Idrian Tribes

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Warcasters/Warlocks[edit]

Grand Shaman[edit]

Type Medium Humanoid (Idrian) LN
Class Spirit Shaman 9, Warlock 1
Hit Dice 9d8+1d6+18/+18 (56/74 HP)
Initiative +0 (+0 Dex)
Speed 30 ft.
AC 15 (+0 Dex, +4 Armor, +1 Shield)
BAB +6/+1
Attacks Shaman’s Spear +7/+2 (1d8 dmg; x3, Rng 20, P, Ghost Touch), Masterwork Cleft Bone Dagger +7/+2 (1d4 dmg, 18-20 x2, Rng 10, P, Ghost Touch), Masterwork Tomahawk +7/+2 (1d6 dmg; 19-20 x2; Rng 10, S, Ghost Touch)
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
Special Qualities Tribal Totem & Taboo, 2x Totem Quest/Taboo (Grandfather, Thunderbird)
Saves Fort +9 (2+6+1), Ref +4 (0+3+1), Will +12 (3+8+1)
Abilities Str 10 (+0), Dex 10 (+0), Con 14/18 (+2/+4), Int 12 (+1), Wis 16 (+3), Cha 12 (+1)
Skills (58) Concentration 12 (2+10), Craft [Vivisection] 5 (1+4), Diplomacy 5 (1+4), Handle Animal 5 (1+4), Heal 8 (3+3+2), Intimidation 11 (1+5+2+3), Knowledge [Nature] 10 (1+7+2), Knowledge [History] 5 (1+2+2), Listen 5 (3+0+2), Performance [Ritual] 15 (1+11+3), Sense Motive 5 (3+2), Spot 5 (3+0+2), Survival 8 (3+5)
Languages Idrian dialect, Smoke Signals, Cygnaran (Sulese dialect)
Feats Spirit Guide, Wild Empathy, Chastise Spirits, Detect Spirits, Blessing of the Spirits, Follow the Guide, Ghost Warrior, Bind Spirits, Warding of the Sprit, Spirit Form 1/day, Warlock Fury (5 Fury points max), The Wilding (Sense Warbeast, Bonded Command, Force, Leach/Reave, Damage Transference, Healing, Animus), Alertness, Combat Casting, Iron Will, Skill Focus [Intimidate], Leadership (Score 15), 2x Totem Quest/Taboo
Spells Spells per day: Lvl 0/6 [3] Detect Magic, Guidance, Purify Food & Drink, Lvl 1/6 [3] Detect Curse/Taboo, Lay to Rest, See Spirits, Lvl 2/6 [3] Bear’s Endurance, Confront Disease Spirit, Ghost Touch, Lvl 3/6 [2] Cure Moderate Wounds (heals 2d8+6), Call Lightning (3d6 dmg, 1 target/round, Lvl 4/5 [2] Bestow Curse, Dispel Magic, Lvl 5/3 [1] Journey of Soul Retrieval or Death Curse
Equipment Leathers, Totem Animal Headdress (contains 3xLvl 2, 3xLvl 1, 3xLvl 0 Favor of appropriate Totem) 1850 gp, Ceremonial Hide (+4 AC, Max Dex +4, Check pen.-4, Spell Failure 10%) 175 gp, Shaman’s Medicine Shield (+1 AC, may provide half cover against arrows, as Ghost Shirt and contains 3 uses of Magic Shield) 2605 gp, Masterwork Cleft Bone Dagger 312 gp, Masterwork Tomahawk 308 gp, Moccasins 10 gp, Medicine Bundle 5 gp, Masterwork Medicine Bag 350 gp, Masterwork Medicine Rattle 305 gp, Flute 5 gp, Spirit Drum (see Idrian Magic Items) 3775 gp, Ceremonial Tobacco Pipe 301 gp, Tobacco Bag 10 gp
CR 9 (CR 10 with Totemic Ward)

Solos[edit]

Chieftain[edit]

Type Medium Humanoid (Idrian) LN
Class Barbarian 3, Scout 3, Oathkeeper 2, Wild Rider 1
Hit Dice 4d12+1d10+3d6+27-1 ( HP)
Initiative +3 (+3 Dex)
Speed 40 ft.
AC 19 (+3 Dex, +4 Armor, +1 Shield, +1 Sacred)
BAB +8/+3
Attacks Ghost Warrior Klaive +13/+8 (1d6+3 dmg, 18-20 x2, S, Ghost Touch), Masterwork Composite Bow +13/+8 (1d6 dmg; 19-20 x3; Rng 70, P), Masterwork Cleft Bone Dagger +13/+8 (1d4+3 dmg, 18-20 x2, Rng 10, P), Masterwork Tomahawk +13/+8 (1d6+3 dmg; 19-20 x2; Rng 10, S)
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
Special Qualities Tribal Totem & Taboo
Saves Fort +15 (3+11+1), Ref +11 (3+7+1), Will +4 (0+3+1)
Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 14 (+2), Cha 8 (-1)
Skills (56) Balance 5 (3+4+2-4), Diplomacy 10 (-1+9+2), Intimidate 10 (-1+9+2), Knowledge [Tactics] 5 (0+5), Move Silent 5 (3+4+2-4), Performance [Ritual] 10 (-1+9+2), Ride 10 (3+7), Sense Motive 10 (2+8), Survival 10 (2+6+2)
Languages Idrian dialect, Smoke Signals
Feats Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Desert, Plains, or Scrub], Awareness, Fast Movement, Illiteracy, Rage (2/day), Trap Sense, Uncanny Dodge, Uncanny Zeal, Empathic Link, Loyal Shield +1, Ancestral Spirit Possession, Favorite Mount (+0 HD, +1 AC, +0 Speed), Safe in the Saddle, Track from the Saddle, Battle Cry, Quick Draw, Combat Reflexes, Mounted Combat, Leadership (Score 15)
Equipment Leathers, Brave Tattoo (+1 to attack) 1000 gp, Oathkeeper Tattoo (+1 to all Saves) 1000 gp, Chieftain Tattoo (+2 Wisdom) 3000 gp, Chieftain Headdress [as appropriate Totem Mask] 1850 gp, Ceremonial Fetish Hide (+4 AC, Max Dex +4, Check pen.-4, Spell Failure 10%; contains 3 uses of Protection from Evil) 175 gp, Sacred Medicine Shield (+1 AC, as Ghost Shirt) 2155 gp, Ghost Warrior Klaive 2310 gp, Masterwork Composite Bow 375 gp, Quiver (15 Cleft Arrows, 5 Eagle Arrows á 50 gp) 510 gp, Masterwork Cleft Bone Dagger 312 gp, Masterwork Tomahawk 308 gp, Medicine Bag 5 gp, Ceremonial Tobacco Pipe 301 gp, Tobacco Bag 10 gp, Chieftain’s Horse 400 gp
CR 9 (CR 10 with Unit of 4 Brave or Wild Riders)
  • 'Chieftain’s Mount'
Type Large Animal (Light Horse) N
Hit Dice 3d8+9 (22 HP)
Initiative +1 (+1 Dex)
Speed 60 ft.
AC 14 (-1 Siz, +1 Dex +3 Natural +1 Enhancement)
BAB +1
Attacks Hoof -2 (1d4+1)
Face/Reach 5 ft. X 10 ft.; 5 ft. reach
Special Qualities Scent (*+4 to Search and Spot checks)
Saves Fort +5, Ref +4, Will +2
Abilities Str 14 (+2), Dex 13 (+1), Con 16 (+3), Int 2 (-4), Wis 10 (+0), Cha 4 (-3)
Skills Listen +7*, Spot +7*
Feats Endurance, Run, Sure-Footed, Sole Rider
Equipment * (see Rider)
CR * (see Rider)

Bear Warrior[edit]

Type Medium Humanoid (Idrian) LN
Class Barbarian 7, Scout 1, Bear Warrior 1
Hit Dice 8d12+1d6+18/+9 (78/87 HP)
Initiative +3/+4 (+3/+4 Dex)
Speed 40 ft.
AC 17/18 (+3 Dex, +4 Armor/+4 Dex, +4 Armor, +2 Natural, -2 Rage)
BAB +9/+4 / Grapple +13
Attacks Cleft Bone Dagger +13/+8 (1d4+4 dmg, 18-20 x2, Rng 10, P) / Claw +13/+8 (1d4+4 dmg; 20 x2; P), Bite +13/+8 (1d6+4 dmg; 20 x2; P)
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
Special Qualities Tribal Totem & Taboo, Bear Totem & Taboo, Damage Reduction 1/- / Low-light vision, Scent
Saves Fort +12 (3+9), Ref +7 (3+4), Will +3/+5 (1+2/+2)
Abilities Str 18/26 (+4/+8), Dex 16/18 (+3/+4), Con 15/17 (+2/+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
Skills (45/50) Balance 10 (3+5+2), Craft [Vivisection] 5 (0+5), Handle Animal 5 (0+5), Intimidate 15/19 (4+10+1/+4), Jump 5 (3+2), Move Silent 10 (3+5+2), Spot 5 (1+4), Survival 10 (1+9)
Languages Idrian dialect, Smoke Signals
Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (2/day), Uncanny Dodge, Trap Sense +2, Improved Uncanny Dodge, Damage Reduction 1/-, Bear Form (black), Battle Cry, Power Attack, Physical Intimidation, Improved Unarmed Strike, Totem Quest [Bear] / Endurance, Run
Equipment Loincloth, Moon Armor Tattoo (+4 AC) 2000 gp, Bear Claw Necklace (4x Rage) 3000 gp, Cleft Bone Dagger 12 gp, Medicine Bundle 5 gp
CR 9 (with Unit of 4 Tribesmen or 4 Black Bears CR 10)
  • 'Black Bear'
Type Medium Animal
Hit Dice 3d8+6 (19 hp)
Initiative +1
Speed 40 ft.
AC 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
BAB +2, Grapple +6
Attacks Claw +6 (1d4+4 dmg, 20 x2, P)
Full Attack 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach 5 ft. X 5 ft., 5 ft. reach
Special Qualities Low-light vision, Scent
Saves Fort +5, Ref +4, Will +2
Abilities Str 19 (+4), Dex 13 (+1), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)
Skills Climb +4, Listen +4, Spot +4, Swim +8
Feats Endurance, Run
CR 2

Medicine Man[edit]

Type Medium Humanoid (Idrian) LN
Class Spirit Shaman 6
Hit Dice 6d8+12/+12 (38/50 HP)
Initiative +0 (+0 Dex)
Speed 30 ft.
AC 15 (+0 Dex, +4 Armor, +1 Shield)
BAB +4
Attacks Shaman’s Spear +5 (1d8 dmg; x3, Rng 20, P, Ghost Touch), Masterwork Cleft Bone Dagger +5 (1d4 dmg, 18-20 x2, Rng 10, P, Ghost Touch), Tomahawk Pipe +4 (1d6 dmg; 19-20 x2; Rng 10, S, Ghost Touch)
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
Special Qualities Tribal Totem & Taboo, 2x Totem Quest/Taboo (Grandfather, Wolf)
Saves Fort +8 (2+5+1), Ref +3 (0+2+1), Will +9 (3+5+1)
Abilities Str 10 (+0), Dex 10 (+0), Con 14/18 (+2/+4), Int 12 (+1), Wis 16 (+3), Cha 12 (+1)
Skills (45) Concentration 5 (2+3), Craft [Vivisection] 5 (1+4), Diplomacy 5 (1+2+2), Handle Animal 5 (1+4), Heal 15 (3+8+2+2), Knowledge [Nature] 10 (1+7+2), Knowledge [History] 5 (1+2+2), Listen 5 (3+0+2), Move Silent 5 (0+0+2+2+1), Performance [Ritual] 10 (1+6+3), Sense Motive 5 (3+0+2), Spellcraft 5 (1+4), Spot 5 (3+0+2), Survival 10 (3+5+2)
Languages Idrian dialect, Smoke Signals, Cygnaran (Sulese dialect)
Feats Spirit Guide, Wild Empathy, Chastise Spirits, Detect Spirits, Blessing of the Spirits, Follow the Guide, Ghost Warrior, Alertness, Bind Spirits, Self-Sufficient, 2x Totem Quest/Taboo
Spells Spells per day: Lvl 0/6 [3] Detect Magic, Guidance, Purify Food & Drink, Lvl 1/6 [3] Detect Curse/Taboo, Lay to Rest, See Spirits, Lvl 2/5 [3] Bear’s Endurance, Confront Disease Spirit, Ghost Touch, Lvl 3/3 [1] Cure Moderate Wounds (heals 2d8+6) or Call Lightning (3d6 dmg, 1 target/round
Equipment Leathers, Totem Animal Headdress (contains 3xLvl 2, 3xLvl 1, 3xLvl 0 Favor of appropriate Totem) 1850 gp, Ceremonial Hide (+4 AC, Max Dex +4, Check pen.-4, Spell Failure 10%) 175 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Shaman’s Spear 302 gp, Masterwork Cleft Bone Dagger 312 gp, Tomahawk Pipe 16 gp, Moccasins 10 gp, Medicine Bundle 5 gp, Medicine Bag 50 gp, Medicine Rattle 5 gp, Drum 10 gp, Tobacco Bag 10 gp
CR 6 (CR 7 with Oathkeeper Bodyguard)

Oathkeeper[edit]

Type Medium Humanoid (Idrian) LN
Class Scout 1, Barbarian 2, Oathkeeper 3
Hit Dice 5d12+1d6+18-1 (51 HP)
Initiative +3 (+3 Dex)
Speed 40 ft.
AC 18 (+3 Dex, +2 Armor +1 Shield, +2 Sacred)
BAB +6/+1
Attacks Idrian Klaive +10/+5 (1d6+3 dmg, 18-20 x2, S), Cleft Bone Dagger +9/+4 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +9/+4 (1d6+3 dmg; 19-20 x2; Rng 10, S)
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
Special Qualities Tribal Totem & Taboo
Saves Fort +12 (3+8+1), Ref +7 (3+3+1), Will +4 (0+1+1+2)
Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
Skills (32) Balance 5 (3+0+2), Craft [Vivisection, or Wood] 5 (0+5), Intimidate 5 (-1+5+1), Jump 5 (3+2), Knowledge [Nature] 5 (0+5), Move Silent 5 (3+0+2), Performance [Ritual] 5 (-1+6), Spot 5 (1+4), Survival 5 (0+5)
Languages Idrian dialect, Smoke Signals
Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Uncanny Zeal, Empathic Link, Loyal Shield +2, Ancestral Spirit Posession, Mystic Protection, Battle Cry, Iron Will, Combat Reflexes (Dex mod add. AoO), Hold the Line (AoO against charging foes)
Equipment Loincloth, Oathkeeper Tattoo (+1 to all Saves) 1000 gp, Tribal Leather (+2 AC) 10 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Idrian Klaive 310 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp
CR 6

Units[edit]

Ghost Warrior[edit]

Type Medium Humanoid (Idrian) LE
Class Barbarian 2, Scout 3, Ghost-Faced Killer 1
Hit Dice 2d12+3d6+1d8+18 (52 HP)
Initiative +7 (+3 Dex +4 Enhancement)
Speed 40 ft. (Run 200 ft.)
AC 16 (+3 Dex, +2 Armor, +1 Shield)
BAB +6/+1
Attacks Raven’s Beak +10/+5 (1d8+3, x4, P; Ghost Touch), Cleft Bone Dagger +9/+4 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +9/+4 (1d6+3 dmg; 19-20 x2; Rng 10, S)
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
Special Qualities Tribal Totem & Taboo
Saves Fort +11 (3+8), Ref +6 (3+3), Will +1 (0+1)
Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
Skills (42) Balance 5 (3+0+2), Craft [Bone] 5 (0+5), Concentration 7 (3+4), Hide 10 (3+7), Intimidate 10 (-1+9+2), Jump 5 (3+2), Listen 5 (1+2+2), Move Silent 11 (3+6+2), Spot 5 (1+2+2), Survival 5 (0+5)
Languages Idrian dialect, Smoke Signals
Feats Exotic Weapon Proficiency [Raven’s Beak], Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Desert, Plains, or Scrubs], Alertness, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Ghost Step 1/day, Battle Cry, Run, Improved Initiative, Power Attack
Equipment Loincloth, Ghost Warrior Body Paint, Ghost Shirt (+2 AC, DR 10/magic against ranged attacks, max 50 dmg) 2160 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Raven’s Beak 2330 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp
CR 6

Wild Rider[edit]

Type Medium Humanoid (Idrian) LM
Class Scout 3, Barbarian 2, Wild Rider 1(+)
Hit Dice 3d8+2d10+15 (43 HP)
Initiative +3 (+3 Dex)
Speed 30 ft.
AC 15 (+3 Dex, +2 Armor)
BAB +6/+1
Attacks Composite Bow +9/+4 or +7/+7/+2 (1d6 dmg; 19-20 x3; Rng 70, P), Tomahawk +5/+9 (1d6 dmg; 19-20 x2; Rng 10, S), Hooked Spear +5 (1d8 dmg; x3, Rng 20, P)
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
Special Qualities Tribal Totem & Taboo
Saves Fort +10 (7+3), Ref +9 (6+3), Will +2 (1+1)
Abilities Str 10 (+0), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 13 (+1), Cha 10 (+0)
Skills (44) Balance +5 (3+0+2), Craft [Leather] +5 (0+5), Handle Animal 5 (0+5), Knowledge [Nature] +5 (0+5), Listen +5 (1+2+2), Move Silent +5 (3+0+2), Ride +14 (3+9+2), Spot +10 (1+7+2), Survival +10 (1+9) , Use Rope 5 (3+2)
Languages Idrian dialect, Smoke Signals
Feats Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Scrub or Desert], Alertness, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Favorite Mount, Safe in the Saddle, Track from the Saddle; Mount +0 HD, +1 AC, +0 Speed, Mounted Combat, Mounted Archery, Point Blank Shot, Rapid Shot
Equipment Leathers, Tribal Leather (+2 AC) 10 gp, Composite Bow 75 gp, Quiver (17 Cleft Arrows, 3 Eagle Arrows) 160 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp, Idrian Horse 100 gp
CR 6 (CR 7 with Unit of Dune Hunters, or Unit of 4 CR 8)

Dune Hunter[edit]

Type Medium Humanoid (Idrian) LN
Class Scout 1, Barbarian 2
Hit Dice 1d8+2d10+9 (28 HP)
Initiative +3 (+3 Dex)
Speed 30 ft.
AC 15 (+3 Dex, +2 Armor)
BAB +3
Attacks Composite Bow +6 (1d6 dmg; 19-20 x3; Rng 70, P), Tomahawk +3/+7 (1d6 dmg; 19-20 x2; Rng 10, S), Hooked Spear +3 (1d8 dmg; x3, Rng 20, P)
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
Special Qualities Tribal Totem & Taboo
Saves Fort +9 (6+3), Ref +6 (3+3), Will +1 (1+0)
Abilities Str 10 (+0), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)
Skills (32) Balance +5 (3+0+2), Craft [Leather] +5 (0+5), Handle Animal 5 (0+5), Knowledge [Nature] +5 (0+5), Listen +5 (1+2+2), Move Silent +5 (3+0+2), Ride +10 (3+6+1), Spot +5 (1+2+2), Survival +5 (1+4), Use Rope 5 (3+2)
Languages Idrian dialect, Smoke Signals
Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Mounted Combat, Mounted Archery, Point Blank Shot
Equipment Leathers, Tribal Leather (+2 AC) 10 gp, Composite Bow 75 gp, Quiver (20 Cleft Arrows) 10 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp, Idrian Horse 100 gp

CR 3 (Unit of 4 CR 5)

  • 'Idrian Bronco'
Type Large Animal (Light Horse) N
Hit Dice 3d8+6 (19 HP)
Initiative +2 (+2 Dex)
Speed 60 ft.
AC 14/15 (-1 Siz, +2 Dex +3 Natural /+1 Enhancement)
BAB +1
Attacks Hoof -3 (1d4+0)
Face/Reach 5 ft. X 10 ft.; 5 ft. reach
Special Qualities Scent (*+4 to Search and Spot checks)
Saves Fort +5, Ref +4, Will +2
Abilities Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 2 (-4), Wis 10 (+0), Cha 6 (-2)
Skills Listen +6*, Spot +6*
Feats Endurance, Run, Sure-Footed
Equipment * (see Rider)
CR * (see Rider)

Brave[edit]

Type Medium Humanoid (Idrian) LN
Class Barbarian 3, Scout 3
Hit Dice 3d12+3d6+18 (53 HP)
Initiative +3 (+3 Dex)
Speed 40 ft.
AC 16 (+3 Dex, +3 Armor, +1 Shield)
BAB +6/+1
Attacks Cleft Bone Dagger +10/+5 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +10/+5 (1d6+3 dmg; 19-20 x2; Rng 10, S), Hooked Spear +10/+5 (1d8+3 dmg, x3, Rng 20, P)
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
Special Qualities Tribal Totem & Taboo
Saves Fort +10 (3+6+1), Ref +8 (3+4+1), Will +3 (0+2+1)
Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
Skills (40) Balance 5 (3+0+2), Craft [Any one of Vivisection, Bone, Leather, or Wood] 5 (0+5), Handle Animal 5 (0+5), Intimidate 10 (-1+9+2), Jump 5 (3+2), Knowledge [Tactics] 5 (0+5), Listen 5 (1+2+2), Move Silent 10 (3+5+2), Spot 5 (1+2+2), Survival 5 (0+5)
Languages Idrian dialect, Smoke Signals
Feats Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Desert, Plains, or Scrub], Alertness, Fast Movement, Illiteracy, Rage (2/day), Trap Sense, Uncanny Dodge, Battle Cry, Quick Draw, Point Blank Shot, Leadership (Score 10)
Equipment Loincloth, War Paint, Brave Tattoo (+1 to attack) 1000 gp, Feathered Headdress 10 gp, Masterwork Tribal Leather (+3 AC) 160 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Hooked Spear 12 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp
CR 6 (CR 7 with Unit of Tribesmen Warriors)

Tribesman Warrior[edit]

Type Medium Humanoid (Idrian) LN
Class Barbarian 2, Scout 1
Hit Dice 2d12+1d6+6 (27 HP)
Initiative +3 (+3 Dex)
Speed 40 ft.
AC 15 (+3 Dex, +2 Armor)
BAB +3
Attacks Cleft Bone Dagger +6 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +6 (1d6+3 dmg; 19-20 x2; Rng 10, S), Hooked Spear +6 (1d8+3 dmg, x3, Rng 20, P)
Face/Reach 5 ft. X 5 ft.; 5 ft. reach
Special Qualities Tribal Totem & Taboo
Saves Fort +8 (3+5), Ref +5 (3+2), Will +0 (0+0)
Abilities Str 16 (+3), Dex 16 (+3), Con 15 (+2), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
Skills (26) Balance 5 (3+0+2), Craft [Any one of Vivisection, Bone, Leather, or Wood] 5 (0+5), Handle Animal 5 (0+5), Intimidate 5 (-1+5+1), Jump 5 (3+2), Move Silent 5 (3+0+2), Spot 5 (1+4), Survival 5 (0+5)
Languages Idrian dialect, Smoke Signals
Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Battle Cry, Quick Draw, Point Blank Shot
Equipment Loincloth, War Paint, Tribal Leather (+2 AC) 10 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Hooked Spear 12 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp
CR 3 (Unit of 8 CR 6)

Warjacks/Warbeasts[edit]

Totemic Warden[edit]

(Light Warbeast)

Type Large Construct (Totemic Construct) N
Hit Dice 6d10+30 (62 HP)
Initiative +0 (+0 Dex)
Speed 30 ft.
AC 18 (-1 Siz, -1 Dex +10 Natural)
BAB +4
Attacks Slam +8 (1d6+5, x3, Ghost Touch)
Face/Reach 10 ft. X 10 ft.; 10 ft. reach
Special Qualities Construct Traits, Totemic Construct Traits, Darkvision 60 ft, Low-light Vision, Tremorsense 120 ft., Ghost Touch, Totems: Ancestral Warrior, Snake, Vulture, Damage Reduction 10/magic
Saves Fort +2, Ref +1, Will +4
Abilities Str 20 (+5), Dex 9 (-1), Con - (/), Int - (/), Wis 15 (+2), Cha 6 (-2)
Skills Intimidate +9, Listen +6*, Spot +6*
Feats -
Equipment -
CR 7
Totemic Construct: See Elemental Construct; can be repaired with Craft [Fetish]
Totemic Gifts: Reroll Wis check 1/day.
Totemic Taboos: Never surrender, never act to save life of non-tribesmember, regular ritual must be performed to keep bound spirits appeased.
Totemic Favors: May call upon following spells – at will: Virtue, Detect Poison, Disrupt Undead; 3/day: Magic Weapon, Detect Spirits, Cause Fear; 1/day: Bull’s Strength, Augury, Gentle Repose.