Idrian Tribes
From Anu Anu RPG
Contents
Warcasters/Warlocks[edit]
Grand Shaman[edit]
- Type Medium Humanoid (Idrian) LN
- Class Spirit Shaman 9, Warlock 1
- Hit Dice 9d8+1d6+18/+18 (56/74 HP)
- Initiative +0 (+0 Dex)
- Speed 30 ft.
- AC 15 (+0 Dex, +4 Armor, +1 Shield)
- BAB +6/+1
- Attacks Shaman’s Spear +7/+2 (1d8 dmg; x3, Rng 20, P, Ghost Touch), Masterwork Cleft Bone Dagger +7/+2 (1d4 dmg, 18-20 x2, Rng 10, P, Ghost Touch), Masterwork Tomahawk +7/+2 (1d6 dmg; 19-20 x2; Rng 10, S, Ghost Touch)
- Face/Reach 5 ft. X 5 ft.; 5 ft. reach
- Special Qualities Tribal Totem & Taboo, 2x Totem Quest/Taboo (Grandfather, Thunderbird)
- Saves Fort +9 (2+6+1), Ref +4 (0+3+1), Will +12 (3+8+1)
- Abilities Str 10 (+0), Dex 10 (+0), Con 14/18 (+2/+4), Int 12 (+1), Wis 16 (+3), Cha 12 (+1)
- Skills (58) Concentration 12 (2+10), Craft [Vivisection] 5 (1+4), Diplomacy 5 (1+4), Handle Animal 5 (1+4), Heal 8 (3+3+2), Intimidation 11 (1+5+2+3), Knowledge [Nature] 10 (1+7+2), Knowledge [History] 5 (1+2+2), Listen 5 (3+0+2), Performance [Ritual] 15 (1+11+3), Sense Motive 5 (3+2), Spot 5 (3+0+2), Survival 8 (3+5)
- Languages Idrian dialect, Smoke Signals, Cygnaran (Sulese dialect)
- Feats Spirit Guide, Wild Empathy, Chastise Spirits, Detect Spirits, Blessing of the Spirits, Follow the Guide, Ghost Warrior, Bind Spirits, Warding of the Sprit, Spirit Form 1/day, Warlock Fury (5 Fury points max), The Wilding (Sense Warbeast, Bonded Command, Force, Leach/Reave, Damage Transference, Healing, Animus), Alertness, Combat Casting, Iron Will, Skill Focus [Intimidate], Leadership (Score 15), 2x Totem Quest/Taboo
- Spells Spells per day: Lvl 0/6 [3] Detect Magic, Guidance, Purify Food & Drink, Lvl 1/6 [3] Detect Curse/Taboo, Lay to Rest, See Spirits, Lvl 2/6 [3] Bear’s Endurance, Confront Disease Spirit, Ghost Touch, Lvl 3/6 [2] Cure Moderate Wounds (heals 2d8+6), Call Lightning (3d6 dmg, 1 target/round, Lvl 4/5 [2] Bestow Curse, Dispel Magic, Lvl 5/3 [1] Journey of Soul Retrieval or Death Curse
- Equipment Leathers, Totem Animal Headdress (contains 3xLvl 2, 3xLvl 1, 3xLvl 0 Favor of appropriate Totem) 1850 gp, Ceremonial Hide (+4 AC, Max Dex +4, Check pen.-4, Spell Failure 10%) 175 gp, Shaman’s Medicine Shield (+1 AC, may provide half cover against arrows, as Ghost Shirt and contains 3 uses of Magic Shield) 2605 gp, Masterwork Cleft Bone Dagger 312 gp, Masterwork Tomahawk 308 gp, Moccasins 10 gp, Medicine Bundle 5 gp, Masterwork Medicine Bag 350 gp, Masterwork Medicine Rattle 305 gp, Flute 5 gp, Spirit Drum (see Idrian Magic Items) 3775 gp, Ceremonial Tobacco Pipe 301 gp, Tobacco Bag 10 gp
- CR 9 (CR 10 with Totemic Ward)
Solos[edit]
Chieftain[edit]
- Type Medium Humanoid (Idrian) LN
- Class Barbarian 3, Scout 3, Oathkeeper 2, Wild Rider 1
- Hit Dice 4d12+1d10+3d6+27-1 ( HP)
- Initiative +3 (+3 Dex)
- Speed 40 ft.
- AC 19 (+3 Dex, +4 Armor, +1 Shield, +1 Sacred)
- BAB +8/+3
- Attacks Ghost Warrior Klaive +13/+8 (1d6+3 dmg, 18-20 x2, S, Ghost Touch), Masterwork Composite Bow +13/+8 (1d6 dmg; 19-20 x3; Rng 70, P), Masterwork Cleft Bone Dagger +13/+8 (1d4+3 dmg, 18-20 x2, Rng 10, P), Masterwork Tomahawk +13/+8 (1d6+3 dmg; 19-20 x2; Rng 10, S)
- Face/Reach 5 ft. X 5 ft.; 5 ft. reach
- Special Qualities Tribal Totem & Taboo
- Saves Fort +15 (3+11+1), Ref +11 (3+7+1), Will +4 (0+3+1)
- Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 14 (+2), Cha 8 (-1)
- Skills (56) Balance 5 (3+4+2-4), Diplomacy 10 (-1+9+2), Intimidate 10 (-1+9+2), Knowledge [Tactics] 5 (0+5), Move Silent 5 (3+4+2-4), Performance [Ritual] 10 (-1+9+2), Ride 10 (3+7), Sense Motive 10 (2+8), Survival 10 (2+6+2)
- Languages Idrian dialect, Smoke Signals
- Feats Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Desert, Plains, or Scrub], Awareness, Fast Movement, Illiteracy, Rage (2/day), Trap Sense, Uncanny Dodge, Uncanny Zeal, Empathic Link, Loyal Shield +1, Ancestral Spirit Possession, Favorite Mount (+0 HD, +1 AC, +0 Speed), Safe in the Saddle, Track from the Saddle, Battle Cry, Quick Draw, Combat Reflexes, Mounted Combat, Leadership (Score 15)
- Equipment Leathers, Brave Tattoo (+1 to attack) 1000 gp, Oathkeeper Tattoo (+1 to all Saves) 1000 gp, Chieftain Tattoo (+2 Wisdom) 3000 gp, Chieftain Headdress [as appropriate Totem Mask] 1850 gp, Ceremonial Fetish Hide (+4 AC, Max Dex +4, Check pen.-4, Spell Failure 10%; contains 3 uses of Protection from Evil) 175 gp, Sacred Medicine Shield (+1 AC, as Ghost Shirt) 2155 gp, Ghost Warrior Klaive 2310 gp, Masterwork Composite Bow 375 gp, Quiver (15 Cleft Arrows, 5 Eagle Arrows á 50 gp) 510 gp, Masterwork Cleft Bone Dagger 312 gp, Masterwork Tomahawk 308 gp, Medicine Bag 5 gp, Ceremonial Tobacco Pipe 301 gp, Tobacco Bag 10 gp, Chieftain’s Horse 400 gp
- CR 9 (CR 10 with Unit of 4 Brave or Wild Riders)
- 'Chieftain’s Mount'
- Type Large Animal (Light Horse) N
- Hit Dice 3d8+9 (22 HP)
- Initiative +1 (+1 Dex)
- Speed 60 ft.
- AC 14 (-1 Siz, +1 Dex +3 Natural +1 Enhancement)
- BAB +1
- Attacks Hoof -2 (1d4+1)
- Face/Reach 5 ft. X 10 ft.; 5 ft. reach
- Special Qualities Scent (*+4 to Search and Spot checks)
- Saves Fort +5, Ref +4, Will +2
- Abilities Str 14 (+2), Dex 13 (+1), Con 16 (+3), Int 2 (-4), Wis 10 (+0), Cha 4 (-3)
- Skills Listen +7*, Spot +7*
- Feats Endurance, Run, Sure-Footed, Sole Rider
- Equipment * (see Rider)
- CR * (see Rider)
Bear Warrior[edit]
- Type Medium Humanoid (Idrian) LN
- Class Barbarian 7, Scout 1, Bear Warrior 1
- Hit Dice 8d12+1d6+18/+9 (78/87 HP)
- Initiative +3/+4 (+3/+4 Dex)
- Speed 40 ft.
- AC 17/18 (+3 Dex, +4 Armor/+4 Dex, +4 Armor, +2 Natural, -2 Rage)
- BAB +9/+4 / Grapple +13
- Attacks Cleft Bone Dagger +13/+8 (1d4+4 dmg, 18-20 x2, Rng 10, P) / Claw +13/+8 (1d4+4 dmg; 20 x2; P), Bite +13/+8 (1d6+4 dmg; 20 x2; P)
- Face/Reach 5 ft. X 5 ft.; 5 ft. reach
- Special Qualities Tribal Totem & Taboo, Bear Totem & Taboo, Damage Reduction 1/- / Low-light vision, Scent
- Saves Fort +12 (3+9), Ref +7 (3+4), Will +3/+5 (1+2/+2)
- Abilities Str 18/26 (+4/+8), Dex 16/18 (+3/+4), Con 15/17 (+2/+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
- Skills (45/50) Balance 10 (3+5+2), Craft [Vivisection] 5 (0+5), Handle Animal 5 (0+5), Intimidate 15/19 (4+10+1/+4), Jump 5 (3+2), Move Silent 10 (3+5+2), Spot 5 (1+4), Survival 10 (1+9)
- Languages Idrian dialect, Smoke Signals
- Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (2/day), Uncanny Dodge, Trap Sense +2, Improved Uncanny Dodge, Damage Reduction 1/-, Bear Form (black), Battle Cry, Power Attack, Physical Intimidation, Improved Unarmed Strike, Totem Quest [Bear] / Endurance, Run
- Equipment Loincloth, Moon Armor Tattoo (+4 AC) 2000 gp, Bear Claw Necklace (4x Rage) 3000 gp, Cleft Bone Dagger 12 gp, Medicine Bundle 5 gp
- CR 9 (with Unit of 4 Tribesmen or 4 Black Bears CR 10)
- 'Black Bear'
- Type Medium Animal
- Hit Dice 3d8+6 (19 hp)
- Initiative +1
- Speed 40 ft.
- AC 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
- BAB +2, Grapple +6
- Attacks Claw +6 (1d4+4 dmg, 20 x2, P)
- Full Attack 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
- Space/Reach 5 ft. X 5 ft., 5 ft. reach
- Special Qualities Low-light vision, Scent
- Saves Fort +5, Ref +4, Will +2
- Abilities Str 19 (+4), Dex 13 (+1), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)
- Skills Climb +4, Listen +4, Spot +4, Swim +8
- Feats Endurance, Run
- CR 2
Medicine Man[edit]
- Type Medium Humanoid (Idrian) LN
- Class Spirit Shaman 6
- Hit Dice 6d8+12/+12 (38/50 HP)
- Initiative +0 (+0 Dex)
- Speed 30 ft.
- AC 15 (+0 Dex, +4 Armor, +1 Shield)
- BAB +4
- Attacks Shaman’s Spear +5 (1d8 dmg; x3, Rng 20, P, Ghost Touch), Masterwork Cleft Bone Dagger +5 (1d4 dmg, 18-20 x2, Rng 10, P, Ghost Touch), Tomahawk Pipe +4 (1d6 dmg; 19-20 x2; Rng 10, S, Ghost Touch)
- Face/Reach 5 ft. X 5 ft.; 5 ft. reach
- Special Qualities Tribal Totem & Taboo, 2x Totem Quest/Taboo (Grandfather, Wolf)
- Saves Fort +8 (2+5+1), Ref +3 (0+2+1), Will +9 (3+5+1)
- Abilities Str 10 (+0), Dex 10 (+0), Con 14/18 (+2/+4), Int 12 (+1), Wis 16 (+3), Cha 12 (+1)
- Skills (45) Concentration 5 (2+3), Craft [Vivisection] 5 (1+4), Diplomacy 5 (1+2+2), Handle Animal 5 (1+4), Heal 15 (3+8+2+2), Knowledge [Nature] 10 (1+7+2), Knowledge [History] 5 (1+2+2), Listen 5 (3+0+2), Move Silent 5 (0+0+2+2+1), Performance [Ritual] 10 (1+6+3), Sense Motive 5 (3+0+2), Spellcraft 5 (1+4), Spot 5 (3+0+2), Survival 10 (3+5+2)
- Languages Idrian dialect, Smoke Signals, Cygnaran (Sulese dialect)
- Feats Spirit Guide, Wild Empathy, Chastise Spirits, Detect Spirits, Blessing of the Spirits, Follow the Guide, Ghost Warrior, Alertness, Bind Spirits, Self-Sufficient, 2x Totem Quest/Taboo
- Spells Spells per day: Lvl 0/6 [3] Detect Magic, Guidance, Purify Food & Drink, Lvl 1/6 [3] Detect Curse/Taboo, Lay to Rest, See Spirits, Lvl 2/5 [3] Bear’s Endurance, Confront Disease Spirit, Ghost Touch, Lvl 3/3 [1] Cure Moderate Wounds (heals 2d8+6) or Call Lightning (3d6 dmg, 1 target/round
- Equipment Leathers, Totem Animal Headdress (contains 3xLvl 2, 3xLvl 1, 3xLvl 0 Favor of appropriate Totem) 1850 gp, Ceremonial Hide (+4 AC, Max Dex +4, Check pen.-4, Spell Failure 10%) 175 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Shaman’s Spear 302 gp, Masterwork Cleft Bone Dagger 312 gp, Tomahawk Pipe 16 gp, Moccasins 10 gp, Medicine Bundle 5 gp, Medicine Bag 50 gp, Medicine Rattle 5 gp, Drum 10 gp, Tobacco Bag 10 gp
- CR 6 (CR 7 with Oathkeeper Bodyguard)
Oathkeeper[edit]
- Type Medium Humanoid (Idrian) LN
- Class Scout 1, Barbarian 2, Oathkeeper 3
- Hit Dice 5d12+1d6+18-1 (51 HP)
- Initiative +3 (+3 Dex)
- Speed 40 ft.
- AC 18 (+3 Dex, +2 Armor +1 Shield, +2 Sacred)
- BAB +6/+1
- Attacks Idrian Klaive +10/+5 (1d6+3 dmg, 18-20 x2, S), Cleft Bone Dagger +9/+4 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +9/+4 (1d6+3 dmg; 19-20 x2; Rng 10, S)
- Face/Reach 5 ft. X 5 ft.; 5 ft. reach
- Special Qualities Tribal Totem & Taboo
- Saves Fort +12 (3+8+1), Ref +7 (3+3+1), Will +4 (0+1+1+2)
- Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
- Skills (32) Balance 5 (3+0+2), Craft [Vivisection, or Wood] 5 (0+5), Intimidate 5 (-1+5+1), Jump 5 (3+2), Knowledge [Nature] 5 (0+5), Move Silent 5 (3+0+2), Performance [Ritual] 5 (-1+6), Spot 5 (1+4), Survival 5 (0+5)
- Languages Idrian dialect, Smoke Signals
- Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Uncanny Zeal, Empathic Link, Loyal Shield +2, Ancestral Spirit Posession, Mystic Protection, Battle Cry, Iron Will, Combat Reflexes (Dex mod add. AoO), Hold the Line (AoO against charging foes)
- Equipment Loincloth, Oathkeeper Tattoo (+1 to all Saves) 1000 gp, Tribal Leather (+2 AC) 10 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Idrian Klaive 310 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp
- CR 6
Units[edit]
Ghost Warrior[edit]
- Type Medium Humanoid (Idrian) LE
- Class Barbarian 2, Scout 3, Ghost-Faced Killer 1
- Hit Dice 2d12+3d6+1d8+18 (52 HP)
- Initiative +7 (+3 Dex +4 Enhancement)
- Speed 40 ft. (Run 200 ft.)
- AC 16 (+3 Dex, +2 Armor, +1 Shield)
- BAB +6/+1
- Attacks Raven’s Beak +10/+5 (1d8+3, x4, P; Ghost Touch), Cleft Bone Dagger +9/+4 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +9/+4 (1d6+3 dmg; 19-20 x2; Rng 10, S)
- Face/Reach 5 ft. X 5 ft.; 5 ft. reach
- Special Qualities Tribal Totem & Taboo
- Saves Fort +11 (3+8), Ref +6 (3+3), Will +1 (0+1)
- Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
- Skills (42) Balance 5 (3+0+2), Craft [Bone] 5 (0+5), Concentration 7 (3+4), Hide 10 (3+7), Intimidate 10 (-1+9+2), Jump 5 (3+2), Listen 5 (1+2+2), Move Silent 11 (3+6+2), Spot 5 (1+2+2), Survival 5 (0+5)
- Languages Idrian dialect, Smoke Signals
- Feats Exotic Weapon Proficiency [Raven’s Beak], Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Desert, Plains, or Scrubs], Alertness, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Ghost Step 1/day, Battle Cry, Run, Improved Initiative, Power Attack
- Equipment Loincloth, Ghost Warrior Body Paint, Ghost Shirt (+2 AC, DR 10/magic against ranged attacks, max 50 dmg) 2160 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Raven’s Beak 2330 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp
- CR 6
Wild Rider[edit]
- Type Medium Humanoid (Idrian) LM
- Class Scout 3, Barbarian 2, Wild Rider 1(+)
- Hit Dice 3d8+2d10+15 (43 HP)
- Initiative +3 (+3 Dex)
- Speed 30 ft.
- AC 15 (+3 Dex, +2 Armor)
- BAB +6/+1
- Attacks Composite Bow +9/+4 or +7/+7/+2 (1d6 dmg; 19-20 x3; Rng 70, P), Tomahawk +5/+9 (1d6 dmg; 19-20 x2; Rng 10, S), Hooked Spear +5 (1d8 dmg; x3, Rng 20, P)
- Face/Reach 5 ft. X 5 ft.; 5 ft. reach
- Special Qualities Tribal Totem & Taboo
- Saves Fort +10 (7+3), Ref +9 (6+3), Will +2 (1+1)
- Abilities Str 10 (+0), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 13 (+1), Cha 10 (+0)
- Skills (44) Balance +5 (3+0+2), Craft [Leather] +5 (0+5), Handle Animal 5 (0+5), Knowledge [Nature] +5 (0+5), Listen +5 (1+2+2), Move Silent +5 (3+0+2), Ride +14 (3+9+2), Spot +10 (1+7+2), Survival +10 (1+9) , Use Rope 5 (3+2)
- Languages Idrian dialect, Smoke Signals
- Feats Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Scrub or Desert], Alertness, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Favorite Mount, Safe in the Saddle, Track from the Saddle; Mount +0 HD, +1 AC, +0 Speed, Mounted Combat, Mounted Archery, Point Blank Shot, Rapid Shot
- Equipment Leathers, Tribal Leather (+2 AC) 10 gp, Composite Bow 75 gp, Quiver (17 Cleft Arrows, 3 Eagle Arrows) 160 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp, Idrian Horse 100 gp
- CR 6 (CR 7 with Unit of Dune Hunters, or Unit of 4 CR 8)
Dune Hunter[edit]
- Type Medium Humanoid (Idrian) LN
- Class Scout 1, Barbarian 2
- Hit Dice 1d8+2d10+9 (28 HP)
- Initiative +3 (+3 Dex)
- Speed 30 ft.
- AC 15 (+3 Dex, +2 Armor)
- BAB +3
- Attacks Composite Bow +6 (1d6 dmg; 19-20 x3; Rng 70, P), Tomahawk +3/+7 (1d6 dmg; 19-20 x2; Rng 10, S), Hooked Spear +3 (1d8 dmg; x3, Rng 20, P)
- Face/Reach 5 ft. X 5 ft.; 5 ft. reach
- Special Qualities Tribal Totem & Taboo
- Saves Fort +9 (6+3), Ref +6 (3+3), Will +1 (1+0)
- Abilities Str 10 (+0), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)
- Skills (32) Balance +5 (3+0+2), Craft [Leather] +5 (0+5), Handle Animal 5 (0+5), Knowledge [Nature] +5 (0+5), Listen +5 (1+2+2), Move Silent +5 (3+0+2), Ride +10 (3+6+1), Spot +5 (1+2+2), Survival +5 (1+4), Use Rope 5 (3+2)
- Languages Idrian dialect, Smoke Signals
- Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Mounted Combat, Mounted Archery, Point Blank Shot
- Equipment Leathers, Tribal Leather (+2 AC) 10 gp, Composite Bow 75 gp, Quiver (20 Cleft Arrows) 10 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp, Idrian Horse 100 gp
CR 3 (Unit of 4 CR 5)
- 'Idrian Bronco'
- Type Large Animal (Light Horse) N
- Hit Dice 3d8+6 (19 HP)
- Initiative +2 (+2 Dex)
- Speed 60 ft.
- AC 14/15 (-1 Siz, +2 Dex +3 Natural /+1 Enhancement)
- BAB +1
- Attacks Hoof -3 (1d4+0)
- Face/Reach 5 ft. X 10 ft.; 5 ft. reach
- Special Qualities Scent (*+4 to Search and Spot checks)
- Saves Fort +5, Ref +4, Will +2
- Abilities Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 2 (-4), Wis 10 (+0), Cha 6 (-2)
- Skills Listen +6*, Spot +6*
- Feats Endurance, Run, Sure-Footed
- Equipment * (see Rider)
- CR * (see Rider)
Brave[edit]
- Type Medium Humanoid (Idrian) LN
- Class Barbarian 3, Scout 3
- Hit Dice 3d12+3d6+18 (53 HP)
- Initiative +3 (+3 Dex)
- Speed 40 ft.
- AC 16 (+3 Dex, +3 Armor, +1 Shield)
- BAB +6/+1
- Attacks Cleft Bone Dagger +10/+5 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +10/+5 (1d6+3 dmg; 19-20 x2; Rng 10, S), Hooked Spear +10/+5 (1d8+3 dmg, x3, Rng 20, P)
- Face/Reach 5 ft. X 5 ft.; 5 ft. reach
- Special Qualities Tribal Totem & Taboo
- Saves Fort +10 (3+6+1), Ref +8 (3+4+1), Will +3 (0+2+1)
- Abilities Str 16 (+3), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
- Skills (40) Balance 5 (3+0+2), Craft [Any one of Vivisection, Bone, Leather, or Wood] 5 (0+5), Handle Animal 5 (0+5), Intimidate 10 (-1+9+2), Jump 5 (3+2), Knowledge [Tactics] 5 (0+5), Listen 5 (1+2+2), Move Silent 10 (3+5+2), Spot 5 (1+2+2), Survival 5 (0+5)
- Languages Idrian dialect, Smoke Signals
- Feats Favored Enemy [Human], Track, Wild Empathy, Favored Terrain [Desert, Plains, or Scrub], Alertness, Fast Movement, Illiteracy, Rage (2/day), Trap Sense, Uncanny Dodge, Battle Cry, Quick Draw, Point Blank Shot, Leadership (Score 10)
- Equipment Loincloth, War Paint, Brave Tattoo (+1 to attack) 1000 gp, Feathered Headdress 10 gp, Masterwork Tribal Leather (+3 AC) 160 gp, Medicine Shield (+1 AC, may provide half cover against arrows) 155 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Hooked Spear 12 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp
- CR 6 (CR 7 with Unit of Tribesmen Warriors)
Tribesman Warrior[edit]
- Type Medium Humanoid (Idrian) LN
- Class Barbarian 2, Scout 1
- Hit Dice 2d12+1d6+6 (27 HP)
- Initiative +3 (+3 Dex)
- Speed 40 ft.
- AC 15 (+3 Dex, +2 Armor)
- BAB +3
- Attacks Cleft Bone Dagger +6 (1d4+3 dmg, 18-20 x2, Rng 10, P), Tomahawk +6 (1d6+3 dmg; 19-20 x2; Rng 10, S), Hooked Spear +6 (1d8+3 dmg, x3, Rng 20, P)
- Face/Reach 5 ft. X 5 ft.; 5 ft. reach
- Special Qualities Tribal Totem & Taboo
- Saves Fort +8 (3+5), Ref +5 (3+2), Will +0 (0+0)
- Abilities Str 16 (+3), Dex 16 (+3), Con 15 (+2), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
- Skills (26) Balance 5 (3+0+2), Craft [Any one of Vivisection, Bone, Leather, or Wood] 5 (0+5), Handle Animal 5 (0+5), Intimidate 5 (-1+5+1), Jump 5 (3+2), Move Silent 5 (3+0+2), Spot 5 (1+4), Survival 5 (0+5)
- Languages Idrian dialect, Smoke Signals
- Feats Favored Enemy [Human], Track, Wild Empathy, Fast Movement, Illiteracy, Rage (1/day), Uncanny Dodge, Battle Cry, Quick Draw, Point Blank Shot
- Equipment Loincloth, War Paint, Tribal Leather (+2 AC) 10 gp, Cleft Bone Dagger 12 gp, Tomahawk 8 gp, Hooked Spear 12 gp, Medicine Bundle 5 gp, Tobacco Pipe 1 gp, Tobacco Bag 10 gp
- CR 3 (Unit of 8 CR 6)
Warjacks/Warbeasts[edit]
Totemic Warden[edit]
(Light Warbeast)
- Type Large Construct (Totemic Construct) N
- Hit Dice 6d10+30 (62 HP)
- Initiative +0 (+0 Dex)
- Speed 30 ft.
- AC 18 (-1 Siz, -1 Dex +10 Natural)
- BAB +4
- Attacks Slam +8 (1d6+5, x3, Ghost Touch)
- Face/Reach 10 ft. X 10 ft.; 10 ft. reach
- Special Qualities Construct Traits, Totemic Construct Traits, Darkvision 60 ft, Low-light Vision, Tremorsense 120 ft., Ghost Touch, Totems: Ancestral Warrior, Snake, Vulture, Damage Reduction 10/magic
- Saves Fort +2, Ref +1, Will +4
- Abilities Str 20 (+5), Dex 9 (-1), Con - (/), Int - (/), Wis 15 (+2), Cha 6 (-2)
- Skills Intimidate +9, Listen +6*, Spot +6*
- Feats -
- Equipment -
- CR 7
- Totemic Construct: See Elemental Construct; can be repaired with Craft [Fetish]
- Totemic Gifts: Reroll Wis check 1/day.
- Totemic Taboos: Never surrender, never act to save life of non-tribesmember, regular ritual must be performed to keep bound spirits appeased.
- Totemic Favors: May call upon following spells – at will: Virtue, Detect Poison, Disrupt Undead; 3/day: Magic Weapon, Detect Spirits, Cause Fear; 1/day: Bull’s Strength, Augury, Gentle Repose.