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[[Category:Iron Kingdoms]] [[Category:NSC]]
 
[[Category:Iron Kingdoms]] [[Category:NSC]]
  
===Warcasters/Warlocks===
+
* Chieftain
 +
Type Medium Humanoid (Idrian) LN
 +
Class Barbarian 3, Scout 3, Oathkeeper 2, Wild Rider 1
 +
Hit Dice 4d12+1d10+3d6+27-1 ( HP)
 +
Initiative +3 (+3 Dex)
 +
Speed 40 ft.
 +
AC 19 (+3 Dex, +4 Armor, +1 Shield, +1 Sacred)
 +
BAB +8/+3
 +
Attacks Ghost Warrior Klaive +13/+8 (1d6+3 dmg, 18-20 x2, S, Ghost Touch), Masterwork Composite Bow +13/+8 (1d6 dmg; 19-20 x3; Rng 70, P), Masterwork Cleft Bone Dagger +13/+8 (1d4+3 dmg, 18-20 x2, Rng 10, P), Masterwork Tomahawk +13/+8 (1d6+3 dmg; 19-20 x2; Rng 10, S)
 +
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
 +
Special Qualities Tribal Totem & Taboo
 +
Saves Fort +15 (3+11+1), Ref +11 (3+7+1), Will +4 (0+3+1)
 +
Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 14 (+2), Cha 8 (-1)
 +
Skills (56) Balance 5 (3+4+2-4), Diplomacy 10 (-1+9+2), Intimidate 10 (-1+9+2), Knowledge [Tactics] 5 (0+5), Move Silent 5 (3+4+2-4), Performance [Ritual] 10 (-1+9+2), Ride 10 (3+7), Sense Motive 10 (2+8), Survival 10 (2+6+2)
 +
Languages Idrian dialect, Smoke Signals
 +
Feats Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Desert, Plains, or Scrub], Awareness, Fast Movement, Illiteracy, Rage (2/day), Trap Sense, Uncanny Dodge, Uncanny Zeal, Empathic Link, Loyal Shield +1, Ancestral Spirit Possession, Favorite Mount (+0 HD, +1 AC, +0 Speed), Safe in the Saddle, Track from the Saddle, Battle Cry, Quick Draw, Combat Reflexes, Mounted Combat, Leadership (Score 15)
 +
Equipment Brave Tattoo (+1 to attack) 1000 gp, Oathkeeper Tattoo (+1 to all Saves) 1000 gp, Chieftain Tattoo (+2 Wisdom) 3000 gp, Chieftain Headdress [as appropriate Totem Mask] 1850 gp, Ceremonial Fetish Hide (+4 AC, Max Dex +4, Check pen.-4, Spell Failure 10%; contains 3 uses of Protection from Evil) 175 gp, Sacred Medicine Shield (+1 AC, as Ghost Shirt) 2155 gp, Ghost Warrior Klaive 2310 gp, Masterwork Composite Bow 375 gp, Quiver (15 Cleft Arrows, 5 Eagle Arrows á 50 gp) 510 gp, Masterwork Cleft Bone Dagger 312 gp, Masterwork Tomahawk 308 gp, Medicine Bag 5 gp, Ceremonial Tobacco Pipe 301 gp, Tobacco Bag 10 gp, Chieftain’s Horse 400 gp
 +
CR 9 (CR 10 with Unit of 4 Brave or Wild Riders)
  
====Grand Shaman====
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* Chieftain’s Mount
:Type Medium Humanoid (Idrian) LN
+
Type Large Animal (Light Horse) N
:Class Spirit Shaman 9, Warlock 1
+
Hit Dice 3d8+9 (22 HP)
:Hit Dice 9d8+1d6+18/+18 (56/74 HP)
+
Initiative +1 (+1 Dex)
:Initiative +0 (+0 Dex)
+
Speed 60 ft.
:Speed 30 ft.
+
AC 14 (-1 Siz, +1 Dex +3 Natural +1 Enhancement)
:AC 15 (+0 Dex, +4 Armor, +1 Shield)
+
BAB +1
:BAB +6/+1
+
Attacks Hoof -2 (1d4+1)
:Attacks Shaman’s Spear +7/+2 (1d8 dmg; x3, Rng 20, P, Ghost Touch), Masterwork Cleft Bone Dagger +7/+2 (1d4 dmg, 18-20 x2, Rng 10, P, Ghost Touch), Masterwork Tomahawk +7/+2 (1d6 dmg; 19-20 x2; Rng 10, S, Ghost Touch)
+
Face/Reach 5 ft. X 10 ft.; 5 ft. reach
:Face/Reach 5 ft. X 5 ft.; 5 ft. reach
+
Special Qualities Scent (*+4 to Search and Spot checks)
:Special Qualities Tribal Totem & Taboo, 2x Totem Quest/Taboo (Grandfather, Thunderbird)
+
Saves Fort +5, Ref +4, Will +2
:Saves Fort +9 (2+6+1), Ref +4 (0+3+1), Will +12 (3+8+1)
+
Abilities Str 14 (+2), Dex 13 (+1), Con 16 (+3), Int 2 (-4), Wis 10 (+0), Cha 4 (-3)
:Abilities Str 10 (+0), Dex 10 (+0), Con 14/18 (+2/+4), Int 12 (+1), Wis 16 (+3), Cha 12 (+1)
+
Skills Listen +7*, Spot +7*
:Skills (58) Concentration 12 (2+10), Craft [Vivisection] 5 (1+4), Diplomacy 5 (1+4), Handle Animal 5 (1+4), Heal 8 (3+3+2), Intimidation 11 (1+5+2+3), Knowledge [Nature] 10 (1+7+2), Knowledge [History] 5 (1+2+2), Listen 5 (3+0+2), Performance [Ritual] 15 (1+11+3), Sense Motive 5 (3+2), Spot 5 (3+0+2), Survival 8 (3+5)
+
Feats Endurance, Run, Sure-Footed, Sole Rider
:Languages Idrian dialect, Smoke Signals, Cygnaran (Sulese dialect)
+
Equipment * (see Rider)
:Feats Spirit Guide, Wild Empathy, Chastise Spirits, Detect Spirits, Blessing of the Spirits, Follow the Guide, Ghost Warrior, Bind Spirits, Warding of the Sprit, Spirit Form 1/day, Warlock Fury (5 Fury points max), The Wilding (Sense Warbeast, Bonded Command, Force, Leach/Reave, Damage Transference, Healing, Animus), Alertness, Combat Casting, Iron Will, Skill Focus [Intimidate], Leadership (Score 15), 2x Totem Quest/Taboo
+
CR * (see Rider)
:Spells Spells per day: Lvl 0/6 [3] Detect Magic, Guidance, Purify Food & Drink, Lvl 1/6 [3] Detect Curse/Taboo, Lay to Rest, See Spirits, Lvl 2/6 [3] Bear’s Endurance, Confront Disease Spirit, Ghost Touch, Lvl 3/6 [2] Cure Moderate Wounds (heals 2d8+6), Call Lightning (3d6 dmg, 1 target/round, Lvl 4/5 [2] Bestow Curse, Dispel Magic, Lvl 5/3 [1] Journey of Soul Retrieval or Death Curse
 
:Equipment Leathers, Totem Animal Headdress (contains 3xLvl 2, 3xLvl 1, 3xLvl 0 Favor of appropriate Totem) 1850 gp, Ceremonial Hide (+4 AC, Max Dex +4, Check pen.-4, Spell Failure 10%) 175 gp, Shaman’s Medicine Shield (+1 AC, may provide half cover against arrows, as Ghost Shirt and  contains 3 uses of Magic Shield) 2605 gp, Masterwork Cleft Bone Dagger 312 gp, Masterwork Tomahawk 308 gp, Moccasins 10 gp, Medicine Bundle 5 gp, Masterwork Medicine Bag 350 gp, Masterwork Medicine Rattle 305 gp, Flute 5 gp, Spirit Drum (see Idrian Magic Items) 3775 gp, Ceremonial Tobacco Pipe 301 gp, Tobacco Bag 10 gp
 
:CR 9 (CR 10 with Totemic Ward)
 
  
===Solos===
+
 +
* Grand Shaman
 +
Type Medium Humanoid (Idrian) LN
 +
Class Spirit Shaman 9
 +
Hit Dice 9d8+16/+16 (51/67 HP)
 +
Initiative +0 (+0 Dex)
 +
Speed 30 ft.
 +
AC 15 (+0 Dex, +4 Armor, +1 Shield)
 +
BAB +6/+1
 +
Attacks Shaman’s Spear +7/+2 (1d8 dmg; x3, Rng 20, P, Ghost Touch), Masterwork Cleft Bone Dagger +7/+2 (1d4 dmg, 18-20 x2, Rng 10, P, Ghost Touch), Masterwork Tomahawk +7/+2 (1d6 dmg; 19-20 x2; Rng 10, S, Ghost Touch)
 +
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
 +
Special Qualities Tribal Totem & Taboo, 2x Totem Quest/Taboo (Grandfather, Thunderbird)
 +
Saves Fort +9 (2+6+1), Ref +4 (0+3+1), Will +10 (3+6+1)
 +
Abilities Str 10 (+0), Dex 10 (+0), Con 14/18 (+2/+4), Int 12 (+1), Wis 16 (+3), Cha 12 (+1)
 +
Skills (55) Concentration 5 (2+3), Craft [Vivisection] 5 (1+4), Diplomacy 5 (1+4), Handle Animal 5 (1+4), Heal 10 (3+3+2+2), Intimidation 5 (1+2+2), Knowledge [Nature] 10 (1+7+2), Knowledge [History] 5 (1+2+2), Listen 5 (3+0+2), Performance [Ritual] 15 (1+11+3), Sense Motive 5 (3+2), Spellcraft 10 (1+7+2), Spot 5 (3+0+2), Survival 10 (3+5+2)
 +
Languages Idrian dialect, Smoke Signals, Cygnaran (Sulese dialect)
 +
Feats Spirit Guide, Wild Empathy, Chastise Spirits, Detect Spirits, Blessing of the Spirits, Follow the Guide, Ghost Warrior, Bind Spirits, Warding of the Sprit, Spirit Form 1/day, Alertness, Self-Sufficient, 2x Totem Quest/Taboo, Leadership (Score 15)
 +
Spells Spells per day: Lvl 0/6 [3] Detect Magic, Guidance, Purify Food & Drink, Lvl 1/6 [3] Detect Curse/Taboo, Lay to Rest, See Spirits, Lvl 2/6 [3] Bear’s Endurance, Confront Disease Spirit, Ghost Touch, Lvl 3/6 [2] Cure Moderate Wounds (heals 2d8+6), Call Lightning (3d6 dmg, 1 target/round, Lvl 4/4 [1] Bestow Curse, or Dispell Magic, Lvl 5/2 [1] Journey of Soul Retreival or Death Curse
 +
Equipment Totem Animal Headdress (contains 3xLvl 2, 3xLvl 1, 3xLvl 0 Favor of appropriate Totem) 1850 gp, Ceremonial Hide (+4 AC, Max Dex +4, Check pen.-4, Spell Failure 10%) 175 gp, Shaman’s Medicine Shield (+1 AC, may provide half cover against arrows, as Ghost Shirt and  contains 3 uses of Magic Shield) 2605 gp, Masterwork Cleft Bone Dagger 312 gp, Masterwork Tomahawk 308 gp, Moccasins 10 gp, Medicine Bundle 5 gp, Masterwork Medicine Bag 350 gp, Masterwork Medicine Rattle 305 gp, Flute 5 gp, Spirit Drum (see Idrian Magic Items) 3775 gp, Ceremonial Tobacco Pipe 301 gp, Tobacco Bag 10 gp
 +
CR 9 (CR 10 with Oathkeeper Bodyguard)
  
====Chieftain====
+
:''Type'' Medium Humanoid (Idrian) LN
+
* Medicine Man
:''Class'' Barbarian 3, Scout 3, Oathkeeper 2, Wild Rider 1
+
Type Medium Humanoid (Idrian) LN
:''Hit Dice'' 4d12+1d10+3d6+27-1 ( HP)
+
Class Spirit Shaman 6
:''Initiative'' +3 (+3 Dex)
+
Hit Dice 6d8+12/+12 (38/50 HP)
:''Speed'' 40 ft.
+
Initiative +0 (+0 Dex)
:''AC'' 19 (+3 Dex, +4 Armor, +1 Shield, +1 Sacred)
+
Speed 30 ft.
:''BAB'' +8/+3
+
AC 15 (+0 Dex, +4 Armor, +1 Shield)
:''Attacks'' Ghost Warrior Klaive +13/+8 (1d6+3 dmg, 18-20 x2, S, Ghost Touch), Masterwork Composite Bow +13/+8 (1d6 dmg; 19-20 x3; Rng 70, P), Masterwork Cleft Bone Dagger +13/+8 (1d4+3 dmg, 18-20 x2, Rng 10, P), Masterwork Tomahawk +13/+8 (1d6+3 dmg; 19-20 x2; Rng 10, S)
+
BAB +4
:''Face/Reach'' 5 ft. X 5 ft.; 5 ft. reach
+
Attacks Shaman’s Spear +5 (1d8 dmg; x3, Rng 20, P, Ghost Touch), Masterwork Cleft Bone Dagger +5 (1d4 dmg, 18-20 x2, Rng 10, P, Ghost Touch), Tomahawk Pipe +4 (1d6 dmg; 19-20 x2; Rng 10, S, Ghost Touch)
:''Special Qualities'' Tribal Totem & Taboo
+
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
:''Saves'' Fort +15 (3+11+1), Ref +11 (3+7+1), Will +4 (0+3+1)
+
Special Qualities Tribal Totem & Taboo, 2x Totem Quest/Taboo (Grandfather, Wolf)
:''Abilities'' Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 14 (+2), Cha 8 (-1)
+
Saves Fort +8 (2+5+1), Ref +3 (0+2+1), Will +9 (3+5+1)
:''Skills'' (56) Balance 5 (3+4+2-4), Diplomacy 10 (-1+9+2), Intimidate 10 (-1+9+2), Knowledge [Tactics] 5 (0+5), Move Silent 5 (3+4+2-4), Performance [Ritual] 10 (-1+9+2), Ride 10 (3+7), Sense Motive 10 (2+8), Survival 10 (2+6+2)  
+
Abilities Str 10 (+0), Dex 10 (+0), Con 14/18 (+2/+4), Int 12 (+1), Wis 16 (+3), Cha 12 (+1)
:''Languages'' Idrian dialect, Smoke Signals
+
Skills (45) Concentration 5 (2+3), Craft [Vivisection] 5 (1+4), Diplomacy 5 (1+2+2), Handle Animal 5 (1+4), Heal 15 (3+8+2+2), Knowledge [Nature] 10 (1+7+2), Knowledge [History] 5 (1+2+2), Listen 5 (3+0+2), Move Silent 5 (0+0+2+2+1), Performance [Ritual] 10 (1+6+3), Sense Motive 5 (3+0+2), Spellcraft 5 (1+4), Spot 5 (3+0+2), Survival 10 (3+5+2)
:''Feats'' Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Desert, Plains, or Scrub], Awareness, Fast Movement, Illiteracy, Rage (2/day), Trap Sense, Uncanny Dodge, Uncanny Zeal, Empathic Link, Loyal Shield +1, Ancestral Spirit Possession, Favorite Mount (+0 HD, +1 AC, +0 Speed), Safe in the Saddle, Track from the Saddle, Battle Cry, Quick Draw, Combat Reflexes, Mounted Combat, Leadership (Score 15)
+
Languages Idrian dialect, Smoke Signals, Cygnaran (Sulese dialect)
:''Equipment'' Leathers, Brave Tattoo (+1 to attack) 1000 gp, Oathkeeper Tattoo (+1 to all Saves) 1000 gp, Chieftain Tattoo (+2 Wisdom) 3000 gp, Chieftain Headdress [as appropriate Totem Mask] 1850 gp, Ceremonial Fetish Hide (+4 AC, Max Dex +4, Check pen.-4, Spell Failure 10%; contains 3 uses of Protection from Evil) 175 gp, Sacred Medicine Shield (+1 AC, as Ghost Shirt) 2155 gp, Ghost Warrior Klaive 2310 gp, Masterwork Composite Bow 375 gp, Quiver (15 Cleft Arrows, 5 Eagle Arrows á 50 gp) 510 gp, Masterwork Cleft Bone Dagger 312 gp, Masterwork Tomahawk 308 gp, Medicine Bag 5 gp, Ceremonial Tobacco Pipe 301 gp, Tobacco Bag 10 gp, Chieftain’s Horse 400 gp
+
Feats Spirit Guide, Wild Empathy, Chastise Spirits, Detect Spirits, Blessing of the Spirits, Follow the Guide, Ghost Warrior, Alertness, Bind Spirits, Self-Sufficient, 2x Totem Quest/Taboo
:''CR'' 9 (CR 10 with Unit of 4 Brave or Wild Riders)
+
Spells Spells per day: Lvl 0/6 [3] Detect Magic, Guidance, Purify Food & Drink, Lvl 1/6 [3] Detect Curse/Taboo, Lay to Rest, See Spirits, Lvl 2/5 [3] Bear’s Endurance, Confront Disease Spirit, Ghost Touch, Lvl 3/3 [1] Cure Moderate Wounds (heals 2d8+6) or Call Lightning (3d6 dmg, 1 target/round
 +
Equipment Totem Animal Headdress (contains 3xLvl 2, 3xLvl 1, 3xLvl 0 Favor of appropriate Totem) 1850 gp, Ceremonial Hide (+4 AC, Max Dex +4, Check pen.-4, Spell Failure 10%) 175 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Shaman’s Spear 302 gp, Masterwork Cleft Bone Dagger 312 gp, Tomahawk Pipe 16 gp, Moccasins 10 gp, Medicine Bundle 5 gp, Medicine Bag 50 gp, Medicine Rattle 5 gp, Drum 10 gp, Tobacco Bag 10 gp
 +
CR 6 (CR 7 with Oathkeeper Bodyguard)
  
* ''''Chieftain’s Mount''''
+
* Spirit
:Type Large Animal (Light Horse) N
+
:Hit Dice 3d8+9 (22 HP)
+
* Oathkeeper
:Initiative +1 (+1 Dex)
+
Type Medium Humanoid (Idrian) LN
:Speed 60 ft.
+
Class Scout 1, Barbarian 2, Oathkeeper 3
:AC 14 (-1 Siz, +1 Dex +3 Natural +1 Enhancement)
+
Hit Dice 5d12+1d6+18-1 (51 HP)
:BAB +1
+
Initiative +3 (+3 Dex)
:Attacks Hoof -2 (1d4+1)
+
Speed 40 ft.
:Face/Reach 5 ft. X 10 ft.; 5 ft. reach
+
AC 18 (+3 Dex, +2 Armor +1 Shield, +2 Sacred)
:Special Qualities Scent (*+4 to Search and Spot checks)
+
BAB +6/+1
:Saves Fort +5, Ref +4, Will +2
+
Attacks Idrian Klaive +10/+5 (1d6+3 dmg, 18-20 x2, S), Cleft Bone Dagger +9/+4 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +9/+4  (1d6+3 dmg; 19-20 x2; Rng 10, S)
:Abilities Str 14 (+2), Dex 13 (+1), Con 16 (+3), Int 2 (-4), Wis 10 (+0), Cha 4 (-3)
+
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
:Skills Listen +7*, Spot +7*
+
Special Qualities Tribal Totem & Taboo
:Feats Endurance, Run, Sure-Footed, Sole Rider
+
Saves Fort +12 (3+8+1), Ref +7 (3+3+1), Will +4 (0+1+1+2)
:Equipment * (see Rider)
+
Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
:CR * (see Rider)
+
Skills (32) Balance 5 (3+0+2), Craft [Vivisection, or Wood] 5 (0+5), Intimidate 5 (-1+5+1), Jump 5 (3+2), Knowledge [Nature] 5 (0+5), Move Silent 5 (3+0+2), Performance [Ritual] 5 (-1+6), Spot 5 (1+4), Survival 5 (0+5)
 +
Languages Idrian dialect, Smoke Signals
 +
Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Uncanny Zeal, Empathic Link, Loyal Shield +2, Ancestral Spirit Posession, Mystic Protection, Battle Cry, Iron Will, Combat Reflexes (Dex mod add. AoO), Hold the Line (AoO against charging foes)
 +
Equipment Oathkeeper Tattoo (+1 to all Saves) 1000 gp, Tribal Leather (+2 AC) 10 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Idrian Klaive 310 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp
 +
CR 6
  
====Bear Warrior====
+
* Ghost Warrior
:Type Medium Humanoid (Idrian) LN
+
Type Medium Humanoid (Idrian) LE
:Class Barbarian 7, Scout 1, Bear Warrior 1
+
Class Barbarian 2, Scout 3, Ghost-Faced Killer 1
:Hit Dice 8d12+1d6+18/+9 (78/87 HP)
+
Hit Dice 2d12+3d6+1d8+18 (52 HP)
:Initiative +3/+4 (+3/+4 Dex)
+
Initiative +7 (+3 Dex +4 Enhancement)
:Speed 40 ft.
+
Speed 40 ft. (Run 200 ft.)
:AC 17/18 (+3 Dex, +4 Armor/+4 Dex, +4 Armor, +2 Natural, -2 Rage)
+
AC 16 (+3 Dex, +2 Armor, +1 Shield)
:BAB +9/+4 / Grapple +13
+
BAB +6/+1
:Attacks Cleft Bone Dagger +13/+8 (1d4+4 dmg, 18-20 x2, Rng 10, P) / Claw +13/+8 (1d4+4 dmg; 20 x2; P), Bite +13/+8 (1d6+4 dmg; 20 x2; P)
+
Attacks Raven’s Beak +10/+5 (1d8+3, x4, P; Ghost Touch), Cleft Bone Dagger +9/+4 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +9/+4 (1d6+3 dmg; 19-20 x2; Rng 10, S)
:Face/Reach 5 ft. X 5 ft.; 5 ft. reach
+
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
:Special Qualities Tribal Totem & Taboo, Bear Totem & Taboo, Damage Reduction 1/- / Low-light vision, Scent
+
Special Qualities Tribal Totem & Taboo
:Saves Fort +12 (3+9), Ref +7 (3+4), Will +3/+5 (1+2/+2)
+
Saves Fort +11 (3+8), Ref +6 (3+3), Will +1 (0+1)
:Abilities Str 18/26 (+4/+8), Dex 16/18 (+3/+4), Con 15/17 (+2/+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
+
Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
:Skills (45/50) Balance 10 (3+5+2), Craft [Vivisection] 5 (0+5), Handle Animal 5 (0+5), Intimidate 15/19 (4+10+1/+4), Jump 5 (3+2), Move Silent 10 (3+5+2), Spot 5 (1+4), Survival 10 (1+9)  
+
Skills (42) Balance 5 (3+0+2), Craft [Bone] 5 (0+5), Concentration 7 (3+4), Hide 10 (3+7), Intimidate 10 (-1+9+2), Jump 5 (3+2), Listen 5 (1+2+2), Move Silent 11 (3+6+2), Spot 5 (1+2+2), Survival 5 (0+5)
:Languages Idrian dialect, Smoke Signals
+
Languages Idrian dialect, Smoke Signals
:Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (2/day), Uncanny Dodge, Trap Sense +2, Improved Uncanny Dodge, Damage Reduction 1/-, Bear Form (black), Battle Cry, Power Attack, Physical Intimidation, Improved Unarmed Strike, Totem Quest [Bear] / Endurance, Run
+
Feats Exotic Weapon Proficiency [Raven’s Beak], Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Desert, Plains, or Scrubs], Alertness, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Ghost Step 1/day, Battle Cry, Run, Improved Initiative, Power Attack
:Equipment Loincloth, Moon Armor Tattoo (+4 AC) 2000 gp, Bear Claw Necklace (4x Rage) 3000 gp, Cleft Bone Dagger 12 gp, Medicine Bundle 5 gp
+
Equipment Ghost Warrior Body Paint, Ghost Shirt (+2 AC, DR 10/magic against ranged attacks, max 50 dmg) 2160 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Raven’s Beak 2330 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp
:CR 9 (with Unit of 4 Tribesmen or 4 Black Bears CR 10)
+
CR 6
  
* ''''Black Bear''''
+
:Type Medium Animal
+
* Wild Rider
:Hit Dice 3d8+6 (19 hp)
+
Type Medium Humanoid (Idrian) LM
:Initiative +1
+
Class Scout 3, Barbarian 2, Wild Rider 1(+)
:Speed 40 ft.
+
Hit Dice 3d8+2d10+15 (43 HP)
:AC 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
+
Initiative +3 (+3 Dex)
:BAB +2, Grapple +6
+
Speed 30 ft.
:Attacks Claw +6 (1d4+4 dmg, 20 x2, P)
+
AC 15 (+3 Dex, +2 Armor)
:Full Attack 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
+
BAB +6/+1
:Space/Reach 5 ft. X 5 ft., 5 ft. reach
+
Attacks Composite Bow +9/+4 or +7/+7/+2 (1d6 dmg; 19-20 x3; Rng 70, P), Tomahawk +5/+9 (1d6 dmg; 19-20 x2; Rng 10, S), Hooked Spear +5 (1d8 dmg; x3, Rng 20, P)
:Special Qualities Low-light vision, Scent
+
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
:Saves Fort +5, Ref +4, Will +2
+
Special Qualities Tribal Totem & Taboo
:Abilities Str 19 (+4), Dex 13 (+1), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)
+
Saves Fort +10 (7+3), Ref +9 (6+3), Will +2 (1+1)
:Skills Climb +4, Listen +4, Spot +4, Swim +8
+
Abilities Str 10 (+0), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 13 (+1), Cha 10 (+0)
:Feats Endurance, Run
+
Skills (44) Balance +5 (3+0+2), Craft [Leather] +5 (0+5), Handle Animal 5 (0+5), Knowledge [Nature] +5 (0+5), Listen +5 (1+2+2), Move Silent +5 (3+0+2), Ride +14 (3+9+2), Spot +10 (1+7+2), Survival +10 (1+9) , Use Rope 5 (3+2)
:CR 2
+
Languages Idrian dialect, Smoke Signals
 +
Feats Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Scrub or Desert], Alertness, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Favorite Mount, Safe in the Saddle, Track from the Saddle; Mount +0 HD, +1 AC, +0 Speed, Mounted Combat, Mounted Archery, Point Blank Shot, Rapid Shot
 +
Equipment Tribal Leather (+2 AC) 10 gp, Composite Bow 75 gp, Quiver (17 Cleft Arrows, 3 Eagle Arrows) 160 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp, Idrian Horse 100 gp
 +
CR 6 (CR 7 with Unit of Dune Hunters, or Unit of 4 CR 8)
  
====Medicine Man====
+
* Dune Hunter  
:Type Medium Humanoid (Idrian) LN
+
Type Medium Humanoid (Idrian) LN
:Class Spirit Shaman 6
+
Class Scout 1, Barbarian 2
:Hit Dice 6d8+12/+12 (38/50 HP)
+
Hit Dice 1d8+2d10+9 (28 HP)
:Initiative +0 (+0 Dex)
+
Initiative +3 (+3 Dex)
:Speed 30 ft.
+
Speed 30 ft.
:AC 15 (+0 Dex, +4 Armor, +1 Shield)
+
AC 15 (+3 Dex, +2 Armor)
:BAB +4
+
BAB +3
:Attacks Shaman’s Spear +5 (1d8 dmg; x3, Rng 20, P, Ghost Touch), Masterwork Cleft Bone Dagger +5 (1d4 dmg, 18-20 x2, Rng 10, P, Ghost Touch), Tomahawk Pipe +4 (1d6 dmg; 19-20 x2; Rng 10, S, Ghost Touch)
+
Attacks Composite Bow +6 (1d6 dmg; 19-20 x3; Rng 70, P), Tomahawk +3/+7 (1d6 dmg; 19-20 x2; Rng 10, S), Hooked Spear +3 (1d8 dmg; x3, Rng 20, P)
:Face/Reach 5 ft. X 5 ft.; 5 ft. reach
+
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
:Special Qualities Tribal Totem & Taboo, 2x Totem Quest/Taboo (Grandfather, Wolf)
+
Special Qualities Tribal Totem & Taboo
:Saves Fort +8 (2+5+1), Ref +3 (0+2+1), Will +9 (3+5+1)
+
Saves Fort +9 (6+3), Ref +6 (3+3), Will +1 (1+0)
:Abilities Str 10 (+0), Dex 10 (+0), Con 14/18 (+2/+4), Int 12 (+1), Wis 16 (+3), Cha 12 (+1)
+
Abilities Str 10 (+0), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)
:Skills (45) Concentration 5 (2+3), Craft [Vivisection] 5 (1+4), Diplomacy 5 (1+2+2), Handle Animal 5 (1+4), Heal 15 (3+8+2+2), Knowledge [Nature] 10 (1+7+2), Knowledge [History] 5 (1+2+2), Listen 5 (3+0+2), Move Silent 5 (0+0+2+2+1), Performance [Ritual] 10 (1+6+3), Sense Motive 5 (3+0+2), Spellcraft 5 (1+4), Spot 5 (3+0+2), Survival 10 (3+5+2)
+
Skills (32) Balance +5 (3+0+2), Craft [Leather] +5 (0+5), Handle Animal 5 (0+5), Knowledge [Nature] +5 (0+5), Listen +5 (1+2+2), Move Silent +5 (3+0+2), Ride +10 (3+6+1), Spot +5 (1+2+2), Survival +5 (1+4), Use Rope 5 (3+2)
:Languages Idrian dialect, Smoke Signals, Cygnaran (Sulese dialect)
+
Languages Idrian dialect, Smoke Signals
:Feats Spirit Guide, Wild Empathy, Chastise Spirits, Detect Spirits, Blessing of the Spirits, Follow the Guide, Ghost Warrior, Alertness, Bind Spirits, Self-Sufficient, 2x Totem Quest/Taboo
+
Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Mounted Combat, Mounted Archery, Point Blank Shot
:Spells Spells per day: Lvl 0/6 [3] Detect Magic, Guidance, Purify Food & Drink, Lvl 1/6 [3] Detect Curse/Taboo, Lay to Rest, See Spirits, Lvl 2/5 [3] Bear’s Endurance, Confront Disease Spirit, Ghost Touch, Lvl 3/3 [1] Cure Moderate Wounds (heals 2d8+6) or Call Lightning (3d6 dmg, 1 target/round
+
Equipment Tribal Leather (+2 AC) 10 gp, Composite Bow 75 gp, Quiver (20 Cleft Arrows) 10 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp, Idrian Horse 100 gp
:Equipment Leathers, Totem Animal Headdress (contains 3xLvl 2, 3xLvl 1, 3xLvl 0 Favor of appropriate Totem) 1850 gp, Ceremonial Hide (+4 AC, Max Dex +4, Check pen.-4, Spell Failure 10%) 175 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Shaman’s Spear 302 gp, Masterwork Cleft Bone Dagger 312 gp, Tomahawk Pipe 16 gp, Moccasins 10 gp, Medicine Bundle 5 gp, Medicine Bag 50 gp, Medicine Rattle 5 gp, Drum 10 gp, Tobacco Bag 10 gp
 
:CR 6 (CR 7 with Oathkeeper Bodyguard)
 
 
 
====Oathkeeper====
 
:Type Medium Humanoid (Idrian) LN
 
:Class Scout 1, Barbarian 2, Oathkeeper 3
 
:Hit Dice 5d12+1d6+18-1 (51 HP)
 
:Initiative +3 (+3 Dex)
 
:Speed 40 ft.
 
:AC 18 (+3 Dex, +2 Armor +1 Shield, +2 Sacred)
 
:BAB +6/+1
 
:Attacks Idrian Klaive +10/+5 (1d6+3 dmg, 18-20 x2, S), Cleft Bone Dagger +9/+4 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +9/+4  (1d6+3 dmg; 19-20 x2; Rng 10, S)
 
:Face/Reach 5 ft. X 5 ft.; 5 ft. reach
 
:Special Qualities Tribal Totem & Taboo
 
:Saves Fort +12 (3+8+1), Ref +7 (3+3+1), Will +4 (0+1+1+2)
 
:Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
 
:Skills (32) Balance 5 (3+0+2), Craft [Vivisection, or Wood] 5 (0+5), Intimidate 5 (-1+5+1), Jump 5 (3+2), Knowledge [Nature] 5 (0+5), Move Silent 5 (3+0+2), Performance [Ritual] 5 (-1+6), Spot 5 (1+4), Survival 5 (0+5)
 
:Languages Idrian dialect, Smoke Signals
 
:Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Uncanny Zeal, Empathic Link, Loyal Shield +2, Ancestral Spirit Posession, Mystic Protection, Battle Cry, Iron Will, Combat Reflexes (Dex mod add. AoO), Hold the Line (AoO against charging foes)
 
:Equipment Loincloth, Oathkeeper Tattoo (+1 to all Saves) 1000 gp, Tribal Leather (+2 AC) 10 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Idrian Klaive 310 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp
 
:CR 6
 
 
 
===Units===
 
 
 
====Ghost Warrior====
 
:Type Medium Humanoid (Idrian) LE
 
:Class Barbarian 2, Scout 3, Ghost-Faced Killer 1
 
:Hit Dice 2d12+3d6+1d8+18 (52 HP)
 
:Initiative +7 (+3 Dex +4 Enhancement)
 
:Speed 40 ft. (Run 200 ft.)
 
:AC 16 (+3 Dex, +2 Armor, +1 Shield)
 
:BAB +6/+1
 
:Attacks Raven’s Beak +10/+5 (1d8+3, x4, P; Ghost Touch), Cleft Bone Dagger +9/+4 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +9/+4 (1d6+3 dmg; 19-20 x2; Rng 10, S)
 
:Face/Reach 5 ft. X 5 ft.; 5 ft. reach
 
:Special Qualities Tribal Totem & Taboo
 
:Saves Fort +11 (3+8), Ref +6 (3+3), Will +1 (0+1)
 
:Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
 
:Skills (42) Balance 5 (3+0+2), Craft [Bone] 5 (0+5), Concentration 7 (3+4), Hide 10 (3+7), Intimidate 10 (-1+9+2), Jump 5 (3+2), Listen 5 (1+2+2), Move Silent 11 (3+6+2), Spot 5 (1+2+2), Survival 5 (0+5)
 
:Languages Idrian dialect, Smoke Signals
 
:Feats Exotic Weapon Proficiency [Raven’s Beak], Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Desert, Plains, or Scrubs], Alertness, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Ghost Step 1/day, Battle Cry, Run, Improved Initiative, Power Attack
 
:Equipment Loincloth, Ghost Warrior Body Paint, Ghost Shirt (+2 AC, DR 10/magic against ranged attacks, max 50 dmg) 2160 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Raven’s Beak 2330 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp
 
:CR 6
 
 
 
====Wild Rider====
 
:Type Medium Humanoid (Idrian) LM
 
:Class Scout 3, Barbarian 2, Wild Rider 1(+)
 
:Hit Dice 3d8+2d10+15 (43 HP)
 
:Initiative +3 (+3 Dex)
 
:Speed 30 ft.
 
:AC 15 (+3 Dex, +2 Armor)
 
:BAB +6/+1
 
:Attacks Composite Bow +9/+4 or +7/+7/+2 (1d6 dmg; 19-20 x3; Rng 70, P), Tomahawk +5/+9 (1d6 dmg; 19-20 x2; Rng 10, S), Hooked Spear +5 (1d8 dmg; x3, Rng 20, P)
 
:Face/Reach 5 ft. X 5 ft.; 5 ft. reach
 
:Special Qualities Tribal Totem & Taboo
 
:Saves Fort +10 (7+3), Ref +9 (6+3), Will +2 (1+1)
 
:Abilities Str 10 (+0), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 13 (+1), Cha 10 (+0)
 
:Skills (44) Balance +5 (3+0+2), Craft [Leather] +5 (0+5), Handle Animal 5 (0+5), Knowledge [Nature] +5 (0+5), Listen +5 (1+2+2), Move Silent +5 (3+0+2), Ride +14 (3+9+2), Spot +10 (1+7+2), Survival +10 (1+9) , Use Rope 5 (3+2)
 
:Languages Idrian dialect, Smoke Signals
 
:Feats Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Scrub or Desert], Alertness, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Favorite Mount, Safe in the Saddle, Track from the Saddle; Mount +0 HD, +1 AC, +0 Speed, Mounted Combat, Mounted Archery, Point Blank Shot, Rapid Shot
 
:Equipment Leathers, Tribal Leather (+2 AC) 10 gp, Composite Bow 75 gp, Quiver (17 Cleft Arrows, 3 Eagle Arrows) 160 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp, Idrian Horse 100 gp
 
:CR 6 (CR 7 with Unit of Dune Hunters, or Unit of 4 CR 8)
 
 
 
====Dune Hunter====
 
:Type Medium Humanoid (Idrian) LN
 
:Class Scout 1, Barbarian 2
 
:Hit Dice 1d8+2d10+9 (28 HP)
 
:Initiative +3 (+3 Dex)
 
:Speed 30 ft.
 
:AC 15 (+3 Dex, +2 Armor)
 
:BAB +3
 
:Attacks Composite Bow +6 (1d6 dmg; 19-20 x3; Rng 70, P), Tomahawk +3/+7 (1d6 dmg; 19-20 x2; Rng 10, S), Hooked Spear +3 (1d8 dmg; x3, Rng 20, P)
 
:Face/Reach 5 ft. X 5 ft.; 5 ft. reach
 
:Special Qualities Tribal Totem & Taboo
 
:Saves Fort +9 (6+3), Ref +6 (3+3), Will +1 (1+0)
 
:Abilities Str 10 (+0), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)
 
:Skills (32) Balance +5 (3+0+2), Craft [Leather] +5 (0+5), Handle Animal 5 (0+5), Knowledge [Nature] +5 (0+5), Listen +5 (1+2+2), Move Silent +5 (3+0+2), Ride +10 (3+6+1), Spot +5 (1+2+2), Survival +5 (1+4), Use Rope 5 (3+2)
 
:Languages Idrian dialect, Smoke Signals
 
:Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Mounted Combat, Mounted Archery, Point Blank Shot
 
:Equipment Leathers, Tribal Leather (+2 AC) 10 gp, Composite Bow 75 gp, Quiver (20 Cleft Arrows) 10 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp, Idrian Horse 100 gp
 
 
CR 3 (Unit of 4 CR 5)
 
CR 3 (Unit of 4 CR 5)
  
* ''''Idrian Bronco''''
+
* Idrian Horse
:Type Large Animal (Light Horse) N
+
Type Large Animal (Light Horse) N
:Hit Dice 3d8+6 (19 HP)
+
Hit Dice 3d8+6 (19 HP)
:Initiative +2 (+2 Dex)
+
Initiative +2 (+2 Dex)
:Speed 60 ft.
+
Speed 60 ft.
:AC 14/15 (-1 Siz, +2 Dex +3 Natural /+1 Enhancement)
+
AC 14/15 (-1 Siz, +2 Dex +3 Natural /+1 Enhancement)
:BAB +1
+
BAB +1
:Attacks Hoof -3 (1d4+0)
+
Attacks Hoof -3 (1d4+0)
:Face/Reach 5 ft. X 10 ft.; 5 ft. reach
+
Face/Reach 5 ft. X 10 ft.; 5 ft. reach
:Special Qualities Scent (*+4 to Search and Spot checks)
+
Special Qualities Scent (*+4 to Search and Spot checks)
:Saves Fort +5, Ref +4, Will +2
+
Saves Fort +5, Ref +4, Will +2
:Abilities Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 2 (-4), Wis 10 (+0), Cha 6 (-2)
+
Abilities Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 2 (-4), Wis 10 (+0), Cha 6 (-2)
:Skills Listen +6*, Spot +6*
+
Skills Listen +6*, Spot +6*
:Feats Endurance, Run, Sure-Footed
+
Feats Endurance, Run, Sure-Footed
:Equipment * (see Rider)
+
Equipment * (see Rider)
:CR * (see Rider)
+
CR * (see Rider)
 
 
====Brave====
 
:Type Medium Humanoid (Idrian) LN
 
:Class Barbarian 3, Scout 3
 
:Hit Dice 3d12+3d6+18 (53 HP)
 
:Initiative +3 (+3 Dex)
 
:Speed 40 ft.
 
:AC 16 (+3 Dex, +3 Armor, +1 Shield)
 
:BAB +6/+1
 
:Attacks Cleft Bone Dagger +10/+5 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +10/+5 (1d6+3 dmg; 19-20 x2; Rng 10, S), Hooked Spear +10/+5 (1d8+3 dmg, x3, Rng 20, P)
 
:Face/Reach 5 ft. X 5 ft.; 5 ft. reach
 
:Special Qualities Tribal Totem & Taboo
 
:Saves Fort +10 (3+6+1), Ref +8 (3+4+1), Will +3 (0+2+1)
 
:Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
 
:Skills (40) Balance 5 (3+0+2), Craft [Any one of Vivisection, Bone, Leather, or Wood] 5 (0+5), Handle Animal 5 (0+5), Intimidate 10 (-1+9+2), Jump 5 (3+2), Knowledge [Tactics] 5 (0+5), Listen 5 (1+2+2), Move Silent 10 (3+5+2), Spot 5 (1+2+2), Survival 5 (0+5)
 
:Languages Idrian dialect, Smoke Signals
 
:Feats Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Desert, Plains, or Scrub], Alertness, Fast Movement, Illiteracy, Rage (2/day), Trap Sense, Uncanny Dodge, Battle Cry, Quick Draw, Point Blank Shot, Leadership (Score 10)
 
:Equipment Loincloth, War Paint, Brave Tattoo (+1 to attack) 1000 gp, Feathered Headdress 10 gp, Masterwork Tribal Leather (+3 AC) 160 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Hooked Spear 12 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp
 
:CR 6 (CR 7 with Unit of Tribesmen Warriors)
 
  
====Tribesman Warrior====
+
:Type Medium Humanoid (Idrian) LN
+
* Brave
:Class Barbarian 2, Scout 1
+
Type Medium Humanoid (Idrian) LN
:Hit Dice 2d12+1d6+6 (27 HP)
+
Class Barbarian 3, Scout 3
:Initiative +3 (+3 Dex)
+
Hit Dice 3d12+3d6+18 (53 HP)
:Speed 40 ft.
+
Initiative +3 (+3 Dex)
:AC 15 (+3 Dex, +2 Armor)
+
Speed 40 ft.
:BAB +3
+
AC 16 (+3 Dex, +3 Armor, +1 Shield)
:Attacks Cleft Bone Dagger +6 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +6 (1d6+3 dmg; 19-20 x2; Rng 10, S), Hooked Spear +6 (1d8+3 dmg, x3, Rng 20, P)
+
BAB +6/+1
:Face/Reach 5 ft. X 5 ft.; 5 ft. reach
+
Attacks Cleft Bone Dagger +10/+5 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +10/+5 (1d6+3 dmg; 19-20 x2; Rng 10, S), Hooked Spear +10/+5 (1d8+3 dmg, x3, Rng 20, P)
:Special Qualities Tribal Totem & Taboo
+
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
:Saves Fort +8 (3+5), Ref +5 (3+2), Will +0 (0+0)
+
Special Qualities Tribal Totem & Taboo
:Abilities Str 16 (+3), Dex 16 (+3), Con 15 (+2), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
+
Saves Fort +10 (3+6+1), Ref +8 (3+4+1), Will +3 (0+2+1)
:Skills (26) Balance 5 (3+0+2), Craft [Any one of Vivisection, Bone, Leather, or Wood] 5 (0+5), Handle Animal 5 (0+5), Intimidate 5 (-1+5+1), Jump 5 (3+2), Move Silent 5 (3+0+2), Spot 5 (1+4), Survival 5 (0+5)  
+
Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
:Languages Idrian dialect, Smoke Signals
+
Skills (40) Balance 5 (3+0+2), Craft [Any one of Vivisection, Bone, Leather, or Wood] 5 (0+5), Handle Animal 5 (0+5), Intimidate 10 (-1+9+2), Jump 5 (3+2), Knowledge [Tactics] 5 (0+5), Listen 5 (1+2+2), Move Silent 10 (3+5+2), Spot 5 (1+2+2), Survival 5 (0+5)  
:Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Battle Cry, Quick Draw, Point Blank Shot
+
Languages Idrian dialect, Smoke Signals
:Equipment Loincloth, War Paint, Tribal Leather (+2 AC) 10 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Hooked Spear 12 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp
+
Feats Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Desert, Plains, or Scrub], Alertness, Fast Movement, Illiteracy, Rage (2/day), Trap Sense, Uncanny Dodge, Battle Cry, Quick Draw, Point Blank Shot, Leadership (Score 10)
:CR 3 (Unit of 8 CR 6)
+
Equipment War Paint, Brave Tattoo (+1 to attack) 1000 gp, Feathered Headdress 10 gp, Masterwork Tribal Leather (+3 AC) 160 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Hooked Spear 12 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp
 +
CR 6 (CR 7 with Unit of Tribesmen Warriors)
  
===Warjacks/Warbeasts===
+
* Tribesman Warrior
 +
Type Medium Humanoid (Idrian) LN
 +
Class Barbarian 2, Scout 1
 +
Hit Dice 2d12+1d6+6 (27 HP)
 +
Initiative +3 (+3 Dex)
 +
Speed 40 ft.
 +
AC 15 (+3 Dex, +2 Armor)
 +
BAB +3
 +
Attacks Cleft Bone Dagger +6 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +6 (1d6+3 dmg; 19-20 x2; Rng 10, S), Hooked Spear +6 (1d8+3 dmg, x3, Rng 20, P)
 +
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
 +
Special Qualities Tribal Totem & Taboo
 +
Saves Fort +8 (3+5), Ref +5 (3+2), Will +0 (0+0)
 +
Abilities Str 16 (+3), Dex 16 (+3), Con 15 (+2), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
 +
Skills (26) Balance 5 (3+0+2), Craft [Any one of Vivisection, Bone, Leather, or Wood] 5 (0+5), Handle Animal 5 (0+5), Intimidate 5 (-1+5+1), Jump 5 (3+2), Move Silent 5 (3+0+2), Spot 5 (1+4), Survival 5 (0+5)
 +
Languages Idrian dialect, Smoke Signals
 +
Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Battle Cry, Quick Draw, Point Blank Shot
 +
Equipment War Paint, Tribal Leather (+2 AC) 10 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Hooked Spear 12 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp
 +
CR 3 (Unit of 8 CR 6)
  
====Totemic Warden====
+
(Light Warbeast)
+
* Totemic Warden (Light Warbeast)
:Type Large Construct (Totemic Construct) N
+
Type Large Construct (Totemic Construct) N
:Hit Dice 6d10+30 (62 HP)
+
Hit Dice 6d10+30 (62 HP)
:Initiative +0 (+0 Dex)
+
Immunities DR 10/magic
:Speed 30 ft.
+
Initiative +0 (+0 Dex)
:AC 18 (-1 Siz, -1 Dex +10 Natural)
+
Speed 30 ft.
:BAB +4
+
AC 18 (-1 Siz, -1 Dex +10 Natural)
:Attacks Slam +8 (1d6+5, x3, Ghost Touch)
+
BAB +4
:Face/Reach 10 ft. X 10 ft.; 10 ft. reach
+
Attacks Slam +8 (1d6+5, x3, Ghost Touch)
:Special Qualities Construct Traits, Totemic Construct Traits, Darkvision 60 ft, Low-light Vision, Tremorsense 120 ft., Ghost Touch, Totems: Ancestral Warrior, Snake, Vulture, Damage Reduction 10/magic
+
Face/Reach 10 ft. X 10 ft.; 10 ft. reach
:Saves Fort +2, Ref +1, Will +4
+
Special Qualities Construct Traits, Totemic Construct Traits, Darkvision 60 ft, Low-light Vision, Tremorsense 120 ft., Ghost Touch, Totems: Ancestral Warrior, Snake, Vulture
:Abilities Str 20 (+5), Dex 9 (-1), Con - (/), Int - (/), Wis 15 (+2), Cha 6 (-2)
+
Saves Fort +2, Ref +1, Will +4
:Skills Intimidate +9, Listen +6*, Spot +6*
+
Abilities Str 20 (+5), Dex 9 (-1), Con - (/), Int - (/), Wis 15 (+2), Cha 6 (-2)
:Feats -
+
Skills Intimidate +9, Listen +6*, Spot +6*
:Equipment -
+
Feats -
:CR 7
+
Equipment -
 +
CR 7
  
:Totemic Construct: See Elemental Construct; can be repaired with Craft [Fetish]
+
Totemic Construct: See Elemental Construct; can be repaired with Craft [Fetish]
  
:Totemic Gifts: Reroll Wis check 1/day.
+
Totemic Gifts: Reroll Wis check 1/day.
  
:Totemic Taboos: Never surrender, never act to save life of non-tribesmember, regular ritual must be performed to keep bound spirits appeased.
+
Totemic Taboos: Never surrender, never act to save life of non-tribesmember, regular ritual must be performed to keep bound spirits appeased.
  
:Totemic Favors: May call upon following spells – at will: Virtue, Detect Poison, Disrupt Undead; 3/day: Magic Weapon, Detect Spirits, Cause Fear; 1/day: Bull’s Strength, Augury, Gentle Repose.
+
Totemic Favors: May call upon following spells – at will: Virtue, Detect Poison, Disrupt Undead; 3/day: Magic Weapon, Detect Spirits, Cause Fear; 1/day: Bull’s Strength, Augury, Gentle Repose.

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