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[[Category:WoD]] [[Category:WoDHamburg]] [[Category:SC]]
 
[[Category:WoD]] [[Category:WoDHamburg]] [[Category:SC]]
 
==Charakterbild==
 
 
[[Image:Noah.jpg]]
 
  
 
==XP==
 
==XP==
  
Wochen Exp: 67+4
+
Wochen Exp: 68
  
 
[[Ägyptisch Essen Gehen]] 1 Exp
 
[[Ägyptisch Essen Gehen]] 1 Exp
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==Charakterentwicklung==
 
==Charakterentwicklung==
  
'''Band 1: (Attribute&Skills)(+16 SL Exp)'''
+
'''Band 1: (Attribute&Skills)'''
  
 
Streetwise 1 auf 3 (10 Exp)
 
Streetwise 1 auf 3 (10 Exp)
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Intimidate 3 auf 5 (8 Exp(Mentor))
 
Intimidate 3 auf 5 (8 Exp(Mentor))
  
Präsens 2 auf 4 (25 Exp(Mentor))
+
'''Band 2: (Merrits)'''
 
 
'''Band 2: (Merrits) (4 SL Exp)'''
 
  
 
Natural Immunity 1 (2 Exp)
 
Natural Immunity 1 (2 Exp)
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Mnesis 3 (12 Exp)
 
Mnesis 3 (12 Exp)
  
Mentor 5 (Breed Aspects, Physical Attributes, Accord Skills, Life Magic, Social Attributes)(30 Exp)
+
Mentor 5 (Breed Aspects, Physical Attributes, Accord Skills, Life Magic, Spirit Secrets)(26 Exp+4 SL Exp)
  
'''Band 3: (Powers) (7 SL Exp)'''
+
'''Band 3: (Powers)'''
  
Gross Eater 1 (5 Exp)
+
Gross Eater 1 (2 SL Exp)
  
 
Wings 4 (28 Exp)
 
Wings 4 (28 Exp)
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Beast Magic von 0 auf 3 (15 Exp (Mentor))
 
Beast Magic von 0 auf 3 (15 Exp (Mentor))
 
Rode: Organic Resilience (Life ••) (4 Exp)
 
 
Rode: Honing the Form (Life •••) (6 Exp)
 
  
 
'''Band 4: (Retainer)'''
 
'''Band 4: (Retainer)'''
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  Accord: Heart-Ripper
 
  Accord: Heart-Ripper
 
   
 
   
  Str:5      Pre:4       Int:2     
+
  Str:5      Pre:2       Int:2     
 
  Dex:2      Man:1        Wit:2     
 
  Dex:2      Man:1        Wit:2     
 
  Sta:3      Com:3        Res:3     
 
  Sta:3      Com:3        Res:3     
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  Dirty Fighting 1
 
  Dirty Fighting 1
 
  Mnesis 3
 
  Mnesis 3
  Mentor 5 (Breed Aspects, Physical Attributes, Accord Skills, Live Magic, Social Attributes)
+
  Mentor 5 (Breed Aspects, Physical Attributes, Accord Skills, Live Magic, Spirit Secrets)
  
 
  Harmony: 5
 
  Harmony: 5
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  Hybrid Forms 4
 
  Hybrid Forms 4
 
  Unspeakable 5
 
  Unspeakable 5
  Spook the Herd 3
+
  Spirit Secrets (Terrify) 3
 
  Beast Magic 3 (Life)
 
  Beast Magic 3 (Life)
 
  Gross Eater 1
 
  Gross Eater 1
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  Speed: 12
 
  Speed: 12
 
  Combatpool: 20 L
 
  Combatpool: 20 L
 
==Powers==
 
 
====Beast Magic Rodes====
 
 
Rode: Organic Resilience (Life ••) Dice Pool: Stamina + Athletics + Life
 
Effekt: Mage Shield (Armor 3) (does not apply against an opponent’s attempts to achieve a grappling hold)
 
Cost: 0 Szene/1 Essence Day
 
 
Rode: Honing the Form (Life •••) Dice Pool: Resolve + Athletics + Life (– Stamina)
 
Effekt: A single Physical Attribute may be raised by one dot per success, up to a
 
maximum of Noah’s Life Beast Magic.
 
Cast: 1 Prolonged (Szene)
 
 
====Aspects & Favors====
 
 
Name: Musk
 
Effekt: As a Breath Weapon Noah can spray a blasts of revolting musk. All characters within
 
the vicinity of such foulness (roughly 300 feet) must make Composure rolls or suffer dizziness and nausea almost immediately.
 
Use Composure + Supernatural Resistance trait to Resist the effekt. Noah can Aim the 15-foot-by-15-foot area with Dexterity + Feral Heart
 
Characters who get sprayed directly take a –3 penalty to the Composure roll, and become carriers for the musk’s effects.
 
Each character within 300 feet of the musk suffers a –3 penalty to his dice pools, and his Defense, Speed and
 
Initiative have one level subtracted from their scores. Its most serious effects last for one scene, but the
 
stench lingers for days
 
Cost: 1 Essence
 
 
Name: Unspeakable
 
Effekt: Adds two successes to intimidate or frighten other characters, and also subtracts two dice from an opposing
 
character’s Resolve + Composure roll when he’s resisting the Delusion.
 
Cost:-
 
 
Name: Spook the Herd
 
Effekt: With a series of aggressive movements, Noah can drive crowds before him in a frenzy of terror.
 
Presence + Intimidation roll versus the highest Composure score of any character with 100 yards.
 
Supernatural characters use their Composure + the appropriate Resistance trait.
 
Cost:-
 
 
==Ausrüstung und Besitztümer==
 
 
Starting Gift: Locus 3 (Gift und Krankheit Resonanz)
 

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