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| [[Category:Iron Kingdoms]] [[Category:WFT]] | | [[Category:Iron Kingdoms]] [[Category:WFT]] |
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− | ==Preislisten==
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− | ===Pistolen===
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− | Weapon Cost Dmg Crit Rng Weight Type Reload Constr. DC Free Market
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− | Carabine, military 600 gp 2d8 19-20 x3 150 10 lb. P 2S/DC10 18 N (Military only)
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− | Carabine, magelock 6000 gp 2d8+1 19-20 x3 150 10 lb. P 2S/DC10 22 N (Military only)
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− | Clockwerk Pepperbox 325 gp 4x2d4-2 19-20 x3 20 8 lb. P 5S/DC14 22 Y
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− | Pistol Bracer 350 gp 2d4 19-20 x3 40 6 lb. P 1FR/DC12 20 Y
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− | Pistol Bracer, magelock 1750 gp 2d4+1 19-20 x3 40 6 lb. P 1FR/DC12 24 N
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− | Pistol, duel 350 gp 1d6+1 20 x3 30 3 lb. P 1S/DC6 18 Y
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− | Pistol, pinlock 150 gp 2d3 20 x2 30 5 lb. P 1S/DC8 16 Y
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− | Pistol, military 300 gp 2d6 19-20 x3 80 5 lb. P 1S/DC8 16 N (Military only)
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− | Pistol, military, double 450 gp 2x2d6 19-20 x3 80 7 lb. P 2S/DC10 18 N (Military only)
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− | Pistol, milit., magelock 1200 gp 2d6+1 19-20 x3 80 5 lb. P 1S/DC8 20 N (Military only)
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− | Pistol, musket 175 gp 1d8 20 x2 20 5 lb. P 1S/DC4 13 Y
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− | Pistol, small 200 gp 2d4 19-20 x3 40 4 lb. P 1S/DC6 16 Y
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− | Pistol, small, breechl. 500 gp 2d4+1 19-20 x3 40 4 lb. P 1S/DC12 20 Y
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− | Pistol, small, double 300 gp 2x2d4-1 19-20 x3 40 5 lb. P 2S/DC10 18 Y
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− | Pistol, small, triple 400 gp 3x2d4-2 19-20 x3 40 6 lb. P 3S/DC12 20 Y
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− | Pistol, small, magelock 800 gp 2d4+1 19-20 x3 40 4 lb. P 1S/DC6 20 Y
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− | Pistol, tiny 175 gp 2d4-2 20 x3 20 3 lb. P 1S/DC8 18 Y
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− | Radliffe Quad-Iron 375 gp 4x2d6-2 19-20 x3 20 6 lb. P 1S/DC16 22 Y
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− | Radliffe Firestorm 6000 gp 2d6 20 x3 70 7 lb. P 1FR/DC12 24 N
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− | Rynnish Holdout 225 gp 2x2d4-2 19-20 x3 20 2 lb. P 2S/DC12 23 Y
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− | Rynnish Hol., magelock 1000 gp 2x2d4-1 19-20 x3 20 2 lb. P 2S/DC12 27 N (Llaelese Military only)
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− | Rynnish Walking Stick 375 gp 2d4-2 19-20 x3 20 4 lb. P 1FR/DC12 25 Y
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− | ===Gewehre===
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− | Weapon Cost Dmg Crit Rng Weight Type Reload Constr. DC Free Market
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− | Blunderbuss 150 gp 4d4 20 x3 30 16 lb. B+P 2S/DC14 18 Y
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− | Clockwerk Revol. Rifle 900 gp 2d6-2 19-20 x3 120 20 lb. P 4S/DC16 26 Y
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− | Grappling Gun 500 gp 1d8 20 x3 30 12 lb. B 3S/DC12 15 Y
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− | Harpoon Gun 500 gp 2d6+1 20 x3 60 12 lb. P 3S/DC10 15 Y
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− | High Shield Doublebarrel 1600 gp 2x2d8 19-20 x2 150 22 lb. P 2S/DC12 22 N (Hamerfall Military only)
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− | Musket 400 gp 1d12 20 x2 100 12 lb. P 1S/DC8 15 Y
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− | Radcliffe Twoshot Rifle 625 gp 2x2d6-2 19-20 x3 140 10 lb. P 2S/DC14 25 Y
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− | Revolv. Longrifle, milt. 2400 gp 2d6 19-20 x3 160 16 lb. P 6S/DC15 28 N (Cygnaran Military only)
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− | Rifle, hunting 400 gp 2d6 19-20 x2 100 8 lb. P 1S/DC8 16 Y
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− | Rifle, doublebarrel 700 gp 2x2d6-1 19-20 x2 100 12 lb. P 2S/DC10 18 Y
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− | Rifle, sawn-off 450 gp 2d6 19-20 x2 70 6 lb. B+P 1S/DC8 18 N
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− | Rifle, long 500 gp 2d6 19-20 x3 160 10 lb. P 1S/DC10 20 Y
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− | Rifle, long, magelock 5000 gp 2d6+1 19-20 x3 160 10 lb. P 1S/DC10 24 Y
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− | Rifle, pinlock 350 gp 2d4 20 x2 140 12 lb. P 1S/DC8 18 Y
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− | Rifle, military 600 gp 2d8 19-20 x3 200 15 lb. P 2S/DC12 20 N (Military only)
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− | Rifle, milit., magelock 8400 gp 2d8+1 19-20 x3 200 15 lb. P 2S/DC12 24 N (Military only)
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− | Serriesteel Longrifle 800 gp 2d6 18-20 x2 160 8 lb. P 1S/DC8 22 Y
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− | Serriesteel Milit. Rifle 900 gp 2d8 18-20 x2 200 12 lb. P 2S/DC10 22 N (Military only)
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− | Vanar Liberator 725 gp 2d8+2 19-20 x3 240 20 lb. P 2S/DC14 24 Y
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− | Vislovski Rifle 600 gp 2d6+2 19-20 x3 180 14 lb. P 1S/DC12 22 Y
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− | Vislovski Widowmaker 1300 gp 2d6+2 19-20 x3 190 11 lb. P 1S/DC11 26 N (Khadoran Military only)
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− | ===Exotische Feuerwaffen===
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− | Weapon Cost Dmg Crit Rng Weight Type Reload Constr. DC Free Market
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− | Blastbuckler 235 gp 2d4-2 19-20 x3 5 6 lb. P 2FR/DC14 18 Y
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− | Devil Dog Slug Gun 1200 gp 3d8+5 20 x3 20 30 lb. P 1S/DC10 20 N
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− | Gungladius 350 gp 1d4/2d4 19-20 x2/x3 -/40 5 lb. P/P 2S/DC14 17 Y
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− | Gunrapier 400 gp 1d6/1d6+1 19-20 x2/x3 -/40 6 lb. P/P 2S/DC14 19 Y
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− | Gunsword 600 gp 1d8/2d6 19-20 x2/x3 -/60 9 lb. S/P 2S/DC14 21 Y
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− | Gunsword, magelock 6000 gp 1d8+1/2d6+1 19-20 x2/x3 -/60 9 lb. S/P 2S/DC14 25 N
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− | Gunsword, double 1200 gp 2x1d8/1d6 19-20 x2/x3 -/60 20 lb S/P 2FR/DC14 25 Y
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− | Ogrun Battlecannon 1500 gp * * * 200 lb. * 2FR/DC14 16 Y
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− | Solid Slug 30 gp 3d10+2d10 19-20 x3 140 6 lb. B *
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− | Serriesteel Slug 200 gp 3d10+2d10 19-20 x3 140 4 lb. B *
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− | Explosive Shell 90 gp 4d10 10ft 19-20 x3 70 5 lb. P, fire *
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− | Canister Shot 50 gp 4d10 20 x3 60 cone 4 lb. P *
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− | Riflespear, long 1000 gp 1d8/2d6 19-20 x2/x3 20/160 13 lb. P/P 1FR/DC14 22 Y
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− | Riflelance 1200 gp 1d8/2d8 19-20 x2/x3 -/200 13 lb. P/P 2FR/DC14 24 N
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− | Light Shieldgun 260 gp 2d4 19-20 x3 10 8 lb. P 2FR/DC14 18 Y
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− | Menoth's Sting 1 gp 1 20 x2 10 1/10 lb. B+S - * N
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− | Warcaptain's Shield 375 gp 2d6 19-20 x3 20 17 lb. P 2FR/DC12 20 N
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− | ===Zubehör===
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− | Item Cost Weight Notes
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− | Ammunition Box 2 gp 2 lb. safe storage for 20 ammo rounds
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− | Apostle 1 gp 0,5 lb. keeps ammunition capsuled dry(1S to open)
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− | Bayonet 14 gp 2 lb. -2 to hit, dmg 1d4, crit 20 x3, piercing
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− | Barrel Chain 3 gp 1 lb. +2 on Craft [Small Arms] rolls for cleaning barrels
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− | Gunner's kit 100 gp 15 lb. +2 on Craft [Small Arms] rolls
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− | Gunsmith' kit 150 gp 25 lb. +2 on Craft [Gunsmithing ] rolls
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− | Powder Horn 2 gp 1 lb. holds 10-12 portions of powder
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− | Quickloader, military 125 gp 2-4 lb. custom made, reloads all barrels in 1 action at +4 DC
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− | Ramrod 5 sp 1 lb. needed for musket and other front loaders
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− | Scope 25 gp 1 lb. reduce Rng increment Penalty from -2 to -1
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− | Swine Feather 2 gp 3 lb. makeshift support for rifles (+1 to hit after 1S)
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− | Targeting Tripod 25 gp 8 lb. support for rifles (+2 to hit after 1FR)
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− | Firearms Cases * *
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− | Case, single Pistol 10 gp + lock 3 lb.
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− | Case, single Pistol, ammo compartartment 20 gp + lock 5 lb.
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− | Case, Pistol set 25 gp + lock 6 lb.
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− | Case, Rifle 40 gp + lock 8 lb.
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− | Case, Rifle, ammo compartment 50 gp + lock 10 lb.
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− | ===Munition===
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− | Type Cost
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− | Regular 6 - 9 gp
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− | Brass-cartridge 9 - 14 gp
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− | needed for Breechlocks, no reload roll
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− | Grapeshot 10 - 15 gp
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− | 1d4-1d8 piercing cone, Ref save DC 12
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− | Dum-Dum Hollow Point 10 - 15 gp
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− | dmg +2, +2 to enemy AC
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− | Bullyboy Round 10 - 15 gp
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− | +3 crit range vs light or no armor
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− | Serriesteel Round 20 - 30 gp
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− | bypasses many dmg reductions
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− | Necrotite Round 20 - 30 gp
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− | +1 per dmg dice against Living creatures, extremely illegal
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− | Blessed Sliver Tip 30 - 45 gp
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− | double dmg dice against Undead creatures
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− | Platinum Tip 30 - 45 gp
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− | double dmg dice against Grymkin creatures
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− | Lodestone Tip 30 - 45 gp
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− | double dmg dice against Blighted creatures
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− | Precision Round x4 gp
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− | +1 to hit, dmg +1
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− | High Precision Round x5 gp
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− | +2 to hit, dmg +2
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− | ===Alchemistische Munition===
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− | Type Cost
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− | Smoke tracer round 4 - 6 gp
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− | next shot on same target +1 to hit
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− | Signal Flare shot 10 - 12 gp
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− | creates bright flare (+1d3 fire dmg)
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− | Rubber Rounds 6 - 8 gp
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− | Subdual dmg
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− | Incendiary ammunition 12 - 15 gp
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− | +1d6 Fire dmg
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− | Vitrite ammunition 16 - 18 gp
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− | +1d3 Acid dmg, sec dmg Fort Sav DC 16
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− |
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− | ===Pulver und Service===
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− | Item Cost
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− | Blast Powder, Barrel
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− | Blast Powder, Rifler's Pound 50 gp
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− | Evoker Crystal Powder (1 dose) 10 gp
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− | changes dmg descriptor of channeled magic
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− | Emerald Acid
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− | Saphire Cold
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− | Amber Electro
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− | Ruby Fire
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− | Diamond Sonic
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− | Salvage ammunition (/h) *
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− | Convert ammunition (100/h) 5 gp
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| ==Büchsenmacherei== | | ==Büchsenmacherei== |
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| ===Waffenanpassung:=== | | ===Waffenanpassung:=== |
− | DC Cost (Mat. Cost)
| + | DC Cost |
− | - Erhöhte Genauigkeit * 300 (100) | + | - Erhöhte Genauigkeit * 300 gp (100 gp) |
| (+1 bonus stacking) | | (+1 bonus stacking) |
− | - Hülsenschloss * 300 (100) | + | - Hülsenschloss * 300 gp (100 gp) |
| (Hülsenmun. nachladen ohne roll) | | (Hülsenmun. nachladen ohne roll) |
− | - Gewichtsreduktion * 120 (40) | + | - Gewichtsreduktion * 120 gp (40 gp) |
| (reduziert Gewicht um ein drittel) | | (reduziert Gewicht um ein drittel) |
− | - Feingravur * 10-200 (3-67) | + | - Feingravur * 10-200 gp (3-67 gp) |
− | (kosmetische-/arkane Deko) | + | (kosmetische-/arkane Dekoration) |
− | - Ausgewog. Multi-barelling * +75 % (25 %) | + | - Ausgewog. Multi-barelling * +75 % (25 %) |
| (zus. Lauf; max 4) | | (zus. Lauf; max 4) |
− | - Aufbauteleskop * 75 (25) | + | - Aufbauteleskop * 75 gp (25 gp) |
| (reduziert Rng Increment Pen auf -1) | | (reduziert Rng Increment Pen auf -1) |
− | - Schalldämpfer * 40+15 (12+5) | + | - Schalldämpfer * 40+15 gp (12+5 gp) |
| (10x dann Pulverwechsel) | | (10x dann Pulverwechsel) |
− | - Zerlegbares Set * +100 % (25 %) | + | - Zerlegbares Set * 100 % (-) |
| (2S/DC 8 Waffe zusannensetzen) | | (2S/DC 8 Waffe zusannensetzen) |
− | - Spring Load * 50 (17,5) | + | - Spring Load * 50 gp (17,5 gp) |
| (nur kleine Pistolen) | | (nur kleine Pistolen) |
− | - Armschienenpistole * 150 (50) | + | - Armschienenpistole * 150 gp (50 gp) |
| (nur kleine Pistolen) | | (nur kleine Pistolen) |
− | - Schildpistole * 150 (50) | + | - Schildpistole * 150 gp (50 gp) |
| (nur Pistolen) | | (nur Pistolen) |
− | - Schwertpistole * +100 % (25 %) | + | |
− | (dmg 1d4-1d8, crit 19-20 x2, piercing, nur Pistolen)
| + | ===Waffenkonstruktion:=== |
− | - Speergewehr * +100 % (25 %) | + | (Mat. Cost 1/3) |
− | (dmg 1d6-1d8, crit 20 x3, piercing, reach, nur Gewehre)
| + | DC Cost |
| + | - Gewehr, Doppellauf, lang 22 417 gp |
| + | - Gewehr, Doppellauf, militär 22 500 gp |
| + | - Gewehr, lang 20 167 gp |
| + | - Gewehr, Steinschloss 18 134 gp |
| + | - Gewehr, militär 20 200 gp |
| + | - Gewehr, Streubüchse 18 217 gp |
| + | - Grapple Gun 15 167 gp |
| + | - Karabiner, militär 18 200 gp |
| + | - Muskete, Vorderlader 15 134 gp |
| + | - Pistole, Doppellauf, militär18 250 gp |
| + | - Pistole, Doppellauf, klein 18 167 gp |
| + | - Pistole, Steinschloss 16 50 gp |
| + | - Pistole, militär 16 100 gp |
| + | - Pistole, Vorderlader 13 50 gp |
| + | - Pistole, klein 16 67 gp |
| + | - Rynner Holdout Pistole 23 67 gp |
| + | - Rynner Gehstock 25 100 gp |
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| ===Masterworked Arms:=== | | ===Masterworked Arms:=== |
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| ===Magische Munition:=== | | ===Magische Munition:=== |
| + | |
| + | ====Evoker Kristallpulver:==== |
| + | Powder Dmg Discriptor |
| + | Emerald Acid |
| + | Saphire Cold |
| + | Amber Electricity |
| + | Ruby Fire |
| + | Diamond Sonic |
| + | |
| + | ====Foe-Killer Runenhülsen:==== |
| + | Kreaturentyp Material |
| + | Blighted Creature Platinum |
| + | Grymkin (Fey) Lodestone |
| + | Undead Blessed Silver |
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| ====Craft Rune Bullet:==== | | ====Craft Rune Bullet:==== |