Editing MLP Ponies
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* '''+2 to one Ability Score''': Earth Ponies get a +2 bonus to one ability score of their choice at creation to represent their varied nature. | * '''+2 to one Ability Score''': Earth Ponies get a +2 bonus to one ability score of their choice at creation to represent their varied nature. | ||
* '''Medium''': Earth Ponies are medium creatures and gain no special bonuses or penalties due to their size. | * '''Medium''': Earth Ponies are medium creatures and gain no special bonuses or penalties due to their size. | ||
− | * '''Base Speed''': | + | * '''Humanoid''': For the purposes of D&D rules, an Earth Pony is considered to be a humanoid. |
+ | * '''Base Speed''': 40 feet | ||
+ | * '''Quadraped''': An earth pony may be considered to be mounted for the purpose of mounted feats. | ||
* '''Stability''': An Earth Pony gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). | * '''Stability''': An Earth Pony gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). | ||
* '''Able Learner''': An Earth pony gains one extra skill and one extra feat at first level. | * '''Able Learner''': An Earth pony gains one extra skill and one extra feat at first level. | ||
− | * '''Down to Earth''': Earth Ponies | + | * '''Down to Earth''': Earth Ponies automatically have an arcane spell failure chance of 15%. This percentage is counted, as if the Earth Pony was wearing light armor, and may be modified as such. |
− | * '''Non-Dextrous''': | + | * '''Non-Dextrous''': Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid characters from other settings.) |
− | + | * '''Languages''': Earth Ponies begin play speaking Equine. Earth Ponies with a high Int score can choose from the following list of bonus languages: | |
− | + | * '''Cutie Mark''': As a pony, Earth Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details. | |
− | * '''Languages''': Earth Ponies begin play speaking Equine. Earth Ponies can choose from the following list of bonus languages: | + | * '''Level Adjustment''': +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.) |
− | * '''Cutie Mark''': As a pony, Earth Ponies have the option to take a cutie mark at Level | ||
− | |||
===Pegasus Ponies=== | ===Pegasus Ponies=== | ||
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* '''+2 Dexterity, +2 Charisma, -2 Constitution''': Pegasi are quick and charming, but their light frame that's critical to flight is quite fragile. | * '''+2 Dexterity, +2 Charisma, -2 Constitution''': Pegasi are quick and charming, but their light frame that's critical to flight is quite fragile. | ||
* '''Medium''': Pegasus Ponies are medium creatures and gain no special bonuses or penalties due to their size. | * '''Medium''': Pegasus Ponies are medium creatures and gain no special bonuses or penalties due to their size. | ||
− | * '''Base Speed''': | + | * '''Humanoid''': For the purposes of D&D rules, a Pegasus Pony is considered to be a humanoid. |
− | * '''Gliding''': A Pegasus Pony can use her wings to glide, negating damage from a fall of any height and allowing | + | * '''Base Speed''': 40 feet (land), special (flight) |
− | * '''Flight''': Pegasi gain the ability to fly by the use of their wings at a speed of | + | * '''Quadraped''': A Pegasus Pony may be considered to be mounted for the purpose of mounted feats. |
+ | * '''Gliding''': A Pegasus Pony can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Pegasus Ponies glide at a speed of 30 feet (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. A Pegasus Pony can't glide while carrying a medium or heavy load. If a Pegasus Pony becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The Pegasus Pony descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall. | ||
+ | * '''Flight''': Pegasi gain the ability to fly by the use of their wings at level two at a speed of 40 feet (average maneuverability). A Pegasus Pony can't fly while carrying a medium or heavy load or while fatigued or exhausted. Pegasus Ponies can safely fly for a number of rounds equal to double their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. They are likewise fatigued after spending a total of more than 10 minutes per day flying. Because Pegasus Ponies can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued). When they reach level nine, Pegasus Ponies have enough stamina and prowess to fly for longer periods. They can fly at a speed of 60 feet (average maneuverability), and flying requires no more exertion than walking or running. A Pegasus Pony with flight can make a dive attack. A dive attack works like a charge, but the creature must move a minimum of 30 feet and descend at least 10 feet. A Pegasus Pony can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. A Pegasus Pony with flight can use the run action while flying, provided she flies in a straight line. | ||
* '''Cloudwalk''': Pegasi may treat clouds or fog as as solid ground or as vapor. | * '''Cloudwalk''': Pegasi may treat clouds or fog as as solid ground or as vapor. | ||
− | * '''Non-Dextrous''': | + | * '''Non-Dextrous''': Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid chracters from other settings.) |
* '''Skills''': Pegasi always gain Fly as an automatic Class Skill | * '''Skills''': Pegasi always gain Fly as an automatic Class Skill | ||
− | + | * '''Languages''': Pegasus Ponies begin play speaking Equine. Pegasus Ponies with a high Int score can choose from the following list of bonus languages: | |
− | * '''Languages''': Pegasus Ponies begin play speaking Equine. Pegasus Ponies can choose from the following list of bonus languages: | + | * '''Cutie Mark''': As a pony, Pegasus Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details. |
− | * '''Cutie Mark''': As a pony, Pegasus Ponies have the option to take a cutie mark at Level | + | * '''Level Adjustment''': +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.) |
− | |||
===Unicorn Ponies=== | ===Unicorn Ponies=== | ||
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====Unicorn Pony Racial Traits==== | ====Unicorn Pony Racial Traits==== | ||
− | * '''+2 | + | * '''+2 Intelligence, +2 Wisdom, -2 Strength''': Unicorns have great strength of mind, but little strength of body. |
* '''Medium''': Unicorn Ponies are medium creatures and gain no special bonuses or penalties due to their size. | * '''Medium''': Unicorn Ponies are medium creatures and gain no special bonuses or penalties due to their size. | ||
− | * '''Speed''': | + | * '''Humanoid''': For the purposes of D&D rules, an unicorn is considered to be a humanoid. |
− | * '''Magical Horn''': | + | * '''Speed''': 40 feet (land) |
− | * '''Gore''': Unicorns have a | + | * '''Quadraped''': A unicorn pony may be considered to be mounted for the purpose of mounted feats. |
− | * '''Non-Dextrous''': | + | * '''Magical Horn''': Unicorn Ponies with Intelligence or Charisma scores of 10 or higher can cast cantrips as a racial ability. They may choose two 0-level spells and cast that spells as at-will spell-like abilities with caster level = character level. |
+ | * '''Gore''': Unicorns have a natura gore attack, when attacking with their horn. The horn deals 1d4 piercing damage. | ||
+ | * '''Non-Dextrous''': Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid chracters from other settings.) | ||
* '''Skills''': Unicorns always gain Use Magic as an automatic Class Skill | * '''Skills''': Unicorns always gain Use Magic as an automatic Class Skill | ||
− | + | * '''Languages''': Unicorn Ponies begin play speaking Equine. Unicorn Ponies with a high Int score can choose from the following list of bonus languages: | |
− | * '''Languages''': Unicorn Ponies begin play speaking Equine. Unicorn Ponies can choose from the following list of bonus languages: | + | * '''Cutie Mark''': As a pony, Unicorn Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details. |
− | * '''Cutie Mark''': As a pony, Unicorn Ponies have the option to take a cutie mark at Level | + | * '''Level Adjustment''': +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.) |
− | |||
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* Stat Adjustments: | * Stat Adjustments: | ||
* '''Medium''': Sea Ponies are medium creatures and gain no special bonuses or penalties due to their size. | * '''Medium''': Sea Ponies are medium creatures and gain no special bonuses or penalties due to their size. | ||
− | * '''Speed''': | + | * '''Humanoid''': For the purposes of D&D rules, a Sea Pony is considered to be a humanoid. |
+ | * '''Speed''': 20 feet (land), 40 feet (water) | ||
+ | * '''Quadraped''': A Sea Pony may be considered to be mounted for the purpose of mounted feats. | ||
* '''Adaptive Breathing''': | * '''Adaptive Breathing''': | ||
* '''Aquatic Adaption''': | * '''Aquatic Adaption''': | ||
− | * '''Non-Dextrous''': | + | * '''Non-Dextrous''': Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ponies also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if ponies are combined with humanoid chracters from other settings.) |
− | * '''Languages''': Sea Ponies begin play speaking Equine. Sea Ponies can choose from the following list of bonus languages: | + | * '''Languages''': Sea Ponies begin play speaking Equine. Sea Ponies with a high Int score can choose from the following list of bonus languages: |
* '''Cutie Mark''': As a pony, Sea Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details. | * '''Cutie Mark''': As a pony, Sea Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details. | ||
+ | * '''Level Adjustment''': +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.) |