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* '''+2 to one Ability Score''': Earth Ponies get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
 
* '''+2 to one Ability Score''': Earth Ponies get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
 
* '''Medium''': Earth Ponies are medium creatures and gain no special bonuses or penalties due to their size.
 
* '''Medium''': Earth Ponies are medium creatures and gain no special bonuses or penalties due to their size.
* '''Base Speed''': 6 squares
+
* '''Humanoid''': For the purposes of D&D rules, an Earth Pony is considered to be a humanoid.
 +
* '''Base Speed''': 40 feet
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* '''Quadraped''': An earth pony may be considered to be mounted for the purpose of mounted feats.
 
* '''Stability''': An Earth Pony gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
 
* '''Stability''': An Earth Pony gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
 
* '''Able Learner''': An Earth pony gains one extra skill and one extra feat at first level.
 
* '''Able Learner''': An Earth pony gains one extra skill and one extra feat at first level.
 
* '''Down to Earth''': Earth Ponies are not as versatile when it comes to magic as other pony types. Earth ponies may only learn spells from the lists of Earth- or Mountain Magic without being of a special bloodline.
 
* '''Down to Earth''': Earth Ponies are not as versatile when it comes to magic as other pony types. Earth ponies may only learn spells from the lists of Earth- or Mountain Magic without being of a special bloodline.
* '''Non-Dextrous''': Even though they lack hands, Ponies are able to use a combination of their hooves and mouths in order to manipulate items and use equipment in the way that humanoids can. Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Optional: Ponies suffer -4 to all checks needing fingers, due to the low dexterity of their hooves.
+
* '''Non-Dextrous''': Even though they lack hands, Ponies are able to use a combination of their hooves and mouths in order to manipulate items and use equipment in the way that humanoids can. Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Optional: Ponies suffer -10 to all checks needing fingers, due to the low dexterity of their hooves (most useful if ponies are combined with humanoid characters from other settings.).
 
* '''Skills''': Earth Ponies always gain Profession as an automatic Class Skill.
 
* '''Skills''': Earth Ponies always gain Profession as an automatic Class Skill.
 
* '''Talents''': Earth Ponies have access to special racial Talent Trees (see Racial Talents). Whenever they gain a talent from a class or Cutie Mark, they may choose a racial talent instead.
 
* '''Talents''': Earth Ponies have access to special racial Talent Trees (see Racial Talents). Whenever they gain a talent from a class or Cutie Mark, they may choose a racial talent instead.
* '''Languages''': Earth Ponies begin play speaking Equine. Earth Ponies can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, Herd Tounge, Ursic, Zebrican.
+
* '''Languages''': Earth Ponies begin play speaking Equine. Earth Ponies with a high Int score can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, Herd Tounge, Ursic, Zebrican.
 
* '''Cutie Mark''': As a pony, Earth Ponies have the option to take a cutie mark at Level 1; see [[MLP Cutie Marks]] for details.
 
* '''Cutie Mark''': As a pony, Earth Ponies have the option to take a cutie mark at Level 1; see [[MLP Cutie Marks]] for details.
 
+
* '''Level Adjustment''': +2 (Optional; most useful if ponies are combined with humanoid characters from other settings.)
  
 
===Pegasus Ponies===
 
===Pegasus Ponies===
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* '''+2 Dexterity, +2 Charisma, -2 Constitution''': Pegasi are quick and charming, but their light frame that's critical to flight is quite fragile.  
 
* '''+2 Dexterity, +2 Charisma, -2 Constitution''': Pegasi are quick and charming, but their light frame that's critical to flight is quite fragile.  
 
* '''Medium''': Pegasus Ponies are medium creatures and gain no special bonuses or penalties due to their size.
 
* '''Medium''': Pegasus Ponies are medium creatures and gain no special bonuses or penalties due to their size.
* '''Base Speed''': 6 squares (land), special (flight, average maneuverability)
+
* '''Humanoid''': For the purposes of D&D rules, a Pegasus Pony is considered to be a humanoid.
 +
* '''Base Speed''': 40 feet (land), special (flight, average maneuverability)
 +
* '''Quadraped''': A Pegasus Pony may be considered to be mounted for the purpose of mounted feats.
 
* '''Gliding''': A Pegasus Pony can use her wings to glide, negating damage from a fall of any height and allowing 4 squares of forward travel for every square of descent. Pegasus Ponies glide at a speed of 6 squares (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. A Pegasus Pony can't glide while carrying a medium or heavy load. If a Pegasus Pony becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The Pegasus Pony descends in a tight corkscrew and takes only 1d6 points of falling damage per height level fallen.
 
* '''Gliding''': A Pegasus Pony can use her wings to glide, negating damage from a fall of any height and allowing 4 squares of forward travel for every square of descent. Pegasus Ponies glide at a speed of 6 squares (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. A Pegasus Pony can't glide while carrying a medium or heavy load. If a Pegasus Pony becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The Pegasus Pony descends in a tight corkscrew and takes only 1d6 points of falling damage per height level fallen.
 
* '''Flight''': Pegasi gain the ability to fly by the use of their wings at a speed of 8 squares (average maneuverability). A Pegasus Pony can't fly while carrying a medium or heavy load or while fatigued or exhausted. Pegasus Ponies can safely fly for a number of rounds equal to double their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. They are likewise fatigued after spending a total of more than 10 minutes per day flying. Because Pegasus Ponies can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued). When they reach level 10, Pegasus Ponies have enough stamina and prowess to fly for longer periods. They can fly at a speed of 12 squares (average maneuverability), and flying requires no more exertion than walking or running. A Pegasus Pony with flight can use the double move action while flying, provided she flies in a straight line. When diving down from one height level to the next lower a Pegasus pony may move at four times your speed, like a running character, and you looses her Dexterity bonus to Reflex defense accordingly. A Pegasus Pony in flight can make a dive attack. A dive attack works like a charge, but the creature must move a minimum of 6 squares and descend at least one height level. If the attack hits, it deals double damage.  
 
* '''Flight''': Pegasi gain the ability to fly by the use of their wings at a speed of 8 squares (average maneuverability). A Pegasus Pony can't fly while carrying a medium or heavy load or while fatigued or exhausted. Pegasus Ponies can safely fly for a number of rounds equal to double their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. They are likewise fatigued after spending a total of more than 10 minutes per day flying. Because Pegasus Ponies can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued). When they reach level 10, Pegasus Ponies have enough stamina and prowess to fly for longer periods. They can fly at a speed of 12 squares (average maneuverability), and flying requires no more exertion than walking or running. A Pegasus Pony with flight can use the double move action while flying, provided she flies in a straight line. When diving down from one height level to the next lower a Pegasus pony may move at four times your speed, like a running character, and you looses her Dexterity bonus to Reflex defense accordingly. A Pegasus Pony in flight can make a dive attack. A dive attack works like a charge, but the creature must move a minimum of 6 squares and descend at least one height level. If the attack hits, it deals double damage.  
 
* '''Cloudwalk''': Pegasi may treat clouds or fog as as solid ground or as vapor.
 
* '''Cloudwalk''': Pegasi may treat clouds or fog as as solid ground or as vapor.
* '''Non-Dextrous''': Even though they lack hands, Ponies are able to use a combination of their hooves and mouths in order to manipulate items and use equipment in the way that humanoids can. Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Optional: Ponies suffer -4 to all checks needing fingers, due to the low dexterity of their hooves.
+
* '''Non-Dextrous''': Even though they lack hands, Ponies are able to use a combination of their hooves and mouths in order to manipulate items and use equipment in the way that humanoids can. Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Optional: Ponies suffer -10 to all checks needing fingers, due to the low dexterity of their hooves (most useful if ponies are combined with humanoid characters from other settings.).
 
* '''Skills''': Pegasi always gain Fly as an automatic Class Skill
 
* '''Skills''': Pegasi always gain Fly as an automatic Class Skill
 
* '''Talents''': Pegasus Ponies have access to special racial Talent Trees (see Racial Talents). Whenever they gain a talent from a class or Cutie Mark, they may choose a racial talent instead.
 
* '''Talents''': Pegasus Ponies have access to special racial Talent Trees (see Racial Talents). Whenever they gain a talent from a class or Cutie Mark, they may choose a racial talent instead.
* '''Languages''': Pegasus Ponies begin play speaking Equine. Pegasus Ponies can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, Ibese, Vaporian, Zebrican
+
* '''Languages''': Pegasus Ponies begin play speaking Equine. Pegasus Ponies with a high Int score can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, Ibese, Vaporian, Zebrican
 
* '''Cutie Mark''': As a pony, Pegasus Ponies have the option to take a cutie mark at Level 1; see [[MLP Cutie Marks]] for details.
 
* '''Cutie Mark''': As a pony, Pegasus Ponies have the option to take a cutie mark at Level 1; see [[MLP Cutie Marks]] for details.
 
+
* '''Level Adjustment''': +2 (Optional; most useful if ponies are combined with humanoid characters from other settings.)
  
 
===Unicorn Ponies===
 
===Unicorn Ponies===
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* '''+2 Inteligence or Charisma, -2 Strength or Constitution''': Unicorns have great strength of mind, but little strength of body.
 
* '''+2 Inteligence or Charisma, -2 Strength or Constitution''': Unicorns have great strength of mind, but little strength of body.
 
* '''Medium''': Unicorn Ponies are medium creatures and gain no special bonuses or penalties due to their size.
 
* '''Medium''': Unicorn Ponies are medium creatures and gain no special bonuses or penalties due to their size.
* '''Speed''': 6 squares (land)
+
* '''Humanoid''': For the purposes of D&D rules, an unicorn is considered to be a humanoid.
 +
* '''Speed''': 40 feet (land)
 +
* '''Quadraped''': A unicorn pony may be considered to be mounted for the purpose of mounted feats.
 
* '''Magical Horn''': Unicorns with an Intelligence Score of 11 or higher may use Telekinesis and one other Grade 1 Star Magic spell as at-will spell-like abilities with a caster level equal to their character level.  
 
* '''Magical Horn''': Unicorns with an Intelligence Score of 11 or higher may use Telekinesis and one other Grade 1 Star Magic spell as at-will spell-like abilities with a caster level equal to their character level.  
 
* '''Gore''': Unicorns have a natural gore attack, when attacking with their horn. The horn deals 1d6 piercing damage.
 
* '''Gore''': Unicorns have a natural gore attack, when attacking with their horn. The horn deals 1d6 piercing damage.
* '''Non-Dextrous''': Even though they lack hands, Ponies are able to use a combination of their hooves and mouths in order to manipulate items and use equipment in the way that humanoids can. Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Optional: Ponies suffer -4 to all checks needing fingers, due to the low dexterity of their hooves (most useful if ponies are combined with humanoid characters from other settings.).
+
* '''Non-Dextrous''': Even though they lack hands, Ponies are able to use a combination of their hooves and mouths in order to manipulate items and use equipment in the way that humanoids can. Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Optional: Ponies suffer -10 to all checks needing fingers, due to the low dexterity of their hooves (most useful if ponies are combined with humanoid characters from other settings.).
 
* '''Skills''': Unicorns always gain Use Magic as an automatic Class Skill
 
* '''Skills''': Unicorns always gain Use Magic as an automatic Class Skill
 
* '''Talents''': Unicorn Ponies have access to special racial Talent Trees (see Racial Talents). Whenever they gain a talent from a class or Cutie Mark, they may choose a racial talent instead.
 
* '''Talents''': Unicorn Ponies have access to special racial Talent Trees (see Racial Talents). Whenever they gain a talent from a class or Cutie Mark, they may choose a racial talent instead.
* '''Languages''': Unicorn Ponies begin play speaking Equine. Unicorn Ponies can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, High Canterlot Royal, Ursic, Zebrican
+
* '''Languages''': Unicorn Ponies begin play speaking Equine. Unicorn Ponies with a high Int score can choose from the following list of bonus languages: Camelu, Germane, Griffin, Cervidan, High Canterlot Royal, Ursic, Zebrican
 
* '''Cutie Mark''': As a pony, Unicorn Ponies have the option to take a cutie mark at Level 1; see [[MLP Cutie Marks]] for details.
 
* '''Cutie Mark''': As a pony, Unicorn Ponies have the option to take a cutie mark at Level 1; see [[MLP Cutie Marks]] for details.
 
+
* '''Level Adjustment''': +2 (Optional; most useful if ponies are combined with humanoid characters from other settings.)
  
 
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* Stat Adjustments:  
 
* Stat Adjustments:  
 
* '''Medium''': Sea Ponies are medium creatures and gain no special bonuses or penalties due to their size.
 
* '''Medium''': Sea Ponies are medium creatures and gain no special bonuses or penalties due to their size.
* '''Speed''': 3 squares (land), 6 squares (water)
+
* '''Humanoid''': For the purposes of D&D rules, a Sea Pony is considered to be a humanoid.
 +
* '''Speed''': 20 feet (land), 40 feet (water)
 +
* '''Quadraped''': A Sea Pony may be considered to be mounted for the purpose of mounted feats.
 
* '''Adaptive Breathing''':
 
* '''Adaptive Breathing''':
 
* '''Aquatic Adaption''':
 
* '''Aquatic Adaption''':
* '''Non-Dextrous''': Even though they lack hands, Ponies are able to use a combination of their hooves and mouths in order to manipulate items and use equipment in the way that humanoids can. Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Optional: Ponies suffer -4 to all checks needing fingers, due to the low dexterity of their hooves (most useful if ponies are combined with humanoid characters from other settings.).
+
* '''Non-Dextrous''': Even though they lack hands, Ponies are able to use a combination of their hooves and mouths in order to manipulate items and use equipment in the way that humanoids can. Ponies can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Optional: Ponies suffer -10 to all checks needing fingers, due to the low dexterity of their hooves (most useful if ponies are combined with humanoid characters from other settings.).
* '''Languages''': Sea Ponies begin play speaking Equine. Sea Ponies can choose from the following list of bonus languages:  
+
* '''Languages''': Sea Ponies begin play speaking Equine. Sea Ponies with a high Int score can choose from the following list of bonus languages:  
 
* '''Cutie Mark''': As a pony, Sea Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details.
 
* '''Cutie Mark''': As a pony, Sea Ponies have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details.
 +
* '''Level Adjustment''': +1 (Optional; most useful if ponies are combined with humanoid characters from other settings.)

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