.
Scale: Interstellar (+8) Reach: Galactic (+9) Tech Index: T9 Consequences: 3 mild + 1 moderate
MEMES True to Our Roots, Ours Is the Light, Inscrutable Conformists, Self-Denying so Humankind Can Transcend Capability Memes: Just One World Among Millions, Science! We’re Losing Touch With the Old Ways, What Is Human Anyway?
SKILLS Fantastic (+6) Structure, Will; Superb (+5) Bureaucracy, Resources; Great (+4) Deceive, Stealth
STUNTS Culture Worlds: Three Average (+1), one Fair (+2) and one Average (+1), or one Good (+3) culture world as a minor NPC. Hunter-Killer Sentinels: +1 bonus to remove situation aspects as long as you have Mindscape access. Propaganda Campaign: +2 bonus to Provoke attack, defend, and create an advantage actions. Traditionalist: Armour:3 rating against mental and physical attacks.
Orte[edit]
An Fang[edit]
An-Fang is the gateway to the Sentient Alliance and the Successor States beyond, and a formidable cultural bastion. A T9 civilisation and the main Commonality world in the Heritage Contestation octant, it dates back to the Great Western Flourishing era of the Shine Commonality, which spread many populations from eastern Yarp and the Shinean Hinterlands to the stars. Its slowship left Old Earth in approximately 500FA, early even for the Flourishing; An-Fang was founded before longevity and xenomorphs ever took hold. It’s an arid world, with an eccentric orbit and extreme seasonality; its civilisations were unable to achieve equilibrium until the Great Processional Plurality three thousand years ago. Since then, An-Fang’s people have been adapted to its conditions, its culture has been stable, and its history and archives have remained unbroken. Even now, however, it’s difficult for offworlders to adapt, and many need respirators. An-Fang is an aqueous world, but originally had only a simple biosphere; today’s ecosystems are terrestrial transplants, adjusted to local conditions. It has pleasant summers with a huge sun in a bright blue sky, but a ferociously cold winter, when the sun shrinks to half its size, a mini-Ice Age lasting four months, when the temperate zones freeze over, atmospheric moisture precipitates out to be locked into the ice caps, and all but the equatorial regions experience huge climate change. An-Fang’s society is highly controlled, and the population seems to like it. Their lives are on full display, with little privacy; population pressures and cultural history have created a communal culture, facilitated by hyperintelligent sentience oversight. The solar system has been extensively developed, and three quarters of the population live offworld.
High Concept:Marginal Garden World Commonality Hub. Aspects: G-class Main Sequence Star; Transplant Biosphere; Plentiful Metals, Calcium, and Organics; Highly-Controlled Neo-Shinean Culture World;Ferocious Winters; No Privacy; Highly-Developed Solar System.
PLANETARY TYPE:MARGINAL GARDEN WORLD Planetary Age: Mature (+0). Orbit: Highly Eccentric (-4): Inner Habitable Zone (0.7AU) to Outer Habitable Zone (1.5AU). Year Length: 438 standard days. Size: Small (-2): 3840km. Density: Standard (+0). Surface Gravity: Low (-2): 0.5G. Day Length: Slow (-2): 10 standard days. Atmospheric Pressure: Low (-2): 0.7atm. Surface Temperature: Standard (+0): 14°C to Cool (-1): 10°C. Surface Liquid: Low (-1): 45% water. Seasonality: Extreme Seasonality (+6). Satellites: 1 Planetesimal. Planetary Bodies: 6. Habitability: Marginal (+0).
CIVILISATION TYPE: COMMONALITY HUB Civilisation Designation: Culture World (+1). Population: High (+2): Billions. Government Type: Commonalitycontrolled(+4). Societal Development: Sentience Coordinated Collective (+5). Economic System: Resource Allocation. Openness: Guarded (+0). Control Index: Total (+5). Trade Index: Low Moderate (-1). Embargo: n/a. Tech Index: T9 (+4): Second Age of Space. Starport: A-class Octant Hub (+5). Mindscape: Mindscape Hub (+2). Culture: Yarpeen/Shinean Culture World in Stage 4 Cultural Integrity.