Editing Jerry o Connel
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− | + | Name: Jerry o'Connel | |
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====Affiliations==== | ====Affiliations==== | ||
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* Ewiger Sidekick | * Ewiger Sidekick | ||
− | * | + | * Gentalman und Musketier |
* Zwerg auf Reisen | * Zwerg auf Reisen | ||
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====Begleiter von Helden==== | ====Begleiter von Helden==== | ||
− | * Pychic resistance | + | * Pychic resistance d8 |
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:SFX: Best Side kick :In a roll including team or buddy step up that die . If that roll fails lose 1pp. | :SFX: Best Side kick :In a roll including team or buddy step up that die . If that roll fails lose 1pp. | ||
:SFX: Helping hand : In a Support aktion, add a d6 and step up the effekt die. | :SFX: Helping hand : In a Support aktion, add a d6 and step up the effekt die. | ||
:SFX: Expert Supporter : Step up the efeckt die of an aktion you supported if that aktion Fails lose 1pp. | :SFX: Expert Supporter : Step up the efeckt die of an aktion you supported if that aktion Fails lose 1pp. | ||
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:SFX: Ewiger Sidekick : you remember all your lifes the futur ons and the past . State that you remember the outcome of a scene or point out a spoiler ,if you roll a opportunity add only a d4 to the doompool. if the watcher rolls a oportunity step down a d6 in the doom pool ,spend 1pp if you do so. | :SFX: Ewiger Sidekick : you remember all your lifes the futur ons and the past . State that you remember the outcome of a scene or point out a spoiler ,if you roll a opportunity add only a d4 to the doompool. if the watcher rolls a oportunity step down a d6 in the doom pool ,spend 1pp if you do so. | ||
:Limit: Step up Emotional stress based on the fact that Jerry is not a hero. | :Limit: Step up Emotional stress based on the fact that Jerry is not a hero. | ||
− | ==== | + | ====Zwerg==== |
* Dwarven Armor | * Dwarven Armor | ||
** Durability (G) : d10 | ** Durability (G) : d10 | ||
+ | * Dwarven Senses : d6 | ||
* Waffe Gladius (G) : d8 | * Waffe Gladius (G) : d8 | ||
* Infinity Musket (G) : d8 | * Infinity Musket (G) : d8 | ||
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:SFX: Invulnerable. Step down Dwarfen Armor to ignore physical stress or trauma results. Recover in a Transition Scene. | :SFX: Invulnerable. Step down Dwarfen Armor to ignore physical stress or trauma results. Recover in a Transition Scene. | ||
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+ | :SFX: Immunity Spend 1pp to ignore Stress or Trauma from extremes of temperatur or Fire. | ||
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+ | :SFX: Dark Vision : 1pp to Reroll a Roll including Dwaven Senses | ||
:SFX: Rune Carge : Take a opportunity to charge a Rune . Use up all Charged Runes to step up the effeckt die of an Attack. Lose all Charged Runes at the end of the Action Scene. | :SFX: Rune Carge : Take a opportunity to charge a Rune . Use up all Charged Runes to step up the effeckt die of an Attack. Lose all Charged Runes at the end of the Action Scene. | ||
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:Limit: Gear. Shutdown a Power marked with (G) and gain 1 PP. Take an action vs. the | :Limit: Gear. Shutdown a Power marked with (G) and gain 1 PP. Take an action vs. the | ||
doom pool to recover gear or in a Transition Scene. | doom pool to recover gear or in a Transition Scene. | ||
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+ | :Limit: Pegel Trinker if in a transition scene ther is no Beer get a D4 mental Stress and in the next scene the additional Scene destinction "Kater" | ||
==Specialities== | ==Specialities== | ||
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1 XP :the first time you support the hero in a Szene (once per hero) | 1 XP :the first time you support the hero in a Szene (once per hero) | ||
3 XP :Telling storys about the adventures with a hero in a transition szene, or meeting a new hero. | 3 XP :Telling storys about the adventures with a hero in a transition szene, or meeting a new hero. | ||
− | 10 XP :if Jerry sacrifices himself so the hero may finisch the quest | + | 10 XP :if Jerry sacrifices himself so the hero may finisch the quest or the hero sacrefices himself so that jerry becomes the hero |
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Rune Musketier | Rune Musketier | ||
− | 1 xp :every time you make a | + | 1 xp :every time you make a aktion against doom or use a opportunity to reaktivate a shutdowned power. |
− | 3 xp :the first time you fire the infinity musket | + | 3 xp :the first time you fire the infinity musket wit 3 or more aktive runes in a scene |
− | 10 xp : | + | 10 xp : |
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− | ==Event Milestone== | + | ===Event Milestone=== |
1 xp : if you spend a transition scene with natives of a realm | 1 xp : if you spend a transition scene with natives of a realm | ||
3 xp : if you leave a realm with a meaningful souvenier | 3 xp : if you leave a realm with a meaningful souvenier | ||
10 xp : if you are wanted in 5 or more realms or build contacts in 5 or mor realms. | 10 xp : if you are wanted in 5 or more realms or build contacts in 5 or mor realms. | ||
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